I have an Ionic 2 app, which builds and is testable in Xcode 8.2.1 Simulator environment, e.g. iPhone7 (Build Successful).
When I try Archive the app to create an ipa file to set on a device, I follow these instructions. But Product -> Archive is greyed out. So I change the active scheme to Generic iOS Device.
But then when I click Product -> Archive, I get Build Failed.
theWhoZoo has conflicting provisioning settings. theWhoZoo is
automatically signed for development, but a conflicting code signing
identity iPhone Distribution has been manually specified. Set the code
signing identity value to "iPhone Developer" in the build settings
editor, or switch to manual signing in the project editor. Code
signing is required for product type 'Application' in SDK 'iOS 10.2'
If anyone could advise how I can fix this to build an Archive, I would appreciate it.
This worked perfectly for me. Give a try :)
Step 1:
Select the Project Target-- > Build Settings. Search PROVISIONING_PROFILE and delete whatever nonsense is there.
Step 2:
Uncheck "Automatically manage signing", then check it again and reselect the Team. Xcode then fix whatever was causing the issue on its own.
The problem is in Code Signing Identity. This is a new problem that showed up on the latest release of Xcode. Go to Code Signing Identity, then add other and type in "iPhone Developer" as shown in the error message and save then this will display.
If this does not work show me your General signing. and your Code Signing Identity from both your Project and your Targets
The problem is in Code Signing Identity. This is a new problem that showed up on the latest release of Xcode. Go to Code Signing Identity, make all IOS Developer rather that IOS distribution.
UPDATE Just figured out the real issue [assuming that your app has the correct provisioning profiles, but a target for your app does not]: Navigate to your target and change the provisioning profile there. See below:
I got this error when I added a target to enable rich push notifications. The project/workspace, "Spontit" did not have this error but the target "RichNotification" did.
I tried several things, and the last thing I did, that seemed to be responsible for it finally working, was:
Un-add and re-add the embedded binary for the target "RichNotification" in the "General" tab of the project, "Spontit".
Another thing to check is to make sure that it is added as a "Target Dependency" in the "Build Phases" tab.
For this particular problem, make sure to clean your project (Cmd Shift K) before building it, every time. Otherwise, you might fix it and try to build it and think it's not working, but really it's using the old settings- so clean it first.
For me Only this worked.I tried changing the Provisioning Profile(Deprecated) Value to Automatic.
This worked for me and I hope it would be helpful
for someone.
Project Target -> Build Settings -> Code Signing Identity -> Change the Debug and Release to iOS Developer and iOS Distribution.
If you have error message like this:
[target name] is automatically signed, but provisioning profile xxxxx-xxxx-xxxx-xxx-xxx has been manually specified. Set the provisioning profile value to "Automatic" in the build settings editor, or switch to manual signing in the project editor.
You can fix like this:
1. Check Automatically code sign in
2. Uncheck Automatically code sign in, then check it again and reselect the Team. Xcode then fixed whatever was causing the issue on its own
3. If still not work, find project.pbxproj, search the profile, and just delete that line, then save it.
This work for me!
Close Xcode project.
Using finder go to project folder.
Right click on .xcodeproj and choose "Show Package Contents"
Right click on project.pbxproj go on "Open With" and choose TextEdit
Now search for your Provision Profile instanceId specified in the error message.
Delete all found texts and let Provisioning Profiles clean.
Save & Close.
Open Xcode
Enable automatically manage signing
Source: https://www.codegrepper.com/code-examples/whatever/has+conflicting+provisioning+settings+xcode
I tried multiple things mentioned in stack but nothing worked except above solution.
HERE IS THE FIX
FOLLOW THESE STEPS:
open your project in xcode, in my case I used xcode 9.
INSIDE THE GENERAL TAB DO THE FOLLOWING
UNCHECK THE FOLLOWING OPTION:
Automatically manage signing
THEN SIGN YOUR DEBUG PROFILE
provisioning profile should be your development profile from the dropdown
Team : will be populated because of the above provisioning profile
Sigining Certificate: will be populated.
