Integrate Swift Project in An Objective-C application - ios

i'm trying to integrate Swift Project in An Objective-C application, I added the header "project-Swift.h" and I added also #objc before Swift class,
I resolved problems of compatibility but these too I didn't find solution for them:
func postCallsChangedNotification() {
NSNotificationCenter.Default.post(name: type(of: self).CallsChangedNotification, object: self)
}
Error: Use of unresolved identifier 'type'
func startSpeakerboxCall(completion: ((_success: Bool) -> Void)?) {
// Simulate the call starting successfully
completion?(_success: true)
/*
Simulate the "started connecting" and "connected" states using artificial delays, since
the example app is not backed by a real network service
*/
DispatchQueue.main.asyncAfter(wallDeadline: DispatchWallTime.now() + 3) {
self.hasStartedConnecting = true
DispatchQueue.main.asyncAfter(wallDeadline: DispatchWallTime.now() + 1.5) {
self.hasConnected = true
}
}
}
Error: Use of unresolved identifier 'DispatchQueue'/ Use of unresolved identifier 'DispatchWallTime'
Could any one help to find why these errors appears however this code works correctly before integration?

It looks like you are using Use legacy Swift Language Version > Yes, So DispatchQueue is not available and you are compiling for Swift 2.3 not 3, you have 2 options :
Use swift 3.
Update your function to 2.3 syntax.

Surely you can use swift files in objective c project.
Just make sure you have imported proper ProjectName.swift.h file in objective c file.
#import "ProjectName-Swift.h"
Refer swift usage in objective c project

Related

Native UI Component throws Invariant Violation: tried to register two views with the same name FridgeCameraView

Trying to learn React Native custom Native UI Components.
// FridgeCameraViewManager.swift
import UIKit
#objc(FridgeCameraViewManager)
class FridgeCameraViewManager: RCTViewManager {
override func view() -> UIView! {
let label = UILabel()
label.text = "Swift Component"
label.textAlignment = .center
return label
}
#objc static override func requiresMainQueueSetup() -> Bool {
return false
}
}
.
// FridgeCameraViewManager.h
#import <Foundation/Foundation.h>
#import "React/RCTViewManager.h"
#interface RCT_EXTERN_MODULE(FridgeCameraViewManager, RCTViewManager)
#end
.
// FridgeCameraView.js
import {requireNativeComponent} from 'react-native';
const FridgeCameraView = requireNativeComponent('FridgeCameraView', null);
export default FridgeCameraView;
When I try to use FridgeCameraView component somewhere in App.js, it works only If I build & run the project using Xcode. Otherwise, using hot reload when changing something, I get "Invariant Violation: tried to register two views with the same name FridgeCameraView".
Somehow, the error went away when I installed react-router-native. I think there was a package conflict or something that I was missing. Hopefully, this will be a fix for the ones who encounter this error in the future. I'm still waiting for explanations if somebody knows what's behind this weird error.
(Not a solution, but still want to contribute)
TL;DR:
Just press R in terminal to refresh app
Auto hot-reload will register FridgeCameraView twice, reason unknown
For those of you who are wondering what's going on, we're learning the React Native - iOS Native Component and following the tutorial:
Swift in React Native - The Ultimate Guide Part 1: Modules
Swift in React Native - The Ultimate Guide Part 2: UI Components
And this is part 2 UI Components that went wrong. As React / React Native are changing fast, this scared resource on native component soon became outdated.
I accidentally need to reinstall my macOS & node_module, no luck in getting rid of the error. Installing another package doesn't solve the issue either.
I suspect that during React Native bridging in Swift -> Objective C -> React-JS, React Native will register our customized module FridgeCameraView twice; but will need expect in Objective C to dig deeper on this issue. Any contribution is welcomed!

AppDelegate integration of Typhoon with Swift 4

I've been using Typhoon with AppDelegate integration in Swift 3 without any problems but since updating to Swift 4 and Xcode 9 I'm having an issue where initialAssemblies() is never called.
AppDelegate.swift
func initialAssemblies() -> NSArray {
return [SharedComponentsAssembly.self,
ViewControllersAssembly.self]
}
Previously in Swift 3, Xcode 8: initialAssemblies() was called before application(_:didFinishLaunchingWithOptions:)
Now in Swift 4, Xcode 9: initialAssemblies() is never called
I've looked in the Activating Assemblies guide from Typhoon wiki but couldn't find the solution.
For now I'm using plist integration as a workaround but I'd prefer to use the AppDelegate integration.
If anyone has successfully used the AppDelegate integration with Swift 4 please help!
Did you try to add "#objc" specifier?
Like that
#objc func initialAssemblies() -> [Any] {
return [SharedComponentsAssembly.self,
ViewControllersAssembly.self]
}
I've checked and this method gets called in my case.

