I am working on an iOS App with Swift 3 using ReactiveSwift 1.1.1, the MVVM + Flow Coordinator pattern and Firebase as a backend. I only recently started to adapt to FRP and I am still trying to figure out how to integrate new functionalities into my existing code base.
For instance, my model uses a asynchronous method from Firebase to download thumbnails from the web and I want to provide a SignalProducer<Content, NoError> to subscribe from my ViewModel classes and observe, if thumbnails have been downloaded, which then updates the UI.
// field to be used from the view-models to observe
public let thumbnailContentSignalProducer = SignalProducer<Content, NoError> { (observer, disposable) in
// TODO: send next content via completion below
}
// thumbnail download method
public func findThumbnail(bucketId: String, contentId: String) {
guard let userId = userService.getCurrentUserId() else {
debugPring("Error id")
return
}
let ref = self.storageThumbnail.reference()
let contentRef = ref
.child(userId)
.child(bucketId)
.child(FirebaseConstants.pathImages)
.child("\(contentId).jpg")
contentRef.data(withMaxSize: 1 * 1024 * 1024, completion: { (data, error) in
guard let data = data else {
debugPrint("Error download")
return
}
let content = Image(data: data)
content.id = contentId
content.userId = userId
content.bucketId = bucketId
// TODO: emit signal with content
// How to send the content via the SignalProducer above?
})
}
I have also tried something similar with Signal<Content, NoError>, whereas I used the Signal<Content, NoError>.pipe() method to receive a (observer, disposable) tuple and I saved the observer as a private global field to access it form the Firebase callback.
Questions:
Is this the right approach or am I missing something?
How do I emit the content object on completion?
UPDATE:
After some hours of pain, I found out how to design the SingalProducer to emit signals and to subscribe from the ViewModels.
Maybe the following code snippet will help also others:
// model protocol
import ReactiveSwift
import enum Result.NoError
public protocol ContentService {
func findThumbnail(bucketId: String, contentId: String)
var thumbnailContentProducer: SignalProducer<Content, NoError> { get }
}
// model implementation using firebase
import Firebase
import FirebaseStorage
import ReactiveSwift
public class FirebaseContentService: ContentService {
// other fields, etc.
// ...
private var thumbnailContentObserver: Observer<Content, NoError>?
private var thumbnailContentSignalProducer: SignalProducer<Content, NoError>?
var thumbnailContentProducer: SignalProducer<Content, NoError> {
return thumbnailContentSignalProducer!
}
init() {
thumbnailContentSignalProducer = SignalProducer<Content, NoError> { (observer, disposable) in
self.thumbnailContentObserver = observer
}
}
func findThumbnail(bucketId: String, contentId: String) {
guard let userId = userService.getCurrentUserId() else {
// TODO handle error
return
}
let ref = self.storageThumbnail.reference()
let contentRef = ref
.child(userId)
.child(bucketId)
.child(FirebaseConstants.pathImages)
.child("\(contentId).jpg")
contentRef.data(withMaxSize: 1 * 1024 * 1024, completion: { (data, error) in
guard let data = data else {
// TODO handle error
return
}
let content = Image(data: data)
content.id = contentId
content.userId = userId
content.bucketId = bucketId
// emit signal
self.thumbnailContentObserver?.send(value: content)
})
}
}
// usage from a ViewModel
contentService.thumbnailContentProducer
.startWithValues { content in
self.contents.append(content)
}
Maybe someone can verify the code above and say that this is the right way to do it.