THEN SIGN YOUR RELEASE PROFILE
provisioning profile should be your release profile from the dropdown
Team : will be populated because of the above provisioning profile
Sigining Certificate: will be populated.
That is all, clean and archive your project.
Related
I'm trying to run my iOS app on TestFlight. the app runs on the simulator but when I connect it to my iPhone and try to run it, the ffollowing error shows up.
Automatic signing failed
Xcode failed to provision this target. Please file a bug report at https://bugreport.apple.com/ and include the Update Signing report from the Report navigator.
Provisioning profile "iOS Team Provisioning Profile: com.uditi.clima" doesn't support the Keychain Sharing capability.
Provisioning profile "iOS Team Provisioning Profile: com.uditi.clima" doesn't include the keychain-access-groups entitlement.
I tried to change my bundle identifier. I am new to iOS Dev and not sure how things work. error screenshot
I switched on keychain sharing but an error appears - Automatic sign in failed
Thanks!
This is due to some certification issues over at Apple, but in the meantime here's a workaround:
Open the project in Xcode. Select the project from the Project Navigator, then select your Target from the column.
Click on the General tab, and under the Signing section, enable "Automatically manage signing".
Next, click on the Capabilities tab and make sure both "Keychain Sharing" and "App Groups" are switched to "On". Ignore any error messages.
An entitlements file will be generated in the Project Navigator. The file is recognizable by its extension .entitlements.
Move the .entitlements file to the root folder by dragging it until it's right underneath the project file.
Now, back in the "Capabilities" tab, turn off "Keychain Sharing" and "App Groups". Ignore any error messages.
Select the project and go to its "Build Settings" tab. Directly beneath the tab, select both "All" and "Combined". Scroll down (or use the search, upper right) to find the "Code Signing Identity" section and change all of the options to iOS Developer.
Next, scroll to (or search for) the "Code Signing Entitlements" section. Double click the text field next to "Code Signing Entitlements" and type in the entire name of the .entitlements file you moved before. For example, HelloWorld.entitlements.
This should solve the provisioning error until Apple addresses these certification issues.
Just change Trust to System default on Developer ID Certification Authority
if u want to use your m1 mac as phone:
Are you maybe running Xcode in Rosetta mode? I had this issue, exactly as mentioned above. To fix this I closed Xcode, turned off Rosetta and it's now working as expected.
https://developer.apple.com/forums/thread/676083
Recently I faced the exact same problem,
Searched a lot with no success on the way others suggested.
I have found a work around by just removing every single capability below signing... like app group, network extension, keychain sharing, etc... I just remove everything below signing and then add them again right away then all error gone with a successful build.
Reboot of my laptop fixed the problem
Now I'm trying to Product>Archive my iOS app to submit. However, I am getting following errors:
AppName has conflicting provisioning settings. AppName is automatically signed for development, but a conflicting code signing identity iPhone Distribution has been manually specified. Set the code signing identity value to iPhone Developer in the build settings editor, or switch to manual signing in the project editor.`
Code signing is required for product type 'Application' in SDK 'iOS 10.1'`
The situation won't change even those I've retry a whole process to recreate iOS certificates or provisioning profile.
I was setting as iOS Distribution in TARGETS > Code Signing Identity > Release > Any iOS SDK. When I changed the setting as iOS Developer here, and changed the setting in PROJECTS > Code Signing Identity > Release > Any iOS SDK as iOS Distribution, I've succeeded in archiving. I'm wondering is it necessary to set as iOS Distribution in the target editor or not. And if it's mandatory, please someone let me know how can I work around this error.
My XCode version is 8.1.
I had this same error, but I had already checked "Automatically manage signing".
The solution was to uncheck it, then check it again and reselect the Team. Xcode then fixed whatever was causing the issue on its own.
I had the same problem, I noticed that If you want to make a release of your iOs app and publish it on the App Store you don't need at all to put in the "Code Signing Identity" as release, just keep it as iOs developer.
