Rails - creating a notification pop-up system similar to that of Skype - ruby-on-rails

I'm trying to make it a notification. What I have in mind right now is a notification system similar to that of Skype.if any person can be a create a new event in application that time show notification in the header.
Any help/advice/answer would be greatly appreciated.

You are going to need a model for your notifications and subscribe all your users to a websocket connection. When they visit the site any type of notification gets broadcasted to all users that are connected to the websocket at that moment. If you like, you can send also an email after the notification was created.
Depending on the version of Rails you are using you will have to use either Faye websockets (https://faye.jcoglan.com/) for 4.X or use ActionCable (websocket) in Rails 5 (http://edgeguides.rubyonrails.org/action_cable_overview.html).
Read as much as you can about how to use websockets and how the connection works. It can be a bit tricky to understand.
If you are willing to use a service, you can use Pusher. They have a free tier and then it starts at around $49 a month depending on the number of connections and amount of messages (notifications) you want to broadcast. (https://pusher.com/)

Related

Websockets vs. iOS Push Notifications

Take an iOS app like Instagram. Instagram is fundementally a real-time application that updates its UI whenever a user interacts with you. For example, if someone likes your post and you are using the app, the UI is updated to trigger dopamine release and inform you that something has hapened to one of your posts. Similarly, when someone sends you a direct message on instagram, while using the app, you see the message spring down from the top, all in real-time.
In terms of implementing such real time features it is obvious that a naive HTTPS polling approach is far too inefficient. Thus this leaves two strategies:
1.) APNS Push Notifications:
When a user likes a post, sends a direct message, comments (etc.), send an HTTP POST to a backend server that will then update the database and send a silent Apple push-notification to the device of the recipient. The recipient, which is using the app, will receive the pushed payload and will send an HTTP GET to the backend server to fetch the needed data (ie. the contents of the direct message sent). The UI is updated in quasi "real-time".
2.) Websockets:
Whenever any user opens the iOS app, connect the user to the server via a websocket. This means, that all users currently using the app are connected to the server via their own websocket. When a user likes a post, sends a direct message, comments (etc.), the app sends a message to the server through the socket indicating the action. The server, before updating the database, finds the socket associated with the recipient and forwards the message through the socket to the recipient. Upon reception of the message, the UI is updated in real-time
Which of these approaches is scalable and better suited for a production environment?
TL;DR You'll love websockets + Combine framework, event driven to update your UI smoothly. APNS can be somewhat unreliable in terms of deliverability and resource/database costs, and to me is more of an information center.
Reasons to like websockets:
Decreases DB costs (e.g. finding device to send to)
You know when the user is not using the app, decreasing outbound data costs
Latency and faster practically speaking (more in depth in the websocket paragraph)
To answer the question: websockets are scalable based on your user count obviously. APNS is not server side testable in the CI, not cross platform, and not exactly feasible in terms of resource consumption.
I have a bias with websockets. But to present why I like it more, think about the efficiency given by your Instagram example.
To me, websockets == Event Driven, APNS is a simple information center.
APNS:
You sign up with APNS and you save the device in your backend. Great, every time an action is performed, like someone liking your post, query your backend, find the device that is linked to the OP, then send it outbound (which costs money if you think cloud computing costs). And you have to do that every single time someone likes your post (obviously you can aggregate, but why bother when you have websockets?). So database costs is one thing to think about. Additionally, a user could be muting their notifications. I don't have Instagram, but something efficiency wise they could have done (if not by sockets) is updating their UI based on incoming notifications for likes/hearts rather than a websocket connection. That's slow in terms of latency, costly, and unreliable if marked as spam. However, APNS has the benefit of not needing authorization unlike websockets, but...
Websockets:
When we approach websockets, you only authorize once (at least for mobile applications). You're removing outbound data costs (in terms of $$ and latency) by removing stuff like headers. You want to send small chunks of data, and sockets are just sending text/binary (I like to create commands out of them using JSON. A notable example is GitHub). When your user is done with the app, you close the connection and you don't need to send anymore data via APNS. Your server itself can be communicating with a single websocket via something like Redis PubSub in order to update your UI when someone uses a POST request to heart a post without needing to send some push notification. That's a win for the liker (who doesn't need to wait for that push notification to be sent) or the other way if you offload it to a background task (the OP doesn't need to wait). Websockets == Event Driven:
Small data chunks that are constantly delivered (as in a lot) is much better than having APNS in which it can be slow to actually deliver, especially if you're flooding Apple/your user with notifications, marking you as spam. Although, disclaimer, that's just my personal belief and speculation depending on your use case.
You're removing those unnecessary database costs.
A downside would be keeping the connection alive.
Personally, I've used websockets with the combine framework recently for a chat application, but it can be used in so many different circumstances. Updating a Facebook feed/comment section, live notifications via the websocket instead of APNS, even posting content.
APNS is not guaranteed to be delivered, especially if you have a lot of notifications - I don't remember where I read that, but after some threshold per min it'll stop working. Also, you'll have to send them to all your users, not just online ones. It's possible to send silent notifications, but it's still not optimal.
That's why websocket is a preferred way. Also you can use something like https://github.com/centrifugal/centrifugo, which is a helper for your server, that'll hold all the connections, and is very stable.
It is not one out of two, even the web-socket isn't failsafe, but all of above should be considered for an effective communication, when the app is in foreground use a web-socket to listen for any updates from the server, expect a confirmation from client when something is delivered by socket, if the web-socket connection is not active or the there is no confirmation response deliver the update through APNS/FCM, as APNS/FCM it is not guaranteed to deliver, deliver the updates when next Socket connection is successful.

