Copyright/Registered symbol encoding not working - ios

I’ve developed an iOS app in which we can send emojis from iOS to web portal and vice versa. All emojis sent from iOS to web portal are displaying perfect except “© and ®”.
Here is the emoji encoding piece of code.
NSData *data = [messageBody dataUsingEncoding:NSNonLossyASCIIStringEncoding];
NSString *encodedString = [[NSString alloc] initWithData:data encoding:NSUTF8StringEncoding];
// This piece of code returns \251\256 as Unicodes of copyright and registered emojis, as these two Unicodes are not according to standard code so it doesn't display on web portal.
So what should I do to convert them standard Unicodes?
Test Run :
messageBody = #"Copy right symbol : © AND Registered Mark symbol : ®";
// Encoded string i get from the above encoding is
Copy right symbol : \\251 AND Registered Mark symbol : \\256
Where as it should like this (On standard unicodes )
Copy right symbol : \\u00A9 AND Registered Mark symbol : \\u00AE

First, I will try to provide the solution. Then I will try to explain why.
Escaping non-ASCII chars
To escape unicode chars in a string, you shouldn't rely on NSNonLossyASCIIStringEncoding. Below is the code that I use to escape unicode&non-ASCII chars in a string:
// NSMutableString category
- (void)appendChar:(unichar)charToAppend {
[self appendFormat:#"%C", charToAppend];
}
// NSString category
- (NSString *)UEscapedString {
char const hexChar[] = "0123456789ABCDEF";
NSMutableString *outputString = [NSMutableString string];
for (NSInteger i = 0; i < self.length; i++) {
unichar character = [self characterAtIndex:i];
if ((character >> 7) > 0) {
[outputString appendString:#"\\u"];
[outputString appendChar:(hexChar[(character >> 12) & 0xF])]; // append the hex character for the left-most 4-bits
[outputString appendChar:(hexChar[(character >> 8) & 0xF])]; // hex for the second group of 4-bits from the left
[outputString appendChar:(hexChar[(character >> 4) & 0xF])]; // hex for the third group
[outputString appendChar:(hexChar[character & 0xF])]; // hex for the last group, e.g., the right most 4-bits
} else {
[outputString appendChar:character];
}
}
return [outputString copy];
}
(NOTE: I guess Jon Rose's method does the same but I didn't wanna share a method that I didn't test)
Now you have the following string: Copy right symbol : \u00A9 AND Registered Mark symbol : \u00AE
Escaping unicode is done. Now let's convert it back to display the emojis.
Converting back
This is gonna be confusing at first but this is what it is:
NSData *data = [escapedString dataUsingEncoding:NSUTF8StringEncoding];
NSString *converted = [[NSString alloc] data encoding:NSNonLossyASCIIStringEncoding];
Now you have your emojis (and other non-ASCIIs) back.
What is happening?
The problem
In your case, you are trying to create a common language between your server side and your app. However, NSNonLossyASCIIStringEncoding is pretty bad choice for the purpose. Because this is a black-box that is created by Apple and we don't really know what it is exactly doing inside. As we can see, it converts unicode into \uXXXX while converting non-ASCII chars into \XXX. That is why you shouldn't rely on it to build a multi-platform system. There is no equivalent of it in backend platforms and Android.
Yet it is pretty mysterious, NSNonLossyASCIIStringEncoding can still convert back ® from \u00AE while it is converting it into \256 in the first place. I'm sure there are tools on other platforms to convert \uXXXX into unicode chars, that shouldn't be a problem for you.

messageBody is a string there is no reason to convert it to data only to convert it back to a string. Replace your code with
NSString *encodedString = messageBody;
If the messageBody object is incorrect then the way to fix it is to change the way it was created. The server sends data, not strings. The data that the server sends is encoding in some agreed upon way. Generally this encoding is UTF-8. If you know the encoding you can convert the data to a string; if you don't, then the data is gibberish that cannot be read. If the messageBody is incorrect, the problem occurred when it was converted from the data that the server sent. It seems likely that you are parsing it with the incorrect encoding.
The code you posted is just plain wrong. It converts a string to data using one encoding (ASCII) and the reads that data with a different encoding (UTF8). That is like translating a book to Spanish and then having a Portuguese speaker translate it back - it might work for some words, but it is still wrong.
If you are still having trouble then you should share the code of where messageBody is created.
If you server expects a ASCII string with all unicode characters changed to \u00xx then you should first yell at your server guy because he is an idiot. But if that doesn't work you can do the following code
NSString* messageBody = #"Copy right symbol : © AND Registered Mark symbol : ®";
NSData* utf32Data = [messageBody dataUsingEncoding:NSUTF32StringEncoding];
uint32_t *bytes = (uint32_t *) [utf32Data bytes];
NSMutableString* escapedString = [[NSMutableString alloc] init];
//Start a 1 because first bytes are for endianness
for(NSUInteger index = 1; index < escapedString.length / 4 ;index++ ){
uint32_t charValue = bytes[index];
if (charValue <= 127) {
[escapedString appendFormat:#"%C", (unichar)charValue];
}else{
[escapedString appendFormat:#"\\\\u%04X", charValue];
}
}