Go to Your project -> Build Settings -> Code Signing Identity and put everything to iOs developer.
For those coming from Ionic or Cordova, you can try the following:
Open the file yourproject/platforms/ios/cordova/build-release.xcconfig and change from this:
CODE_SIGN_IDENTITY = iPhone Distribution
CODE_SIGN_IDENTITY[sdk=iphoneos*] = iPhone Distribution
into this:
CODE_SIGN_IDENTITY = iPhone Developer
CODE_SIGN_IDENTITY[sdk=iphoneos*] = iPhone Developer
and try to run the ios cordova build ios --release again to compile a release build.
Reference: https://forum.ionicframework.com/t/ios-build-release-error-is-automatically-signed-for-development-but-a-conflicting-code-signing-identity-iphone-distribution-has-been-manually-specified/100633/7
You are way over-thinking this. The process is vastly improved and extremely easy in Xcode 8. Take advantage of that fact.
Step One: Do not, in any way, shape, or form, attempt to set the Code Signing settings in the Build Settings. Don't go near them. You will absolutely mess this up. Instead, edit the target and do all the work in the General pane. Best approach: set yourself up for automatic code signing - just enter your Team and check the checkbox, like this:
Step Two: Make sure you have an iOS Distribution Identity (Certificate). You can check this under Xcode Preferences > Accounts, View Details. It would also be a good idea at this time to go to the member center and get yourself an App Store mobile provision for this app, and download and install it.
Step Three: Choose "Generic iOS Device" as your Destination, and choose Product > Archive. The app will be compiled, the archive is created, and you are now ready to submit to the App Store.
If you get this error
App has conflicting provisioning settings.
App is automatically signed, but provisioning profile 'ID' has been manually specified. Set the provisioning profile value to "Automatic" in the build settings editor, or switch to manual signing in the project editor.
then make sure that you have empty PROVISIONING_PROFILE option in Target Build Settings:
Don't forget to do this,
Select the Project -- > Build Settings. Search PROVISIONING_PROFILE and delete whatever nonsense is there.
If you are from Ionic world. You might get a "conflict code signing" error when you in the "archive" stage, as below:
... is automatically signed for development, but a conflicting code
signing identity iPhone Distribution has been manually specified. Set
the code signing identity value to "iPhone Developer" in the build
settings editor, or switch to manual signing in the project editor.
Code signing is required for product type 'Application' in SDK 'iOS
10.x'
In this case, please go to Build Settings/under signing, code signing identity, and select both as iOS Developer, not Distribution.
Go to the menu: Product/Archive again, then the issue will be fixed.
For those coming from Ionic or Cordova, you can try the following:
Disconnect your ios devices from the computer before ios cordova build ios --release (seems to change the targeted device for xcode signing).
The only solution worked for me:
Close Xcode project
Using finder go to project folder
Right click on .xcodeproj and choose "Show Package Contents"
Right click on project.pbxproj go on "Open With" and choose TextEdit
Now search for your Provision Profile instanceId specified in the error message.
Delete all found texts and let Provisioning Profiles clean.
Save & Close
Open Xcode
Enable automatically manage signing
Enjoy! Hope it will be useful!
Go to build settings, search for code signing identity, and set Any iOS SDK value for iOS Developer:
For me change Code Signing Identity to all iOS Developer for both of Debug and Release.
And Code Signing Style to Automatic.
In my case, i set the "automatic" option in Build Settings.
I was struggles long time, I tried all proposed solutions. Nothing work for me.
Then I found the issue: there was a "User Defined Settings" for "PROVISIONING_PROFILE" at the end of Build Settings tab. I delete it for both Project and Target build settings. Then Automatic signing worked perfect.
I hope this will help somebody else. :)
This worked perfectly for me.
Step 1:
Select the Project Target-- > Build Settings. Search PROVISIONING_PROFILE and delete whatever nonsense is there.