Available options to fetch data from a server while on background in react-native

I want to make an app with react-native (that will probably be running on an android phone) that will fetch messages from a server and will send them as SMS to a contact. The thing is that it needs to keep watching for new messages from the server, and that got me wondering how people deal with this kind of situation, specially when the app is running on background.
1 - Should I do something like setInterval on the background (with this) and keep fetching from the server to look for new messages, or is that too inefficient? If no, is there a specific case where I should use these background setInterval, or setTimeout or something similar?
2 - Should I use something like OneSignal with push notifications to handle this? When should I do that?
3 - I am using rails as back-end in another project, and rails 5 added ActionCable which enables using WebSockets. Is it possible to implement good and efficient notification feature for mobile apps using WebSockets instead of using OneSignal?
4 - Any other tips on notifications, running code on background, when to do something, when not do something, etc?
You should use GCM(Google Cloud Messageing)to receive messages from the server, not otherwise.
On iOS, use APNS.
You should use FCM(Firebase Cloud Messageing)to receive messages from the server. GCM is no longer maintain by google.use use this package to this functionality

AFNetworking and Push Notifications

I am working on an application which GET and POST information to a server. I am doing so using AFNetworking framework. My aim is to push a notification to a client whenever someone posts new info to the server. Eg: a new grade is published, the student who's grade was published must receive a notification on his iDevice.
Although I am not familiar with how Apple Push Notification works, from what I read I concluded that I need to add server side code in order to trigger a notification.
Note that I don't have access to the server. Service is provided by Fedena.
Any suggestions or hints from where to start?
APNS needs a server in order to work. The usual flow goes like this:
The iOS Application asks user to enable push notifications
Upon access granted, a device token is generated and then must be sent to the server.
Your server must be setup with the proper APNS certificates generated from the Apple Developer site
Then in your server's, when a new post is created, you need to add some logic where you load all the APNS token you've received already and then send the notification to the devices.
This is a very simple flow description but I guess you understood that you need to have access to the server to be able to do what you are trying to achieve.
Some third parties exists to handle push notifications (like Urban Airship), but those push notifications are usually pushed manually from a person, and not triggered from a server event
I recommend that you can use secondary server of your own as intermediate and use it as infrastructure back bone.You can use SignalR library. Use secondary server as to create connection between two devises. One client will push events and another client will listen to events.
Here is the link to the signalR library code written in IOS.
I am currently using these library. What you can do is start hub and connection using these library.
This library allows invoking method on server. Something like this.
[_hub invoke:#"MehtodName" withArgs:params];
What i would do is to create event registry on server. So one client can listen to event on server and other can push events or vice versa.
So your student device can invoke method "subscribe to events" and server will add it into the registry list. You can create secondary service "Publish Events". Grade publisher can publish via calling this method. Here publish events will look up registry and find interested clients and call desired method on client.
Read more about signalr through this site.
Benefit of using Signalr Over APNS.
Cost Effective. As this will save you money which you might have to pay to Apple for pushing notification.
Can Easily make it cross plateform in future. Just have to impletement similar library in Android/Windows.
Quicker as the data does not travel to apple server from your server.
Worst case you can fallback to apns any day, just put push notification code in any of your secondary server methods.
I have done battery and performance testing as well and works perfectly fine.
If you wanna know, here how it handles connection which is very reliable.
SRAutoTransport chooses the best supported transport for both client
and server. This achieved by falling back to less performant
transports. The default transport fallback is:
SRWebSocketTransport
SRServerSentEventsTransport
SRLongPollingTransport
Let me know if you have anyother question. i am currently doing similar work, might be able to help you with your issue.

iOS - Push notifications and background threading

I have a service that allows user to enter the type of events they like, and whenever a new event that fits those criteria is available in my database, I want them to get a notification.
I have been looking around at the best way to handle it and I have found two possible solutions, but I'm not very clear with which one I should use and how.
First, a solution that looked great was the didReceiveRemoteNotification method and the usage of remote silent notifications to tell the app that new content was available. But my questions remains: how can I send this remote notification to the user if I don't know which criteria he has. I mean, how can I send this notification using PHP? I'm a bit lost here.
So I found another possible solution that does look a lot like a hack (iPhone - Backgrounding to poll for events), to be able to make your app execute a method every XX minutes while it is in background. This would be way more battery consuming and I'm not even sure it would be accepted by Apple, but at least it is clear as to how it works: the app downloads data from a link with the parameters that fit the special criteria, and if there is new data, it sends a notification.
How could I combine both these methods?
EDIT
I think the main issue on my side is that I don't understand how I could check a certain PHP file whenever new data is added into mysql and make sure that it fits the criteria of the user and then send the notification. That is the part that I don't understand in the backend PHP usage.
Your flow should be like this -
Mobile -> BackendServer(PHP) -> APNS server -> Notifications->Back on device.
User will submit her/his criteria to server then server will process on that and send request to APNS server.
The APNS server will send remote notification on her/his device based on criteria requested.