I'm really do not understand your problem.
You can simply convert ANY character into nsdata and return it into string.
You can simply pass UTF-8 string including both emoji and other symbols using POST request.
NSString* newStr = [[NSString alloc] initWithData:theData encoding:NSUTF8StringEncoding];
NSData* data = [newStr dataUsingEncoding:NSUTF8StringEncoding];
It have to work for both server and client side.
But, of course, you have got the other problem that some fonts do not support allutf-8 chars. That's why, e.g., in terminal you might not see some of them. But this is beyong the scope of this question.
NSNonLossyASCIIStringEncoding is used only then you really wnat to convert symbol into chain of symbols. But it is not needed.

Related

Xcode - UTF-8 String Encoding

I have a strange problem encoding my String
For example:
NSString *str = #"\u0e09\u0e31\u0e19\u0e23\u0e31\u0e01\u0e04\u0e38\u0e13";
NSString *utf = [str stringByReplacingPercentEscapesUsingEncoding:NSUTF8StringEncoding];
NSLog("utf: %#", utf);
This worked perfectly in log
utf: ฉันรักคุณ
But, when I try using my string that I parsed from JSON with the same string:
//str is string parse from JSON
NSString *str = [spaces stringByReplacingOccurrencesOfString:#"U" withString:#"u"];
NSLog("str: %#, str);
NSString *utf = [str stringByReplacingPercentEscapesUsingEncoding:NSUTF8StringEncoding];
NSLog("utf: %#", utf);
This didn't work in log
str: \u0e09\u0e31\u0e19\u0e23\u0e31\u0e01\u0e04\u0e38\u0e13
utf: \u0e09\u0e31\u0e19\u0e23\u0e31\u0e01\u0e04\u0e38\u0e13
I have been finding the answer for hours but still have no clue
Any would be very much appreciated! Thanks!
The string returned by JSON is actually different - it contains escaped backslashes (for each "\" you see when printing out the JSON string, what it actually contains is #"\").
In contrast, your manually created string already consists of "ฉันรักคุณ" from the beginning. You do not insert backslash characters - instead, #"\u0e09" (et. al.) is a single code point.
You could replace this line
NSString *utf = [str stringByReplacingPercentEscapesUsingEncoding:NSUTF8StringEncoding];
with this line
NSString *utf = str;
and your example output would not change. The stringByReplacingPercentEscapesUsingEncoding: refers to a different kind of escaping. See here about percent encoding.
What you need to actually do, is parse the string for string representations of unicode code points. Here is a link to one potential solution: Using Objective C/Cocoa to unescape unicode characters. However, I would advise you to check out the JSON library you are using (if you are using one) - it's likely that they provide some way to handle this for you transparently. E.g. JSONkit does.