Compile and runtime failures when importing interfaces with category extensions in XCode 7

I'm trying to get an example of running OpenEars with the RapidEars plugin running in Swift 2.2 (XCode 7.3.1). However, I suspect I'm having a larger issue with using Objective-C interfaces with extensions in a Swift project (or my understanding of how that works).
The OpenEars code is Obj-C. However I was able to get it running in my swift project through the standard Obj-C -> Swift translation techniques.
Abbreviated code follows. The full example is on a forked Github and updated to Swift-2.2: https://github.com/SuperTango/OpenEars-with-Swift-
This following example is working great. You can see the entire project by checkng out the "working-opears-swift2.2" tag.
OpenEarsTest-Bridging-Header.h:
#import <OpenEars/OELanguageModelGenerator.h>
#import <OpenEars/OEAcousticModel.h>
#import <OpenEars/OEPocketsphinxController.h>
#import <OpenEars/OEAcousticModel.h>
#import <OpenEars/OEEventsObserver.h>
ViewController.swift:
class ViewController: UIViewController, OEEventsObserverDelegate {
var openEarsEventsObserver = OEEventsObserver()
override func viewDidLoad() {
super.viewDidLoad()
loadOpenEars()
}
func loadOpenEars() {
self.openEarsEventsObserver = OEEventsObserver()
self.openEarsEventsObserver.delegate = self
var lmGenerator: OELanguageModelGenerator = OELanguageModelGenerator()
addWords()
var name = "LanguageModelFileStarSaver"
lmGenerator.generateLanguageModelFromArray(words, withFilesNamed: name, forAcousticModelAtPath: OEAcousticModel.pathToModel("AcousticModelEnglish"))
lmPath = lmGenerator.pathToSuccessfullyGeneratedLanguageModelWithRequestedName(name)
dicPath = lmGenerator.pathToSuccessfullyGeneratedDictionaryWithRequestedName(name)
}
func startListening() {
do {
try OEPocketsphinxController.sharedInstance().setActive(true)
OEPocketsphinxController.sharedInstance().startListeningWithLanguageModelAtPath(lmPath, dictionaryAtPath: dicPath, acousticModelAtPath: OEAcousticModel.pathToModel("AcousticModelEnglish"), languageModelIsJSGF: false)
} catch {
NSLog("Error!")
}
}
// A whole bunch more OEEventsObserverDelegate methods that are all working fine...
func pocketsphinxDidStartListening() {
print("Pocketsphinx is now listening.")
statusTextView.text = "Pocketsphinx is now listening."
}
Up until this point, everything is working great.
However, In order to use the "RapidEars" plugin, the documentation (http://www.politepix.com/rapidears/) says to:
Add the framework to the project and ensure it's being included properly.
import two new files (that are both "categories" to existing OpenEars classes):
#import <RapidEarsDemo/OEEventsObserver+RapidEars.h>
#import <RapidEarsDemo/OEPocketsphinxController+RapidEars.h>
Change methods that used: startListeningWithLanguageModelAtPath to use startRealtimeListeningWithLanguageModelAtPath
add two new OEEventsObservableDelegate methods.
func rapidEarsDidReceiveLiveSpeechHypothesis(hypothesis: String!, recognitionScore: String!)
func rapidEarsDidReceiveFinishedSpeechHypothesis(hypothesis: String!, recognitionScore: String!)
The new code can be found by checking out the rapidears-notworking-stackoverflow tag from the above github repo
Problem 1:
When doing completion in the XCode editor, the editor sees WILL perform autocompletion on the startRealtimeListeningWithLanguageModelAtPath method, however when the code is run, it always fails with the error:
[OEPocketsphinxController startRealtimeListeningWithLanguageModelAtPath:dictionaryAtPath:acousticModelAtPath:]: unrecognized selector sent to instance 0x7fa27a7310e0
Problem 2:
When doing auto completion in the XCode editor, it doesn't see the two new delegate methods defined in RapidEarsDemo/OEPocketsphinxController+RapidEars.h.
I have a feeling that these are related, and also related to the fact that they failing methods are defined as Categories to Objective-C classes. But that's only a guess at this point.
I've made sure that the RapidEars framework is imported and in the framework search path.
Can anyone tell me why this is happening? Or if there's some Swift magic incantation that I missed?
The problem could be the one described in the link below, where category methods in a static library produce selector not recognized runtime errors.
Technical Q&A QA1490: Building Objective-C static libraries with categories

How can I programmatically find Swift's version?

