print not working in Xcode 8.3.1? - printing

Is it just me and my colleagues or is print broken in Xcode 8.3.1? I'm not seeing anything in the xcode interface after upgrading from 8.3.0, both in the simulator and on a device. Breakpoints are hit correctly and I've double checked everything like described in Xcode doesn't write anything to output console

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Appium automation on simulator and physical device stopped working after updating to Xcode 11

I was able to run automation scripts on simulators and physical devices (with varying success but at least they were working).
Now what seems to happen, on the iPhone 5 for example, it connects and the page appium.io opens, then nothing else happens.
The only error I can see in Appium is "Page 27752/0 not found. Already sent close_frame"
Nothing else has been updated except for Xcode, and I think before this I was on Xcode 9.2
This same script works fine with when automating Safari.
Version details below
MacOS 10.14.5
Appium 1.12.1
Xcode11
iPhone 5 OS 11.2.6
Apologies for any errors, I'm still new to this.
I actually don't know what to do to fix this. I've had so many problems getting automation to work with iOS that I'm reluctant to update anything at the moment. The automation works fine on Safari, just not iOS
I can't see where to attach the appium output log.
I ran into the same issue after updating to Xcode 11, seem like there is an issue with the Command Line Tools, you can roll it back to Xcode 10.2 like this:
This fixed the issue for me.

Xcode 7.1.1 No Output in Console

I am using Xcode 7.1.1 and am not able to get any output in my console. I have tried deleting Xcode (including the terminal Developer files) and reinstalling numerous times. Xcode 7.1.1 would work for a while and then revert back to being unable to show output in the console. Moreover, I have also found that when this happens, the Simulator doesn't work and the playground opens up but has no output as well. Any ideas on how this issue can be addressed?

XCode 6.4 debugging not working unless manually attach to iOS Simulator

I'm trying to debug an iOS project in XCode 6.4. Recently, none of the breakpoints are working (they did before), while I'm running the iOS Simulator. The debugging area only starts if I manually attach it to the process. I've looked through the project build scheme and settings, and there's nothing to suggest that I've turned off or changed the debugger in any way.
The problem only occurs with this specific project in XCode. I even reinstalled XCode to no avail, so I assume the problem must be specific to this project/workspace.
Any ideas why the debugging is not automatically attaching to the process? Or a workaround?
Thanks!

iOS app with Delphi XE7 and XCode 6.2 crashes

In an attempt to solve another problem, I upgraded my XCode from 6.1.1 to 6.2.
Now I can no longer run any application from Delphi XE7 upd1 in the simulator - not even an empty app. Always get an error in Delphi when run from Delphi: Unable to create process or some times Debugger Assertion Failure rproxy.cpp line 663.
The app is deployed, but when I try to start it directly in the simulator with a click on the icon, it only shows the splashscreen shortly and then closes/crashes.
Problem is the same no matter if I choose to target Simulator7.1 or Simulator8.2 (always runs in Simulator 7.1 on the Mac anyway). Also the same both for Debug and Release mode. Choosing Device as target works fine with an iOS8.2 iPad!
How to solve this problem with the simulator?
(did anyone make it work with XCode 6.2?)
PS. I have also asked this question on the Embarcadero forum, but since it is down 80% of the time, there is no chance anyone can answer it.

Xcode 4.5 doesn't launch iOS application in simulator or mac app when running/debugging

Having a strange issue with XCode 4.5 on OSX 10.8.2.
When I run an application on the mac, it doesn't launch and I get the following error in console consistently.
10/01/2013 17:26:26.478 Xcode[7884]: ERROR: Failed to create an alert for ID "enabled" based on defaults: 1
When I run an iPad/iPhone app, the simulator launches, but the app just shows a blank screen. I thought there was an issue with my apps (although very unlikely) so attempted to create a vanilla mac app and iOS app. Both experience the same issues. Running/Debugging any iPad project directly on the iPad through Xcode works however.
I've attempted to:
Delete everything in ~/Library/Developer/Xcode/DerivedData/
Delete the Xcode app and download it again from the AppStore
Delete all of my Xcode preferences
Xcode Build and stop buttons also become unresponsive so I have to force quit xcode to try again.
Nothing seems to be working, Xcode works fine however on my mac pro at work and all projects build just fine! Any help would be much appreciated!
Never mind, setting the debugger to GDB instead of LLDB seems to have fixed this. It would however be good to get an answer as to why LLDB doesn't work as the default debugger and what's changed in xcode to make it no longer work as expected.

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