I am trying for a while now to implement this flow: When user adds some files on server app, notification should trigger and send from server to FCM and that from there to pass message saying something like: 'New file has been added'.
Basically I want to inform mobile device user that something on server has been changed.
I have tried many things, but nothing seems to work as I would expect, at least.
On the mobile side I have set up Firebase inside my Xamarin.Android project, and when I am sending notifications directly from Firebase console, I get notifications, and everything is good.
But I don't want to send notifications via Firebase console, I would rather send notification from server (which is ASP.NET MVC project) to Firebase console and then pass it from there to android device.
My first question would be: Has anybody got an idea how can I inform web app about device_id? Is there some way that android device send this information on server? And maybe from there I can store that data and update it occasionally, since it is basically a refresh token.
My second problem is this: Even when I hard code current device_id of an active android device and try to send a message from server whit this code:
public class FirebaseService : IFirebaseService
{
public void SendMessageToClientApplication(string message, string serverApiKey, string senderId, string deviceId)
{
AndroidFCMPushNotificationStatus result = new AndroidFCMPushNotificationStatus();
try
{
result.Successful = false;
result.Error = null;
deviceId = "eMk6mD8P8Dc:APA91bG5Lmqn4Hwb4RZJ1Mkdl8Rf_uYQsQCEfDJK334tzSvIGzdao7o2X6VmtcTEp_Li0mG8iUoUT7-_RnZxQKocHosZwx6ITWdpmQyCwUv60IIIy0vxNlEaccT6RqK6c-cE1C6I3FTT";
var value = message;
WebRequest tRequest = WebRequest.Create("https://fcm.googleapis.com/fcm/send");
tRequest.Method = "post";
tRequest.ContentType = "application/x-www-form-urlencoded;charset=UTF-8";
tRequest.Headers.Add(string.Format("Authorization: key={0}", serverApiKey));
tRequest.Headers.Add(string.Format("Sender: id={0}", senderId));
string postData = "collapse_key=score_update&time_to_live=108&delay_while_idle=1&data.message="
+ value + "&data.time=" + DateTime.Now.ToString() + "®istration_id=" + deviceId + "";
Byte[] byteArray = Encoding.UTF8.GetBytes(postData);
tRequest.ContentLength = byteArray.Length;
using (Stream dataStream = tRequest.GetRequestStream())
{
dataStream.Write(byteArray, 0, byteArray.Length);
using (WebResponse tResponse = tRequest.GetResponse())
{
using (Stream dataStreamResponse = tResponse.GetResponseStream())
{
using (StreamReader tReader = new StreamReader(dataStreamResponse))
{
String sResponseFromServer = tReader.ReadToEnd();
result.Response = sResponseFromServer;
}
}
}
}
}
catch (Exception ex)
{
result.Successful = false;
result.Response = null;
result.Error = ex;
}
}
}
I get nothing both in Firebase console and of course nothing on device as well.
I have tried to implement Firebase web as javascript on my server app like this:
<script>
var config = {
apiKey: "mykey",
authDomain: "myauthdomain",
databaseURL: "mydatabaseurl",
projectId: "myprojectid",
storageBucket: "mystoragebucket",
messagingSenderId: "mysenderid"
};
window.onload = function () {
firebase.initializeApp(config);
const messaging = firebase.messaging();
messaging.requestPermission()
.then(function () {
console.log('Notification permission granted.');
return messaging.getToken()
})
.then(function (token) {
console.log(token);
})
.catch(function (err) {
console.log('Unable to get permission to notify.', err);
});
messaging.onMessage(function (payload) {
console.log('onMessage: ', payload);
});
}
</script>
But this code gets some kind of a different device_id(aka token), probably one generated for that server machine.
Does anybody has experience with sending device_id to server app and from there sending notification message to Firebase console? I would appreciate some code examples, tutorials or anything that can help, since I was unable to find something useful during my google search.
My first question would be: Has anybody got an idea how can I inform web app about device_id?
The most common approach is to store the list of device tokens (each device that uses FCM has such a token) in a database, such as the Firebase Database. There is an example of this in the Cloud Functions for Firebase documentation. In this example the devices receiving the messages are web pages, but the approach is the same for iOS and Android.
I also recommend reading Sending notifications between Android devices with Firebase Database and Cloud Messaging. In this article, instead of sending to a device token, each user subscribes to a topic. That prevents having to manage the device tokens in your code.
