I am extremely bad at creating layouts for multiple screen orientations. All along I've been using suggested constraints on Auto-Layout but sometimes they don't work as desired. I've been trying to learn how set up my layouts properly by reading and watching tutorials, but I still cannot understand how exactly constraints work!
What I am trying to do is to make the button widths equally like so in iPhone 7:
But on other devices such as iPhone 4S, the second button width shrinks, which is not what I wanted:
Can someone please explain to me how constraints work in layman terms? I do not understand things like:
Leading/Trailing Space
Constrain to margins
Equal Widths and Heights
Top, Bottom, Baseline etc. (What do they even mean?)
Here's how to make two equal-width buttons:
Create two buttons
Add a vertical position constraint to each button. For example, you could position them in the center of the parent view using the "Align->Vertically in Container" function (in the lower-lefthand corner of the interface builder window)
Select both buttons. Add an equal width constraint between them using "Add New Constraints->Equal Widths"
Constrain the left edge of the left button to the leading edge of the parent view
Constrain the right edge of the left button to the left edge of the right button. Add space between the buttons using the "Constant" property of the constraint you created.
Constrain the right edge of the right button to the right edge of the parent view
Hope that helps! š
Related
I followed Apple website's guide for Swift
https://developer.apple.com/library/content/referencelibrary/GettingStarted/DevelopiOSAppsSwift/BuildABasicUI.html#//apple_ref/doc/uid/TP40015214-CH5-SW1
After I placed the 3 objects on the drawing board and stacked them, it aligned with the left margin nicely but after I set the constraints for adaptive interface, it aligns with the very edge of the screen. Any help?
https://i.imgur.com/eRH9Wor.png
but after I set the constraints for adaptive interface, it aligns with the very edge of the screen. Any help?
You just haven't configured the constraints properly. It's hard to say exactly what you've done wrong without seeing how your constraints are set up, but I can give an example of what they should look like. Here's a button in a view, constrained so that the button is inset 20 pixels from the top and leading edges of the view. With the button selected in Interface Builder, we can see the constraints:
And looking at the constraints in the Size inspector:
(The button looks a little different from what you might expect because this happens to be a macOS project, but the constraints work exactly the same way as they do in iOS.)
I am struggling to align 5 items in a row using auto layout as shown in the storyboard.
I can align the 3 items highlighted below but the 2 inbetween just don't want to align.
I have tried pinning the items to the buttons next to each of the items and setting the size but they refuse to align properly. Have also tried setting the 2 misplaced buttons to the leading and trialing container as shown below but these still do not align properly (or even closely).
Am I doing something wrong?
The way to do this is with spacer views. You need to add a UIView between each of your views and give them each horizontal spacing constraints to the view on either side. You'll need to edit these constraints so they are between the spacer's leading or trailing edge, and the view's centerX (the constant value should be 0). Give the spacers equal widths (but no fixed width), a fixed height, and a clear background color. You views on the left and right sides should have constraints to their closest edge, but the center view shouldn't have a centerX constraint (it's not needed). This will cause the views to be equally spaced in all screen sizes, and in both orientations.
Your best bet might be to create another superview (UIView) within which your button items are located. Then you can align your buttons more fluidly within that superview that encapsulates only those buttons rather than just wrestling with the constraints within the card superview, which it seems you are doing. Just make the background of that UIView clear, place the buttons on it, and it will appear exactly the same and you'll have a better way to anchor your views. This could also come in handy when you're targeting the functionality of just those buttons so you can grab them from the subviews of the button bar superview.
I am currently having difficulty with AutoLayout. I am using interface builder and am trying to position two buttons of equal width side by side as illustrated in the following image.
From the following Preview image, my titleImage has been properly constrained and is displaying correctly however the buttons are not. I have experimented by aligning button 1 with the leading edge of titleImage, and button2 with the trailing edge of titleImage, however the width distribution between the two buttons becomes skewed at this point, as demonstrated below.
My objective is to understand what constraints are missing and should be applied to the two buttons to maintain equal widths regardless of device. If possible I would like to achieve this through interface builder as opposed to additional code.
