iOS lock Cocoapod/Framework - ios

I have to develop library for 3rd party. This library have to be secure so that only parties that have credentials can use it.
I am going in a direction that I will provide API key that 3rd party app will have to enter it in order for library to work.
Is there any possibility that I do some sort of locking of a Cocoapod? Or is Framework better solution for this kind of problem?
Does anyone have any other solution/suggestion?

It would be better if you elaborated a bit on what exactly you are trying to achieve and what type of task this library performs, maybe give some examples. If I understand you correctly, you need to prevent usage of library by those who did not pay for the service etc.
The key approach will be OK if the library is a client for some webservice. In this case, you should have API keys anyway to protect the API itself, so the client library will just forward this key to the webservice. This approach is widely used in lots of client libraries.
If the library does work only locally (for example, it performs some science-heavy computation / computer vision / etc), then you can just give out the compiled library and license to those who have already paid. You can protect it with a key of course, but it is not too useful, as the key will likely be validated locally, therefore it can easily be compromised or reverse engineered. So the only good way will be to distribute the library to those who purchased / requested trial, and force upon them a license which will restrict the library's usage.
EDIT
If by "Cocoapod" you mean "distributing as source code" and by "Framework" you mean "distributing as a binary", then it depends on what exactly you do in the library. If it is just connecting to the endpoint and marshalling data (e.g. parsing), you can just distribute the source version, as there is no "know-how" to that. On the other hand, if there is something business-related and specific done besides contacting the API, use closed source distribution (binary).
Source distribution has a benefit that you don't have to recompile it if new target architectures appear. It is also easier to distribute via CocoaPods, and your library users will like it more (for a variety of reasons).

Related

Best method for protecting IP data downloaded to an iOS App?