Step 2:
Uncheck "Automatically manage signing", then check it again and reselect the Team. Xcode then fix whatever was causing the issue on its own.
Try either of the following
1.Removing and adding ios platform and rebuild the project for ios
ionic cordova platform rm ios
ionic cordova platform add ios
ionic cordova build ios --release
2.Changing the Xcode Build Setting
The solution was to uncheck it, then check it again and reselect the Team. Xcode then fixed whatever was causing the issue on its own.
3.Change the following code in platform
This didn’t make any sense to me, since I had set the project to auto sign in xcode. Like you, the check and uncheck didn’t work. But then I read the last file path given and followed it. The file path is APP > Platforms > ios > Cordova > build-release.xconfig
And in the file, iPhone Distribution is explicitly set for CODE_SIGN_IDENTITY.
Change:
CODE_SIGN_IDENTITY = iPhone Distribution
CODE_SIGN_IDENTITY[sdk=iphoneos*] = iPhone Distribution
To:
CODE_SIGN_IDENTITY = iPhone Developer
CODE_SIGN_IDENTITY[sdk=iphoneos*] = iPhone Developer
Find .xcodeproj file and open it with a text editor
Find fields below and make them like this
CODE_SIGN_IDENTITY = "iPhone Developer";
"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer";
PROVISIONING_PROFILE = "";
PROVISIONING_PROFILE_SPECIFIER = "";
General -> Signing -> check automatically manage signing and select team
Build settings -> Signing -> Code Signing Identity -> SET ALL TO "IOS developer"
Only thing worked for me.
Open the project -> Select your target -> Go to Build Settings -> Search PROVISIONING and delete the selected profiles.
In my case I had to login to Apple Developer Website and reset the list of devices.
It appears they now require you to do it every year when the subscription is renewed, before being able to add new devices and generate certificates.
I had the same problem
Mine was fixed by searching for "provisioning profile" in the build setting of share extension
Then there was two "Provisioning Profile"s fields there, one regular and one deprecated. The regular one was on Automatic but the deprecated one was not. Changing that one to Automatic too fixed my error.
For me, I had dragged the dump_syms binary and a bunch of scripts into my build target when I manually installed the Firebase SDK. Removing those from my target and project solved the issue.
Using Xcode 10: None of the other solutions here worked for me.
I had to revert to Xcode 9 to resolve this issue, and then update back to Xcode 10 so I could run my application on iOS 12 on a non-emulator device.
Any other solutions found on Stack Overflow or elsewhere, used in Xcode 10, sent me into an endless cycle of provisioning conflicts or signing certificate issues. It seems like signing is broken in Xcode 10 whether you're using the automatic method or manually selecting provisioning profiles and certificates.
You can revert to Xcode 9 by first deleting Xcode 10 from your Applications folder. Then, install Xcode 9 using the .xip file listed on this Apple Developers page.
In Xcode 9, use the automatic build option. You may have to uncheck 'Automatically manage signing' and reselect it, and you also may be required to revoke an existing certificate at developer.apple.com.
After you get the app to successfully build in Xcode 9, you can update back to Xcode 10 using the App Store. After reopening the application in Xcode 10, everything still worked. You may not need to do this, but I needed to in order to build for iOS 12 which requires Xcode 10.
I opened the project file in a text editor "Atom" then I searched for the provisioning profile id and deleted it.
The problem is in the Cordova settings.
Note this:
iPhone Distribution has been manually specified
This didn’t make any sense to me, since I had set the project to auto sign in xcode. Like you, the check and uncheck didn’t work. But then I read the last file path given and followed it. The file path is APP > Platforms > ios > Cordova > build-release.xconfig
And in the file, iPhone Distribution is explicitly set for CODE_SIGN_IDENTITY.
