Recently, a strange question occurred when I pushViewController to the next viewController.
Why I think it's a strange question? because it don't always appears(The probability of occurrence is low). when it appears, next viewController only shows its nav bar on screen, I still can see the rootViewController, but touching it without reaction(PopGesture is effective).Hoping for your help, thanks very much.
#pragram mark - method of pushing
- (void)clickToAccout {
if (![self countTotalSelectedNumber]) {
[SVProgressHUD showInfoWithStatus:#"没有被选择的商品"];
return;
}
CSCreatOrderViewController *creatOrderVC = [[CSCreatOrderViewController alloc] init];
creatOrderVC.totalPrice = [self countTotalPrice];
creatOrderVC.goods = [self selectedGoods];
[self.navigationController pushViewController:creatOrderVC animated:YES];
}
#pragma mark - chlid class of navgationController
- (void)viewDidLoad {
[super viewDidLoad];
self.navigationBar.tintColor = [UIColor whiteColor];
}
- (UIStatusBarStyle)preferredStatusBarStyle {
return _barStyle;
}
- (void)pushViewController:(UIViewController *)viewController animated:(BOOL)animated{
if (self.viewControllers.count > 0) {
viewController.hidesBottomBarWhenPushed = YES;
[SVProgressHUD dismiss];
}
[super pushViewController:viewController animated:animated];
}
- (UIViewController *)popViewControllerAnimated:(BOOL)animated {
[SVProgressHUD dismiss];
return [super popViewControllerAnimated:animated];
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
#pragma mark - tabBarController
- (void)viewDidLoad {
[super viewDidLoad];
CSTabBar *tabBar = [[CSTabBar alloc] init];
[self setValue:tabBar forKey:#"tabBar"];
[self.tabBar setTintColor:[UIColor cz_colorWithHex:0Xec5151]];
[self addChildViewControllerWithTitle:#"首页" imageName:#"home" controllerName:#"CSHomeViewController"];
[self addChildViewControllerWithTitle:#"分类" imageName:#"classify" controllerName:#"CSClassifyViewController"];
[self addChildViewControllerWithTitle:#"查询" imageName:#"search" controllerName:#"CSSearchViewController"];
[self addChildViewControllerWithTitle:#"购物车" imageName:#"cart" controllerName:#"CSShoppingCartViewController"];
[self addChildViewControllerWithTitle:#"我的" imageName:#"mine" controllerName:#"CSMineViewController"];
self.selectedIndex = 0;
}
- (void)addChildViewControllerWithTitle:(NSString *)title imageName:(NSString *)imageName controllerName:(NSString *)controllerName {
Class cls = NSClassFromString(controllerName);
UIViewController *vc = [[cls alloc] init];
vc.title = title;
[vc.tabBarItem setImage:[UIImage imageNamed:[NSString stringWithFormat:#"%#",imageName]]];
[vc.tabBarItem setSelectedImage:[UIImage imageNamed:[NSString stringWithFormat:#"%#_selected",imageName]]];
vc.tabBarItem.title = title;
CSNavigationController *nav = [[CSNavigationController alloc] initWithRootViewController:vc];
[self addChildViewController:nav];
}
#pragma mark - base viewController
- (void)viewDidLoad {
[super viewDidLoad];
self.view.backgroundColor = [UIColor whiteColor];
[self setupNavItem];
self.navigationController.interactivePopGestureRecognizer.enabled = YES;
self.navigationController.interactivePopGestureRecognizer.delegate = self;
_indciatorView = [[CSIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhiteLarge];
UIWindow *keyW = [UIApplication sharedApplication].keyWindow;
[keyW addSubview:_indciatorView];
[_indciatorView mas_makeConstraints:^(MASConstraintMaker *make) {
make.center.equalTo(keyW);
}];
}
- (void)setupNavItem {
UIButton *button = [[UIButton alloc] initWithFrame:CGRectMake(0, 0, 40, 40)];
button.imageEdgeInsets = UIEdgeInsetsMake(9, 0, 9, 29);
[button setImage:[UIImage imageNamed:#"left"] forState:UIControlStateNormal];
[button addTarget:self action:#selector(clickToDismiss) forControlEvents:UIControlEventTouchUpInside];
self.navigationItem.leftBarButtonItem = [[UIBarButtonItem alloc] initWithCustomView:button];
}
- (void)clickToDismiss {
[self.navigationController popViewControllerAnimated:YES];
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
}
I think you should change
[super pushViewController:viewController animated:animated];
to
[self.navigationController pushViewController:viewController animated:animated];
And the same when pop
[super popViewControllerAnimated:animated];
to
[self.navigationController popViewControllerAnimated:animated];
I clear the cache of Xcode, this case don't appear. Maybe I Imported a third lib ago caused this case. But like what I asked ,it don't always appears(The probability of occurrence is low). So, hoping it has been well.