I think you were on the right path when you were looking at using Signal with pipe. The key point is that you need to create a new SignalProducer for each thumbnail request, and you need a way to combine all of those requests into one resulting signal. I was thinking something like this (note this is untested code, but it should get the idea across):
class FirebaseContentService {
// userService and storageThumbnail defined here
}
extension FirebaseContentService: ReactiveExtensionsProvider { }
extension Reactive where Base: FirebaseContentService {
private func getThumbnailContentSignalProducer(bucketId: String, contentId: String) -> SignalProducer<Content, ContentError> {
return SignalProducer<Content, ContentError> { (observer, disposable) in
guard let userId = self.base.userService.getCurrentUserId() else {
observer.send(error: ContentError.invalidUserLogin)
return
}
let ref = self.base.storageThumbnail.reference()
let contentRef = ref
.child(userId)
.child(bucketId)
.child(FirebaseConstants.pathImages)
.child("\(contentId).jpg")
contentRef.data(withMaxSize: 1 * 1024 * 1024, completion: { (data, error) in
guard let data = data else {
observer.send(error: ContentError.contentNotFound)
return
}
let content = Image(data: data)
content.id = contentId
content.userId = userId
content.bucketId = bucketId
observer.send(value: content)
observer.sendCompleted()
})
}
}
}
class ThumbnailProvider {
public let thumbnailSignal: Signal<Content, NoError>
private let input: Observer<(bucketId: String, contentId: String), NoError>
init(contentService: FirebaseContentService) {
let (signal, observer) = Signal<(bucketId: String, contentId: String), NoError>.pipe()
self.input = observer
self.thumbnailSignal = signal
.flatMap(.merge) { param in
return contentService.reactive.getThumbnailContentSignalProducer(bucketId: param.bucketId, contentId: param.contentId)
.flatMapError { error in
debugPrint("Error download")
return SignalProducer.empty
}
}
}
public func findThumbnail(bucketId: String, contentId: String) {
input.send(value: (bucketId: bucketId, contentId: contentId))
}
}
Using ReactiveExtensionsProvider like this is the idiomatic way of adding reactive APIs to existing functionality via a reactive property.
The actual requesting code is confined to getThumbnailContentSignalProducer which creates a SignalProducer for each request. Note that errors are passed along here, and the handling and conversion to NoError happens later.
findThumbnails just takes a bucketId and contentId and sends it through the input observable.
The construction of thumbnailSignal in init is where the magic happens. Each input, which is a tuple containing a bucketId and contentId, is converted into a request via flatMap. Note that the .merge strategy means the thumbnails are sent as soon as possible in whatever order the requests complete. You can use .concat if you want to ensure that the thumbnails are returned in the same order they were requested.
The flatMapError is where the potential errors get handled. In this case it's just printing "Error download" and doing nothing else.
Related
Language:Swift
Hello, I'd like some help in resolving an error being thrown when I try to retrieve data from an Apollo GraphQL request that I'm making. The API in use is the AniList API utilizing GraphQL.
Here's what I've tried:
In my model I'm making the Apollo GraphQL query inside of a search() function. I want to then use the Codable protocol to fill an array of anime objects. Currently it's setup to return just for 1 anime object. I was planning on using this anime list as a data set for TableView later. I wanted to take small steps so my current goal is to at least get the Codable protocol to work and return the response data to an anime Struct object.
The documentation for Apollo shows how to get individual fields but when I try to get the corresponding fields from my response , I don't even have the option.
func search(){
Network.shared.apollo.fetch(query: AnisearchQuery()){ result in
guard let data = try? result.get().data else { return }
var topData:APIResponse?
do{
topData = JSONDecoder().decode(APIResponse.self, from: data.self)
}catch{
}
}
}
Here are the data structures that I've set up as a representation of the JSON data I expect to receive with respect to the hierarchy it is laid out in the response.
struct APIResponse:Codable{
let data:data
}
struct data:Codable{
let Page:page
let media:media
}
struct media:Codable{
let animeResults:anime
}
struct anime:Codable{
var romaji:String
var english: String
var native:String
var episodes:Int
var duration:Int
var medium:String
}
Here is the error in question.
"Cannot convert value of type 'AnisearchQuery.Data' to expected argument type 'Data'". This is generated by this line of code
topData = JSONDecoder().decode(APIResponse.self, from: data.self)
For further context , AnisearchQuery.Data is generated in response to the query I created for the codgen.
Here's what the data would look like in JSON format
This is the setup of the query:
query anisearch($page:Int, $perPage:Int, $search:String){
Page (page:$page, perPage:$perPage){
pageInfo {
total
currentPage
lastPage
hasNextPage
perPage
}
media(search:$search){
title{
romaji
english
native
}
episodes
duration
coverImage{
medium
}
}
}
}
Here's the Data object in the API.swift file:
public struct Data: GraphQLSelectionSet {
public static let possibleTypes: [String] = ["Query"]
public static var selections: [GraphQLSelection] {
return [
GraphQLField("Page", arguments: ["page": GraphQLVariable("page"), "perPage": GraphQLVariable("perPage")], type: .object(Page.selections)),
]
}
I'd be open to any alternative methods as to getting this task done or perhaps fixes to the error being thrown.
Many thanks in advance.