Change:
CODE_SIGN_IDENTITY = iPhone Distribution
CODE_SIGN_IDENTITY[sdk=iphoneos*] = iPhone Distribution
To:
CODE_SIGN_IDENTITY = iPhone Developer
CODE_SIGN_IDENTITY[sdk=iphoneos*] = iPhone Developer
It a simple thing, and the error message does make it clear that iPhone Distribution has been manually specified, but it doesn’t really say where unless you follow the path. I looked and fiddled with xcode for about three hours trying to figure this out. Hopes this helps anyone in the future.
Another cordova/ionic possible cause of this is if you're using the common branch-cordova-sdk plugin.
For some reason the plugin was overwriting code signing identities that had been correctly set in build.json when running ionic cordova build ios.
I tracked it down to identities that have been set in /plugins/branch-cordova-sdk/src/scripts/ios/enableEntitlements.js file
Make sure the debug and release vals are both set to "iPhone Developer" and this will save you having to do a manual fix in XCodes Build Settings after every build process
const DEBUGCODESIGNIDENTITY = "iPhone Developer";
const RELEASECODESIGNIDENTITY = "iPhone Developer"; // NOT "iPhone Distribution"
This doesn't happen on a different machine with same project/plugin so unsure precise root cause but sharing in case it helps others as this ate up a few hours.
It was found by searching for occurrences of "iPhone Distribution" in the project folder. Do the same to identify any other plugin/library that might be interfering for you.
Change your code sign in to destribution certificate .
After updating to Xcode 8.3.2 i had the same error with a Cordova project. I needed to upgrade Cordova (v7.0.0) and the iOS platform (v4.4.0) for code signing to work.
You need to add a Production Certificate and (or) Download one from your Development Acoount
Please make sure the "Product Bundle Identifier" in Build settings name matches actual bundle identifier.This worked for me.
For me, I need to switch from auto to manual, and switch to auto, same error. Switch to manual, and change those provisioning profiles and code signing settings and build and get errors, and switch back to auto, then it just success.
I am having trouble submitting my newest app update with Xcode 8 GM. I updated my iPhone and watchOS app in this update.
When trying to submit I get the following error:
iTunes Store operation failed. Invalid Code Signing Entitlements. Your
application bundle's signature contains code signing entitlements that
are not supported on iOS. Specifically, value 'QX3TDZXXXX.AppName'
for key 'application-identifier' in
'Payload/AppName.app/AppName' is not supported. This value
should be a string starting with your TEAMID, followed by a dot '.',
followed by the bundle identifier.
I set signing to automatic by checking "Automatically manage signing" in Xcode. Everything looks fine to me.
After searching for a solution everywhere I tried to change the Code Signing Identity in Build Settings to iOS Distribution. That also gives me an error right away:
AppName has conflicting provisioning settings. AppName is
automatically signed for development, but a conflicting code signing
identity iPhone Distribution has been manually specified. Set the code
signing identity value to "iPhone Developer" in the build settings
editor, or switch to manual signing in the project editor. Code
signing is required for product type 'Application' in SDK 'iOS 10.0'
I also:
cleaned project
restarted Xcode
rebooted my Mac
revoked my distribution certificate
Did someone else have a similar problem and knows how to fix it?
Thanks in advance!
What helped me was:
I unchecked "Automatically manage signing" and then check it on again.
After that Xcode told me it would reset the settings to the default and after that it finally worked.
I wasted more than a whole day on this but I finally found the solution!
Somehow in my Build Settings, the "Product Bundle Identifier" was only my apps name instead of the unique Bundle Identifier (e.g. com.YX.AppName).
Click on your project, choose your App, press Build Settings and search for "packaging". You should find it there.
Found this by creating a brand new project and comparing every single setting.
In case this is not what is wrong in your project, these are the things I found on this topic before. Maybe one of these things might help you:
project > Alt + Clean (Cleans the whole Build Folder)
restarted xcode (that helped many others!)
revoked all Provisioning Profiles and let Xcode create new ones (Xcode > Preferences > Accounts > View Details > Create next to iOS Distribution)
checked that all App ID names where right
for com.AB.CDE the name has to be "com AB CDE"
restarted PC
checked that Xcode and macOS were the newest version
Try this solution:
Create new "Provisioning profile" & import it.