convert unicode string to nsstring

I have a unicode string as
{\rtf1\ansi\ansicpg1252\cocoartf1265
{\fonttbl\f0\fswiss\fcharset0 Helvetica;\f1\fnil\fcharset0 LucidaGrande;}
{\colortbl;\red255\green255\blue255;}
{\*\listtable{\list\listtemplateid1\listhybrid{\listlevel\levelnfc23\levelnfcn23\leveljc0\leveljcn0\levelfollow0\levelstartat1\levelspace360\levelindent0{\*\levelmarker \{check\}}{\leveltext\leveltemplateid1\'01\uc0\u10003 ;}{\levelnumbers;}\fi-360\li720\lin720 }{\listname ;}\listid1}}
{\*\listoverridetable{\listoverride\listid1\listoverridecount0\ls1}}
\paperw11900\paperh16840\margl1440\margr1440\vieww22880\viewh16200\viewkind0
\pard\li720\fi-720\pardirnatural
\ls1\ilvl0
\f0\fs24 \cf0 {\listtext
\f1 \uc0\u10003
\f0 }One\
{\listtext
\f1 \uc0\u10003
\f0 }Two\
}
Here i have unicode data \u10003 which is equivalent to "✓" characters. I have used
[NSString stringWithCharacters:"\u10003" length:NSUTF16StringEncoding] which is throwing compilation error. Please let me know how to convert these unicode characters to "✓".
Regards,
Boom
I have same for problem and the following code solve my issue
For Encode
NSData *dataenc = [yourtext dataUsingEncoding:NSNonLossyASCIIStringEncoding];
NSString *encodevalue = [[NSString alloc]initWithData:dataenc encoding:NSUTF8StringEncoding];
For decode
NSData *data = [yourtext dataUsingEncoding:NSUTF8StringEncoding];
NSString *decodevalue = [[NSString alloc] initWithData:data encoding:NSNonLossyASCIIStringEncoding];
Thanks
I have used below code to convert a Uniode string to NSString. This should work fine.
NSData *unicodedStringData =
[unicodedString dataUsingEncoding:NSUTF8StringEncoding];
NSString *emojiStringValue =
[[NSString alloc] initWithData:unicodedStringData encoding:NSNonLossyASCIIStringEncoding];
In Swift 4
let emoji = "😃"
let unicodedData = emoji.data(using: String.Encoding.utf8, allowLossyConversion: true)
let emojiString = String(data: unicodedData!, encoding: String.Encoding.utf8)
I assume that:
You are reading this RTF data from a file or other external source.
You are parsing it yourself (not using, say, AppKit's built-in RTF parser).
You have a reason why you're parsing it yourself, and that reason isn't “wait, AppKit has this built in?”.
You have come upon \u… in the input you're parsing and need to convert that to a character for further handling and/or inclusion in the output text.
You have ruled out \uc, which is a different thing (it specifies the number of non-Unicode bytes that follow the \u… sequence, if I understood the RTF spec correctly).
\u is followed by hexadecimal digits. You need to parse those to a number; that number is the Unicode code point number for the character the sequence represents. You then need to create an NSString containing that character.
If you're using NSScanner to parse the input, then (assuming you have already scanned past the \u itself) you can simply ask the scanner to scanHexInt:. Pass a pointer to an unsigned int variable.
If you're not using NSScanner, do whatever makes sense for however you're parsing it. For example, if you've converted the RTF data to a C string and are reading through it yourself, you'll want to use strtoul to parse the hex number. It'll interpret the number in whatever base you specify (in this case, 16) and then put the pointer to the next character wherever you want it.
Your unsigned int or unsigned long variable will then contain the Unicode code point value for the specified character. In the example from your question, that will be 0x10003, or U+10003.
Now, for most characters, you could simply assign that over to a unichar variable and create an NSString from that. That won't work here: unichars only go up to 0xFFFF, and this code point is higher than that (in technical terms, it's outside the Basic Multilingual Plane).
Fortunately, *CF*String has a function to help you:
unsigned int codePoint = /*…*/;
unichar characters[2];
NSUInteger numCharacters = 0;
if (CFStringGetSurrogatePairForLongCharacter(codePoint, characters)) {
numCharacters = 2;
} else {
characters[0] = codePoint;
numCharacters = 1;
}
You can then use stringWithCharacters:length: to create an NSString from this array of 16-bit characters.
Use this:
NSString *myUnicodeString = #"\u10003";
Thanks to modern Objective C.
Let me know if its not what you want.
NSString *strUnicodeString = "\u2714";
NSData *unicodedStringData = [strUnicodeString dataUsingEncoding:NSUTF8StringEncoding];
NSString *emojiStringValue = [[NSString alloc] initWithData:unicodedStringData encoding:NSUTF8StringEncoding];

how to save bytes to an NSString with UTF8 encoding

I have some NSData that I am passing in as bytes
const void *bytes = [responseData bytes];
Those bytes were originally UTF8 formatted, I am now trying to get them into a UTF8 NSString without messing with the encoding at all.
I have previously written this if that copies the bytes into a cstring which normally would be fine unless I have any non english characters in the bytes which take two byte instead of one. This means any international characters in my string get messed up when I copy them into a cstring.
Hence the reason for needing to copying the bytes directly into a UTF8 formatted object.. preferably a NSString.. if possible.
This is how I was handling the conversion which I later found out is wrong but will hopefully give you a good idea of what I am trying to achieve.
else if (typeWithLocalOrdering == METHOD_RESPONSE)
{
cstring = (char *) malloc(sizeWithLocalOrdering + 1);
strncpy(cstring, bytes, sizeWithLocalOrdering);
cstring[sizeWithLocalOrdering] = '\0';
NSString *resultString = [NSString stringWithCString:cstring encoding:NSUTF16StringEncoding];
methodResponseData =[resultString dataUsingEncoding:NSUTF16StringEncoding]; // methodResponseData is used later on in my parsing method
// Take care of the memory allocatoin, so that you can find the endoffile notification
free(cstring);
bytes += sizeWithLocalOrdering;
length -= sizeWithLocalOrdering;
}
Any help would be greatly appreciated.
I don't understand this: "This means any international characters in my string get messed up when I copy them into a cstring." If "sizeWithLocalOrdering" is correct for the actual length of the byte string, it seems like your original code should work (though I would have used memcpy rather than strncpy). If not, nothing's going to work.
Update: OK, I see it. Your original code was wrong here:
[NSString stringWithCString:cstring encoding:NSUTF16StringEncoding];
That should have been NSUTF8StringEncoding.
So it turns out I had a few interesting things happening that I was not expecting..
This is the code I used to get around working with the cstring and just take the bytes straight to a NSString as its original encoding then
NSString *tempstring = [[NSString alloc] initWithBytes:bytes length:sizeWithLocalOrdering encoding:NSUTF8StringEncoding];
methodResponseData =[tempstring dataUsingEncoding:NSUTF16StringEncoding]; // methodResponseData is used later on in my parsing method

Why is it direct commented Encoded string not converting to Arabic?

