Just trying to build ios version of app but plugins was not ... included? Android version runs fine and in Plugins list are also listed as installed.
Tried different projects, different configs, different syntaxes of config.xml... nothing works. Any idea?
The latest version of org.apache.cordova.console is cordova-plugin-console.
Similary for org.apache.cordova.device it is cordova-plugin-device and so on.
Check your plugin list by cordova plugin list
Remove iOS platform by cordova platform remove ios, add it again and build it.
It should work. Good luck.
Related
I created project using flutter sdk version 1.7.8. After long time when I run the build it was giving me errors in sdk files. So I just downloaded new version of flutter sdk (2.2). I have changed environment path to latest sdk version, but when I run project it still giving me error related to older sdk version.
Here is the error
/C:/flutter_windows_v1.7.8+hotfix.4-stable/flutter/.pub-cache/hosted/pub.dartlang.org/flutter_slidable-0.4.9/lib/src/widgets/slidable.dart:786:46: Error: Method not found: 'TypeMatcher'.
return context.ancestorStateOfType(const TypeMatcher());
This is my environment variable
Why it is giving error related to version 1.78, although I have provided version 2.2 in my environment variable.
I think the one of the plugins that you are using is deprecated when you upgrade flutter you mostly need to upgrade the plugins as well.
and you need to change your pubspec.yaml file also and change the dart version .
so run flutter clean first.
change dart version. then try to run if it doesnt work still you need to upgrade plugins and remove the deprecated plugin.
OR
You might have the old Path in your IDE (Android Studio, VS CODE ) ETC.
I am developing an app in Cordova that runs on iOS, Android, Windows and OSX. Everything is fine until you have to add or remove plugins. I develop the iOS, Android and OS X on a mac, and the Windows UWP on a windows machine.
When you try to add or remove a plugin you are stuck because on the mac I get the following error: "The platform "windows" does not appear to be a valid cordova platform." and fails.
When you try to add or remove a plugin on windows I get the following error: "The platform "android (or ios or osx)" does not appear to be a valid cordova platform." and fails.
Currently I remove windows from the platforms on the Windows computer, check the project in to github, check it out on my mac and and edit plugins for android/ios/osx then check it back in. After that I pull on my Windows and re-add the platform. The problem with this is cordova does not remember any images, app store associations, nuget packets etc making it a painstaking process that leads to many bugs.
Is there a way to ONLY add/remove a plugin on windows on the windows computer, and only for ios/android/osx on the mac and somehow make it all go together?
I would suspect this is happening because the platforms are not being successfully installed / removed. If you look in the platforms/ folder, check to see that the platforms that are acting up actually have valid folder structure and contents. If this is the case you need to manually remove the platforms.
Instead of removing the windows platform and committing to git, you should consider using the --nosave option: cordova platform remove windows --nosave. This way the changes are not saved to your package.json or configuration.xml. This would allow you to make changes on OSX without having to constantly check in the removed windows platform.
Something that may help is using the cordova repository management tool that I have created: https://www.npmjs.com/package/cordova-clean. This will help making sure all of the changes being made to the configuration are reflected in your current working directory across your machines / branches.
I am using Visual Studio 2015 RTM, and I am working on a Cordova project. My project works fine for Android, but I cannot get it to build for IOS. I have figured out what the problem is, but I cannot figure out how to fix it.
When I build for IOS it is sending the build to the remote build agent installed on my Mac computer, but it is returning the following error:
Could not find module 'Q'. Please Go to Tools --> Options --> Tools
for Apache cordova --> Cordova Tools --> Clear Cordova Cache and try
building again.
Following it's suggestion and clearing the Cordova cache does not help. I did some research and have found that it is a bug in the cordova_ios library. Here is a link to the commit that fixed the error https://github.com/apache/cordova-ios/commit/ed272032878959c90eb28ccc1490e96fb7b69287.
Basically what the issue is that the check_reqs.js file is require 'Q' (uppercase) instead of 'q' (lowercase).
I can work around the problem (and confirm that this is the problem) by doing the following:
Copy my Cordova project over to my Mac computer.
At the command line add IOS as a Cordova platform.
