Partial Screenshot with Swift 3 - ios

I would like to make partial screenshot in my project.
However, I tried the output screenshot is not good that I want to be.
Here is my code.
let size = CGSize(width: 398, height: 300)
UIGraphicsBeginImageContextWithOptions(size, false, 0);
view.layer.render(in: UIGraphicsGetCurrentContext()!)
var sourceImage = UIGraphicsGetImageFromCurrentImageContext()
sourceImage?.draw(at: CGPoint(x: 0, y: 0))
var cropimage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
UIImageWriteToSavedPhotosAlbum(cropimage!,nil,nil,nil)
I would like to save only white View. If I set width and height, the output image is small and does not get completely.
Anyone help me please?

extend UIView and capture an image of that white view
// Untested
import UIKit
extension UIView {
func capture() -> UIImage {
UIGraphicsBeginImageContextWithOptions(self.frame.size, self.opaque, UIScreen.mainScreen().scale)
self.layer.renderInContext(UIGraphicsGetCurrentContext()!)
let image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return image
}
}
usage:
let whiteImage = myWhiteView.capture()

Related

Screenshot a view with label and transparent background in iOS and upload it to server

I want to screenshot a view and create an UIImage from it. I want the transparency attribute of the view to be maintained in my image. I tried this method after creating an extension of UIImage but the background is not transparent in the resultant image when uploaded to the server.
Kindly help or point me if I am doing something wrong!! This means that the resultant png was not having transparency.
class func createTransparentImageFrom(label: UILabel, imageSize: CGSize) -> UIImage {
UIGraphicsBeginImageContextWithOptions(imageSize, false, 2.0)
let currentView = UIView.init(frame: CGRect(x: 0, y: 0, width: imageSize.width, height: imageSize.height))
currentView.backgroundColor = UIColor.clear
currentView.addSubview(label)
currentView.layer.render(in: UIGraphicsGetCurrentContext()!)
let img = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return img!
}
This was due to the fact that when we render a view the image is JPEG/JPG, so we need to convert it to png in order to get layer information.
Try this :
extension UIImage {
class func createTransparentPNGFrom(label: UILabel, imageSize: CGSize) -> UIImage? {
UIGraphicsBeginImageContextWithOptions(imageSize, false, 0)
let currentView = UIView.init(frame: CGRect(x: 0, y: 0, width: imageSize.width, height: imageSize.height))
currentView.backgroundColor = UIColor.clear
currentView.addSubview(label)
currentView.layer.render(in: UIGraphicsGetCurrentContext()!)
let img = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
guard let newImg = img else {
return nil
}
guard let imageData = UIImagePNGRepresentation(newImg) else {
return nil
}
return UIImage.init(data: imageData)
}
}
Swift 5 UIImage extension: screen UIView with transparent background
this is for taking a screenshot of a view which should have .backgroundColor = .clear
extension UIView {
func takeSnapshotOfView() -> UIImage? {
let size = CGSize(width: frame.size.width, height: frame.size.height)
let rect = CGRect.init(origin: .init(x: 0, y: 0), size: frame.size)
UIGraphicsBeginImageContext(size)
drawHierarchy(in: rect, afterScreenUpdates: true)
let image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
guard let imageData = image?.pngData() else {
return nil
}
return UIImage.init(data: imageData)
}
}
You need to put opaque value true for transparent result
Extension of UIView Of transparent screenshot
func screenShot() -> UIImage? {
UIGraphicsBeginImageContextWithOptions(self.bounds.size, true, UIScreen.main.scale)
self.layer.render(in: UIGraphicsGetCurrentContext()!)
let img = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return img
}

