I'm having trouble refreshing tableView data from a UIAlertController.
The code is for a quiz-style app and this page lets the user choose
subjects as well as some other options (see screenshots). There is a
reset button next to "Show only unseen questions" which triggers a
UIAlertController. However, clicking the Reset action in this alert
updates the database but doesn't update the tableView. The database is
definitely updated as if I go back a page and then revisit the
tableView, the unseen question values in the subject cells are updated. I realise there's quite a few of
these type of questions here but I'm afraid none of the usual fixes are
working.
Extra info:
The tableView is customised with a series of custom
UITableViewCells
Data is loaded from a SQLite database through FMDB
The UIAlertController is triggered from a NSNotification when the reset
button is clicked
So far I have:
Checked datasource and delegates set correctly, programmatically and
in IB. Confirmed with print(self.tableView.datasource) etc
Confirmed reloadData() is firing
Using main thread for reloadData()
Extract of TableViewController code and screenshots below.
override func viewDidLoad() {
super.viewDidLoad()
self.tableView.dataSource = self
self.tableView.delegate = self
//For unique question picker changed
NotificationCenter.default.addObserver(self, selector: #selector(SubjectsTableViewController.reloadView(_:)), name:NSNotification.Name(rawValue: "reload"), object: nil)
//For slider value changed
NotificationCenter.default.addObserver(self, selector: #selector(SubjectsTableViewController.updateQuantity(_:)), name:NSNotification.Name(rawValue: "updateQuantity"), object: nil)
//Trigger UIAlertController
NotificationCenter.default.addObserver(self, selector: #selector(SubjectsTableViewController.showAlert(_:)), name:NSNotification.Name(rawValue: "showAlert"), object: nil)
}
// MARK: - Table view data source
///////// Sections and Headers /////////
override func numberOfSections(in tableView: UITableView) -> Int {
return 3
}
override func tableView(_ tableView: UITableView, viewForHeaderInSection section: Int) -> UIView?
{
let subjectHeaderCell = tableView.dequeueReusableCell(withIdentifier: "sectionHeader")
switch section {
case 0:
subjectHeaderCell?.textLabel?.text = "Select Subjects"
return subjectHeaderCell
case 1:
subjectHeaderCell?.textLabel?.text = "Options"
return subjectHeaderCell
case 2:
subjectHeaderCell?.textLabel?.text = ""
return subjectHeaderCell
default:
subjectHeaderCell?.textLabel?.text = ""
return subjectHeaderCell
}
}
//Header heights
override func tableView(_ tableView: UITableView, heightForHeaderInSection section: Int) -> CGFloat
{
return 34.0
}
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
switch section {
case 0:
return SubjectManager.subjectWorker.countSubjects()
case 1:
return 2
case 2:
return 1
default:
return 0
}
}
///////// Rows within sections /////////
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
switch (indexPath.section) {
case 0:
//Configure subjectCell //
let cellWithSubject = tableView.dequeueReusableCell(withIdentifier: "subjectCell", for: indexPath) as! SubjectTableViewCell
//Curve corners
cellWithSubject.subjectCellContainer.layer.cornerRadius = 2
cellWithSubject.subjectCellContainer.layer.masksToBounds = true
//Set subject title label
cellWithSubject.subjectTitleLabel.text = SubjectManager.subjectWorker.collateSubjectTitles()[indexPath.row]
//Available questions for subject label
questionCountForSubjectArray = QuestionManager.questionWorker.countQuestions()
cellWithSubject.subjectAvailableQuestionsLabel.text = "Total questions available: \(questionCountForSubjectArray[indexPath.row])"
//Get questions in subject variables
seenQuestionsForSubjectArray = QuestionManager.questionWorker.countOfQuestionsAlreadySeen()
//New questions available label
unseenQuestionsForSubjectArray.append(questionCountForSubjectArray[indexPath.row] - seenQuestionsForSubjectArray[indexPath.row])
cellWithSubject.newQuestionsRemainingLabel.text = "New questions remaining: \(unseenQuestionsForSubjectArray[indexPath.row])"