Restart XCode
Uncheck "Automatically manage signing"
In the drop downlist select new provisioning profile.
Check "Automatically manage signing".
It should help you.
I had the same issue and none of the suggested workarounds here worked. I assumed it had to do something with how the XCode project is configured, so I tracked back and found out I was following this guide Building multiple versions of a React Native app and had missed the following step.
In the project’s info.plist, change the value of Bundle Identifier to
$(PRODUCT_BUNDLE_IDENTIFIER)$(BUNDLE_ID_SUFFIX)
EDIT : Turns out that was not the actual problem. I had to enable Push Notifications in Capabilities since the App ID on the developer console had it turned on.
Had the same issue. I restarted my laptop, rebuilt the release build, restarted Xcode, rebuilt the archives. Then it worked.
I am facing the below issue and am unable to build the application.
XXX has conflicting provisioning settings. XXX is automatically
provisioned, but provisioning profile WildCard has been manually
specified. Set the provisioning profile value to "Automatic" in the
build settings editor, or switch to manual provisioning in the target
editor. Code signing is required for product type 'Application' in SDK
'iOS 10.0'
I am also unable to choose a particular profile.
How to resolve this issue?
Holy molly, I had to do all this in order for it to work. A picture is worth a thousand words.
If you get this error while archiving then continue reading.
Go to your app and click on the general tab. Under the signing section, uncheck "Automatically manage signing". As soon as you do that you will get a status of red error as shown below.
Now here's the tricky part. You need to uncheck "Automatically manage Signing" in both the targets under your project. This step is very important.
Now go under "build settings" tab of each of those targets and set "iOS Developer" under code signing identity. Do the same steps for your "PROJECT".
Now do Xcode → Product → Clean. Close your project in Xcode and reopen it again.
After this go to the general tab of each of your targets and check "Automatically manage signing" and under team drop down select your developer account
Do an archive of your project again and everything should work.
Really, Apple? Was this supposed to make our lives easier?
Great, now we can choose the profile for Debug and Release separately in the general tab itself as illustrated in the image below.
Also when you click on Automatically manage signing it does all process that are created by Fix issue in previous Xcode versions.
Disabling automatic and then re-enabling has solved this for me in Xcode 8 GM seed. This can be done in the project settings, info tab for each target that needs to be signed.
I hate to say it. I just quit Xcode and opened it again. Simple and effective :)
For resovle this issue:
Go to Xcode/Preferences/Accounts
Click on your apple id account;
Click - "View Details" (is open a new window with "signing identities" and "provisioning profiles";
Delete all certificates from "Provisioning profiles", empty trash;
Delete your Apple-ID account;
Log in again with your apple id and build app!
Good luck!
This is what I would call a classically Apple Xcode UX design bug.
The error said there is a bunch of stuff YOU DID WRONG LOCALLY.
The error actually meant "we have a new agreement you did not accept online".
After checking and unchecking the Automatic Signing button I got this agreement error to display:
Signing into the developer portal I was able to see a banner for the agreement update notice:
.
Restarting Xcode 8 then cleared that error and only forced me to reselect the certificate I already had on my machine and tied to the project.
This could have been handled in a less confusing implementation, but this is how I fixed it. I am putting it here because it's way different than the steps everyone else gave.
Oh and yeah, having the pre-latest iOS 10 device and latest Xcode (I was on 7.3.1 or something) also threw errors until I updated.
This is how it worked for me:
Kill Xcode and launch again
Open project again
Clean Project
Go to project settings > general > uncheck 'automatically managed profiles' and than 'check' again it will prompt for enable.
Now try archiving the source code
P.S Killing Xcode and launch again is the best thing to do if facing any random issue
I fixed it doing this:
Set your team for all the targets of your project. Including the extensions. And left the automatic signing management.