Inefficient Workaround
var animeCollection:SearchAnimeQuery.Data?
var media:[SearchAnimeQuery.Data.Page.Medium]?
var filteredData:[SearchAnimeQuery.Data.Page.Medium] = []
func loadData(search:String = "") {
if !search.isEmpty{
Network.shared.apollo.fetch(query: SearchAnimeQuery(search: search)){
[weak self] result in
//Make Sure ViewController Has not been deallocated
guard let self = self else{
return
}
/*defer {
}*/
switch result {
case .success(let graphQLResult):
if let animeData = graphQLResult.data {
DispatchQueue.main.async {
self.animeCollection = animeData
self.media = self.animeCollection?.page?.media as! [SearchAnimeQuery.Data.Page.Medium]
self.filteredData = self.media!
self.tableView.reloadData()
}
}
if let errors = graphQLResult.errors {
let message = errors
.map { $0.localizedDescription }
.joined(separator: "\n")
print(message)
}
case .failure(let error):
print(error.localizedDescription)
}
}
}
}
I am trying to return some data that is fetched from a database asynchronously to export to a CSV file. I am using the new SwiftUI .fileExporter which requires to implement FileWrapper() which is part of FileDocument. The problem is that I am not able to return the result to the FileWrapper(regularFileWithContents: Data) I am using a completion handler but the issue is it is returning before populating the values. There are a number of posts online, but does not seem to work for me (I know I am missing something). Any help would be great.
Here is what I have done so far:
The Document structure required for .fileExporter():
struct DataDocument: FileDocument {
static var readableContentTypes: [UTType] {[.plainText]}
#State private var data = "" // String data that is obtained from database. contents() method below fetches the data. I do have a completion handler
init(configuration: ReadConfiguration) throws {
data = ""
}
// this is where I am having trouble....
func fileWrapper(configuration: WriteConfiguration) throws -> FileWrapper {
return FileWrapper(regularFileWithContents: dataContents().data(using: .utf8)!) //<--- wrapper being called by .fileExporter
}
private func contents(completion: #escaping(String) -> Void) { //<-- method to fetch data from database
DispatchQueue.main.async {
let str = getData().toString() //<--- data obtained from database
completion(str)
}
}
private func dataContents() -> String { //<--- called from the FileWrapper()
self.contents() {
self.data = $0
}
return data //<---- This returns empty string and I do know that it is immediately returning. this is where I need your help to return after the data is being set
}
}
FIleExporter called from ContentView
...
...
.fileExporter(isPresented: $isExporting, document: DataDocument(), contentType: .plainText) { result in
...
...
}
Is it possible to display as one array objects retrieved from network and same model but retrieved from core data. Purpose is to have same data possible to be public (then retrieved from network) or private and then this data is stored locally in coredata model. Attributes/Properties will be the same for both.
I plan to display this as swiftUI view (if that matters)
After some search I came with idea to have one struct that based on its privacy property will be translated to core data class model or if public directly connected to networking layer?
for example (some pseudo swift ;) )
struct Note {
let note: String
let isPrivate: Bool
func save(self) {
if self.isPrivate { save to CoreData }
else { send save request with use of networking }
}
}
class coreDataModel: NSManagedObject {
var note: String
let isPrivate = true
}
struct networkingModel {
var note: String
let isPrivate = false
}
class modelManager {
func joinData() {
let joinedModel: Note = coreDataModel + networkingModel
// and so on to display that model
}
}
I think you can try this, first load the ui with the existing local data. At the same time, make a call to your api on a background queue. Once the api results are available, filter for duplicates, then persist it locally. Then the last step is to notify the ui to reload.
This pseudo-code is a bit UIKit specific, however the same logic can be applied to when in SwiftUI. You won't need closure, you will compute directly to your publisher object, and ui will react based any new emits.