return cellWithSubject
case 1:
switch (indexPath.row) {
case 0:
//Configure uniqueQuestionCell //
let cellWithSwitch = tableView.dequeueReusableCell(withIdentifier: "uniqueQuestionCell", for: indexPath) as! UniqueQuestionTableViewCell
//Curve corners
cellWithSwitch.uniqueQuestionContainer.layer.cornerRadius = 2
cellWithSwitch.uniqueQuestionContainer.layer.masksToBounds = true
return cellWithSwitch
case 1:
//Configure sliderCell //
let cellWithSlider = tableView.dequeueReusableCell(withIdentifier: "questionPickerCell", for: indexPath) as! QuestionPickerTableViewCell
//Curve corners
cellWithSlider.pickerCellContainer.layer.cornerRadius = 2
cellWithSlider.pickerCellContainer.layer.masksToBounds = true
//Set questions available label
cellWithSlider.questionsAvailableLabel.text = "Available: \(sumQuestionsSelected)"
//Configure slider
cellWithSlider.questionPicker.maximumValue = Float(sumQuestionsSelected)
cellWithSlider.questionPicker.isContinuous = true
//Logic for if available questions changes - updates slider stuff
if questionQuantityFromSlider > sumQuestionsSelected {
questionQuantityFromSlider = sumQuestionsSelected
cellWithSlider.questionsToStudy = questionQuantityFromSlider
cellWithSlider.questionsChosenLabel.text = "Questions to study: \(questionQuantityFromSlider)"
} else { questionQuantityFromSlider = cellWithSlider.questionsToStudy
}
//Configure questions chosen label:
if questionsToStudyDict.isEmpty {
cellWithSlider.chooseSubjectsLabel.text = "Choose a subject"
cellWithSlider.questionsChosenLabel.text = "Questions to study: 0"
} else {
cellWithSlider.chooseSubjectsLabel.text = ""
}
return cellWithSlider
default:
return UITableViewCell()
}
case 2:
print("cellForRowAt case 2")
//Configure beginCell //
let cellWithStart = tableView.dequeueReusableCell(withIdentifier: "beginCell", for: indexPath) as! BeginStudyTableViewCell
//Curve corners
cellWithStart.startContainer.layer.cornerRadius = 2
cellWithStart.startContainer.layer.masksToBounds = true
return cellWithStart
default:
return UITableViewCell()
}
}
//Row heights
override func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
switch (indexPath.section) {
case 0:
return 120.0
case 1:
switch (indexPath.row) {
case 0:
return 60.0
case 1:
return 100.0
default:
return 44.0
}
case 2:
return 100.0
default:
return 44.0
}
}
override func tableView(_ tableView: UITableView, shouldHighlightRowAt indexPath: IndexPath) -> Bool {
if indexPath.section == 2 || indexPath.section == 0 {
return true
} else {
return false
}
}
override func tableView(_ tableView: UITableView, didHighlightRowAt indexPath: IndexPath) {
if indexPath.section == 2 && selectedRowsDict.isEmpty != true && questionQuantityFromSlider > 0 {
let cellToBegin = tableView.cellForRow(at: indexPath) as! BeginStudyTableViewCell
cellToBegin.startContainer.backgroundColor = UIColor.lightGray
}
}
override func tableView(_ tableView: UITableView, didUnhighlightRowAt indexPath: IndexPath) {
if indexPath.section == 2 {
let cellToBegin = tableView.cellForRow(at: indexPath) as! BeginStudyTableViewCell
cellToBegin.startContainer.backgroundColor = UIColor.white
}
}
override func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
switch (indexPath.section) {
case 0:
//Set checkbox to ticked image
let cellWithSubject = tableView.cellForRow(at: indexPath) as! SubjectTableViewCell
cellWithSubject.subjectSelectedImageView.image = UIImage(named: "CheckboxTicked")
//Determine questions available for subject depending on unseen value
if showUnseenQuestions == true {
questionsToStudyDict[indexPath.row] = unseenQuestionsForSubjectArray[indexPath.row]
} else {
questionsToStudyDict[indexPath.row] = questionCountForSubjectArray[indexPath.row]
}
//Sum questions available
sumQuestionsSelected = Array(questionsToStudyDict.values).reduce(0, +)
//Reload table to pass this to questions available label in UISlider cell and reselect selected rows
let key: Int = indexPath.row
selectedRowsDict[key] = indexPath.row
self.tableView.reloadData()
if selectedRowsDict.isEmpty == false {
for (keys,_) in selectedRowsDict {
let index: IndexPath = NSIndexPath(row: selectedRowsDict[keys]!, section: 0) as IndexPath