Steps:
Under General → Signing
Uncheck: Automatically manage signing
Select Import Provisioning
The Untick-tick (check-uncheck) "Automatically manage signing".) of Xcode checkboxes don't work for me (as many suggested on the top).
It happens with frameworks linked in your project.
Solution:
Find your framework or any other target that required signing.
Go to Build settings
Search Signing Identity
Set Don't code sign manually.
I only needed to uncheck 'Automatically manage signing', check it again, and rebuild.
Click on Add Account if not signed in.
Then after select your team profile and check Automatically manage signing and leave everything else as is in Xcode. It will perform the remaining stuff by itself.
I ran into this type error by updating the Xcode version to 8.0,
and under the Code signing is required for product type 'Application' in SDK 'iOS 10.0'
There is a warning:
isn't code signed but requires entitlements. It is not possible to add entitlements to a binary without signing it.
My solution is go to the TARGET → General → Signing -> click the Enable signing... button, and I solved the issue.
If you are finding the following screen and facing the problem of code signing required, then one of the following solutions may help you.
Solution 1. As said before, sign in with an Apple ID. Then you will get options like this, if you enter correct bundle identifier. Then select the appropriate profile from the list.
Solution 2. If you don't want to sign in with your Apple ID, then change a small flag in project.pbxproj file. Find the following text in the project file.
/* Begin PBXProject section */
Change flag ProvisioningStyle = Automatic; to ProvisioningStyle = Manual; Refer to the following image. After changing the flag, you will see the options to select appropriate profile from the list.
in Build Setting change in Signing
Clean and Archive your code , Hope it will help you .
Xcode Version 11.0:
I recently upgraded to Xcode Version 11.0.
Looks like Apple moved the Signing to a new tab from the original General tab.
Navigate to the application
Select "Signing & Capabilities"
Click "Enable Development Signing"
Firstly in general tab -> signing section -> select a development team, manage signings
Similarly if you are working with multiple pod files select each pod target separately and go to general tab -> signing section -> select a development team, manage signings
repeat the same process for all pods in your project
Clean -> Build the project.
This worked for me
In unit test target
Xcode 7:
Must have provisioning profiles set (the same as in app target)
Must have "don't sign" under certificates
Xcode 8:
Must have 'None' set for provisioning profiles
Must have certificates set (the same as in app target)
(Must also have 'None' set for deprecated provisioning profiles)
All answers looks fine but i found still issue so i changed settings in Build like this in XCode 9.0 - Sharing it so it could help someone.
After applying all the solutions above, The same issue I was getting. i.e
So I solved this by removing the provision profile in build sending.
Please find the images which will make you more clear
Even when installing the Watch OS application extension, the same error occured in Xcode 8.1:
After updating the Provisioning Profile to Empty in Project of Build
Settings, everything work fine.
&& Code Signing Identity to iOS Developer in every targets Build Settings.
I upgraded to Xcode 8, and iOS 10, but I had the problem.
I fixed it by going to project general tab, signing section.
Click "Enable signing....."
That is it.
If you get this error while compiling in Microsoft Mobile Center
❌ Code signing is required for product type 'Application' in SDK
'iOS 10.3'
** ARCHIVE FAILED **
be aware that Mobile center doesn't yet support automatic signing with certificates of type app-store, ad-hoc and enterprise. Automatic signing only works with development certificates.
There are two things you can do to work around that limitation:
Use a development certificate. You'll have to create a new one in the developer.apple.com portal, download it to your machine, export it to a .p12 file using keychain, then finally provide it to Mobile Center. You know the drill.
Disable automatic signing. You will find that setting in Xcode in your project targets. Once disabled, a little "i" button will be displayed next to the "Xcode managed profile" label. Click that button, some info about the profile will be displayed. On the top left corner of that window, a "PROV" icon is displayed. That is the provisioning profile that you should provide to Mobile Center. Drag and drop the icon into the corresponding field in Mobile Center.
.
I did everything and didn't worked. I uninstalled Xcode 10 and installed Xcode 9.4 then it worked out of the box !