Related
I was following this tutorial: https://learn.microsoft.com/en-us/azure/notification-hubs/notification-hubs-push-notification-registration-management
So I wrote some test send code looks like:
void TestSend(bool ios)
{
var AzureName = "myhubname";
var AzureHub = new ServiceBusConnectionStringBuilder("Endpoint=sb://secret+sauce").ToString();
var tags = new List<string>();
tags.Add("doopy");
try
{
var svcs = new ServiceBusConnectionStringBuilder(AzureHub).ToString();
var hub = NotificationHubClient.CreateClientFromConnectionString(svcs, AzureName);
// what is this?
// var channel = await PushNotificationChannelManager.CreatePushNotificationChannelForApplicationAsync();
var installation = new Installation(); // control tag registration
// FCM - works
installation.Platform = NotificationPlatform.Fcm;
installation.PushChannel = "put my fcm token here";
installation.InstallationId = "see comment..."; // from the device via this call: myNotificationHub.Register(FCMToken, new List<string>().ToArray()).RegistrationId;
if (ios)
{ // silently fails
installation.Platform = NotificationPlatform.Apns;
installation.InstallationId = "some guid I made up";
installation.PushChannel = "see comment"; // device token with <> and spaces removed from call mySBNotificationHub.RegisterNativeAsync(deviceToken...
}
installation.Tags = tags;
hub.CreateOrUpdateInstallationAsync(installation).Wait();
JObject data = MakeNotification("notificationId", "I got your tags doopy!");
var payload = PlatformPayload(ios, data);
Console.WriteLine("Send...");
if (ios)
hub.SendAppleNativeNotificationAsync(payload, tags).Wait();
else
hub.SendFcmNativeNotificationAsync(payload, tags).Wait();
Console.WriteLine("Message SENT!");
}
catch (Exception ex)
{
Console.WriteLine("rats! " + ex.Message);
}
}
I don't even use the mystery PushNotificationChannelManager from the docs and FCM works. That class seems to only exist in UWP or something.
It seems that APNS requires both an installation ID and a channel, but all I have is a device Id. Anyone know where to get these values for iOS?
So I have found a solution.
Take the iOS device token, remove spaces and angle brackets and use that for PushChannel. Create your own InstallationId (Guid.NewGuid().ToString(); and save it somewhere) or just use the device token for both fields.
Is there any way to send Upstream notification message through FCM from one android device to another devices connected with Firebase database.
I know that XMPP server can then receive the upstream messages and send the notifications to the other devices.To receive messages sent with the upstream API i need to implement an XMPP server but there is any other way???
Is there any way to send Upstream notification message through FCM
from one android device to another devices connected with Firebase
database?
Currently it's NOT possible to send messages directly from one device to another.
(or at least it's not possible without introducing a HUGE security vulnerability: more details below)
Full details:
Sending messages to a user device is a pretty serious action!
based on the payload a message can result in spam, phishing, execution of internal methods.
You want this operation to be allowed only be trusted entities, this is why the FCM send API requires the SERVER-API-KEY in the authentication header.
Adding the SERVER-API-KEY in your app code (or communicating it to the app in some other way) IS NOT SAFE. This because apk can be extracted, decompiled, inspected, executed on emulators, executed under debugging and so on.
The best way to implement this today: is to have some sort of server between the two devices:
[DeviceA] -- please send message to B --> [SERVER] -- fcmSendAPI --> [DeviceB]
The server can be as simple as a PHP page, or a more complex XMPP implementation.
An example in Node.js can be found here:
Sending notifications between devices with Firebase Database and Cloud Messaging
Finally, after 2 months of trying to maintain reliable server script myself, I suddenly found OneSignal. It's completely free, supports device-to-device push messages on iOS, Android, WP and browsers.
Hope, I won't get flag for promotion spam, but it's currently the only (and easiest) way to be completely "backendless".
Also, it's completely secure way. Nobody can send push unless he knows special OS user id, which you can store in Firebase Database protected by rules.
UPD: It's not a replacement for Firebase. It has only push service and nothing else
UPD2: Firebase now has Functions, and examples of it usage has sending FCM. You now don't need any other server or service. Read more in official samples https://github.com/firebase/functions-samples
After lots of try finally i got one solution and its work perfectly
Step 1 :Include two library.
compile 'com.squareup.okhttp3:okhttp:3.4.1'
compile 'com.google.firebase:firebase-messaging:9.2.0'
Step 2 : In your MainActivity or from where you want to send notifications.
OkHttpClient mClient = new OkHttpClient();
String refreshedToken = "";//add your user refresh tokens who are logged in with firebase.