tableView.selectRow(at: index, animated: false, scrollPosition: .none)
}
}
case 1:
break
case 2:
if selectedRowsDict.isEmpty != true && questionQuantityFromSlider > 0 {
self.performSegue(withIdentifier: "showStudyQuestion", sender: self)
} else {
print("Segue not fired")
}
default:
break
}
}
override func tableView(_ tableView: UITableView, didDeselectRowAt indexPath: IndexPath) {
if indexPath.section == 0 {
//Set checkbox to unticked image
let cellWithSubject = tableView.cellForRow(at: indexPath) as! SubjectTableViewCell
cellWithSubject.subjectSelectedImageView.image = UIImage(named: "Checkbox")
//Remove questions available for unselected subject from questions dictionary
questionsToStudyDict[indexPath.row] = nil
//Update sum of questions selected
sumQuestionsSelected = Array(questionsToStudyDict.values).reduce(0, +)
//Reload table to pass this to questions available label in UISlider cell and reselect selected rows
let key: Int = indexPath.row
selectedRowsDict[key] = nil
self.tableView.reloadData()
if selectedRowsDict.isEmpty == false {
for (keys,_) in selectedRowsDict {
let index: IndexPath = NSIndexPath(row: selectedRowsDict[keys]!, section: 0) as IndexPath
tableView.selectRow(at: index, animated: false, scrollPosition: .none)
}
}
}
}
func reloadView(_ notification: Notification) {
//Change bool value
showUnseenQuestions = !showUnseenQuestions
//For keys in dict, update values according to showUnseenQuestion value
if showUnseenQuestions == true {
for (key,_) in questionsToStudyDict {
questionsToStudyDict[key] = unseenQuestionsForSubjectArray[key]
}
} else {
for (key,_) in questionsToStudyDict {
questionsToStudyDict[key] = questionCountForSubjectArray[key]
}
}
//Re-run sum dict function
sumQuestionsSelected = Array(questionsToStudyDict.values).reduce(0, +)
//Finally reload the view and reselect selected rows
let selectedRowsIndexes = tableView.indexPathsForSelectedRows
self.tableView.reloadData()
if selectedRowsIndexes != nil {
for i in (selectedRowsIndexes)! {
tableView.selectRow(at: i, animated: false, scrollPosition: .none)
}
}
}
func updateQuantity(_ notification: Notification) {
//Reload the view and reselect selected rows
let selectedRowsIndexes = tableView.indexPathsForSelectedRows
self.tableView.reloadData()
if selectedRowsIndexes != nil {
for i in (selectedRowsIndexes)! {
tableView.selectRow(at: i, animated: false, scrollPosition: .none)
}
}
}
func showAlert(_ notification: Notification) {
let alertController = UIAlertController(title: "Reset Seen Questions", message: "Are you sure you want to reset all questions to unseen?", preferredStyle: .alert)
let cancelAction = UIAlertAction(title: "Cancel", style: .cancel) { action in
// ...
}
alertController.addAction(cancelAction)
let OKAction = UIAlertAction(title: "Reset", style: .default, handler:{(action:UIAlertAction) -> Void in
QuestionManager.questionWorker.resetHasSeenValues()
self.reloadData()
print("reloadData fired")
})
alertController.addAction(OKAction)
self.present(alertController, animated: true, completion: nil)
}
func reloadData() {
DispatchQueue.main.async(execute: {
self.tableView.reloadData()
})
}
func countOfQuestionsAlreadySeen() -> [Int] {
var questionSeenYesArray: [Int] = []
if openWriteDatabase() {
let queryYes = "SELECT SUM(hasSeen) FROM UserData GROUP BY subjectID"
let querySeenYes: FMResultSet? = writeDatabase?.executeQuery(queryYes, withArgumentsIn: nil)
while (querySeenYes?.next())! {
if let questionSeenYes = (querySeenYes?.int(forColumnIndex: 0)) {
questionSeenYesArray.append(Int(questionSeenYes))
}
}
}
return questionSeenYesArray
}
func resetHasSeenValues() {
if openWriteDatabase() {
let resetHasSeenValues = "UPDATE UserData Set hasSeen = 0"
_ = writeDatabase?.executeUpdate(resetHasSeenValues, withArgumentsIn: nil)
}
}
Some more debugging revealed that the unseenQuestionsForSubjectArray wasn't being populated correctly in the cellForRowAt method. I fixed this, and this fixed the reloadData() issue. Thanks all for the help.
add self.reloadData() inside main queue. Outlet changes always should be held inside main thread.