If you still have problem then please try this.
Build Settings -> User Defined -> Provisioning profile (Remove this.)
It will solved my issue.
Thanks
I have tried above all issue but was not working for me
What I tried is
First of all, I want to go with manual code signing process, I am not doing via automatic code signing
I specify team name
Then change deployment target
Clean and build
You will good to go now
1.1: If you are using p12 and a provision file, but not using AppID to log in, do not Select Automatically manage signing.
Which means you don't need to set your team. Just select your provision file and the machine code signing identity in Build Settings, like this Build Settings. Make sure the parameters are set as well.
And then go back to General. You will see General set, and that's OK.
If 1 does not work, try as other answers said, clean your project, delete the derived data folder, quit Xcode, and open again.
Just download your provisioning profile again from your developer account.
And sign out all developer accounts from Xcode → Preferences → Accounts → *Select Account showing at left and press -(subtract sign)
After deleting all accounts, press the + sign (add) button and sign in with all developer accounts.
It will work like a charm...
It is because you have not choosen a team when you created the project.
I am such fixed. And I choose it in build settings, but invalid. I must create a new project.
"I choose it in build settings, but invalid. I must create a new project." is wrong.
It is invalid because I have not chosen it in extension. You must choose a profile at your project's all extension, and there is no need to create a new.
[2
select your target and search for user-Defined section on build Settings,select provisioning profile and delete it
I'm suddenly getting two warnings in XCODE:
/Users/me/Documents/Misc IOS DEV/myAPP/myAPP.xcodeproj Missing entitlements file for target myAPPUITests: "/var/folders/wb/9dsv1b5j53n8qbwmbh49qf9m0000gn/T/Entitlements.plist-gmk"
/Users/me/Documents/Misc IOS DEV/myAPP/myAPP.xcodeproj Missing entitlements file for target myAPPUITests: "/var/folders/wb/9dsv1b5j53n8qbwmbh49qf9m0000gn/T/Entitlements.plist-pCm"
Anyone have any idea what these are and how I can remove the warnings? Thanks!
Ok go to your target build settings and go to signing section
in code signing entitlements delete the path for entitlements
Restarting Xcode fixed the issue for me.
The folder those warnings reference is a per-user temporary file/folder cache. If restarting Xcode doesn't fix the issue, I'd suggest restarting OSX.
Product > Clean has worked for me multiple times.
By assigning your Apple Developer ID to the Code Signing Identity section of the Build settings, this should clear up the warning messages.
Go to Project> Target > Build Settings > Signing
Here in 'CODE_SIGN_ENTITLEMENTS', put your path.
$(SRCROOT)/ProjectName/PathToFolder/AnotherFolder/YourProject.entitlements
In case anyone finds this, the same happened to me with a new OSX project in the XCode 7.2.
In my case, I needed to add my device to my Developer account at https://developer.apple.com, and also create Provisioning Profile for the app.
I added my device by hand using the UUID from the 'Identifier' value in XCode's Devices Window.
I let XCode create the Provisioning Profile, by using the Organizer Window, selecting my App, and then clicking the 'Export ...' button and choosing 'Export a Development-signed Application'.
That cleared up the errors on the next build.
Depending on what you want, you can opt to not sign your software (for e.g. local builds, simply playing around).
Select your project in the tree view (item at the top), then in the main window, select "Build Settings", navigate to the section "Code Signing", which is where the error occurs ("code signing entitlements").
Then, for "Code Signing Entity", simply select "Don't Code Sign".
Just remember to update this when you do need to sign your app.
Click on your Project Targets, select Capabilities tab, and look for an issue on one of the enabled item. Click on the fix button. Another way to do this also by going to the Build Settings, search for Code Signing Entitlements, make sure it shows "yourProjectModule/EntitlementName.entitlements"
If you've enabled "Automatically manage signing" for your target(s), then go to your target settings, choose the "Signing & Capabilities" tab, and uncheck and then re-check "Automatically manage signing". It worked for me.