I know I can find the version of Swift I'm running right now reverting to a Terminal and typing:
xcrun swift --version
Swift version 1.1 (swift-600.0.57.4)
Target: x86_64-apple-darwin13.4.0
Also, I've been reading about the Preprocessor Macros in Swift, but no luck finding a Swift version constant.
As Swift 1.2 approaches it will be nice to flag old code that only runs on Swift 1.1 (Xcode up to 6.2) or new code that needs Xcode 6.3 (Swift 1.2)
Note: I can also use system() to do something like:
system("xcrun swift --version | grep version > somefile.txt")
Then open somefile.txt, but rather prefer some simpler solution
You can use conditional compilation directives to test for the specific Swift version used to build your project:
#if swift(>=5.0)
print("Hello, Swift 5!")
#elseif swift(>=4.0)
print("Hello, Swift 4!")
#elseif swift(>=3.0)
print("Hello, Swift 3!")
#elseif swift(>=2.2)
print("Hello, Swift 2.2!")
#elseif swift(>=2.1)
print("Hello, Swift 2.1!")
#endif
Finally got a workaround to do this. I'm using the constants prefixed with __ you can observe in your Playground. This would have been easier with some level of reflection, but...
__IPHONE_OS_VERSION_MAX_ALLOWED is 80200, meaning __IPHONE_8_2 for Xcode 6.2 (Swift 1.1) but its value is 80300 (__IPHONE_8_3) in Xcode 6.3 (Swift 1.2)
func isSwift12() -> Bool {
return __IPHONE_OS_VERSION_MAX_ALLOWED == 80300
}
isSwift12()
So now in your library you can fail fast and tell your user Swift's version is not correct using this:
assert(isSwift12(), "Need Swift 12")
Swift will give you a nice:
assertion failed: Need Swift 12: file , line 20
UPDATE WWDC 2015 - Swift 2.0
As stated in Apple's Swift blog, in Swift 2.0 we have #available blocks to check for certain OS versions in our code. An example should be:
if #available(OSX 10.11, *) {
monochromeFilter!.setValue(CIColor(red: 0.5, green: 0.5, blue: 0.5), forKey:kCIInputColorKey)
} else {
// Fallback on earlier versions
}
Swift 3.1 extends the #available attribute to support specifying Swift version numbers in addition to its existing platform versions.
// Swift 3.1
#available(swift 3.1)
func intVersion(number: Double) -> Int? {
return Int(exactly: number)
}
#available(swift, introduced: 3.0, obsoleted: 3.1)
func intVersion(number: Double) -> Int {
return Int(number)
}
From your comment:
I want to check because different versions of Swift have different features
You should not check the version of your programming language in order to use some features or not. This approach is much better:
if (self.respondsToSelector(Selector("yourMethodSelector"))) {
self.yourMethodSelector(test, sender: self)
} else {
//error handling
}
Just check whether a method is available or not.
Open up a command line on your Mac computer
type swift -version, without the double dashes, which doesn't work any more for Xcode 11/Swift 5.2.2
Of course, you'll have to update to latest IDE, which always downloads the latest version of both Xcode, languages, compilers and tools... EVERYTHING is updated. If you do that, that solution works for sure.
For iOS :
var systemVersion = UIDevice.currentDevice().systemVersion;
For OSX :
var systemVersion = NSProcessInfo.processInfo().operatingSystemVersion;
K.

unable to execute command: Segmentation fault: 11 swift frontend command failed due to signal (use -v to see invocation)

