Fastlane Gym - Temporary Build Directory - ios

I have been using fastlane (2.24.0) gym for IOS builds (Xcode Command Line Tools xcode-select)
Is there a built-in method which I could use to ensure that I am building from a stable environment? I like to submit the build and use the time while it is building to carry on working.
I do not want to build from the git repository but from my own machine.
I could copy the directory either manually or in the fastfile script and build from there but I thought perhaps that there was a method or parameter I could use to avoid this step.

you mean that you want to keep on editing the source code while gym is building your app? - saddly i don't see any option to this, without copying the whole project folder.
if you just wan't to ensure the build fragments to not overlap you can use/set derived_data_path on gym
however there are a couple of issues on running xcode (building) - multiple times in parallel.
the only sane way to build and carry on working is to offload the building/packaging process to any sort of CI.

Related

gtest dependency for Bazel java_tools build?

I am trying to follow the instructions for contributors here:
https://bazel.build/contributing.html
I have a successful build off of master (i.e. bazel build //src:bazel), but the doc suggests also "you might want to build the various tools Bazel uses." I am trying to do that, for example:
cd src/java_tools/singlejar
bazel build //...
but it fails with:
ERROR: /Users/.../bazel/third_party/protobuf/3.2.0/BUILD:621:1: no such target '//external:gtest': target 'gtest' not declared in package 'external' defined by /Users/plaird/scone/public/bazel/WORKSPACE and referenced by '//third_party/protobuf/3.2.0:test_plugin'.
Do I need to build gtest locally, and then add it to the WORKSPACE file?
bazel build //..., no matter where you invoke it, will build everything in the project. It looks like what you probably want is bazel build //src/java_tools/singlejar/..., which will build all targets under that directory.
In general, though, you probably don't need to compile singlejar separately. I've been working on Bazel for several years and 99% of the time you don't have to build the tools separately.
In terms of the error you're getting, it would be nice if we could get //... building, but it hasn't been a huge priority. The protobuf code build is weird and I don't recommend trying to debug it, just jump into whatever you want to actually work on.

XCode how to stop a build if there are strings referencing localhost or other

We are looking for ways to stop a build if it is being built for release and contains strings that reference "localhost" or containing "10.0" or other rules. does xCode have a way of enforcing these rules?
You can add a custom shell script build phase to your project.. you can run whatever shell script you want in there. You can also inspect the plethora of build environment variables, including one which should tell you if you are building for release or debug.

Ant - Ignore/Skip Missing Target?

$ ant clean compile notexist install
Here I get BUILD FAILED because notexist doesn't exist as a target, which is expected. But is there anyway to just ignore or skip unknown targets? Or maybe map unknown targets to a known target (which would be a no-op for me)?
Background
We are using Atlassian Bamboo for our CI server, and whenever we want to add an ant target to our build, we run the risk of breaking older branches of code. This is because if we run an old build through our CI, it may not contain the target and therefore fail. Thus we are reduced to editing the build.xml file, and either use depends or <ant>, but this doesn't give us the flexibility we desire.
Example
Today we have:
ant clean selenium.tests
We want to add a new target to test our REST services. Target is rest.tests. Thus, I want my command to be
ant clean selenium.tests rest.tests
But for old branches, rest.tests doesn't exist yet. Our solution up to now has been to add rest.tests as a dependency of selenium-tests (since our build.xml is under version control), but this means we can't run selenium.tests by itself.
In hindsight, we should have just created a proxy target, such as integration.tests (we already use test for unit tests) which would delegate to both of these two targets. But unless there is a solution to my original question, we can't even add integration.tests to the CI.
You may have to invoke ant programmatically. Discussed here in Running ANT Programmatically Through Java
The org.apache.tools.ant.Project provides list of targets and way to invoke it
I don't think there is a way to test that a target (rather than a file) exists as you call it. My suggestions are:
How often do you build old versions which have missing targets? If it sufficiently infrequent that you can take the pain of manually commenting out those calls in the CI config?
Can you limit your CI calls to a tidy set which will generally be there: clean, build, test, dist etc?
Do you need to split the CI config into multiple jobs? If you really need targets which aren't there in some versions maybe you have radically different versions of your product that merit separation into different CI jobs. Then it won't make sense to build the job for which the target doesn't exist.

Archiving artifacts not in the workspace when build fails

When an ANT build step fails in my build I'd like to archive the logs in order to determine the problem. The relevant logs, however, are not located in the workspace, so I have to use a full path to them.
The standard artifact archiving feature does not work well with full paths, so first I have to copy the logs into the workspace within some build step so that I can later archive them. I do not want to incorporate the copying code into the original ANT script (it does not really belong there). On the other hand, since the build step fails the build I can't execute the code that copies the artifacts into the workspace as a separate build step as it is never reached.
I am considering using ANT -keep-going option, but how will I then fail the build?
Any other ideas (artifact plugins that handle full paths gracefully, for example)?
Update: I've worked around the problem by creating a symbolic link in the workspace to the directory that contains the files to be archived. Kludgy, but effective.
I would recommend using Flexible Publish plugin in conjunction with the Conditional Build Step plugin.
The Flexible Publish plugin allows you to schedule build steps AFTER the build steps have normally run. This allows you to catch both successful and failed builds and execute something - say a script that copies the files from OUTSIDE the workspace to INSIDE the workspace. The Conditional BuildSet plugin allows conditionalizing the steps so that they only run when the build fails. Using these two plugins, you can copy the files into the workspace upon failure, then archive them with the usual Jenkins mechanisms.

How do you access Xcode environment (and build) variables from an external script?

I am writing a script to automate my iOS building. It will be run outside of Xcode, either via Terminal or from build automating software. Is there any way to have access to Xcode environment variables in my script, so I don't have to try and derive them myself?
For example, can I get access to PROJECT_DIR instead of assuming I'm in the current directory and running pwd?
I am currently hardcoding the product names for my different build configurations. (I'm also hard coding the build configs, but I could parse them them from xcodebuild -list.) Is there a way to get the app if you know the build config name?
(I saw this related question but it doesn't have an answer for me.)
The Xcode environment variables are only defined for child processes of the xcodebuildcommand-line tool.
One solution I used is to have a very simple script as part of my build process (Project->New Build Phase->Add Run Script Build Phase). All this script does is export the necessary variables and call a script in my path somewhere.
That script could be generated by your build script before calling xcodebuild and voilĂ ! you have an external script that has access to Xcode build variables.

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