I have two UIButtons and a strange rectangle appears when tapping one of them. I don't know why. I set the images as background images on the button and it worked fine until now.
What I changed now is that I set each button isSelected property and before I did not
Like this:
thumbsDownButton.isSelected = true
thumbsUpButton.isSelected = false
Obviously what I want is for that rectangle to go away
The style was set to System. Setting it to Custom fixed the problem and the rectangle is not appearing anymore. I set it from the xib (if it makes any difference)
Add this Code
thumbsDownButton.tintColor = UIColor.white
It seems your frame may be calculated in the wrong way.
Try to use this one to check it.
button.clipToBounds = true
Please share more code related of initializing and setting up the frame of your view.
Related
I have an extremely bizarre problem. I created a UIButton and put it on my ViewController storyboard. I added a segue from the Button to another ViewController by pressing control and dragging. I also added an outlet to the corresponding ViewController file and added a border color and width (to the button). The segue and the button border work fine on the simulator but on a device the button border does not show up and the segue does not work.
The only thing I can think of that could be causing the problem is that a little while ago I accidentally deleted my Main.storyboard, so I dragged it from my trash back to my Xcode project. But I am pretty sure my app has worked on the device even after that incident. I wasn't sure if my viewDidLoad method was being fired (since that is where I set my border color and width for the button) so I added a print statement and found out that it was indeed being called. Take a look at the code below...
override func viewDidLoad() {
super.viewDidLoad()
print("Begin Setup Process...")
// Do any additional setup after loading the view.
calibrateButton.layer.borderColor = UIColor.white.cgColor
calibrateButton.layer.borderWidth = 3
}
How would I get this to work on my device as well? What I am doing wrong
Assign Your Border Styling Here...
Try adding the code to change layer properties of calibrateButton in viewDidLayoutSubviews(), i.e.
override func viewDidLayoutSubviews() {
super.viewDidLayoutSubviews()
calibrateButton.layer.borderColor = UIColor.white.cgColor
calibrateButton.layer.borderWidth = 3
}
Also, since you're giving borderColor as white, that might not be visible if the calibrateButton is placed on a white background. Try changing it to something else that is more visible, red for example.
First try in viewDidAppear(), if it works then cut and paste it in viewDidLayoutSubviews().
I finally solved the issue. The problem was that I didn't have a height constraint on my button. I am still not exactly sure why or how this issue occurred. Why couldn I see the button text but not the border? If the segue was not working there must have been a view on top of the button that was preventing it from going off. But anyway adding a height constraint solved the problem. In answering my own question I realize that the title of my question is misleading in relation to the solution of the problem. This problem, in the end had nothing to do with wether the app was running on a simulator or the device. I just assumed it was a device issue since it was working fine on my iPhone XR simulator but not my actual iPhone 6s. However the actual problem was the screen size and how my constraints adapted to it.
I want to hide LeftCalloutAccessoryView
As you see on the left side (white background), I want to hide/remove this area. I tried to do many things but doesn’t work. I just want to use right area.
How can I do that?
I was stucked too for a while , but eventually found:
mkAnnotationView.leftCalloutAccessoryView.isHidden = true
Might be a silly question but have you tried just doing
mkAnnotationView.leftCalloutAccessoryView = nil
When I tap or hold down on any of my UIButtons, their alpha seems to fade to about 0.1. I never added this functionality in, so I'm assuming it's automatic.
How do I disable this so that my button doesn't fade when tapped or held down? I want my button to remain at alpha 1 all the time.
I've tried button.adjustsImageWhenHighlighted = NO; to no avail, as well as a few other suggestions on here.
Did you try using the same image for both the "normal" and "highlighted" states?
Maybe showsTouchWhenHighlighted also affects the situation.
Are you using background images for your buttons too?
Are you disabling the button upon tapping? Disabling also affects appearance (unlike userInteractionEnabled).
Are you using IB/Storyboards?
As you can see, there is a number of factors that can play a role into what's happening.
Any code you can show with specifics of your situation?
Edit: If you are not using an image (you mentioned adjustsImageWhenHighlighted), then just set the button type to "custom" in IB. You won't get the system provided "default" behavior.
just uptick the Disabled Adjusts Image in your MainStory Board in your buttons configuration next to the Drawing section
First of all, sorry for the title and asking this incredibly question but I simply couldn't figure it out. Also, since it is not related to code, I don't have code to show
I am working on an app and using iOS7 and I created a button from IB, set its background image to an image I designed. Connected it with header and set its touch up inside action as an IBAction
Yet, here is my problem. Whenever I click on the button, as an effect the image fades half transparent. I do not want this default attribute. I checked all the states on IB (highlighted, disabled, selected) and couldn't figure it out.
If I create the same button programmatically, only the text color changes, however when I set the background image, image fades (perhaps to indicate the button being pressed). How can I remove this effect?
A bit late but I believe this would solve the problem
in the xib file, set the button's type to Custom.
My button was set to system and when pressed on, it shows transparency and has a little fade in effect. Once I changed it to custom this effect is gone.
This cannot be changed once button is created. only in xib or when the button is first created.
have you tried this one yourButton.adjustsImageWhenHighlighted = NO?
If you set same background-image/background-color for every buttons states in IB (highlight, disable, selected) you will not get any fading in UIBUtton when you press it. You can set text color for every states also. If needed you can set different colors for every state and check the press action.
Hope the answered you expect. Thanks
Storyboard Solution
1:set button type to custom
2:uncheck "Highlighted adjusts Image"
If you want fading in & out effect your UIButton Type Should be a system, not custom.
I am trying to add an icon to a SBSearchTableViewCell.
I was adding a subview on top of the cell but that still left a border, and the text was underneath the icon.
http://i.imgur.com/tGqWaEa.png
I tried hooking into -[SBSearchModel _imageForDomain:andDisplayID:] but the domain is 0 and the displayID is (null).
Code: http://pastebin.ca/2460380
Resources:
http://theiostream.tumblr.com/post/54339870761/hacking-the-ios-spotlight-v2
https://github.com/theiostream/SearchLoader
Did you try to set image using -(void)setTitleImage:(id)image animated:(BOOL)animated; method (I'm not sure what it does, but that is the only method to set image in the cell you are using...)? And, How about just creating your own labels, and place them on the right places? That should not be that hard, I think. Good Luck!
EDIT
Sorry it seems like the method I mentioned is available only on iOS 7 and higher. I suggest you to use you own UILabels and UIImageView with imitation to the original.
ANOTHER EDIT
It looks like the SBSearchTableViewCell is the subclass of the UITableViewCell, so why don't you use the it's imageView property to set the image (or, icon) to the cell?
You can move the border over by setting cell.sectionHeaderWidth. Then you can add a subview like you already have done.