I'm enhancing a commercial App which until now has used cloud AI models to analyse data and make predictions.
The enhancement is moving the models onto the app for applications with no or limited network access.
These models represent significant IP to our clients and it is essential that we secure any data downloaded to a device from theft.
The App is iOS only for now and I was intrigued by WWDC2020's CoreML update including support for encrypting models. This would be ideal but we can't use CoreML at the moment due to its API not supporting the methods our models require.
Nice to know though that this is a recognised issue with in-app ML model usage.
What is the best method and available options in iOS (>11.0) right now that won't run foul of encryption export laws or even Apple's app store rules etc?
Or models are Javascript which we run in a JavaScriptCore VM with additional data files loaded from json string files.
My current thinking is to use something like the iOS AES encryption. Not hardwire the private key in the app but instead pass it via https, after a user logs in, storing it in the keychain. Decrypt the data strings in memory before loading into the JS VM.
I can see the obvious weaknesses with this approach and would be keen to hear how others have approached this?
The Data
The enhancement is moving the models onto the app for applications with no or limited network access.
These models represent significant IP to our clients and it is essential that we secure any data downloaded to a device from theft.
From the moment you make the data/secrets public, in the sense you include it with your mobile app binary or later download it into the device and store it encrypted, you need to consider it compromised. No bullet proof around this, no matter what you try, you can only make it harder to steal, but with all the instrumentation frameworks available to introspect and instrument code at runtime, your encrypted data can be extracted from the function that decrypts it:
Decrypt the data strings in memory before loading into the JS VM.
An example of a very popular instrumentation framework is Frida:
Inject your own scripts into black box processes. Hook any function, spy on crypto APIs or trace private application code, no source code needed. Edit, hit save, and instantly see the results. All without compilation steps or program restarts.
The Private Key
My current thinking is to use something like the iOS AES encryption. Not hardwire the private key in the app but instead pass it via https, after a user logs in, storing it in the keychain.
While not hard-coding the private key in the device is a wise decision it doesn't prevent the attacker from performing a man in the middle(MitM) attack to steal it, or use an instrumentation Framework to hook into the code that stores it in the keychain, but you may already be aware of this or not, because it's not clear from:
I can see the obvious weaknesses with this approach...
In my opinion, and as a side note, I think that first you and the business need to consider if the benefits for the user in having the predictions being made locally on their device outweighs the huge risk being taken of moving the data from the cloud into the device, and data protections laws need to be taken in consideration, because the fines when a data breach occurs can have a huge impact in the organization future.
iOS Solutions
What is the best method and available options in iOS (>11.0) right now that won't run foul of encryption export laws or even Apple's app store rules etc?
I am not an expert in iOS, thus I cannot help you much here, other then recommending you to use as many obfuscation techniques and run-time application self-protections(RASP) in top of the solution you already devised to protect your data, so that you can make an attacker life harder.
RASP:
Runtime application self-protection (RASP) is a security technology that uses runtime instrumentation to detect and block computer attacks by taking advantage of information from inside the running software.
RASP technology is said to improve the security of software by monitoring its inputs, and blocking those that could allow attacks, while protecting the runtime environment from unwanted changes and tampering.
You can also try to use advanced bio-metrics solutions to ensure that a real user is present while the mobile app is being used, but bearing in mind that the more skilled attackers will always find a way to extract the data to a command and control server. It's not a question if they will be able, but when it will happen, and when it happens it's a data breach, and you need to have planned ahead to deal with it's business and legal consequences.
So after you apply the most suitable in app defenses you still have an issue left to resolve, that boils down to ensure your API server knows what is making the request, because it seems you already have implemented user authentication to solve in behalf of who the request is being made.
The Difference Between WHO and WHAT is Accessing the API Server
When downloading the data into the device you need to consider how you will ensure that your API server is indeed accepting the download requests from what you expect, a genuine instance of your mobile app, not from a script, bot, etc., and I need to alert you that user authentication only says in behalf of who the request is being made, not what is doing it.
I wrote a series of articles around API and Mobile security, and in the article Why Does Your Mobile App Need An Api Key? you can read in detail the difference between who and what is accessing your API server, but I will extract here the main takes from it:
The what is the thing making the request to the API server. Is it really a genuine instance of your mobile app, or is it a bot, an automated script or an attacker manually poking around your API server with a tool like Postman?
The who is the user of the mobile app that we can authenticate, authorize and identify in several ways, like using OpenID Connect or OAUTH2 flows.
Think about the who as the user your API server will be able to Authenticate and Authorize access to the data, and think about the what as the software making that request in behalf of the user.
I see this misconception arise over and over, even among experienced developers, devops and devsecops, because our industry is more geared towards identifying the who not the what.
Others approach
I can see the obvious weaknesses with this approach and would be keen to hear how others have approached this?
As I said previously I am not an expert in iOS and I don't have more to offer to you then what I have already mention in the iOS Solutions section, but if you want to learn how you can lock your mobile app to the API server in order to only reply with a very high degree of confidence to requests from a genuine instance of your mobile app, then I recommend you to read my accepted answer to the question How to secure an API REST for mobile app?, specifically the section Securing the API server and the section A Possible Better Solution, where you will learn how the Mobile App Attestation concept may be a possible solution for this problem.
Do you want to go the Extra Mile?
In any response to a security question I always like to reference the amazing work from the OWASP foundation.
For Mobile Apps
OWASP Mobile Security Project - Top 10 risks
The OWASP Mobile Security Project is a centralized resource intended to give developers and security teams the resources they need to build and maintain secure mobile applications. Through the project, our goal is to classify mobile security risks and provide developmental controls to reduce their impact or likelihood of exploitation.
OWASP - Mobile Security Testing Guide:
The Mobile Security Testing Guide (MSTG) is a comprehensive manual for mobile app security development, testing and reverse engineering.
For APIS
OWASP API Security Top 10
The OWASP API Security Project seeks to provide value to software developers and security assessors by underscoring the potential risks in insecure APIs, and illustrating how these risks may be mitigated. In order to facilitate this goal, the OWASP API Security Project will create and maintain a Top 10 API Security Risks document, as well as a documentation portal for best practices when creating or assessing APIs.

Electron with C++ backend - secure?