Related
So I have a UISwitch that backgroundColor already set to clearColor in tableViewCell.m :
- (instancetype)initWithStyle:(UITableViewCellStyle)style
reuseIdentifier:(NSString *)reuseIdentifier
{
if (self = [super initWithStyle:style reuseIdentifier:reuseIdentifier])
{
self.selectionStyle = UITableViewCellSelectionStyleNone;
self.backgroundColor = [UIColor colorWithHexString:#"#333333"];
[self initUI];
}
return self;
}
- (void)initUI {
[self addSubview:self.topLine];
[self addSubview:self.imgView];
[self addSubview:self.titleLab];
[self addSubview:self.rightView];
[self addSubview:self.rightSwitch];
[self addSubview:self.cellLine];
[self addSubview:self.bottomLine];
}
- (UISwitch *)rightSwitch {
if (!_rightSwitch) {
self.rightSwitch = [[UISwitch alloc] init];
self.rightSwitch.frame = CGRectMake(253*kScaleXAndWidth, 8*kScaleYAndHeight, 51*kScaleXAndWidth, 31*kScaleYAndHeight);
self.rightSwitch.hidden = YES;
[self.rightSwitch setBackgroundColor:[UIColor clearColor]];
[self.rightSwitch addTarget:self action:#selector(rightSwitchClick:) forControlEvents:UIControlEventTouchUpInside];
}
return _rightSwitch;
}
rightSwitchClick is a block, then in cellForRowAtIndexPath TableViewController.m :
QuickLoginCell *cell = [tableView dequeueReusableCellWithIdentifier:QuickLoginCellID forIndexPath:indexPath];
cell.rightView.hidden = YES;
cell.rightSwitch.hidden = NO;
__block QuickLoginCell *blockCell = cell;
if (isIDlogin) {
[cell.rightSwitch setEnabled:NO];
}
else{
[cell.rightSwitch setEnabled:YES];
}
cell.rightSwitch.on = NO;
cell.bottomLine.hidden = NO;
if (![BetwayUtils isEmptyString:patternLock]) {
cell.rightSwitch.on = YES;
cell.bottomLine.hidden = YES;
}
[cell.imgView setImage:[UIImage imageNamed:#"ic_patternLock"]];
cell.rightSwitchAddClick = ^{
if (blockCell.rightSwitch.on) {
PatternLockViewController *vc = [PatternLockViewController new];
[strongSelf.navigationController pushViewController:vc animated:YES];
}
else{
}
};
so when turn on it will directly go to PatternLockViewController, and after I have set the patternLock it will pop to TableViewController again and the switch will be turned on now. the problem is when I try to switch it off the backgroundColor suddenly change to white like this :
When I remove :
PatternLockViewController *vc = [PatternLockViewController new];
[strongSelf.navigationController pushViewController:vc animated:YES];
so inside the block there is no code and the UISwitch backgroundColor is clearColor, I tried to switch on and off and it works as it supposed to be. so i am a little bit confused on this matter since I dont set UISwitch backgroundColor to white anywhere.
UPDATE
Already tried using delegate to refresh table when pop from patternlockviewcontroller but still no avail
I solve it using :
- (void)prepareForReuse {
[super prepareForReuse];
[self.rightSwitch setBackgroundColor:[UIColor clearColor]];
[self.rightSwitch setTintColor:[UIColor whiteColor]];
[self.rightSwitch setThumbTintColor:[UIColor whiteColor]];
}
on my tableViewCell.m I hope it will help someone here.
I have been experimenting with some code in a sample project that uses xibs. In that project the below method takes a photo that was picked via UIImagePickerController and displays another VC modally initializing its scrollview with the image.
