intrinsically sizing from core data (swift 3) - ios

I have a name label in a cell that is intrinsically sized so that the left anchor of the time label may always be 5 pixels from the left anchor of the name label. However when I introduce names from core data, it takes the initial setup name and uses that name to intrinsically size the name label frame.
Here is where I create the label view.
let nameLabel: UILabel = {
let nlabel = UILabel()
nlabel.text = "Barack Obama"
nlabel.font = UIFont.boldSystemFont(ofSize: 12)
nlabel.textAlignment = .left
nlabel.frame.size = nlabel.intrinsicContentSize
nlabel.backgroundColor = UIColor.blue
print("nlabel frame \(nlabel.frame.size)")
return nlabel
}()
nlabel.text for each cell is equal to cell?.friend?.name
I am successfully able to load the names into the cell however the frame is still sized as if nlabel.text was equal to the first nlabel.text.
Any suggestions?

Assuming you are using Auto Layout, remove this line:
nlabel.frame.size = nlabel.intrinsicContentSize
And add this line:
nlabel.translatesAutoresizingMaskIntoConstraints = false
With Auto Layout, you must not set the frame size yourself.
You are giving the same size to every label you create. The size is not going to change just because you change the text it contains.
Labels have intrinsic size, but when you create labels in code, not the storyboard, you need to set translatesAutoResizingMaskIntoConstraints to false in order for this to work. When you create labels in the storyboard, this is done for you automatically.
For more info, see https://developer.apple.com/reference/uikit/uiview/1622572-translatesautoresizingmaskintoco?language=objc

Related

UIScrollView with dynamically sized content

(Xcode 11, Swift)
Being a newbie to iOS and Autolayout, I'm struggling with implementing a fairly simple (IMHO) view which displays a [vertical] list of items. The only problem is that items are decided dynamically and each of them could be either text or image (where either of those could be fairly large so scrolling would be required). WebView is not an option, so it has to be implemented natively.
This is how I understand the process:
Make in IB a UIScrollView and size it to the size of the outer frame.
Make a container view as a subview of UIScrollView (again, in IB) and size it the same.
Set constraint on equal width of both
At runtime, populate container view with UILabels/UIImageViews and also set constraints programmatically to ensure proper layout.
"Tell" scrollview about the subview height in order to make it manage the scrolling thereof.
Is this the right approach? It doesn't seem to work for me (for a toy example of dynamically adding a very tall image to a container view - I cannot get the scrolling to work). What would be the proper way to do the last step in the process above - just force the contentSize of the scrollview to the size of the populated container view (it doesn't seem to work for me). Any help would be appreciated.
When adding multiple elements to a scroll view at run-time, you may find it much easier to use a UIStackView... when setup properly, it will automatically grow in height with each added object.
As a simple example...
1) Start by adding a UIScrollView (I gave it a blue background to make it easier to see). Constrain it to Zero on all 4 sides:
Note that we see the "red circle" indicating missing / conflicting constraints. Ignore that for now.
2) Add a UIView as a "content view" to the scroll view (I gave it a systemYellow background to make it easier to see). Constrain it to Zero on all 4 sides to the Content Layout Guide -- this will (eventually) define the scroll view's content size. Also constrain it equal width and equal height to the Frame Layout Guide:
Important Step: Select the Height constraint, and in the Size Inspector pane select the Placeholder - Remove at build time checkbox. This will satisfy auto-layout in IB during design time, but will allow the height of that view to shrink / grow as necessary.
3) Add a Vertical UIStackView to the "content view". Constrain it to Zero on all 4 sides. Configure its properties to Fill / Fill / 8 (as shown below):
4) Add an #IBOutlet connection to the stack view in your view controller class. Now, at run-time, as you add UI elements to the stack view, all of your "scrollability" will be handled by auto-layout.
Here is an example class:
class DynaScrollViewController: UIViewController {
#IBOutlet var theStackView: UIStackView!
override func viewDidLoad() {
super.viewDidLoad()
// local var so we can reuse it
var theLabel = UILabel()
var theImageView = UIImageView()
// create a new label
theLabel = UILabel()
// this gets set to false when the label is added to a stack view,
// but good to get in the habit of setting it
theLabel.translatesAutoresizingMaskIntoConstraints = false
// multi-line
theLabel.numberOfLines = 0
// cyan background to make it easy to see
theLabel.backgroundColor = .cyan
// add 9 lines of text to the label
theLabel.text = (1...9).map({ "Line \($0)" }).joined(separator: "\n")
// add it to the stack view
theStackView.addArrangedSubview(theLabel)
// add another label
theLabel = UILabel()
// multi-line
theLabel.numberOfLines = 0
// yellow background to make it easy to see
theLabel.backgroundColor = .yellow
// add 5 lines of text to the label
theLabel.text = (1...5).map({ "Line \($0)" }).joined(separator: "\n")
// add it to the stack view
theStackView.addArrangedSubview(theLabel)
// create a new UIImageView
theImageView = UIImageView()
// this gets set to false when the label is added to a stack view,
// but good to get in the habit of setting it
theImageView.translatesAutoresizingMaskIntoConstraints = false
// load an image for it - I have one named background
if let img = UIImage(named: "background") {
theImageView.image = img
}
// let's give the image view a 4:3 width:height ratio
theImageView.widthAnchor.constraint(equalTo: theImageView.heightAnchor, multiplier: 4.0/3.0).isActive = true
// add it to the stack view
theStackView.addArrangedSubview(theImageView)
// add another label
theLabel = UILabel()
// multi-line
theLabel.numberOfLines = 0
// yellow background to make it easy to see
theLabel.backgroundColor = .green
// add 2 lines of text to the label
theLabel.text = (1...2).map({ "Line \($0)" }).joined(separator: "\n")
// add it to the stack view
theStackView.addArrangedSubview(theLabel)
// add another UIImageView
theImageView = UIImageView()
// this gets set to false when the label is added to a stack view,
// but good to get in the habit of setting it
theImageView.translatesAutoresizingMaskIntoConstraints = false
// load a different image for it - I have one named AquariumBG
if let img = UIImage(named: "AquariumBG") {
theImageView.image = img
}
// let's give this image view a 1:1 width:height ratio
theImageView.heightAnchor.constraint(equalTo: theImageView.widthAnchor, multiplier: 1.0).isActive = true
// add it to the stack view
theStackView.addArrangedSubview(theImageView)
}
}
If the steps have been followed, you should get this output:
and, after scrolling to the bottom:
Alignment constraints (leading/trailing/top/bottom)
The alignment constraint between Scroll View and Content View defines the scrollable range of the content. For example,
If scrollView.bottom = contentView.bottom, it means Scroll View is
scrollable to the bottom of Content View.
If scrollView.bottom = contentView.bottom + 100, the scrollable
bottom end of Scroll View will exceed the end of Content View by 100
points.
If scrollView.bottom = contentView.bottom — 100, the bottom of
Content View will not be reached even the scrollView is scrolled to
the bottom end.
That is, the (bottom) anchor on Scroll View indicates the (bottom) edge of the outer frame, i.e., the visible part of Content View; the (bottom) anchor on Content View refers to the edge of the actual content, which will be hidden if not scrolled to.
Unlike normal use cases, alignment constraints between Scroll View and Content View have nothing to do with the actual size of Content View. They affect only “scrollable range of content view” but NOT “actual content size”. The actual size of Content View must be additionally defined.
Size constraints (width/height)
To actually size Content View, we may set the size of Content View to a specific length, like width/height of 500. If the width/height exceeds the width/height of Scroll View, there will be a scrollbar for users to scroll.
However, a more common case will be, we want Content View to have the same width (or height) as Scroll View. In this case, we will have
contentView.width = scrollView.width
The width of Content View refers to the actual full width of content. On the other hand, the width of Scroll View refers to the outer container frame width of Scroll View. Of course, it doesn’t have to be the same width, but can be other forms like a * scrollView.width + b.
And if we have Content View higher (or wider) than Scroll View, a scrollbar appears.
Content View can not only be a single view, but also multiple views, as long as they are appropriately constrained using alignment and size constraints to Scroll View.
For details, you may follow this article: Link.

Cannot set dynamic height based on text

I have a textview within which is a label. The label gets texts of varying lengths from the server.
Now the texts from the server are displayed like so on my label (which is in a textview)
In order to increase the textview height as per the text in the label, I did this...
override func awakeFromNib() {
super.awakeFromNib()
// Initialization code
incidentTextView.translatesAutoresizingMaskIntoConstraints = true
incidentTextView.sizeToFit()
actionTextView.translatesAutoresizingMaskIntoConstraints = true
actionTextView.sizeToFit()
submitByTextView.translatesAutoresizingMaskIntoConstraints = true
submitByTextView.sizeToFit()
}
But this gives me the result as shown below..
How can I align the fields like the first image and yet have the height of the textview increased dynamically as per the text in the label..?
EDIT 1: I cannot see the scrolling option also for UIView..
You could use UILabel instead UITextView and just set numberOfLines = 0.
Make sure you used correct constraints to align UILable proper.

Swift, how to add X number of views with constraints dynamically

I am developing a swift application which will fit 10 items on the screen. If I wanted to do this on a screen that would not change size i.e. the user doesn't change orientation or an iPad user does not use split screen, I would be able to detect the width by doing let size = bounds.width/19.
The problem is as the screen size is dynamic so therefor I need to do it with constraints. I would not like to use UICollectionView as that is too heavy and would also not like to use UIStackView if possible as I don't think it supports aspect ratio which I need for circles. I am trying to use UIViews.
Edit:
This is how I want them to look. This will be about 50 high and other information will be underneath.
UIStackView is the right tool for this job. In the future, I recommend more rigorously defining what you want to happen first, then dive into the documentation.
let sv = UIStackView()
sv.spacing = 10
// this means each arranged subview will take up the same amount of space
sv.distribution = .fillEqually
for _ in 0..<50 {
// omitting the rounded corners or any other styling because
// it's not the point of this question
let subview = UIView()
// The stack view will determine the width based on the screen size
// we just need to say that height == width
subview.widthAnchor.constraint(equalTo: subview.heightAnchor).isActive = true
sv.addArrangedSubview(subview)
}
// add your stackview to your view hierarchy and constrain it

Force a view to take as much space as possible inside UIStackView

I'm creating part of my application's UI with Swift and the problem I'm facing is I have a UIStackView with 3 sub views: 2 UILabels and an UIImageView. Here is my first code
let switchview = UISwitch()
let nodelableview = UILabel()
nodelableview.textAlignment = NSTextAlignment.right
nodelableview.numberOfLines = 0
nodelableview.text = nodes[i].type + " " + nodes[i].node_name
let statLabel = UILabel()
statLabel.textAlignment = NSTextAlignment.left
statLabel.text = nodes[i].stat
let stack = UIStackView()
stack.axis = .horizontal
stack.spacing = 16
stack.addArrangedSubview(statLabel)
stack.addArrangedSubview(nodelableview)
stack.addArrangedSubview(switchview)
cell.nodesView.addArrangedSubview(stack)
the problem with this code is that when the nodelabelview has long text the UIStackView not extending to make space for 2 or more lines. So I set the alignment to .center and here is the result
There is empty space left but the first UILabel is using it for nothing. How can I force the second UILabel to use available spaces?
A setup that would give priority to your second label (the one with unlimited number of lines), would be a stackview set to "Fill Proportionally" distribution (which means that views are sized based on their intrinsic size & hugging/resistance priorities)
combined with a horizontal "Content Compression Resistance Priority" of 1000 ('required') for the left label & the switch (which means 'do not compress')
which is resolved to this:
You may need to set the horizontal contentHuggingPriority and contentCompressionResistance for each label / switch to something different from the others, ensuring that the one you wish to expand to fill remaining available space has the lowest hugging value.

UILabel text property when set to nil or "" makes UILabel disappear from view (Swift / Autolayout/ iOS9.1)

I am going through the Stanford Winter 2015 Swift/iOS course and while doing the assignments I run into a behavior I'd like to change.
I use Autolayout as described in the videos (making the display pin to leading and trailing view edges) and the Calculator app "Display" UILabel is fine with an initial value of 0 and whenever the value used to set it (a String) is non-nil and non "".
If it is either nil or "", the entire UILabel disappears. What I am trying to do is to "clear" the display whenever there is no value to display or an incorrect calculation resulted in nil.
Any tips on who to deal with this in general? "Clearing" a UILabel without changing it's on-screen dimensions?
Edit (thanks Rob)
The UILabel has the following constraints
1. Option-click drag-left to containing UIView, selected "leading" something (on commute to work can't check yet for exact wording.
2. Same method as (1) except that the drag is to the right edge and selecting "trailing"
3. Option click-drag up to top of view, select "vertical" menu option.
4. Same as (3) except that drag is to a UIButton underneath the UILabel on the GUI.
With those settings, the label when it contains a number is always visible and (if understand, will color it to verify) stretches across the screen even if the text doesn't.
The layout looks correct in profile and landscape as long as content of UILabel is not empty. If empty, it seems to "shrink to fit" so much that the buttons below get moved up towards the top.
I'm a C++ dev since mid 90s but I have little UI experience and no more than a couple weeks experience in iOS/Swift development.
Thanks!
You can always give the UILabel a min width and min height or constraints that holds the left and right side of the label. That should keep the label from changing it's dimensions to zero.
Use a custom UILabel class assigned in Interface Builder >> Identity inspector >> Custom Class >> Class to override UILabel intrinsic content size.
No need to create any superfluous auto-layout constraints.
Swift:
class UILabelNonCompressible: UILabel
{
private static let NonCompressibleInvisibleContent = " "
override var intrinsicContentSize: CGSize
{
if /* zero-width */ text == nil ? true : text!.isEmpty
{
// prefer mirror-and-calculate over modify-calculate-restore due to KVO
let doppelganger = createCopy()
// calculate for any non-zero -height content
doppelganger.text = UILabelNonCompressible.NonCompressibleInvisibleContent
// override
return doppelganger.intrinsicContentSize
}
else
{
return super.intrinsicContentSize
}
}
}
You will also need "How do copy for UILabel?":
extension UILabel
{
func createCopy() -> UILabel
{
let archivedData = NSKeyedArchiver.archivedData(withRootObject: self)
return NSKeyedUnarchiver.unarchiveObject(with: archivedData) as! UILabel
}
}

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