I have written a UI in Electron and I would like to connect it with my C++ code. However, I will be selling this product and so I would like to know if this makes it easier for people to crack my C++ code? Obviously I know compiled C++ can be cracked anyway, but does this affect it in any way?
Additionally, what is the best way to go about this while preserving maximum possible security?
Thanks.
EDIT: How about this? Is it possible to use c++ as back-end for Electron.js?
EDIT2: To clarify, my Electron app will be showing the status of operations being performed in the C++ program. As such, I will need to send lists, dictionaries, strings etc. from C++ to JS which will then render it. Additionally, buttons on my Electron app need to trigger actions in the C++ code, such as stopping or starting certain parts of the program.
I have written a UI in Electron and I would like to connect it with my C++ code ...
I would like to know if this makes it easier for people to crack my C++ code?
Using electron does not make any meaningful difference for protecting the C++ source code. (Your intellectual property)
The Javascript code running in electron will be very easy to reverse engineer though, which gives users a head start on experimenting with your C++ binary. Using minification and obfuscation tools can at least make that harder.
For the C++ side, connecting C++ to Electron can be done in at least these two ways:
By dynamically linking to a shared library (Node.js C++ Addons)
In this case your C++ API would be functions that get exported by the shared library. There are many tools to inspect shared libraries (DLLs) and view these functions.
By communicating with another process using some sort of Inter-process communication.
In this case your API would depend on the IPC method used. If it was TCP/UDP messages you could use Wireshark to inspect the packets between the processes. There are ways to inspect messages going over any type of IPC.
Either way, your application must be delivered to the end-user with a compiled binary. Preventing reverse engineering of the binary itself is impossible if you actually give the binary to your users.
You should also expect that a savvy end-user will have access to other tools that can inspect the API and implement third-party code that talks to that API.
Additionally, what is the best way to go about this while preserving maximum possible security?
By "maximum possible security", I will assume you are referring to preventing unauthorized use of the C++ code with other applications.
You would need a licensing system that can authenticate the application that is using your C++ binary's API. Explaining what that would be exactly is probably too large of an answer for a Stack Overflow, and you will have to do some research on how licensing systems are implemented.
It may be theoretically impossible to develop a perfect licensing system though. Look at the gaming industry, it takes just a matter of days to for the licensing software become circumvented for every new game that is released. The only software architecture that cracks haven't completely conquered are cloud-based applications, which don't actually deliver compiled code with their business logic to the end-user's computer.

Rolling own code instead of using libraries, avoiding the common approach

I have seen a plethora of projects roll their own things instead of using well tested libraries.
In some other instances I have seen people re-implement Elliptic Curves and Random Number Generators, refusing to use tested libraries, because their code is "better".
Why do people do this, choose to spend their time implementing something instead of using something that has been already done, tested and deployed in a plethora of systems?
For example, the Signal Android messenger app has the whole, full copy of OpenSSL embedded into itself for encryption. Ref
Why not use BouncyCastle or java.security.*?
Is it a ego thing? Is it a trust thing, ie. they don't trust libraries?
It can be for a host of different reasons.
Build vs. buy (or use by reference) should come down to a thorough analysis. That said, many folks get into programming because they like building things. Sometimes it's rewarding to build your own code (even when a third party library exists).
That said, I'll try to list some reasons why you might not want to use third party libraries:
Licensing: Does the third party library licensing conflict or restrict your intended usage of your code? For example, GPL-licensed code may not be the best pick for something used commercially.
Security: Has the third party code been thoroughly analyzed for any security vulnerabilities? If it's public-facing, then have there been exploits in the past that have targeted this code? If so, then how quickly have the contributors fixed things (or have they even bothered to issue a patch).
Ease of use: For example, I may not want to try to use a C++ library in C# code. It's possible, but it's less straightforward than using a C# library.
Bug fixes: Is development ongoing on the third party library? If there's a bug, then how easily can you get it fixed?
Domain knowledge: We can't specialize in everything. Using your example of encryption, I'd strongly discourage attempting to build an encryption library from scratch unless you have an encryption background.
Simplicity: Your use case may be much smaller than what a third party library is built to provide. For example, if you needed to build a Point class to represent an X,Y,Z point, then you could reference a third party graphics library. But if you don't need the ability to do graphics calculations on 3D space, then referencing an entire graphics library might be overkill.
All this said, there are many times using a third party library works (and is the appropriate choice). Using your example, I'd never try to implement an encryption stack on my own -- there's no reason to do so with the plethora of open-source options available.