JSONArray jsonArray = new JSONArray();
jsonArray.put(refreshedToken);
Step 3: Create one async task which sends notifications to all devices.
public void sendMessage(final JSONArray recipients, final String title, final String body, final String icon, final String message) {
new AsyncTask<String, String, String>() {
#Override
protected String doInBackground(String... params) {
try {
JSONObject root = new JSONObject();
JSONObject notification = new JSONObject();
notification.put("body", body);
notification.put("title", title);
notification.put("icon", icon);
JSONObject data = new JSONObject();
data.put("message", message);
root.put("notification", notification);
root.put("data", data);
root.put("registration_ids", recipients);
String result = postToFCM(root.toString());
Log.d("Main Activity", "Result: " + result);
return result;
} catch (Exception ex) {
ex.printStackTrace();
}
return null;
}
#Override
protected void onPostExecute(String result) {
try {
JSONObject resultJson = new JSONObject(result);
int success, failure;
success = resultJson.getInt("success");
failure = resultJson.getInt("failure");
Toast.makeText(MainActivity.this, "Message Success: " + success + "Message Failed: " + failure, Toast.LENGTH_LONG).show();
} catch (JSONException e) {
e.printStackTrace();
Toast.makeText(MainActivity.this, "Message Failed, Unknown error occurred.", Toast.LENGTH_LONG).show();
}
}
}.execute();
}
String postToFCM(String bodyString) throws IOException {
public static final String FCM_MESSAGE_URL = "https://fcm.googleapis.com/fcm/send";
final MediaType JSON
= MediaType.parse("application/json; charset=utf-8");
RequestBody body = RequestBody.create(JSON, bodyString);
Request request = new Request.Builder()
.url(Url.FCM_MESSAGE_URL)
.post(body)
.addHeader("Authorization", "key=" + "your server key")
.build();
Response response = mClient.newCall(request).execute();
return response.body().string();
}
Step 4 : Call in onclick of your button
btnSend.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
sendMessage(jsonArray,"Hello","How r u","Http:\\google.com","My Name is Vishal");
}
});
am using spring boot & spring project
i have developed one rest call &
FCM_URL = https://fcm.googleapis.com/fcm/send
Server Key = My Firebase Key
#RequestMapping(value = "/push/notification")
public void sendNotification(#RequestParam String Mobiletoken, #org.springframework.web.bind.annotation.RequestBody FcmRequestObject message) throws JsonParseException, JsonMappingException, IOException {
OkHttpClient client = new OkHttpClient();
ObjectMapper mapper = new ObjectMapper();
JSONObject obj = new JSONObject(message);
System.out.println("Here sending notification request/...");
RequestBody body = new FormBody.Builder().add("to", tokens).add("data", obj.toString()).build();
System.out.println(obj.toString());
Request request = new Request.Builder().url(ApplicationConstants.FCM_URL)
.addHeader("Authorization", "key=" + ApplicationConstants.FCM_SERVER_KEY).addHeader("Content-Type", "application/json").post(body)
.build();
try {
Response response = client.newCall(request).execute();
System.out.println(response.isSuccessful() + " - " + response.code());
} catch (IOException e) {
e.printStackTrace();
}
}
Input : Device Token & json body
Android Devices able to get Notifications
But IOS Devices not able to get notifications [we have tested from firebase console with server key & device token its working, only from server they not able to get]
need to any changes in Rest Call for IOS?
in PHP have
$arrayToSend = array('to' => $token, 'notification' => $notification,'priority'=>'high');
Help on this and save my Days, if any changes in rest and can you give sample..
thank you in advance..
I too faced this problem.
As -AL suggested, I used attribute "notification" in place of "data" and it worked for me.
Sample push message for iOS:
"{"notification":{"title":"Title of notification","body":"Your message","attribute3":"vale","attribute4":"vale"....},"to":"Device Token","priority":"high"}"
In the above payload, attribute 3 and 4 are extra attributes that we can add to do perform any action or event like navigating to any particular screen based on the notification.
i have a ASP.NET Web API hosted as app on Azure and one of the APIs is to send notifications to users on iOS.
i am facing a strange issue on Azure. Sometimes the push notifications work and randomly stop after. I am using PushSharp and not NotificationHub or anything.
the code basically loops over device tokens and makes calls to APNS.
this seems to work fine locally but fails on Azure.
any ideas what i am missing? the error just says multiple errors.
thanks in advance.
var broker = new ApnsServiceBroker(config);
broker.OnNotificationFailed += (notification, exception) =>
{
callback(new Result { status = "FAIL", message = exception.Message });
Console.WriteLine("failed");
};
broker.OnNotificationSucceeded += (notification) =>
{
callback(new Result { status = "Success", message = "" });
Console.WriteLine("pass");
};
broker.Start();
broker.QueueNotification(new ApnsNotification
{
DeviceToken = userDeviceToken,
Payload = JObject.Parse("{ \"aps\" : { \"alert\" : \"" + message + "\", \"sound\":\"default\", \"badge\":0 },\"notification\":" + json + " }")
});
broker.Stop();
Is there any way to send Upstream notification message through FCM from one android device to another devices connected with Firebase database.