Add the following constraints
Assign equal width from button1 to button2.
Assign horizontal spacing between both buttons.
Assign leading space from button1 to its superview.
Assign trailing space from button2 to its superview.
Assign top space to both the buttons.
Let me know if it works for you.
Follow Steps and Screenshots for easy solution
Step-1)
For Button 1 : Set Constraints: (1)Leading, (2)Top or Bottom asper your need, (3)Height
Step-2)
For Button 2 : Set Constraints: (1)Trailing,(2)Top or Bottom asper your need, (3)Height
Step-3)
Press Ctrl + Drag From Button 1 to Button 2
Select Horizontal Spacing
Step-4)
Select Both Button (using Command) and Add Constraints Equal Width
OUTPUT
Hope it Helps you :)
Stack layout in iOS9, will do the job really nice.
Add stack view to your view and configure as follow:
You can check my example - you can easy aim this, by using proportional constraint.
Also you can easy aim proportional multiple UIViews.
Please look attached example
https://dl.dropboxusercontent.com/u/48223929/TestViewController.xib
My solution is to
Put a small view in the middle of two buttons and make it centre(Horizontal centre in container and vertical centre in contener as 0).
Add height and width to the small view.
Add buttons the constraints and give horizontal space constraints to small view.
Give the small view background colour same as buttons or View's colour.
Note: See the Screenshot.
So I have two UIButtons that I'd like to align, but not specifically the edges. I would like to align the (left) edge of one button to the (horizontal) center of another button. So I want it to look like this:
How would I do this AutoLayout in Interface Builder and/or programatically? I hope this isn't too much of a beginner question, but iOS AutoLayout can be so confusing at times...
In IB, create any horizontal constraint between the two buttons. For example, align their centers. Then, select the new constraint object and the Size inspector. There, you can change which attributes are aligned. Select the leading edge of the top button. Now the CenterX of the bottom button is aligned to the leading edge of the top button.
I am attempting to layout a screen design using constraints (auto-layout) from interface builder and hope to avoid coding constraints, but I would accept an answer for either case I guess.
I have two subviews in a contained in a top level view. I want to fix vertical distance of the first subview to the top of the screen (I was able to accomplish that - common use case for a vertical space constraint). I want the second subview to float (vertically) in the center of the distance between the bottom of first subview and the bottom of the screen. The idea is that the design responds somewhat to iPhone 3.5" vs 4" dimensions.
I am having trouble defining a constraint or set of constraints that would accomplish this.
I have tried setting inequalities on the vertical spacing constraints between the second subview and the top of it's neighbor (the first subview) and the bottom of the superview, and playing with the priorities of those constraints.
An idea that was suggested in a few other related posts on SO is to use a container that is pinned to the bottom of the screen, as well as the pinned to the bottom edge of the first subview, and then center my second subview in the container. I was hoping to avoid complicating the view hierarchy if possible, but maybe that isn't easily avoided.
Any thoughts or suggestions?
UPDATE
This answer describes how to do this in Xcode 6.0 (and probably works in Xcode 5.0 and 5.1).
ORIGINAL
If you want to do this with auto layout, you have to add at least one spacer view. It doesn't have to be the superview of the vertically-centered view (or any other view), so it has a pretty minor effect on your view hierarchy.
I recommend not trying to set up constraints in Interface Builder in Xcode 4.6.3. It's just too painful. But if you really must, this is doable.
Create a spacer (a plain old UIView) from the bottom edge of the top-hugging view to the bottom edge of superview. Set it to hidden. Give it constraints to the top-hugging view and the left and bottom edges of the root view, and pin its width. My spacer width is 10:
Add your middle view (here, a button). Give it a āHorizontal Center in Containerā constraint. Then select both the middle view and the spacer view and give them a āVertical CentersāĀ constraint:
Note that if you drop the middle view when IB is showing the correct guidelines, it will set these constraints for you.
You can test by enabling resizing for descendents (but not siblings & ancestors) and resizing the root view in IB. The middle view will remain centered between the top-hugging view and the bottom of the superview: