Access photoshop's grid from imagemagic - imagemagick

I am currently working with batch image processing and trying to figure out such thing: is it possible to access Photoshop's guidelines on image?
I have a lot of background images with guidelines placed on them and want to combine with other images, using coordinates marked by guidelines. Is it possible at all?

if you don't stick to use ImageMagick..
layervault/psd.rb: Parse Photoshop files in Ruby with ease
-> examples/guides.rb may solve
meltingice/psd.js: A Photoshop PSD file parser for NodeJS and browsers
are able to parse psd file.

Related

Role of Augmented Images

What is the role of Augmented Images Database?
I am using arcoreimg tool to generate the img database, but why do need to generate it. I know it is a very basic question please provide your guidance
I am new to AR following Google AR SDK, Please help.
The role of the AugmentedImageDatabase is to store a compressed representation of the images you'd like to track. This is used by ARCore to detect images in the real world.
Generating a database at compile time with the arcoreimg tool has several advantages:
Your app no longer needs to bundle the original PNG or JPEG files. Your app would instead include a smaller database file, resulting in a smaller APK size.
Your app no longer needs to decode the original PNG or JPEG files to extract the image's feature points at runtime. This is an operation which takes roughly ~30ms for each image.

Inspect CGColorSpace ICC color profile data on iOS

I'm looking for a way to inspect the the ICC color profile data provided CGColorSpace's copyICCData() method.
Specifically, I'm loading PNG images into UIImages on iOS, and trying to find a way to use the let iccData:CFData? = aUIImage.cgImage!.colorSpace!.copyICCData() to determine the gamma for the image file.  This is for a game that uses 3D rendering— if the source image has a standard 2.2 gamma, I'll load the image data into a texture as sRGB (e.g. MTLPixelFormatRGBA8Unorm_sRGB) and if it has a gamma of 1.0 I'll instead load it as a linear texture (e.g. MTLPixelFormatRGBA8Unorm).
Note: The solution of just passing a UIImage/CGImage to the rendering system (SceneKit/Metal) and letting it sort it out won't work here because: 1. Some of the rendering I'm doing is assembling 2D images into a 3D texture, so that's something I need to do with raw data, not something I can just read from a standard image file format; 2. I'm specifically trying to pass gamma-1.0 images into the rendering system to avoid the overhead of sRGB→linear conversion (rendering is in linear space).
Also: Manual ICC-parsing solutions, Apple-API-using solutions, and open-source library suggestions are all acceptable answers.  This is not specifically a query for tool recommendation — any solution that'll work is a good one — but in my research, manual ICC parsing would be unwieldy and Apple's APIs don't seem to expose any ICC properties.  So I believe the most likely answer is a pointer to some library out there that I haven't been able to find via Google or GitHub or CocoaPods or StockOverflow, and will be gladly accepted.
Your best bet is to use sample icc 'https://sourceforge.net/projects/sampleicc/'. Just get the profile data as you described, then use OpenIccProfile to load it up. From there, get a ref to the header structure (.m_Header) and pull the info you need. I'd also recommend you take a look at RefIccMax 'https://github.com/InternationalColorConsortium/RefIccMAX' which is a newer version of the same lib, but not ready for primetime.

simple image recognition with any api/library

Is it possible to do very basic image recognition to compare an image against a database of images(resource folder images or any web servers images if we have) and determine which image in the database is the best match? I don't need to do any processing of any of the images, but simply differentiate between a finite list of images.
Is it any open source code available ?
I would recommend using OpenCV if you simply want to compare images (i.e. decide if two images are the same).
Here is a similar question on SO:
iOS image comparison
I would also go about reading a little bit about what Core Image (the iOS image library) has to offer, before going about OpenCV or other 3rd party.
I hope this helps.

How to convert or manipulate JPEG stored as blob without image library

I have a JPEG image stored in memory as a blob and am looking to apply some basic transformations to it (e.g. resize, convert to greyscale, rotate etc.)
I am currently using Google Scripts which doesn't have a native image library as far as I can tell.
Are there standard algorithms or similar which would allow me to work with the raw binary array, knowing it represents a JPEG image, to achieve such a transformation?
Not the answer you are looking for I guess, but...
To be able to do image processing using JPEG files as input, you need to decode the images. Well, actually, 90/180/270 degree rotation, flipping and cropping is possible as lossless operations, and thus without decoding the image data. But for anything more advanced, like resizing, you need to work with a decoded image.
Both the file structure (JIF/JFIF) and algorithms used to compress the image data in standard JPEG format are well defined and properly documented. But at the same time, the specification is quite complex. It's certainly doable if you have the time and know what you are doing. And if you are lucky, and your JPEG blobs are all written the same way, you might get away with implementing only some of the spec. But even then, you will need to (re-)implement large parts of the spec, and it might just not be worth it.
Using a 3rd party service to convert it for you, or create your own using a known library, like libjpeg or Java's ImageIO, etc. might be your best bets, if you need a quick solution, and don't have too strict requirements for performance.
There are no straightfoward image processing capabilities available in Apps Script. You'll have either expose your Python as a web service and call it from Apps Script or use the Drive REST API to access the files from your Python app or use any api webservices.
GAE Python has Image processing capabilities check the below url:
https://developers.google.com/appengine/docs/python/images/
Available image transformations
The Images service can resize, rotate, flip, and crop images, and enhance photographs. It can also composite multiple images into a single image.

iOS graphics engines

I am new to iOS programming and am interested in working with images. Basically, I want to be able to obtain the (0,255) and RGB tuples of every pixel in a given image. What would be the best way of doing this? Would I need to use Open GL, or something similar?
Thanks
If you want to work with images, get a copy of Apple's 'Quartz 2D Programming Guide'. If you want even more detailed how-to, get a copy of the "Programming with Quartz" book on Amazon (its says Mac in the title as it predates iOS).
Essentially you are going to take images, draw them into bit map contexts, then determine the rgba layout by querying the image.
If you want to use system resources to assist you in making certain types of changes to images, there is a OSX framework recently moved to iOS called the Accelerate Framework. and it has a lot of functions in it for image manipulation (vImage).
For reading and writing images to the file system look at Apple's 'Image I/O Guide'. For advanced filtering there is Core Image, which allows you to apply filters to images.
EDIT: If you have any interest in really fast accellerated code that uses the GPU to perform some sophisticated filtering, you can checkout Brad Larson's GPU Image project on github.

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