NSString * string = #"االْحَمْدُ لِلَّهِ رَبِّ الْعَالَمِينَ";
const char *c = [string cStringUsingEncoding:NSUTF8StringEncoding];
NSString *newString = [[NSString alloc]initWithCString:c encoding:NSISOLatin1StringEncoding];
NSLog(#"%#",newString);
// NSString * staticEncodedString = #"اÙÙØ­ÙÙ Ùد٠ÙÙÙÙÙÙ٠رÙبÙ٠اÙÙعÙاÙÙÙ ÙÙÙÙ";
const char *cvvv = [newString cStringUsingEncoding:NSISOLatin1StringEncoding];
NSString *newStringV = [[NSString alloc]initWithCString:cvvv encoding:NSUTF8StringEncoding];
NSLog(#"%#",newStringV);
Why is it direct commented Encoded string not converting to Arabic?
When i hardcode the Arabic it encodes and then decodes correctly, but why can't static encoded string not readable in arabic?
Thanks for your reply Jake. Yes I loose data while decoding the "staticEncodedString".But All I want is to decode the following string back to Arabic.
NSString * staticEncodedString = #"اÙÙØ­ÙÙ Ùد٠ÙÙÙÙÙÙ٠رÙبÙ٠اÙÙعÙاÙÙÙ ÙÙÙÙ";
The encode is in ANSI i think change it to UTF-8 from any tool.
Use Notepad++ to apply for example and then you can use encode it within sqlite or ios.
Latin1 can not represent the Arabic characters, so you can not encode that string to Latin1. Arabic belongs to the Latin4 character set. The method cStringUsingEncoding will return null if the string cannot losslessly be encoded to the specified encoding.
Why would you want to encode an arabic string to LatinX? UTF-8 will most likely be the best representation since it uses only standard characters and a straightforward approach with no headaches. It may take a bit more bytes than Latin4, but in most cases it will be worth it.
Converting to Latin1 will make you lose your text.

iOS - XML to NSString conversion

I'm using NSXMLParser for parsing XML to my app and having a problem with the encoding type. For example, here is one of the feeds coming in. It looks similar to this"
\U2026Some random text from the xml feed\U2026
I am currently using the encoding type:
NSData *data = [string dataUsingEncoding:NSUTF8StringEncoding];
Which encoding type am I suppose to use for converting \U2026 into a ellipse (...) ??
The answer here is you're screwed. They are using a non-standard encoding for XML, but what if they really want the literal \U2026? Let's say you add a decoder to handle all \UXXXX and \uXXXX encodings. What happens when another feed want the data to be the literal \U2026?
You're first choice and best bet is to get this feed fixed. If they need to encode data, they need to use proper HTML entities or numeric references.
As a fallback, I would isolate the decoder away from the XML parser. Don't create a non-conforming XML parser just because your getting non-conforming data. Have a post processor that would only be run on the offending feed.
If you must have a decoder, then there is more bad news. There is no built in decoder, you will need to find a category online or write one up yourself.
After some poking around, I think Using Objective C/Cocoa to unescape unicode characters, ie \u1234 may work for you.
Alright, heres a snippet of code that should work for any unicode code-point:
NSString *stringByUnescapingUnicodeSymbols(NSString *input)
{
NSMutableString *output = [NSMutableString stringWithCapacity:[input length]];
// get the UTF8 string for this string...
const char *UTF8Str = [input UTF8String];
while (*UTF8Str) {
if (*UTF8Str == '\\' && tolower(*(UTF8Str + 1)) == 'u')
{
// skip the next 2 chars '\' and 'u'
UTF8Str += 2;
// make sure we only read 4 chars
char tmp[5] = { UTF8Str[0], UTF8Str[1], UTF8Str[2], UTF8Str[3], 0 };
long unicode = strtol(tmp, NULL, 16); // remember that Unicode is base 16
[output appendFormat:#"%C", unicode];
// move on with the string (making sure we dont miss the end of the string
for (int i = 0; i < 4; i++) {
if (*UTF8Str == 0)
break;
UTF8Str++;
}
}
else
{
if (*UTF8Str == 0)
break;
[output appendFormat:#"%c", *UTF8Str];
}
UTF8Str++;
}
return output;
}
You should simple replace literal '\U2026' on a quotation, then encode it with NSUTF8StringEncoding encodind to NSData

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