I have an iOS swift program that compiles and runs fine on Xcode Beta2. When I downloaded beta4, I got a few syntax errors for the new swift language which I corrected. I now get this error:
<unknown>:0: error: unable to execute command: Segmentation fault: 11
<unknown>:0: error: swift frontend command failed due to signal (use -v to see invocation)
The problem is that it does not tell me where this error is so that I can further troubleshoot it. Where can I type -v in order to "see the invocation" and troubleshoot further? Without this, there is absolute no way to figure out the problem. Thanks in advance.
Here's how I was able to find out what the problem was:
Click on the issue in the issue navigator (⌘ + 4, then click on the line with the red ! at the start)
At the bottom of the file that appears, there should be a line that says something like:
1. While emitting IR SIL function #_TToZFC4Down8Resource12getInstancesfMS0_U__FTSS6paramsGVSs10DictionarySSPSs9AnyObject__9onSuccessGSqFGSaQ__T__7onErrorGSqFT5errorCSo7NSError8responseGSqCSo17NSHTTPURLResponse__T___T_ for 'getInstances' at /path/to/file.swift:112:5
The location where your error occurred is at the end of that line. (In this case, on line 112 of file.swift in getInstances).
I was trying to add the PayPal framework to my iOS Project (Xcode 7.2 and Objective C language). When building it did not throw any error, but when I tried to archive the Project and make the IPA, I was getting that error
unable to execute command: Segmentation fault: 11
Screenshot:
After struggling for a long time, I disabled the Bitcode in Project's Target > Build Settings > Enable Bitcode. Now the project can be archived. Please check the following screenshot.
Can't really give a straight solution on this (although I'm sure it's an Apple bug), but I just came across the exact same error message and happen to solve it. Here's what I did:
In General
Comment out recently changed Swift code (check commits) until the app compiles again
Command-click each called method in the failing line and check if there could be an ambiguity
My Example
In my case (I was using the XMPPFramework written in Objective-C) the failing code looked like this:
for roomMessage: XMPPRoomMessage in self.messages {
let slices = split(roomMessage.nickname(), { $0 == "_" }, allowEmptySlices: false)
}
Once I replaced roomMessage.nickname() with "0_test" the code didn't fail any more. So I command-clicked the method nickname() (twice) and here's what I saw:
My guess was that the Swift 1.1 compiler has problems with figuring out which method to call if the exact type of an object is not clear. So I made the type of roomMessage explicit and got another error which I fixed by removing the braces behind the nickname() method call. This made my app build again. Here's the working code:
for roomMessage: XMPPRoomMessageCoreDataStorageObject in self.messages {
let slices = split(roomMessage.nickname, { $0 == "_" }, allowEmptySlices: false)
}
I hope this helps someone out there to investigate the issue more quickly than I did.
I also had the same problem,
when I cleaned the derived data
Remove all removed derived data from Trash as well.
Stop Xcode, restart it and clean build
It should be fixed now.
In my case this error because I use Class name for variable
var MYClass : MYClass {
get {
return.....
}
}
And this fixes my problem
var myClass : MYClass {
get {
return.....
}
}
My problem was that I tried to mimic static variables with the so-called module approach (the Module design pattern). So, I had something like that (just a simple static reference to an operation queue declared at the level of a swift file):
let globalQueue: NSOperationQueue = {
let queue = NSOperationQueue()
queue.suspended = false
queue.maxConcurrentOperationCount = NSOperationQueueDefaultMaxConcurrentOperationCount
return queue
}()
So, that worked fine in Xcode 6.x.x, but ceased to compile in Xcode 7beta. Just want you guys to be aware of it.
P.S. In general, I managed to find out what was wrong from the logs (see the screenshot attached). Hope this saves you some time.
I got Segmentation fault when I called a protocol function the same protocols extension.
I had a code something in the line with this:
protocol Rotatable {
func rotate() -> Self
}
extension Rotatable {
func rotate(steps: Int) {
for _ 0..<steps { self.rotate() }
}
}
When I later made an object and declared that it would follow the Rotatable protocol I got Segmentation fault 11 and the program crashed.
Ex: this would cause Segmentation fault and crash Xcode
struct SomeStruct : Rotatable {
}
If I however first implemented the function rotate() in SomeStruct and then afterwards declared that it conformed to Rotatable there where no problem.
I had a similar today and tried the steps described here including removing files I had recently modified. Nothing seemed to work. I tried something that had been suggested when SourceKit would crash in Xcode.
I when into the derived data directory and deleted everything. The location is listed under "Preferences -> Locations -> Derived Data" There is an arrow icon right next to the path which opens finder with that directory selected. Select all the directories inside and delete them. Close Xcode and Reopen it. That made the problem disappear for me.
I think that some intermediate file is getting corrupted and the compiler does not know how to handle it.
I get this error because a silly mistake!!
in a class I defined
var url: String!?
:)