Capture screen based on UIImage size

I have problem with capture a custom view. I am trying to set captured image with size UIImage image data's size, but when I take the screenshot the image goes like this ! :
The image shrinks !
Here is the code :
UIGraphicsBeginImageContextWithOptions((self.photoImage.size), false, UIScreen.main.scale)
self.captureView.layer.render(in: UIGraphicsGetCurrentContext()!)
self.photoToShare = UIGraphicsGetImageFromCurrentImageContext()
print(self.photoToShare.size) //the size is right
UIGraphicsEndImageContext()
self.photo.image = self.photoToShare!
What is the problem ?!
I tired :
self.captureView.drawHierarchy(in: self.captureView.bounds , afterScreenUpdates: true)
still no success
EDIT
I tried this method, captured and then crop it but still no success
UIGraphicsBeginImageContextWithOptions(self.captureView.bounds.size, false, UIScreen.main.scale)
self.captureView.drawHierarchy(in: self.captureView.bounds, afterScreenUpdates: true)
let image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
let cropRect = CGRect(x: 0, y: 0, width: (self.photoImage.size.width) , height: (self.photoImage.size.height))
UIGraphicsBeginImageContextWithOptions(cropRect.size, false, UIScreen.main.scale)
image?.draw(in: cropRect)
let finalImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
self.photo.image = finalImage
But image will be distorted :
I've tried to capture screenshot of imageview with aspectToFit content mode & having no constant width & height with below method
func captureShot() {
let layer : CALayer = self.imageView!.layer
UIGraphicsBeginImageContextWithOptions((layer.frame.size), false, 1.0);
layer.render(in: UIGraphicsGetCurrentContext()!)
let screenshot = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
}
& returned screenshot has same image size (229*220) which is original size of image.
Try this:
extension UIView {
var screenCapture: UIImage {
UIGraphicsBeginImageContextWithOptions(bounds.size, opaque, 0.0)
drawViewHierarchyInRect(bounds, afterScreenUpdates: true)
let image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return image
}
}
To put this in a UImageView:
let imageView = UIImageView()
imageView.contentMode = .scaleAspectFit
imageView.image = someView.screenCapture
imageView.frame = someFrame
someSuperview.addSubview(imageView)
(Sorry about all the somes, but hopefully it's not confusing :)
Hope this helps!

How apply and move a UIImageView layered above another UIImageView Swift3

i read here many guides how to create a new image merging two existing ones, using the UIGraphics and the layer.render methods for the two UIImageViews, and finally i can create an then save my new image. The problem is that i can't understand how to put the second UIImageView where i want, at the bottom for example. I 'll post now a image of an merged image and the function that my code run making this possible.
Captured merged photo
And here's my code that do the trick:
extension UIImage {
class func imageWithWatermark(image1: UIImageView, image2: UIImageView) -> UIImage {
UIGraphicsBeginImageContextWithOptions(image1.bounds.size, false, 0.0)
let frame = image1.frame
image2.frame = CGRect(x: 0, y: frame.size.height * 0.80, width: frame.size.width, height: frame.size.height * 0.20 )
image1.layer.render(in: UIGraphicsGetCurrentContext()!)
image2.layer.render(in: UIGraphicsGetCurrentContext()!)
let img = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return img!
}
}
And then my func that saves the merged image:
func addWatermark() {
let newImage = UIImage.imageWithWatermark(image1: cameraPreview, image2: provaImage)
UIImageWriteToSavedPhotosAlbum(newImage, nil,nil,nil)
}
You can use this function which merge two images and the second will be replaces on bottom
func mergeTwoImageSeconInBottom(backgroundImage: UIImage, imageOnBottom: UIImage) -> UIImage {
let size = YOUR_CG_SIZE
UIGraphicsBeginImageContextWithOptions(size, false, 0.0)
backgroundImage.draw(in: CGRect(x: 0, y: 0, width: size.width, height: size.height))
imageOnBottom.draw(at: CGPoint(x: (size.width - imageOnBottom.size.width) / 2, y: size.height - imageOnBottom.size.height))
let newImage: UIImage = UIGraphicsGetImageFromCurrentImageContext()!
UIGraphicsEndImageContext()
return newImage
}

Make UIImage a Circle without Losing quality? (swift)

The image becomes blurry once applying roundImage:
Making a UIImage to a circle form
extension UIImage
{
func roundImage() -> UIImage
{
let newImage = self.copy() as! UIImage
let cornerRadius = self.size.height/2
UIGraphicsBeginImageContextWithOptions(self.size, false, 1.0)
let bounds = CGRect(origin: CGPointZero, size: self.size)
UIBezierPath(roundedRect: bounds, cornerRadius: cornerRadius).addClip()
newImage.drawInRect(bounds)
let finalImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return finalImage
}
}
Why are you using bezierpath? Just set cornerradius for uiimageview.
If your image is larger than the imageview then you have to resize your image to your imageview size and then set cornerradius for that uiimageview.
It will work. Works for me
Replace the following line
UIGraphicsBeginImageContextWithOptions(self.size, false, 1.0)
with
UIGraphicsBeginImageContextWithOptions(self.size, view.opaque , 0.0)
try this one
let image = UIImageView(frame: CGRectMake(0, 0, 100, 100))
I recommend that you can use AlamofireImage (https://github.com/Alamofire/AlamofireImage)
It's very easily to make rounded image or circle image without losing quality.
just like this:
let image = UIImage(named: "unicorn")!
let radius: CGFloat = 20.0
let roundedImage = image.af_imageWithRoundedCornerRadius(radius)
let circularImage = image.af_imageRoundedIntoCircle()
Voila!
Your issue is that you are using scale 1, which is the lowest "quality".
Setting the scale to 0 will use the device scale, which just uses the image as is.
A side note: Functions inside a class that return a new instance of that class can be implemented as class functions. This makes it very clear what the function does. It does not manipulate the existing image. It returns a new one.
Since you were talking about circles, I also corrected your code so it will now make a circle of any image and crop it. You might want to center this.
extension UIImage {
class func roundImage(image : UIImage) -> UIImage? {
// copy
guard let newImage = image.copy() as? UIImage else {
return nil
}
// start context
UIGraphicsBeginImageContextWithOptions(newImage.size, false, 0.0)
// bounds
let cornerRadius = newImage.size.height / 2
let minDim = min(newImage.size.height, newImage.size.width)
let bounds = CGRect(origin: CGPointZero, size: CGSize(width: minDim, height: minDim))
UIBezierPath(roundedRect: bounds, cornerRadius: cornerRadius).addClip()
// new image
newImage.drawInRect(bounds)
let finalImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
// crop
let maybeCrop = UIImage.crop(finalImage, cropRect: bounds)
return maybeCrop
}
class func crop(image: UIImage, cropRect : CGRect) -> UIImage? {
guard let imgRef = CGImageCreateWithImageInRect(image.CGImage, cropRect) else {
return nil
}
return UIImage(CGImage: imgRef)
}
}