I know that XMPP server can then receive the upstream messages and send the notifications to the other devices.To receive messages sent with the upstream API i need to implement an XMPP server but there is any other way???
Is there any way to send Upstream notification message through FCM
from one android device to another devices connected with Firebase
database?
Currently it's NOT possible to send messages directly from one device to another.
(or at least it's not possible without introducing a HUGE security vulnerability: more details below)
Full details:
Sending messages to a user device is a pretty serious action!
based on the payload a message can result in spam, phishing, execution of internal methods.
You want this operation to be allowed only be trusted entities, this is why the FCM send API requires the SERVER-API-KEY in the authentication header.
Adding the SERVER-API-KEY in your app code (or communicating it to the app in some other way) IS NOT SAFE. This because apk can be extracted, decompiled, inspected, executed on emulators, executed under debugging and so on.
The best way to implement this today: is to have some sort of server between the two devices:
[DeviceA] -- please send message to B --> [SERVER] -- fcmSendAPI --> [DeviceB]
The server can be as simple as a PHP page, or a more complex XMPP implementation.
An example in Node.js can be found here:
Sending notifications between devices with Firebase Database and Cloud Messaging
Finally, after 2 months of trying to maintain reliable server script myself, I suddenly found OneSignal. It's completely free, supports device-to-device push messages on iOS, Android, WP and browsers.
Hope, I won't get flag for promotion spam, but it's currently the only (and easiest) way to be completely "backendless".
Also, it's completely secure way. Nobody can send push unless he knows special OS user id, which you can store in Firebase Database protected by rules.
UPD: It's not a replacement for Firebase. It has only push service and nothing else
UPD2: Firebase now has Functions, and examples of it usage has sending FCM. You now don't need any other server or service. Read more in official samples https://github.com/firebase/functions-samples
After lots of try finally i got one solution and its work perfectly
Step 1 :Include two library.
compile 'com.squareup.okhttp3:okhttp:3.4.1'
compile 'com.google.firebase:firebase-messaging:9.2.0'
Step 2 : In your MainActivity or from where you want to send notifications.
OkHttpClient mClient = new OkHttpClient();
String refreshedToken = "";//add your user refresh tokens who are logged in with firebase.
JSONArray jsonArray = new JSONArray();
jsonArray.put(refreshedToken);
Step 3: Create one async task which sends notifications to all devices.
public void sendMessage(final JSONArray recipients, final String title, final String body, final String icon, final String message) {
new AsyncTask<String, String, String>() {
#Override
protected String doInBackground(String... params) {
try {
JSONObject root = new JSONObject();
JSONObject notification = new JSONObject();
notification.put("body", body);
notification.put("title", title);
notification.put("icon", icon);
JSONObject data = new JSONObject();
data.put("message", message);
root.put("notification", notification);
root.put("data", data);
root.put("registration_ids", recipients);
String result = postToFCM(root.toString());
Log.d("Main Activity", "Result: " + result);
return result;
} catch (Exception ex) {
ex.printStackTrace();
}
return null;
}
#Override
protected void onPostExecute(String result) {
try {
JSONObject resultJson = new JSONObject(result);
int success, failure;
success = resultJson.getInt("success");
failure = resultJson.getInt("failure");
Toast.makeText(MainActivity.this, "Message Success: " + success + "Message Failed: " + failure, Toast.LENGTH_LONG).show();
} catch (JSONException e) {
e.printStackTrace();
Toast.makeText(MainActivity.this, "Message Failed, Unknown error occurred.", Toast.LENGTH_LONG).show();
}
}
}.execute();
}
String postToFCM(String bodyString) throws IOException {
public static final String FCM_MESSAGE_URL = "https://fcm.googleapis.com/fcm/send";
final MediaType JSON
= MediaType.parse("application/json; charset=utf-8");
RequestBody body = RequestBody.create(JSON, bodyString);
Request request = new Request.Builder()
.url(Url.FCM_MESSAGE_URL)
.post(body)
.addHeader("Authorization", "key=" + "your server key")
.build();
Response response = mClient.newCall(request).execute();
return response.body().string();
}
Step 4 : Call in onclick of your button
btnSend.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
sendMessage(jsonArray,"Hello","How r u","Http:\\google.com","My Name is Vishal");
}
});