So it seems that this description is a multiple & generic error for a lot of reasons!!
This can happen as well if you are porting Objective-C code to Swift and you move an objective C protocol to swift. If you leave off the #objc at the protocol definition and you still have Objective-C code that uses that protocol you can get this error.
The solution in that case is adding #objc to the protocol
protocol MyPortedProtocol {}
changes to
#obcj protocol MyPortedProtocol {}
Also make sure any classes that implement this protocol add #objc to the methods
I did answer in "Swift compiler segmentation fault when building"
I had this error too, and i fixed like this:
check your project and find out which files are using twice and remove one, or delete all and re-add them.
Errors in my xCode
:0: error: filename "AttributedString.swift" used twice: '/Users/.../CNJOB/CNJOB/AttributedString.swift' and '/Users/.../CNJOB/CNJOB/AttributedString.swift'
:0: note: filenames are used to distinguish private declarations with the same name
:0: error: filename "APIClient.swift" used twice: '/Users/.../CNJOB/CNJOB/APIClient.swift' and '/Users/.../CNJOB/CNJOB/APIClient.swift'
:0: note: filenames are used to distinguish private declarations with the same name
Command /Applications/Xcode 3.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/swiftc failed with exit code 1
For me it's caused by adding the swift files to different targets (today extension in my case).
I forgot to add one #end after #implementation in a .m file that had multiple classes in it. Something like:
#implementation Adjust
#end
#implementation Data //#end For this class was missing
#implementation Create
#end
I got this bug because of line
self.textView.inputAccessoryView = self.toolbarItems;
If you delete it the error will gone.
My steps:
1)
Deleted Derived data
Cleared build folder Didn't help
Copied class files to another folder as backup and commented everything in this class. Error gone.
Commented code blocks one by one until
build was success.
For me the problem was mixing Generics, Extensions, and #objc.
It turns out Xcode doesn't like having #objc inside extensions of generic classes:
class FaultyClass<T: TypeValidator>: UIControl where T.ItemType == String {
}
extension FaultyClass: UITextFieldDelegate {
func textFieldDidEndEditing(_ textField: UITextField) {
}
}
The above code gives the error #objc is not supported within extensions of generic classes. So I moved the method to the class itself but didn't delete the empty extension. This got rid of the error but when I compiled the project I got the segmentation fault.
The solution was to move UITextFieldDelegate to the class declaration.
class GoodClass: <T: TypeValidator>: UIControl, UITextFieldDelegate where T.ItemType == String {
// MARK: - TextFieldDelegate
func textFieldDidEndEditing(_ textField: UITextField) {
}
}
My problem was in methods signatures:
func setCategory(categoryId: Int?, subcategoryId: Int?) -> FilterSettings {
func changeCategory(categoryId: Int?, subcategoryId: Int?, handler: #escaping (Int) -> ()) {
I don't get why compiler cannot handle such declarations.
In my case it was because of an inappropriate inout in the function parameters. So I suggest you to look for that as well.
For me it was something similar to what #LuisCien described in this answer https://stackoverflow.com/a/42803582/4075379
I didn't have any generics or #objc tags, but it was these lines of code that were causing the segmentation fault:
public extension CGFloat {
/// Whether this number is between `other - tolerance` and `other + tolerance`
func isEqual(to other: CGFloat, tolerance: CGFloat) -> Bool {
return (other - tolerance...other + tolerance).contains(self)
}
}
i.e. an extension on a primarily Objective-C primary type?
Very luckily, I was able to delete those lines because the project wasn't using anymore. That fixed the issue.
Dumb mistake. I referred to self in a Class method:
public class func FunctionName() -> UIImage {
let bundle = Bundle.init(for: type(of: self))
...
}
I run into this problem when building some legacy code whaich was not adapted for latest Swift versions.
Segmentation fault: 11
When you open Report navigator it contains some context like:
1. Apple Swift version 5.3.2 (swiftlang-1200.0.45 clang-1200.0.32.28)
2. While evaluating request IRGenSourceFileRequest(IR Generation for file "/Users/alex/Downloads/NSURLProtocolExample-Swift_complete/NSURLProtocolExample/AppDelegate.swift")
3. While emitting IR SIL function "#$s20NSURLProtocolExample11AppDelegateC11applicationAD29didFinishLaunchingWithOptionsSbSo13UIApplicationC_So12NSDictionaryCSgtF".
for 'application(application:didFinishLaunchingWithOptions:)' (at /Users/alex/Downloads/NSURLProtocolExample-Swift_complete/NSURLProtocolExample/AppDelegate.swift:17:3)
0 swift 0x000000010b2d3615 llvm::sys::PrintStackTrace(llvm::raw_ostream&) + 37
1 swift 0x000000010b2d2615 llvm::sys::RunSignalHandlers() + 85
2 swift 0x000000010b2d3bcf SignalHandler(int) + 111
3 libsystem_platform.dylib 0x00007fff2039bd7d _sigtramp + 29
...
To solve this issue:
comment the pointed line (line 17 in AppDelegate.swift)
Build and fix all others issues
uncomment line from step 1
Swift 5 Very Easy And Smooth Solution
1- Just check your last added Extension / Code / Folder File before then this issue occur
2- Just Commit the code or save that code
3- Clean and Build & DONE :-)
Happy Coding
I ran into a similar problem when switching from beta2 to beta4.
Clean
then
Build

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