ROR Push Notification Engine

I have recently been assigned a task to develop a notification engine. For the notifications we are going to use Push Notification. I am looking for the best possible solution for the engine because in future we have to scale the application to other devices also. Following are some details of the project
Backend:
Backend of the application is developed in Ruby on Rails as webservices
Devices that will have push Notification
iPhone, Android, Pebble (smart watch), Web application
Current Solution:
Currently, we are thinking to make a back-end database table for notifications. A worker class in Rails will run after 1 minute and it will push all the notifications to the devices stored in the database. From the webservice methods, we will insert the data in the notification table.
For pushing notications we do not want to use services like UrbanShip. We are only going to implement them using Ruby Gems. Currently, we made a small demo based on GCM gem for android push noticiations.
Questions: Is my approach to the solution is correct ? or is there any better solution for this kind of problem.
EDIT:
I think that my previous description of the problem was a little confusing.
Ultimately we are going to use GEMS in Ruby to send push notifications. Forexample for iOS we are going to use Houston or Grocer gem and for Android GCM.
Problem: We need some database tables where we will store notifications so that the GEMS (mentioned above) can use them to send the notification to users. Now, to fill the database tables we need to write the logic somewhere so that we can insert the notification in the table.
Forexample, lets say that when a user first registers in the application we send him a notification. Now, to do this we need to write the code for adding the notification in the Register function.
like
public void Register()
{
//Registration logic
//Add a notification in the notification table
}
Now, this is a problem because we need to add the notification logic in all the functions that need to send notification. Is there any other good solution in ROR or in general ?
Some design pattern ?
I've spent a fair amount of time looking at Ruby based push notification solutions. The best one is RPush https://github.com/rpush/rpush. RPush is very well tested at this point (We use it to send millions of notifications), and handles a lot of difficult edge cases well. I wouldn't recommend building your own from scratch since there are so many potential pitfalls and edge cases. RPush doesn't support Pebble or Web App notifications, but could be extended to do so.
If you decide to explore other alternatives, make sure they:
Handle closed connections gracefully for APNS - In many cases, Apple may close the connection to their server, and your push notification library must handle this correctly otherwise thousands of subsequent notifications can go undelivered
Communicate with Apple's feedback service - Apple requires you to poll one of their endpoints for a list of devices to stop sending notifications to. If you fail to do this, you can get rate limited.
Can send notifications at a fast enough rate for your requirements.
Outside of Ruby, the best push notification libraries seem to be PushSharp (C#), and Node-Apn (NodeJS, iOS only)
Finally, it sounds like you have specific needs that require you to do this yourself. But for others, I would strongly encourage you to use a 3rd party services. Reliably sending push notifications at a high volume is difficult and there are many 3rd party services that will do it for you at low cost. For instance, UrbanAirship, Parse, and OneSignal (My service) are all great 3rd party solutions.
Update to address revised question:
The best design pattern is to have a a second daemon process or Cron Job that handles message delivery. It's not practical to try to do this inside of a Ruby on Rails application.
The RoR application can insert rows into the Notification table as a queue like you describe. Then the daemon process or cron job can fetch notifications from the queue and deliver them.
If you use RPush, this is the pattern that it follows. It comes with both a Gem to load into your Rails application that inserts notifications onto a database queue, as well as a daemon that you keep running on your server that periodically checks for new notifications to send and delivers any that get queued up.
I wonder if this question is still open or you already have a solution, but I'd like to propose this gem I've recently published: https://github.com/calonso/ruby-push-notifications
It's really simple to use, flexible enough to fit your architecture and works!
At the moment is just the gem itself, but I'm working on building a whole Rails plugin around it, with all the tables structure and stuff. You can see some work in progress here: https://github.com/calonso/rails-push-notifications
This article describes a very simple but fairly comprehensive approach to handling push notifications on your Rails backend.
In a nutshell:
Implement a Device model together with some controller actions to record users's device tokens in your DB.
Create a Notification model, which in the article is a Redis list but you can also use ActiveRecord if you don't really want to use Redis.
Create a background worker that is actively running through the incoming notifications and sending them as push notifications. The article mentions grocer and GCM to send them to iOS and Android respectively but you can also use other useful gems such as rpush, houston, etc.
Having a separate worker processing notifications is a good idea because you don't want to be constantly opening and closing connections to Apple and Google's servers with the risk of getting locked out, since it might look like a Denial of Service attack (depending on the frequency of your notifications).

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