Rendering image with textview

I am placing a textview on a image. With following code:
var previewImageView=UIImageView()
self.previewImageView.frame = CGRect(x:0, y:0, width:UIScreen.mainScreen().bounds.width, height:UIScreen.mainScreen().bounds.height)
self.view.addSubview(self.previewImageView)
textField = UITextView(frame: CGRect(x: 0, y: self.view.bounds.height/2 - 50, width: self.view.bounds.width, height: 36))
textField.backgroundColor = UIColor(red: 0, green: 0, blue: 0, alpha: 0.6)
self.view.addSubview(textField)
It works well. But I want to render this image with textview. Then I will save it to gallery.
How can I do this?
Edit:
I tried following code but it is only rendering image not textview:
//Setup the image context using the passed image.
UIGraphicsBeginImageContext(inImage.size)
//Put the image into a rectangle as large as the original image.
inImage.drawInRect(CGRectMake(0, 0, inImage.size.width, inImage.size.height))
// Creating a point within the space that is as bit as the image.
var rect: CGRect = CGRectMake(atPoint.x, atPoint.y, inImage.size.width, inImage.size.height)
//Now Draw the text into an image.
drawText.drawRect(rect)
// Create a new image out of the images we have created
var newImage: UIImage = UIGraphicsGetImageFromCurrentImageContext()
// End the context now that we have the image we need
UIGraphicsEndImageContext()
//And pass it back up to the caller.
return newImage
You can render whole view into an UIImage using CGGraphicsContext. Here is an example of the code:
func imageWithView(view: UIView!) -> UIImage! {
UIGraphicsBeginImageContextWithOptions(view.bounds.size, view.opaque, 0.0)
view.layer.renderInContext(UIGraphicsGetCurrentContext())
let image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return image
}
When you pass scale = 0.0 it will take a scale of your screen.
An example of usage:
let image = imageWithView(view)
Code to save image:
UIImageWriteToSavedPhotosAlbum(image, nil, nil, nil);
More information about UIGraphicsContext and image saving can be found here.
Update:
If you want to render only specific views, then you should use CALayer, renderInContext. When you use renderInContext it does not know views.frame and draws at (0:0) in coordinate system, so you should use CGContextTranslateCTM to move coordinate system.
To render only these two views you can do:
UIGraphicsBeginImageContextWithOptions(view.bounds.size, false, 0.0)
let context = UIGraphicsGetCurrentContext()
CGContextTranslateCTM(context, previewImageView.frame.origin.x, previewImageView.frame.origin.y)
previewImageView.layer.renderInContext(context)
CGContextTranslateCTM(context, textField.frame.origin.x - previewImageView.frame.origin.x, textField.frame.origin.y - previewImageView.frame.origin.y)
textField.layer.renderInContext(context)
let image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
Please set opaque true/false as you need. When I was testing in playground I was using not opaque views.
Update 2:
Code which should work in all scenarios:
func imageFromViews(views: [UIView]!, contextSize: CGSize!) -> UIImage {
UIGraphicsBeginImageContextWithOptions(contextSize, false, 0.0)
let context = UIGraphicsGetCurrentContext()
for view in views {
CGContextTranslateCTM(context, view.frame.origin.x, view.frame.origin.y)
view.layer.renderInContext(UIGraphicsGetCurrentContext())
CGContextTranslateCTM(context, -view.frame.origin.x, -view.frame.origin.y)
}
let image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return image
}

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