This works fine in the xib project but now that im integrating it into a storyboard project this section throws an exception:
SSPhotoCropperViewController *photoCropper =
[[SSPhotoCropperViewController alloc] initWithPhoto:nonRawImage
delegate:self
uiMode:SSPCUIModePresentedAsModalViewController
showsInfoButton:YES];
The error is:
'Could not load NIB in bundle: 'NSBundle </var/mobile/Applications/24FB2532-BB1D-4573-8551-386FAA154022/BubbleBoss.app> (loaded)' with name 'SSPhotoCropperViewController''
Which seems to be saying that its looking for the xib file that isnt there. I have created a mimicked storyboard version of the xib and hooked up all my actions and outlets the same.
How do I display a storyboard VC in the below method, set the scrollview photo to nonRawImage, pass it the min and max zoom as is done below?
Problem Method:
-(void)imagePickerController:(UIImagePickerController *)picker
didFinishPickingMediaWithInfo:(NSDictionary *)info
{
NSString *mediaType = info[UIImagePickerControllerMediaType];
[self dismissViewControllerAnimated:NO completion:nil];
if ([mediaType isEqualToString:(NSString *)kUTTypeImage]) {
UIImage *image = info[UIImagePickerControllerOriginalImage];
UIImage *nonRawImage=[self scaleAndRotateImage:image];
SSPhotoCropperViewController *photoCropper =
[[SSPhotoCropperViewController alloc] initWithPhoto:nonRawImage
delegate:self
uiMode:SSPCUIModePresentedAsModalViewController
showsInfoButton:YES];
[photoCropper setMinZoomScale:0.25f];
[photoCropper setMaxZoomScale:3.00f];
UINavigationController *nc = [[UINavigationController alloc] initWithRootViewController:photoCropper];
[self presentViewController:nc animated:YES completion:nil];
// photoPreviewImageView.image = image;
if (_newMedia)
UIImageWriteToSavedPhotosAlbum(image,
self,
#selector(image:finishedSavingWithError:contextInfo:),
nil);
}
else if ([mediaType isEqualToString:(NSString *)kUTTypeMovie])
{
// Code here to support video if enabled
}
}
Code from SSPhotoCropperViewController.m
- (id) initWithPhoto:(UIImage *)aPhoto
delegate:(id<SSPhotoCropperDelegate>)aDelegate
{
return [self initWithPhoto:aPhoto
delegate:aDelegate
uiMode:SSPCUIModePresentedAsModalViewController
showsInfoButton:YES];
}
- (id) initWithPhoto:(UIImage *)aPhoto
delegate:(id<SSPhotoCropperDelegate>)aDelegate
uiMode:(SSPhotoCropperUIMode)uiMode
showsInfoButton:(BOOL)showsInfoButton
{
if (!(self = [super initWithNibName:#"SSPhotoCropperViewController" bundle:nil])) {
return self;
}
self.photo = aPhoto;
self.delegate = aDelegate;
_uiMode = uiMode;
_showsInfoButton = showsInfoButton;
self.minZoomScale = 0.5f;
self.maxZoomScale = 3.0f;
self.infoMessageTitle = #"In order to crop the photo";
self.infoMessageBody = #"Use two of your fingers to zoom in and out the photo and drag the"
#" green window to crop any part of the photo you would like to use.";
self.photoCropperTitle = #"Crop Photo";
return self;
}
- (id) initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
self.photo = nil;
self.delegate = nil;
}
return self;
}
- (void) didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
}
- (IBAction) infoButtonTapped:(id)sender
{
UIAlertView *av = [[UIAlertView alloc] initWithTitle:self.infoMessageTitle
message:self.infoMessageBody
delegate:nil
cancelButtonTitle:#"OK"
otherButtonTitles:nil];
[av show];
}
#pragma -
#pragma mark - View lifecycle
- (void) viewDidLoad
{
[super viewDidLoad];
//
// setup view ui
//
UIBarButtonItem *bi = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemDone
target:self
action:#selector(saveAndClose:)];
self.navigationItem.rightBarButtonItem = bi;
if (_uiMode == SSPCUIModePresentedAsModalViewController) {
bi = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemCancel
target:self
action:#selector(cancelAndClose:)];
self.navigationItem.leftBarButtonItem = bi;
}
if (!_showsInfoButton) {
[self.infoButton setHidden:YES];
}
self.title = self.photoCropperTitle;
//
// photo cropper ui stuff
//
[self setScrollViewBackground];
[self.scrollView setMinimumZoomScale:self.minZoomScale];