let OKAction = UIAlertAction(title: "Reset", style: .default, handler:{(action:UIAlertAction) -> Void in
QuestionManager.questionWorker.resetHasSeenValues()
DispatchQueue.main.async {
self.tableView.reloadData()
}
print("reloadData fired")
})
Related
I have a tableView showing multiple tasks and i would like to programmatically switch between 2 dataSources. I have created a segmented control that appear at the top but when i click on the buttons there is no change and i don't know how to link my segmented Control to my dataSources, here's my code:
class MyTasksCollectionCell: UICollectionViewCell, UITableViewDelegate, UITableViewDataSource {
var tasks = [Add]()
var pastTasks = [Add]()
static let identifier = "MyTasksCollectionCell"
private let cellID = "CellID"
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return self.tasks.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: cellID, for: indexPath) as! MyTasksTableCell
cell.accessoryType = .disclosureIndicator
cell.categoryLabel.text =
"\(tasks[indexPath.row].category)"
cell.dateLabel.text =
"\(tasks[indexPath.row].date)"
cell.hourLabel.text =
"\(tasks[indexPath.row].hour)"
if cell.categoryLabel.text == "Urgent" {
cell.categoryIcon.image = #imageLiteral(resourceName: "red.png")
}
if cell.categoryLabel.text == "Important" {
cell.categoryIcon.image = #imageLiteral(resourceName: "orange.png")
}
if cell.categoryLabel.text == "Not Important" {
cell.categoryIcon.image = #imageLiteral(resourceName: "green.png")
}
cell.dateIcon.image = UIImage(systemName: "calendar.badge.clock")
return cell
}
func addControl() {
let segmentItems = ["Present Tasks", "Past Tasks"]
let control = UISegmentedControl(items: segmentItems)
control.frame = CGRect(x: 10, y: 0, width: (self.tableView.frame.width - 20), height: 30)
control.addTarget(self, action: #selector(segmentControl(_:)), for: .valueChanged)
control.selectedSegmentIndex = 0
tableView.addSubview(control)
}
#objc func segmentControl(_ segmentedControl: UISegmentedControl) {
switch (segmentedControl.selectedSegmentIndex) {
case 0:
// First segment tapped
print("Present Tasks")
self.tableView.reloadData()
break
case 1:
// Second segment tapped
print("Past Tasks")
self.tableView.reloadData()
break
default:
break
}
}
}
Use an enum to know what to display in your tab depending on segment control value :
enum DispkayedTasks {
case current
case past
}
var displayedTask = DisplayedTasks.current
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
switch (displayedTask) {
case .current:
// First segment tapped
return self.tasks.count
case .past:
// Second segment tapped
return self.pastTasks.count
}
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: cellID, for: indexPath) as! MyTasksTableCell
cell.accessoryType = .disclosureIndicator
let task = {() -> Add in
switch (displayedTask) {
case .current:
// First segment tapped
return self.tasks[indexPath.row]
case past:
// Second segment tapped
return self.pastTasks[indexPath.row]
}
}()
cell.categoryLabel.text =
"\(task.category)"
cell.dateLabel.text =
"\(task.date)"
cell.hourLabel.text =
"\(task.hour)"
if cell.categoryLabel.text == "Urgent" {
cell.categoryIcon.image = #imageLiteral(resourceName: "red.png")
}
if cell.categoryLabel.text == "Important" {
cell.categoryIcon.image = #imageLiteral(resourceName: "orange.png")
}
if cell.categoryLabel.text == "Not Important" {
cell.categoryIcon.image = #imageLiteral(resourceName: "green.png")
}
cell.dateIcon.image = UIImage(systemName: "calendar.badge.clock")
return cell
}
#objc func segmentControl(_ segmentedControl: UISegmentedControl) {
switch (segmentedControl.selectedSegmentIndex) {
case 0:
// First segment tapped
print("Present Tasks")
displayedTasks = .current
self.tableView.reloadData()
case 1:
// Second segment tapped
print("Past Tasks")
displayedTasks = .past
self.tableView.reloadData()
default:
break
}
}
I have a custom UITableViewController that I present as a popover in my app. In some of the cells there is a delete button (trash can) to remove that item. Everything works as it should except that I the UI is not update when pressing the delete button. That is, the data is cleared and I call self.tableView.reloadData(), but the cell remains visible in the UI. (Pressing the delete button again makes the app crash in my C++ code because of an assert). I have no storyboard or xib as I do not need it. I only want this to be in code.
What am I missing? It might be something simple, but I cannot fathom why. I have tried:
Separate data source implementation.
Calling reloadData() both sync and async.
Setting delegate to self.
Various other hacks.
Here is the UITableViewController implementation:
import Foundation
class IngredientInfoPopoverViewController : UITableViewController
{
var slViewController: ShoppingListViewController?;
var ingredientName: String = "Ingrediens";
#IBOutlet var uniqueIngredients: [Ingredient] = []; // Unique per *recipe* so that we can list all the recipes for the ingredients
var clickedCellIndexPath: IndexPath? = nil;
enum SECTIONS : Int
{
case HEADER = 0;
case RECIPE = 1;
}
static let ROW_HEIGHT = 44;
override func viewDidLoad()
{
super.viewDidLoad();
tableView.register(UINib(nibName: "OpenIngredientInfoCell", bundle: nil), forCellReuseIdentifier: "OpenIngredientInfoCell");
tableView.register(UINib(nibName: "OpenRecipeCell", bundle: nil), forCellReuseIdentifier: "OpenRecipeCell");
tableView.separatorStyle = .singleLine;
tableView.bounces = false; // "Static" table view
updateSize();
}
func updateSize()
{
let totalCount = min(uniqueIngredients.count + 1, 6); // + 1: header row. min: Allow max 5 recipes in list (enables scrolling)
self.preferredContentSize = CGSize(width: 300, height: totalCount * IngredientInfoPopoverViewController.ROW_HEIGHT);
}
func setup(slvc: ShoppingListViewController?, ingredients: [Ingredient], clickedCellIndexPath: IndexPath)
{
self.slViewController = slvc;
self.clickedCellIndexPath = clickedCellIndexPath;
if (ingredients.count > 0)
{
let first = ingredients[0];
for i in ingredients
{
assert(i.getId() == first.getId());
}
ingredientName = first.getName();
var uniqueRecipeNames: Set<String> = [];
for i in ingredients
{
uniqueRecipeNames.insert(i.getRecipeName());
}
let sorted = uniqueRecipeNames.sorted();
uniqueIngredients.removeAll();
for s in sorted
{
for i in ingredients
{
if (i.getRecipeName() == s)
{
uniqueIngredients.append(i);
break;
}
}
}
}
}
override func numberOfSections(in tableView: UITableView) -> Int
{
return 2;
}
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int
{
switch section
{
case SECTIONS.HEADER.rawValue:
return 1;
case SECTIONS.RECIPE.rawValue:
return uniqueIngredients.count;
default:
assert(false);
return 0;
}
}
override func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath)
{
switch (indexPath.section)
{
case SECTIONS.HEADER.rawValue:
assert(indexPath.row == 0);
if (uniqueIngredients.count > 0)
{
let ingredient = uniqueIngredients[0]; // All are the same ingredient
self.dismiss(animated: true, completion: nil);
slViewController?.onIngredientInfoButtonClicked(ingredient);
}
break;
case SECTIONS.RECIPE.rawValue:
if (indexPath.row < uniqueIngredients.count)
{
let ingredient = uniqueIngredients[indexPath.row];
self.dismiss(animated: true, completion: nil);
slViewController?.onRecipeInfoButtonClicked(ingredient);
}
break;
default:
break;
}
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell
{
let cell = UITableViewCell();
switch (indexPath.section)
{
case SECTIONS.HEADER.rawValue:
if (uniqueIngredients.count > 0)
{
let ingredient = uniqueIngredients[0];
let cell = tableView.dequeueReusableCell(withIdentifier: "OpenIngredientInfoCell", for: indexPath) as! OpenIngredientInfoCell;
cell.setup(ingredient);
}
break;
case SECTIONS.RECIPE.rawValue:
if (indexPath.row < uniqueIngredients.count)
{
cell.selectionStyle = .none; // Without this the cell contents become gray and disappear when long pressing! FML
let ingredient = uniqueIngredients[indexPath.row];
let cell = tableView.dequeueReusableCell(withIdentifier: "OpenRecipeCell", for: indexPath) as! OpenRecipeCell;
cell.setup(self, ingredient, clickedCellIndexPath);
}
break;
default:
break;
}
return cell;
}
override func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat
{
return CGFloat(IngredientInfoPopoverViewController.ROW_HEIGHT);
}
func ingredientRemoved(_ ingredient: Ingredient)
{
for i in 0..<uniqueIngredients.count
{
if (uniqueIngredients[i].getRecipeId() == ingredient.getRecipeId())
{
uniqueIngredients.remove(at: i);
// let indexPath = IndexPath(row: i, section: SECTIONS.RECIPE.rawValue);
// self.tableView.deleteRows(at: [indexPath], with: .fade);
DispatchQueue.main.async {
self.tableView.reloadData();
}
break;
}
}
if (uniqueIngredients.count == 0)
{
self.dismiss(animated: true, completion: nil);
}
else
{
DispatchQueue.main.async {
self.tableView.reloadData();
}
}
}
}
Here is how I present the IngredientInfoPopoverViewController:
#objc func ingredientInfoClicked(_ sender: UITapGestureRecognizer)
{
let tapLocation = sender.location(in: self.tableView)
let indexPath = self.tableView.indexPathForRow(at: tapLocation)!
let ingredients = CppInterface.shoppingList.getIngredients(UInt(indexPath.section), position: UInt(indexPath.row));
let controller = IngredientInfoPopoverViewController();
controller.setup(slvc: self, ingredients: ingredients!, clickedCellIndexPath: indexPath);
controller.modalPresentationStyle = .popover;
controller.popoverPresentationController!.delegate = self;
self.present(controller, animated: true, completion: {
self.tableView.reloadData();
});
}
Here is how the view controller looks when presented. If I click the trash can on one of the items, the data is cleared, but the cell is not removed from the UI, which is what I am trying to achieve.
I'm actually surprised your tableView shows any data at all. Because you declare cell as a let in cellForRowAt when you do let cell = UITableViewCell();, that makes it immutable, and the first cell (outside of the switch) is the one that should technically get returned. Hence why no data should be displaying. And probably also the reason why your tableView is not updating correctly.
Anyway, you should only declare cell when you're dequeueing it, and you should as much as possible, avoid force-unwrapping of a variable.
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
if indexPath.section == SECTIONS.HEADER.rawValue, let cell = tableView.dequeueReusableCell(withIdentifier: "OpenIngredientInfoCell", for: indexPath) as? OpenIngredientInfoCell {
// not sure this check is necessary, but I'm adding it because it was in your original code
guard uniqueIngredients.count > 0 else { return UITableViewCell() }
let ingredient = uniqueIngredients[0]
cell.setup(ingredient)
return cell
} else if indexPath.section == SECTIONS.RECIPE.rawValue, let cell = tableView.dequeueReusableCell(withIdentifier: "OpenRecipeCell", for: indexPath) as? OpenRecipeCell {
// it shouldn't be possible for the indexPath to ever be greater than the dataSource items count, but I'll keep the check
guard indexPath.row < uniqueIngredients.count else { return UITableViewCell() }
cell.selectionStyle = .none
let ingredient = uniqueIngredients[indexPath.row]
cell.setup(self, ingredient, clickedCellIndexPath)
return cell
}
return UITableViewCell()
}
I've removed the semi-colons as they're not necessary in Swift.
For specifying the table cells' reuse identifiers, using the class names would probably be better. So you would use "\(OpenRecipeCell.self)" instead of "OpenRecipeCell"
If you are using the defaulted way of editing a UITableView (either swiping or entering edit mode), then here's my delegate code that works fine:
func tableView(_ tableView: UITableView, moveRowAt sourceIndexPath: IndexPath, to destinationIndexPath: IndexPath) {
let movedStep = appState.recipe.steps[sourceIndexPath.row]
appState.recipe.steps.remove(at: sourceIndexPath.row)
appState.recipe.steps.insert(movedStep, at: destinationIndexPath.row)
}
func tableView(_ tableView: UITableView, commit editingStyle: UITableViewCell.EditingStyle, forRowAt indexPath: IndexPath) {
if editingStyle == .delete {
appState.recipe.steps.remove(at: indexPath.row)
tblSteps.deleteRows(at: [indexPath], with: .automatic)
}
}
Notes:
I manually place this table view in edit mode through a UIBarButtonItem, and a cell can both be moved or deleted.
My data source is in my model, at appState.recipe.steps. The structure doesn't matter, just handling the array.
I set a Notification anytime this array is changed that triggers a reloadData() in this table view.
I don't see either of these delegate methods listed, so I'm posting this answer. If by chance it doesn't help you, I'll gladly delete this.
How to get row index from UITableView which the array list made by append to a Object Class.
And I want to get the row index based on the value from the object, I needed that for scroll to a row which I only know a value from object, but don't know which the row index.
Below is the code for create a array and show to the UITableView.
let paging: Int
let obj: Any
var currentAyaPlaying: Int?
var listArr = [] as [Any]
override func viewDidLoad() {
super.viewDidLoad()
tableView.estimatedRowHeight = 700
tableView.rowHeight = UITableView.automaticDimension
tableView.allowsSelection = true
if paging == Paging.SURA {
let sura = obj as! Sura
listArr.append(Sura(sura.index, sura.start, sura.ayas, sura.type, sura.img, sura.name, sura.translate))
for aya in 1...sura.ayas {
listArr.append(Mark(sura.index, aya))
}
} else if (paging == Paging.JUZ){
let juz = obj as! Juz
for suras in juz.sura_start...juz.sura_end {
let sura = MetaData().mSuras[suras - 1]
if juz.sura_start == suras {
for aya in juz.aya_start...(juz.sura_end == suras ? juz.aya_end : sura.ayas) {
listArr.append(Mark(suras, aya))
}
} else if juz.sura_end == suras {
listArr.append(Sura(sura.index, sura.start, sura.ayas, sura.type, sura.img, sura.name, sura.translate))
for aya in 1...juz.aya_end {
listArr.append(Mark(suras, aya))
}
} else {
listArr.append(Sura(sura.index, sura.start, sura.ayas, sura.type, sura.img, sura.name, sura.translate))
for aya in 1...sura.ayas {
listArr.append(Mark(suras, aya))
}
}
}
}
NotificationCenter.default.addObserver(self, selector: #selector(appearNotifAudioReload(_:)), name: NSNotification.Name(rawValue: NotifKey.actAudioReloadFromParentToChild), object: nil)
}
#objc func appearNotifAudioReload(_ notification: Notification) {
guard let sura = notification.userInfo?["sura"] as? Int else { return }
guard let aya = notification.userInfo?["aya"] as? Int else { return }
print("sura: \(sura)")
print("aya: \(aya)")
self.currentAyaPlaying = aya
if paging == Paging.SURA {
let indexPath = NSIndexPath(row: self.currentAyaPlaying!, section: 0)
tableView.scrollToRow(at: indexPath as IndexPath, at: .top, animated: true)
} else if paging == Paging.JUZ {
let IStackInHere = Mark(sura, aya) // how to get the row index from this data?