Go to the /platforms/ios/cordova/lib/check_reqs.js file and change line 25 to be a lowercase 'q'.
Build and run the project on the Mac.
What I don't know is how to fix this in Visual Studio so I can build from Visual Studio? I have tried doing NPM updates on the computer that Visual Studio is installed on, but that has not fixed it. I have also tried to manually add the IOS platform to my project via the Cordova command line, and then changing the same file that I change on the Mac, but that does not fix it either.
It looks like this issue if fixed in the latest version of the cordova_ios library, I just cannot figure out how to get Visual Studio and/or the remote build agent on my Mac to use the latest version of the cordova_ios library.
Update
It looks like this is a bug that other people are seeing with Cordova. There are discussion about it here and here. I can reproduce this on my Mac computer. If I create a new Cordova project and add the iOS platform and try to build it for iOS I receive this error. I can then correct the issue by opening the check_reqs.js file and changing the uppercase 'Q' to a lowercase 'q'. However when I build from Visual Studio it sends the project across to the Mac with the incorrect check_req.js file and the build fails. I cannot figure out how to correct this issue when doing a iOS build from Visual Studio.
If your OSX machine has case a case sensitive filesystem you can hit this though a fix is in the works. (Most people do not turn on case sensativity.)
The fix you reference has not yet been released publicly. You can watch for a "platform" release here: http://cordova.apache.org/
Once the platform is released it is very likely a Cordova CLI update will also occur (ex: 5.1.2) so you can just update to that version via the config designer.
However, as an alternative you can add the following into your config.xml file to cause Cordova to use a different iOS platform version and then do a "clean" in VS to force it to take effect:
<engine name="ios" spec="3.9.0" />
3.8.0 is the currently released version.
A "DISCUSS" thread is already going for an iOS release - it should be out in the next couple of weeks.
You can try using the Git URI to get edge - but that could be buggy so exercise care:
<engine name="ios" spec="https://github.com/apache/cordova-ios.git" />
I think we should simply do a patch release of Cordova with this bug fix. Will start a thread on the mailing list to see if a quick release is possible.
Did you already try re-installing vs-tac? Here's the doc:
https://msdn.microsoft.com/library/dn771551(v=vs.140).aspx#vstac
What version of node do you have installed on the MAC machine? I have 0.12.2 and the require(Q) gets satisfied without any errors. Can you try installing a newer version of Node? Let me know.
I have an app I made a year ago I wish to update. I want to use the latest version of cordova (2.7.0). The existing app runs 1.7.0. Can I simply replace the cordova .js files in my project with the new ones?
I have tried to follow the command line rules of updating a project but I just cannot do it with with my limited knowledge of command line.
Any help would be greatly appreciated! Thanks!
Here is the Upgrade Guide of Cordova (for iOS).
To upgrade a Phonegap's Android project:
phonegap platform update android
I am attempting set up Netbeans 7.1 as my RoR editor. When trying to install plugins I get the following error:
Some plugins require plugin HTML Editor Library to be installed. The
plugin HTML Editor Library is requested in version >= 1.21 (release
version 1) but only 2.0.1 (of release version different from 1) was
found. The following plugin is affected:
Embedded Ruby (RHTML)
I looked for this HTML plugin so I could install it but I can't seem to find it anywhere.
It seems that the Ruby on Rails plugin has some problem (i.e. does not support) Netbeans 7.1 and 7.2. But it works with version 6.9 and 7.
Reference: http://plugins.netbeans.org/plugin/38549/ruby-and-rails
If I'm not wrong this is the lovely 207075 from the bugtracker: https://netbeans.org/bugzilla/show_bug.cgi?id=207075
In fact there's a workaround for this issue:
http://blog.enebo.com/2012/01/workaround-for-ruby-support-on-netbeans.html
good luck.
If you want to install it on a newly downloaded Netbeans (7.1 in my case), you should first go to Tools > Plugins, select Updates Tab and install the updates. Then, after restart, you'll go to the mentioned above Plugins, and now you will able to install all the required updates (HTML Editor will be among them.)
Lastl thing, as #skripted already mentioned, just install the plugin by following the instructions on this page.