[self.scrollView setMaximumZoomScale:self.maxZoomScale];
[self.cropRectangleButton addTarget:self
action:#selector(imageTouch:withEvent:)
forControlEvents:UIControlEventTouchDown];
[self.cropRectangleButton addTarget:self
action:#selector(imageMoved:withEvent:)
forControlEvents:UIControlEventTouchDragInside];
if (self.photo != nil) {
[self loadPhoto];
}
}
- (void) viewDidUnload
{
[super viewDidUnload];
}
- (BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
return UIInterfaceOrientationIsPortrait(interfaceOrientation);
}
#pragma -
#pragma UIScrollViewDelegate Methods
- (UIView *) viewForZoomingInScrollView:(UIScrollView *)scrollView
{
return self.imageView;
}
#pragma -
#pragma Private Methods
- (void) loadPhoto
{
if (self.photo == nil) {
return;
}
CGFloat w = self.photo.size.width;
CGFloat h = self.photo.size.height;
CGRect imageViewFrame = CGRectMake(0.0f, 0.0f, roundf(w / 2.0f), roundf(h / 2.0f));
self.scrollView.contentSize = imageViewFrame.size;
UIImageView *iv = [[UIImageView alloc] initWithFrame:imageViewFrame];
iv.image = self.photo;
[self.scrollView addSubview:iv];
self.imageView = iv;
}
Ok ive got the method call changed to
SSPhotoCropperViewController *photoCropper =
[[SSPhotoCropperViewController alloc] initWithPhoto:photo
delegate:self
uiMode:SSPCUIModePresentedAsModalViewController
showsInfoButton:YES];
[photoCropper setMinZoomScale:0.25f];
[photoCropper setMaxZoomScale:3.00f];
UINavigationController *nc = [[UINavigationController alloc] initWithRootViewController:photoCropper];
But Im not sure what to do with the below:
- (id) initWithPhoto:(UIImage *)aPhoto
delegate:(id<SSPhotoCropperDelegate>)aDelegate
uiMode:(SSPhotoCropperUIMode)uiMode
showsInfoButton:(BOOL)showsInfoButton
{
if (!(self = [super initWithNibName:#"SSPhotoCropperViewController" bundle:nil])) {
return self;
}
self.photo = aPhoto;
self.delegate = aDelegate;
_uiMode = uiMode;
_showsInfoButton = showsInfoButton;
self.minZoomScale = 0.5f;
self.maxZoomScale = 3.0f;
self.infoMessageTitle = #"In order to crop the photo";
self.infoMessageBody = #"Use two of your fingers to zoom in and out the photo and drag the"
#" green window to crop any part of the photo you would like to use.";
self.photoCropperTitle = #"Crop Photo";
return self;
}
- (id) initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
self.photo = nil;
self.delegate = nil;
}
return self;
}
You should give your view controller an identifier within the storyboard, then instantiate it as follows:
YourViewControllerClass *viewController =
[[UIStoryboard storyboardWithName:#"MainStoryboard" bundle:nil]
instantiateViewControllerWithIdentifier:#"ViewController"];
The identifier can be set using Storyboard ID from within the Identity Inspector.
Make sure you set the SSPhotoCropperViewController's Identifier in the storyboard to SSPhotoCropperViewController.
Change your method:
- (id) initWithPhoto:(UIImage *)aPhoto
delegate:(id<SSPhotoCropperDelegate>)aDelegate
uiMode:(SSPhotoCropperUIMode)uiMode
showsInfoButton:(BOOL)showsInfoButton
{
//if (!(self = [super initWithNibName:#"SSPhotoCropperViewController" bundle:nil])) {
if (!(self = [[UIStoryboard storyboardWithName:#"YourStoryBoardName" bundle:nil]
instantiateViewControllerWithIdentifier:#"SSPhotoCropperViewController"])) {
return self;
}
self.photo = aPhoto;
self.delegate = aDelegate;
_uiMode = uiMode;
_showsInfoButton = showsInfoButton;
self.minZoomScale = 0.5f;
self.maxZoomScale = 3.0f;
self.infoMessageTitle = #"In order to crop the photo";
self.infoMessageBody = #"Use two of your fingers to zoom in and out the photo and drag the"
#" green window to crop any part of the photo you would like to use.";
self.photoCropperTitle = #"Crop Photo";
return self;
}
Currently I am wanting to create a slide animation when the user selects on a segmented button of a UISegmentedControl instantiated on top of a navigationbar. Currently I have a UISegmentedControl with 6 buttons the user is allowed to press and select to go to different views.