/// you can have one model for both api and core data
struct Note: Hashable { let uuid = UUID.init() }
class ModelManager {
private var _items: Array<Note> = []
var onChanged: ((Array<Note>) -> Void)? = nil
// you might also have an init, where you can have a timer running
func start() {
loadFromCoreData { [weak self] (items) in
guard let `self` = self else { return }
self._items.append(contentsOf: items)
self.onChanged?(self._items)
self.loadFromApi()
}
}
private func loadFromCoreData(completion: #escaping (Array<Note>) -> Void) {
// background queue
// logic to load from coredata.
let coreDataResults: Array<Note> = []
completion(coreDataResults)
}
private func loadFromApi() {
// background queue
let apiResults: Array<Note> = []
compute(contents: apiResults)
}
private func compute(contents: Array<Note>) {
let combined = zip(_items, contents).flatMap{[$0.0, $0.1] }
let newItems = Array(Set(combined)) // set doesn't allow duplicates
// save to db
// insert to new to _items
_items.append(contentsOf: newItems)
// sort maybe to place new items on top
self.onChanged?(self._items)
}
}
// usage of this object
let manager = ModelManager()
manager.start()
manager.onChanged = { items in
// [weak self] remember of retain cycles
// make sure you are on main queue when reloading
}
Currently im creating application which parses JSON from my server. From server I can receive array with JSON models.
Data from this array must be populated in table View.
My question Is simple: where to store decoded array from server, if I want to access it from many viewControllers in my application?
Here is my JSON model, which coming from server.
import Foundation
struct MyModel: Codable {
var settings: Test?
var provider: [Provider]
}
extension MyModel {
struct setting: Codable {
var name: String
var time: Int
}
}
here is how I am decoding it
import Foundation
enum GetResourcesRequest<ResourceType> {
case success([ResourceType])
case failure
}
struct ResourceRequest<ResourceType> where ResourceType: Codable {
var startURL = "https://myurl/api/"
var resourceURL: URL
init(resourcePath: String) {
guard let resourceURL = URL(string: startURL) else {
fatalError()
}
self.resourceURL = resourceURL.appendingPathComponent(resourcePath)
}
func fetchData(completion: #escaping
(GetResourcesRequest<ResourceType>) -> Void ) {
URLSession.shared.dataTask(with: resourceURL) { data, _ , _ in
guard let data = data else { completion(.failure)
return }
let decoder = JSONDecoder()
if let jsonData = try? decoder.decode([ResourceType].self, from: data) {
completion(.success(jsonData))
} else {
completion(.failure)
}
}.resume()
}
}
This is an example of CategoriesProvider. It just stores categories in-memory and you can use them across the app. It is not the best way to do it and not the best architecture, but it is simple to get started.
class CategoriesProvider {
static let shared = CategoriesProvider()
private(set) var categories: [Category]?
private let categoryRequest = ResourceRequest<Category>(resourcePath: "categories")
private let dataTask: URLSessionDataTask?
private init() {}
func fetchData(completion: #escaping (([Category]?) -> Void)) {
guard categories == nil else {
completion(categories)
return
}
dataTask?.cancel()
dataTask = categoryRequest.fetchData { [weak self] categoryResult in
var fetchedCategories: [Category]?
switch categoryResult {
case .failure:
print("error")
case .success(let categories):
fetchedCategories = categories
}
DispatchQueue.main.async {
self?.categories = fetchedCategories
completion(fetchedCategories)
}
}
}
}
I suggest using URLSessionDataTask in order to cancel a previous task. It could happen when you call fetchData several times one after another. You have to modify your ResourceRequest and return value of URLSession.shared.dataTask(...)
Here more details about data task https://www.raywenderlich.com/3244963-urlsession-tutorial-getting-started#toc-anchor-004 (DataTask and DownloadTask)
Now you can fetch categories in CategoriesViewController in this way:
private func loadTableViewData() {
CategoriesProvider.shared.fetchData { [weak self] categories in
guard let self = self, let categories = categories else { return }
self.categories = categories
self.tableView.reloadData()
}
}
In the other view controllers, you can do the same but can check for the 'categories' before making a fetch.
if let categories = CategoriesProvider.shared.categories {
// do something
} else {
CategoriesProvider.shared.fetchData { [weak self] categories in
// do something
}
}
If you really want to avoid duplicate load data() calls, your simplest option would be to cache the data on disk (CoreData, Realm, File, etc.) after parsing it the first time.
Then every ViewController that needs the data, can just query your storage system.
Of course the downside of this approach is the extra code you'll have to write to manage the coherency of your data to make sure it's properly managed across your app.
make a global dictionary array outside any class to access it on every viewcontroller.
I am new to RxSwift and MVVM.
my viewModel has a method named rx_fetchItems(for:) that does the heavy lifting of fetching relevant content from backend, and returns Observable<[Item]>.
My goal is to supply an observable property of the viewModel named collectionItems, with the last emitted element returned from rx_fetchItems(for:), to supply my collectionView with data.