Test an iOS app security

I am working on an app. Say, it should be secure and safe for the end user, to the degree of a matter of life and death, in the most extreme case. In reality, it's not so hard but, let's assume it.
Thus, I want to make sure, that if serious bad guys get this iPhone and do their tricky work to disassemble it, jailbreak, whatever to get the data from the app, then they get as least clue as possible.
I want to build, test the app and its environment the safest way.
The questions are:
Are there official tools from Apple or other sources to test not
only the app itself but all the security stuff?
How much should I be worried about bad guys gaining access to the
filesystem? How can I prevent data revealing?
How reliable, e.g. backdoorless are existing encryption libraries?
For help with security testing an iOS app, I would recommend checking OWASP's Mobile Security Project. There are a lot of resources about common vulnerabilities in mobile applications, but also guidance on the steps to test a mobile application.
For your specific questions:
XCode has a built-in Analyze feature that looks for problems within the source code of your application. This is a form of static analysis. There are third-party tools that help with dynamic analysis, testing the running application. OWASP ZAP and Burp Suite are examples of tools in this category.
If a user has a jailbroken phone, they'll like have access to the whole filesystem. It's also not possible to protect completely against reverse engineering. This post from the Information Security community might be helpful in that regard. You can however limit the sensitive information you store on the device. Be careful about what information is stored in log files, cached files, plist files, basically anything stored on the device. If the information is very sensitive, it might be better to store it on the server rather than device, since you own the server and don't have direct control over a user's device.
I would consult the Developer's Guide to Encrypting and Hashing Data as well as the iOS Security Guide. I don't know about specific encryption libraries, but in general the most common problem is poor implementation of encryption libraries rather than problems with the libraries themselves. Also, generally using existing libraries is a better practice than trying to create your own.
I'd also consult the Information Security Community, they'll have more guidance on how to security test iOS applications.

Decompilation possibilities in iOS and how to prevent them

I recently read about decompilation of iOS apps and I'm now really concerned about it. As stated in the following posts (#1 and #2) it is possible to decompile an iOS which is distributed to the App Store. This can be done with jailbreak and I think with copying the app from memory to hdd. With some tools it is possible to
read out strings (strings tools)
dump the header files
reverse engineer to assembly code
It seems NOT to be possible to reverse engineer to Cocoa code.
As security is a feature of the software I create, I want to prevent bad users from reconstructing my security functions (encryption with key or log in to websites). So I came up with the following questions:
Can someone reconstruct my saving and encryption or login methods with assembly? I mean can he understand what exactly is going on (what is saved to which path at which time, which key is used etc., with what credentials is a login to which website performed)? I have no assembly understanding it looks like the matrix for me...
How can I securly use NSStrings which cannot be read out with strings or read in assembly? I know one can do obfuscation of strings - but this is still not secure, isn't it?
This is a problem that people have been chasing for years, and any sufficiently-motivated person with skills will be able to find ways to find out whatever information you don't want them to find out, if that information is ever stored on a device.
Without jailbreaking, it's possible to disassemble apps by using the purchased or downloaded binary. This is static inspection and is facilitated with standard disassembly tools. Although you need to have a tool which is good enough to add symbols from the linker and understand method calls sufficiently to be able to tease out what's going on. If you want to get a feel for how this works, check out hopper, it's a really good disassembly/reverse-engineering tool.
Specifically to your secure log in question, you have a bigger problem if you have a motivated attacker: system-based man-in-the-middle attacks. In this case, the attacker can shim out the networking code used by your system and see anything which is sent via standard networking. Therefore, you can't depend on being able to send any form of unencrypted data into a "secure" pipe at the OS or library level and expect it not to be seen. At a minimum you'll need to encrypt before getting the data into the pipe (i.e. you can't depend on sending any plain text to standard SSL libraries). You can compile your own set of SSL libraries and link them directly in to your App, which means you don't get any system performance and security enhancements over time, but you can manually upgrade your SSL libraries as necessary. You could also create your own encryption, but that's fraught with potential issues, since motivated hackers might find it easier to attack your wire protocol at that point (publicly-tested protocols like SSL are usually more secure than what you can throw together yourself, unless you are a particularly gifted developer with years of security/encryption experience).
However, all of this assumes that your attacker is sufficiently motivated. If you remove the low-hanging fruit, you may be able to prevent a casual hacker from making a simple attempt at figuring out your system. Some things to avoid:
storing plain-text encryption keys for either side of the encryption
storing keys in specifically named resources (a file named serverkey.text or a key stored in a plist with a name which contains key are both classics)
avoid simple passwords wherever possible
But, most important is creating systems where the keys (if any) stored in the application themselves are useless without information the user has to enter themselves (directly, or indirectly through systems such as OAUTH). The server should not trust the client for any important operation without having had some interaction with a user who can be trusted.
Apple's Keychain provides a good place to store authentication tokens, such as the ones retrieved during an OAUTH sequence. The API is a bit hard to work with, but the system is solid.
In the end, the problem is that no matter what you do, you're just upping the ante on the amount of work that it takes to defeat your measures. The attacker gets to control all of the important parts of the equation, so they will eventually defeat anything on the device. You are going to need to decide how much effort to put into securing the client, vs securing the server and monitoring for abuse. Since the attacker holds all of the cards on the device, your better approach is going to be methods that can be implemented on the server to enhance your goals.

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