Everything works accordingly but I am having an issue with implementing the slide transition, if it is even possible.
I am able to implement a slide transition between UITabBar views using this method:
- (BOOL)tabBarController:(UITabBarController *)tabBarController shouldSelectViewController:(UIViewController *)viewController
{
int controllerIndex = [[tabBarController viewControllers] indexOfObject:viewController];
if(controllerIndex == self.selectedIndex || self.isAnimating){
return NO;
}
// Get the views.
UIView * fromView = tabBarController.selectedViewController.view;
UIView * toView = [viewController view];
// Get the size of the view area.
CGRect viewSize = fromView.frame;
BOOL scrollRight = controllerIndex > tabBarController.selectedIndex;
// Add the to view to the tab bar view.
[fromView.superview addSubview:toView];
// Position it off screen.
toView.frame = CGRectMake((scrollRight ? 320 : -320), viewSize.origin.y, 320, viewSize.size.height);
[UIView animateWithDuration:0.2 animations: ^{
// Animate the views on and off the screen. This will appear to slide.
fromView.frame =CGRectMake((scrollRight ? -320 : 320), viewSize.origin.y, 320, viewSize.size.height);
toView.frame =CGRectMake(0, viewSize.origin.y, 320, viewSize.size.height);
} completion:^(BOOL finished) {
if (finished) {
// Remove the old view from the tabbar view.
[fromView removeFromSuperview];
tabBarController.selectedIndex = controllerIndex;
}
}
];
return NO;
}
Not so sure if the same rules apply for a UISegmentedControl of several viewcontrollers. Is this possible to do? I figure it should be but anyone have any ideas on how to get started?
EDIT
Heres the code I use within my segmentedcontroller...
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view.
/* This bunch of code creates the segmentedControllerButtons in the nav bar */
self.segmentedViewControllers = [self segmentedViewControllerContent];
NSArray * segmentTitles = #[#"Plant", #"Net", #"Wiz", #"Date", #"Clone", #"GF/E"];
self.segmentedControl = [[UISegmentedControl alloc]initWithItems:segmentTitles];
self.segmentedControl.selectedSegmentIndex = 0;
self.segmentedControl.segmentedControlStyle = UISegmentedControlStyleBar;
[self.segmentedControl addTarget:self action:#selector(didChangeSegmentControl:) forControlEvents:UIControlEventValueChanged];
self.navigationItem.titleView = self.segmentedControl;
self.navigationController.navigationBar.tintColor = [UIColor blackColor];
self.segmentedControl.tintColor = [UIColor redColor];
[self didChangeSegmentControl:self.segmentedControl]; // kick everything off
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
- (NSArray *)segmentedViewControllerContent {
CDDConfigPlantViewController *plant = [[CDDConfigPlantViewController alloc] initWithNibName:#"CDDConfigPlantViewController" bundle:nil];
plant->ipAddress = ipAddress;
plant->encode = encodedInfo;
CDDConfigNetworkViewController *network = [[CDDConfigNetworkViewController alloc] initWithNibName:#"CDDConfigNetworkViewController" bundle:nil];
network->ipAddress = ipAddress;
network->encode = encodedInfo;
CDDConfigAcquisitionWizardViewController *acquisition_wizard = [[CDDConfigAcquisitionWizardViewController alloc] initWithNibName:#"CDDConfigAcquisitionWizardViewController" bundle:nil];
acquisition_wizard->ipAddress = ipAddress;
acquisition_wizard->encode = encodedInfo;
CDDConfigDateTimeViewController *date_time = [[CDDConfigDateTimeViewController alloc] initWithNibName:#"CDDConfigDateTimeViewController" bundle:nil];
date_time->ipAddress = ipAddress;
date_time->encode = encodedInfo;
CDDConfigCDDCloneViewController *cdd_clone = [[CDDConfigCDDCloneViewController alloc] initWithNibName:#"CDDConfigCDDCloneViewController" bundle:nil];
cdd_clone->ipAddress = ipAddress;
cdd_clone->encode = encodedInfo;
CDDConfigGroundfaultEnergyViewController *groundfault_energy = [[CDDConfigGroundfaultEnergyViewController alloc] initWithNibName:#"CDDConfigGroundfaultEnergyViewController" bundle:nil];
groundfault_energy->ipAddress = ipAddress;
groundfault_energy->encode = encodedInfo;
NSArray * controllers = [NSArray arrayWithObjects:plant, network, acquisition_wizard, date_time, cdd_clone, groundfault_energy, nil];