Daniel T has provided this solution that I could potentially use:
protocol ServerAPI {
func rx_fetchItems(for category: ItemCategory) -> Observable<[Item]>
}
struct ViewModel {
let collectionItems: Observable<[Item]>
let error: Observable<Error>
init(controlValue: Observable<Int>, api: ServerAPI) {
let serverItems = controlValue
.map { ItemCategory(rawValue: $0) }
.filter { $0 != nil }.map { $0! } // or use a `filterNil` operator if you already have one implemented.
.flatMap { api.rx_fetchItems(for: $0)
.materialize()
}
.filter { $0.isCompleted == false }
.shareReplayLatestWhileConnected()
collectionItems = serverItems.filter { $0.element != nil }.dematerialize()
error = serverItems.filter { $0.error != nil }.map { $0.error! }
}
}
The only problem here is that my current ServerAPI aka FirebaseAPI, has no such protocol method, because it is designed with a single method that fires all requests like this:
class FirebaseAPI {
private let session: URLSession
init() {
self.session = URLSession.shared
}
/// Responsible for Making actual API requests & Handling response
/// Returns an observable object that conforms to JSONable protocol.
/// Entities that confrom to JSONable just means they can be initialized with json.
func rx_fireRequest<Entity: JSONable>(_ endpoint: FirebaseEndpoint, ofType _: Entity.Type ) -> Observable<[Entity]> {
return Observable.create { [weak self] observer in
self?.session.dataTask(with: endpoint.request, completionHandler: { (data, response, error) in
/// Parse response from request.
let parsedResponse = Parser(data: data, response: response, error: error)
.parse()
switch parsedResponse {
case .error(let error):
observer.onError(error)
return
case .success(let data):
var entities = [Entity]()
switch endpoint.method {
/// Flatten JSON strucuture to retrieve a list of entities.
/// Denoted by 'GETALL' method.
case .GETALL:
/// Key (underscored) is unique identifier for each entity, which is not needed here.
/// value is k/v pairs of entity attributes.
for (_, value) in data {
if let value = value as? [String: AnyObject], let entity = Entity(json: value) {
entities.append(entity)
}
}
// Need to force downcast for generic type inference.
observer.onNext(entities as! [Entity])
observer.onCompleted()
/// All other methods return JSON that can be used to initialize JSONable entities
default:
if let entity = Entity(json: data) {
observer.onNext([entity] as! [Entity])
observer.onCompleted()
} else {
observer.onError(NetworkError.initializationFailure)
}
}
}
}).resume()
return Disposables.create()
}
}
}
The most important thing about the rx_fireRequest method is that it takes in a FirebaseEndpoint.
/// Conforms to Endpoint protocol in extension, so one of these enum members will be the input for FirebaseAPI's `fireRequest` method.
enum FirebaseEndpoint {
case saveUser(data: [String: AnyObject])
case fetchUser(id: String)
case removeUser(id: String)
case saveItem(data: [String: AnyObject])
case fetchItem(id: String)
case fetchItems
case removeItem(id: String)
case saveMessage(data: [String: AnyObject])
case fetchMessages(chatroomId: String)
case removeMessage(id: String)
}
In order to use Daniel T's solution, Id have to convert each enum case from FirebaseEndpoint into methods inside FirebaseAPI. And within each method, call rx_fireRequest... If I'm correct.
Id be eager to make this change if it makes for a better Server API design. So the simple question is, Will this refactor improve my overall API design and how it interacts with ViewModels. And I realize this is now evolving into a code review.
ALSO... Here is implementation of that protocol method, and its helper:
func rx_fetchItems(for category: ItemCategory) -> Observable<[Item]> {
// fetched items returns all items in database as Observable<[Item]>
let fetchedItems = client.rx_fireRequest(.fetchItems, ofType: Item.self)
switch category {
case .Local:
let localItems = fetchedItems
.flatMapLatest { [weak self] (itemList) -> Observable<[Item]> in
return self!.rx_localItems(items: itemList)
}
return localItems
// TODO: Handle other cases like RecentlyAdded, Trending, etc..
}
}
// Helper method to filter items for only local items nearby user.
private func rx_localItems(items: [Item]) -> Observable<[Item]> {
return Observable.create { observable in
observable.onNext(items.filter { $0.location == "LA" })
observable.onCompleted()
return Disposables.create()
}
}
If my approach to MVVM or RxSwift or API design is wrong PLEASE do critique.
I know it is tough to start understanding RxSwift
I like to use Subjects or Variables as inputs for the ViewModel and Observables or Drivers as outputs for the ViewModel
This way you can bind the actions that happen on the ViewController to the ViewModel, handle the logic there, and update the outputs
Here is an example by refactoring your code
View Model
// Inputs
let didSelectItemCategory: PublishSubject<ItemCategory> = .init()
// Outputs
let items: Observable<[Item]>
init() {
let client = FirebaseAPI()
let fetchedItems = client.rx_fireRequest(.fetchItems, ofType: Item.self)
self.items = didSelectItemCategory
.withLatestFrom(fetchedItems, resultSelector: { itemCategory, fetchedItems in
switch itemCategory {
case .Local:
return fetchedItems.filter { $0.location == "Los Angeles" }
default: return []
}
})
}
ViewController
segmentedControl.rx.value
.map(ItemCategory.init(rawValue:))
.startWith(.Local)
.bind(to: viewModel.didSelectItemCategory)
.disposed(by: disposeBag)
viewModel.items
.subscribe(onNext: { items in
// Do something
})
.disposed(by: disposeBag)
I think the problem you are having is that you are only going half-way with the observable paradigm and that's throwing you off. Try taking it all the way and see if that helps. For example:
protocol ServerAPI {
func rx_fetchItems(for category: ItemCategory) -> Observable<[Item]>
}
struct ViewModel {
let collectionItems: Observable<[Item]>
let error: Observable<Error>
init(controlValue: Observable<Int>, api: ServerAPI) {
let serverItems = controlValue
.map { ItemCategory(rawValue: $0) }
.filter { $0 != nil }.map { $0! } // or use a `filterNil` operator if you already have one implemented.
.flatMap { api.rx_fetchItems(for: $0)
.materialize()
}
.filter { $0.isCompleted == false }
.shareReplayLatestWhileConnected()
collectionItems = serverItems.filter { $0.element != nil }.dematerialize()
error = serverItems.filter { $0.error != nil }.map { $0.error! }
}
}
EDIT to handle problem mentioned in comment. You now need to pass in the object that has the rx_fetchItems(for:) method. You should have more than one such object: one that points to the server and one that doesn't point to any server, but instead returns canned data so you can test for any possible response, including errors. (The view model should not talk to the server directly, but should do so through an intermediary...
The secret sauce in the above is the materialize operator that wraps error events into a normal event that contains an error object. That way you stop a network error from shutting down the whole system.
In response to the changes in your question... You can simply make the FirebaseAPI conform to ServerAPI:
extension FirebaseAPI: ServerAPI {
func rx_fetchItems(for category: ItemCategory) -> Observable<[Item]> {
// fetched items returns all items in database as Observable<[Item]>
let fetchedItems = self.rx_fireRequest(.fetchItems, ofType: Item.self)
switch category {
case .Local:
let localItems = fetchedItems
.flatMapLatest { [weak self] (itemList) -> Observable<[Item]> in
return self!.rx_localItems(items: itemList)
}
return localItems
// TODO: Handle other cases like RecentlyAdded, Trending, etc..
}
}
// Helper method to filter items for only local items nearby user.
private func rx_localItems(items: [Item]) -> Observable<[Item]> {
return Observable.create { observable in
observable.onNext(items.filter { $0.location == "LA" })
observable.onCompleted()
return Disposables.create()
}
}
}
You should probably change the name of ServerAPI at this point to something like FetchItemsAPI.
You run into a tricky situation here because your observable can throw an error and once it does throw an error the observable sequence errors out and no more events can be emitted. So to handle subsequent network requests, you must reassign taking the approach you're currently taking. However, this is generally not good for driving UI elements such as a collection view because you would have to bind to the reassigned observable every time. When driving UI elements, you should lean towards types that are guaranteed to not error out (i.e. Variable and Driver). You could make your Observable<[Item]> to be let items = Variable<[Item]>([]) and then you could just set the value on that variable to be the array of items that came in from the new network request. You can safely bind this variable to your collection view using RxDataSources or something like that. Then you could make a separate variable for the error message, let's say let errorMessage = Variable<String?>(nil), for the error message that comes from the network request and then you could bind the errorMessage string to a label or something like that to display your error message.