return controllers;
}
#pragma mark -
#pragma mark Segment control
- (void)didChangeSegmentControl:(UISegmentedControl *)control {
if (self.activeViewController) {
[self.activeViewController viewWillDisappear:NO];
[self.activeViewController.view removeFromSuperview];
[self.activeViewController viewDidDisappear:NO];
}
self.activeViewController = [self.segmentedViewControllers objectAtIndex:control.selectedSegmentIndex];
[self.activeViewController viewWillAppear:YES];
[self.view addSubview:self.activeViewController.view];
[self.activeViewController viewDidAppear:YES];
}
- (void)viewWillAppear:(BOOL)animated {
[super viewWillAppear:animated];
[self.activeViewController viewWillAppear:animated];
}
- (void)viewDidAppear:(BOOL)animated {
[super viewDidAppear:animated];
[self.activeViewController viewDidAppear:animated];
}
- (void)viewWillDisappear:(BOOL)animated {
[super viewWillDisappear:animated];
[self.activeViewController viewWillDisappear:animated];
}
- (void)viewDidDisappear:(BOOL)animated {
[super viewDidDisappear:animated];
[self.activeViewController viewDidDisappear:animated];
}
Is it UIView you want to animate or UIViewControllers.
If UIView the animateWithDuration: animations: completion: works
if UIViewControllers presentViewController: animated: completion: is the way to go
I want my whole project to run in portrait mode only and only the view that's for viewing the photo's can turn on landscape same as if using the facebook (we view photo's they turn landscape also but other view's remains in portrait) i want to know that how it's done as i have a table view that has images that i get from the DB from the server and every particular data contains different number's of photo's so now i want that after the user select's the photo's they should open up fully and can be viewed in landscape and in portrait as well i did tried
I am working with ios6
- (BOOL)shouldAutorotate
{
return NO;
}
implementing in all the view's so that they can remain in portrait but still they turn in landscape how should i restrict it and please can any one tell me that in one of my class i have images in table view(loaded from the DB) and i have another class that open's up the selected photo from the table
My PhotoView.m class
- (void) tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
NSDictionary *dic = [photos objectAtIndex:indexPath.row];
NSLog(#" *** url is %#",[dic objectForKey:#"url"]);
[self.delegate showPhotoAtUrl:[dic objectForKey:#"url"]];
}
My PhotoViewController.h class
#import <UIKit/UIKit.h>
#interface PhotoViewController : UIViewController <UIScrollViewDelegate>
{
NSString *url;
UIButton *doneButton;
}
#property (nonatomic, retain) UIImageView *imageView;
- (id) initWithPhotoUrl:(NSString *)photoUrl;
#end
and PhotoViewController.m class
#import "PhotoViewController.h"
#interface PhotoViewController ()
#end
#implementation PhotoViewController
#synthesize imageView;
- (id) initWithPhotoUrl:(NSString *)photoUrl
{
self = [super init];
if(self) {
url = [photoUrl retain];
}
return self;
}
- (void)dealloc
{
[url release];
self.imageView = nil;
[doneButton release];
[super dealloc];
}
- (void)viewDidLoad
{
[super viewDidLoad];
self.view.backgroundColor = [UIColor blackColor];
UIActivityIndicatorView *spinner = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhiteLarge];
spinner.tag = 1;
spinner.center = self.view.center;
[spinner startAnimating];
[self.view addSubview:spinner];
[spinner release];
[self performSelectorInBackground:#selector(loadPhotoData) withObject:nil];
doneButton = [[UIButton buttonWithType:UIButtonTypeRoundedRect] retain];
[doneButton addTarget:self action:#selector(doneTouched) forControlEvents:UIControlEventTouchUpInside];
[doneButton setTitle:#"done" forState:UIControlStateNormal];
[doneButton setBackgroundColor:[UIColor clearColor]];
doneButton.frame = CGRectMake(2, 2, 60, 30);
[self.view addSubview:doneButton];
}
- (void) viewWillAppear:(BOOL)animated
{
[super viewWillAppear:animated];
self.title = #"";
self.navigationController.navigationBarHidden = YES;
}
- (void) doneTouched
{
[self.navigationController popViewControllerAnimated:YES];
}
- (void) loadComplete:(NSData *)imageData
{
if(!imageData) return;
UIActivityIndicatorView *spinner = (UIActivityIndicatorView *)[self.view viewWithTag:1];
if(spinner) {
[spinner stopAnimating];
[spinner removeFromSuperview];
}
UIImage *img = [UIImage imageWithData:imageData];
float scale = MIN(self.view.frame.size.width/img.size.width, self.view.frame.size.height/img.size.height);
self.imageView = [[[UIImageView alloc] initWithImage:img] autorelease];
self.imageView.frame = CGRectMake(0, 0, self.imageView.image.size.width*scale, self.imageView.image.size.height*scale);
UIScrollView *scrollView = [[UIScrollView alloc] initWithFrame:self.view.bounds];
self.imageView.center = scrollView.center;
scrollView.delegate = self;
scrollView.contentSize = self.imageView.frame.size;
scrollView.minimumZoomScale = 1;
scrollView.maximumZoomScale = 2;
[scrollView addSubview:self.imageView];
[self.view addSubview:scrollView];
[scrollView release];
[self.view bringSubviewToFront:doneButton];
}
- (UIView *) viewForZoomingInScrollView:(UIScrollView *)scrollView
{
return self.imageView;
}
- (void) loadPhotoData
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSData *imageData = [NSData dataWithContentsOfURL:[NSURL URLWithString:url]];
[self performSelectorOnMainThread:#selector(loadComplete:) withObject:imageData waitUntilDone:NO];
[pool drain];
}
#end
and in the main class i have have this method that calls the PhotoViewController to load the selected photo
- (void) showPhotoAtUrl:(NSString *)url
{
PhotoViewController *vc = [[PhotoViewController alloc] initWithPhotoUrl:url];
[self.navigationController pushViewController:vc animated:YES];
[vc release];
}
Now my problem is how should i get the images after getting selected from the table to be open up in the same type of the view that open's up in FB app (open's the selected photo in portrait/landscape compatible view) i am only able to get one photo in my PhotoViewController class can any one tell me how can i add all the photo's to the PhotoViewController class so that i get the effect that i want ?... Any code help will be very helpful .. Thanks in Advance for contributing your time
In Short i have two things to do :
I have to restrict my project to only portrait mode leaving only the photo's view to have landscape/portrait compatibility.
I am currently having the photo's in my table view that i want on selection to open up in the same style(landscape/portrait compatibile) as FB or other app's do while viewing the photo's.
These only work on iOS 6.0
-(BOOL)shouldAutorotate
{
return YES;
}
-(NSUInteger)supportedInterfaceOrientations
{
return (UIInterfaceOrientationLandscapeRight | UIInterfaceOrientationLandscapeLeft);
}
- (UIInterfaceOrientation)preferredInterfaceOrientationForPresentation
{
return UIInterfaceOrientationLandscapeRight;
}
The method will return which orientation mode to use first.
Below are supportedInterfaceOrientations:
UIInterfaceOrientationMaskPortrait
UIInterfaceOrientationMaskLandscapeLeft
UIInterfaceOrientationMaskLandscapeRight
UIInterfaceOrientationMaskPortraitUpsideDown
UIInterfaceOrientationMaskLandscape
UIInterfaceOrientationMaskAll
UIInterfaceOrientationMaskAllButUpsideDown
For iOS > 4.0
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
return UIInterfaceOrientationIsLandscape(interfaceOrientation);
}
Other ViewControllers will have
-(BOOL)shouldAutorotate { return NO; }
-(BOOL)shouldAutorotateToInterfaceOrientation:
(UIInterfaceOrientation)interfaceOrientation{
return NO;
}
This is amongst the oddest issues with iOS development I have ever seen. I'm relatively new to iOS development, so I apologize if I'm missing something obvious or my terminology isn't completely correct. If you need clarification, please let me know in the comments and I'll edit my question accordingly.
The Problem
I'm using Three20, so that might have something to do with it. But I have a "Home view" which is basically a series of images that link out to other views (shown in the image below). If I start our in portrait view, all is well.
The next view is a table view, shown below:
YAY! I can rotate and all is right with the world. BUT if I go back to that home view, rotate to landscape, and THEN go to this tabled view, the world breaks.
You'll see that there's a random space added to the right side of my table now. I don't know where and how it came from. Here's my Controller.m file:
#import "FriendTabsController.h"
#import "MyAppApp.h"
#import "JohnDoeManager.h"
#implementation FriendTabsController
#synthesize innerView, segmentedControl, innerController, friendsController, friendRequestsController;
- (void)addBottomGutter:(UIViewController*)controller {
if ([controller isKindOfClass:[TTTableViewController class]]) {
TTTableViewController* tableViewController = (TTTableViewController*)controller;
tableViewController.tableView.scrollIndicatorInsets = UIEdgeInsetsMake(0,0,50+44,0);
tableViewController.tableView.contentInset = UIEdgeInsetsMake(0,0,50+44,0);
}
}
-(BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
return YES;
}
// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
- (void)viewDidLoad {
[super viewDidLoad];
self.title = #"Friends";
self.navigationController.navigationBar.barStyle = UIBarStyleBlackOpaque;
self.navigationController.navigationBar.tintColor = nil;
friendsController = [[FriendsController alloc] init];
friendRequestsController = [[FriendsController alloc] init];
((FriendsController*)friendRequestsController).friendRequests = YES;
[self addBottomGutter:friendsController];
[self addBottomGutter:friendRequestsController];
innerController = friendsController;
[innerView addSubview:innerController.view];
[innerController viewDidLoad];
UIInterfaceOrientation orientation = [UIApplication sharedApplication].statusBarOrientation;
[self loadBannerAd:(orientation)];
}
-(void) loadBannerAd:(UIInterfaceOrientation)orientation{
MainLayer *mi = [MainLayer getInstance];
if (mi.useJohnDoeAds) {
[[JohnDoeManager sharedInstance] setCurrentViewController:self];
[mi.JohnDoeBanner.view removeFromSuperview];
if(orientation == UIInterfaceOrientationPortrait || orientation == UIInterfaceOrientationPortraitUpsideDown) {
// This is a portait ad
if ([[MyAppUtils getCurrentDevice] isEqualToString:#"iphone"]) {
[mi.JohnDoeBanner setFrame:CGRectMake(0, 410-44, 320, 50)];
}else{
[mi.JohnDoeBanner setFrame:CGRectMake(0, 1024-44-90-20, 768, 90)];
}
} else {
// Landscape
if ([[MyAppUtils getCurrentDevice] isEqualToString:#"iphone"]) {
[mi.JohnDoeBanner setFrame:CGRectMake(0, 320-44-58, 410, 50)];
}else{
[mi.JohnDoeBanner setFrame:CGRectMake((1024-768)/2, 768-44-90-20, 768, 90)];
}
}
[self.view addSubview:mi.JohnDoeBanner.view];
[mi.JohnDoeBanner rollOver];
}
}
- (void)willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration {
[self loadBannerAd:(toInterfaceOrientation)];
}
- (IBAction)didChangeSegment:(UISegmentedControl *)control {
if (innerController) {
[innerController viewWillDisappear:NO];
[innerController.view removeFromSuperview];
[innerController viewDidDisappear:NO];
}
switch (control.selectedSegmentIndex) {
case 0:
innerController = friendsController;
self.title = #"Friends";
break;
case 1:
innerController = friendRequestsController;
self.title = #"Requests";
break;
}
[innerController viewWillAppear:NO];
[innerView addSubview:innerController.view];
[innerController viewDidAppear:NO];
}
- (void)viewWillAppear:(BOOL)animated {
[super viewWillAppear:animated];
[innerController viewWillAppear:animated];
self.navigationController.navigationBar.barStyle = UIBarStyleBlackOpaque;
self.navigationController.navigationBar.tintColor = nil;
}
- (void)viewDidAppear:(BOOL)animated {
[super viewDidAppear:animated];
[innerController viewDidAppear:animated];
}
- (void)viewWillDisappear:(BOOL)animated {
[innerController viewWillDisappear:animated];
[super viewWillDisappear:animated];
}
- (void)viewDidDisappear:(BOOL)animated {
[innerController viewDidDisappear:animated];
[super viewDidDisappear:animated];
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
}
- (void)viewDidUnload {
[friendsController release], friendsController = nil;
[friendRequestsController release], friendRequestsController = nil;
[super viewDidUnload];
}
- (void)dealloc {
[super dealloc];
}
#end
So can someone please tell me what's going on? HELP!
You need to set wantsFullScreenLayout property to YES.
in your init methods set
self.wantsFullScreenLayout = YES;
This will solve your problem.