let indexPath = NSIndexPath(row: IStackInHere, section: 0)
tableView.scrollToRow(at: indexPath as IndexPath, at: .top, animated: true)
}
tableView.reloadData()
}
override func numberOfSections(in tableView: UITableView) -> Int {
return 1
}
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return listArr.count
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
if (listArr[indexPath.row] as? Sura) != nil {
tableView.register(UINib(nibName: identifierAyaHeader, bundle: Bundle.main), forCellReuseIdentifier: identifierAyaHeader)
let cell = tableView.dequeueReusableCell(withIdentifier: identifierAyaHeader, for: indexPath) as! AyaCellHeader
let data = listArr[indexPath.row] as! Sura
cell.configureWithData(data)
return cell
}
tableView.register(UINib(nibName: identifierAya, bundle: Bundle.main), forCellReuseIdentifier: identifierAya)
let cell = tableView.dequeueReusableCell(withIdentifier: identifierAya, for: indexPath) as! AyaCell
let data = listArr[indexPath.row] as! Mark
cell.configureWithData(data)
return cell
}
override func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
if (listArr[indexPath.row] as? Mark) != nil {
tableView.deselectRow(at: indexPath, animated: false)
let mark = listArr[indexPath.row] as! Mark
showActionBottom(mark: mark)
}
}
I want to get it in the condition if paging == Paging.JUZ in the func appearNotifAudioReload, I just try to get it with:
let index = listArr.firstIndex{$0 === Mark(sura, aya)}
But no lucky and error
"Binary operator '===' cannot be applied to operands of type 'Any' and
'Mark'"
I know this forum is not to solve my coding problems, but right now I'm really troubled.
Thanks in advance.
You need to use == (to equal signs) to compare equality. Assuming the Mark struct conforms to Equatable, you can use the following:
let index = listArr.firstIndex { $0 as! Mark == Mark(sura, aya) }
I have UITableView inside UIScrollView and implemented paging with which I get 10 records in each page. I am facing a problem when after the IndexPath row is 9 then again UITableView reloads cells starting from row 2 due to which all the Pages are loaded once. Here is my code:
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
if listData != nil{
print("list count in numberOfRowsInSection\(listData?.count)")
return (listData?.count)!
}
return 0
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
print("CellForRowIndexPath:\(indexPath.row)")
let cell: NewPostCell = tableView.dequeueReusableCell(withIdentifier: "NewPostCell") as? NewPostCell ??
NewPostCell(style: .default, reuseIdentifier: "NewPostCell")
cell.delegate = self
cell.updateWithModel(self.listData![indexPath.row] as AnyObject)
cell.tbleUpdateDelegate = self
cell.selectionStyle = .none
cell.accessoryType = .none
return cell
}
func tableView(_ tableView: UITableView, willDisplay cell: UITableViewCell, forRowAt indexPath: IndexPath) {
print("in will display row - \(indexPath.row)")
if pageNumber >= totalPages {
return
}
else
{
if (listData?.count)! == 10*pageNumber{
if (listData?.count)! - 3 == indexPath.row{
if !boolHitApi{
boolHitApi = true
return
}
pageNumber += 1
self.callService()
}
}
}
}
override func viewWillAppear(_ animated: Bool) {
callService()
}
func callService(){
SVProgressHUD.show()
setPageToOne()
ProfileApiStore.shared.requestToGetProfile(loggedInUserId: UserStore.shared.userId, userId: UserStore.shared.userIdToViewProfile, limit: "10", page: String(self.pageNumber), completion: {(result) in
SVProgressHUD.dismiss()
self.totalPages = result.totalPages!
if self.listData?.count == 0 || (self.pageNumber as AnyObject) as! Int == (1 as AnyObject) as! Int{
self.listData = result.userdata?.newPostData
} else {
self.listData = self.listData! + (result.userdata?.newPostData)!
}
self.tableView.reloadData()
})
}
The code you mentioned in the comments adds 10 rows to the datasource (self.listData) but you are only calling insertRows with one row.
You could loop through them, adding an item to the array and adding a row each time:
func callService() {
ProfileApiStore.shared.requestToGetProfile(loggedInUserId: UserStore.shared.userId, userId: UserStore.shared.userIdToViewProfile, limit: "10", page: String(self.pageNumber), completion: {(result) in
SVProgressHUD.dismiss()
self.totalPages = result.totalPages!
let newItems = result.userdata?.newPostData
tableView.beingUpdates()
for item in newItems {
self.listData.append(item)
let indexPath = IndexPath(row:(self.listData!.count-1), section:0) // shouldn't this be just self.listData!.count as your adding a new row?
tableView.insertRows(at: [indexPath], with: .left)
}
tableView.endUpdates()
})
}
I have a UiViewController with a tableView, this tableView has a list of places (googlePlaces) that I can select (such as restaurants, cinemas, bar) and then tap a button to go on in the next controller where I expect to see a list of places of the type I have chosen; the problem is that it does not leave places for all the selected categories, for example if I had select cinema, bar and restaurant, one time it shows me only restaurants, the other only the cinemas, in a completely casual manner. Here is my prepare
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if segue.identifier == nearbySearchSegueIdentifier {
let selectedCategories: [QCategoryy] = tableView.indexPathsForSelectedRows?.map({ (indexPath) -> QCategoryy in
return list[indexPath.row] }) ?? []
if let selectedRows = tableView.indexPathsForSelectedRows {
if let vc : CourseClass2 = segue.destination as? CourseClass2 {
vc.categories = selectedCategories
}
}
}
}
and this is the next viewController
import UIKit
import CoreLocation
import Social
import AVFoundation
private let resueIdentifier = "MyTableViewCell"
extension UIViewController {
func present(viewController : UIViewController, completion : (() -> ())? = nil ){
if let presented = self.presentedViewController {
presented.dismiss(animated: true, completion: {
self.present(viewController, animated: true, completion: completion)
})
} else {
self.present(viewController, animated: true, completion: completion)
}
}
}
class CourseClass2: UIViewController, UITableViewDelegate, UITableViewDataSource {
#IBOutlet weak var tableView: UITableView!
var locationManager:CLLocationManager?
let minimumSpacing : CGFloat = 15 //CGFloat(MAXFLOAT)
let cellWidth: CGFloat = 250
let radius = 5000 // 5km
var categories: [QCategoryy?]? = []
var currentLocation : CLLocationCoordinate2D?
var places: [QPlace] = []
var isLoading = false
var response : QNearbyPlacesResponse?
var rows = 0
var numberPlaces = 0
override func viewDidLoad() {
super.viewDidLoad()
for category in categories! {
title = category?.name
}
tableView.dataSource = self
tableView.delegate = self
numberPlaces = HomeClass.globalLimit
}
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
determineMyCurrentLocation()
}
override func viewWillDisappear(_ animated: Bool) {
super.viewWillDisappear(animated)
}
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
rows = 0
tableView.reloadData()
for category in categories! {
category?.markView()
}
}
#IBAction func refreshTapped(_ sender: Any) {
rows = 0
print("numberOfRows Call", self.numberPlaces)
tableView.reloadData()
}
func canLoadMore() -> Bool {
if isLoading {
return false
}
if let response = self.response {
if (!response.canLoadMore()) {
return false
}
}
return true
}
func loadPlaces(_ force:Bool) {
if !force {
if !canLoadMore() {
return
}
}
print("load more")
isLoading = true
for category in categories! {
NearbyPlaces.getNearbyPlaces(by: category?.name ?? "food", coordinates: currentLocation!, radius: radius, token: self.response?.nextPageToken, completion: didReceiveResponse)
}
}
func didReceiveResponse(response:QNearbyPlacesResponse?, error : Error?) -> Void {
if let error = error {
let alertController = UIAlertController(title: "Error", message: error.localizedDescription, preferredStyle: .alert)
let actionDismiss = UIAlertAction(title: "Dismiss", style: .cancel, handler: nil)
let actionRetry = UIAlertAction(title: "Retry", style: .default, handler: { (action) in
DispatchQueue.main.async {
self.loadPlaces(true)
}
})
alertController.addAction(actionRetry)
alertController.addAction(actionDismiss)
DispatchQueue.main.async {
self.present(viewController: alertController)
}
}
if let response = response {
self.response = response
if response.status == "OK" {
if let placesDownloaded = response.places {
places.append(contentsOf: placesDownloaded)
}
self.tableView?.reloadData()
} else {
let alert = UIAlertController.init(title: "Error", message: response.status, preferredStyle: .alert)
alert.addAction(UIAlertAction.init(title: "Cancel", style: .cancel, handler: nil))
alert.addAction(UIAlertAction.init(title: "Retry", style: .default, handler: { (action) in
DispatchQueue.main.async {
self.loadPlaces(true)
}
}))
self.present(viewController: alert)
}
isLoading = false
}
else {
print("response is nil")
}
}
func numberOfSections(in tableView: UITableView) -> Int {
print("numberOfsection Call")
return 1
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
print("numberOfRows Call")
if places.count < self.numberPlaces {
return places.count /* rows */
}
return self.numberPlaces
}
public func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: resueIdentifier, for: indexPath) as! MyTableViewCell
let place = places[indexPath.row]
cell.update(place: place)
if indexPath.row == places.count - 1 {
loadPlaces(false)
}
print("CellForRow Call")
return (cell)
}
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
tableView.deselectRow(at: indexPath, animated: true)
UIView.animate(withDuration: 0.2, animations: {
let cell = tableView.dequeueReusableCell(withIdentifier: "MyTableViewCell", for: indexPath) as! MyTableViewCell
})
performSegue(withIdentifier: "goToLast" , sender: indexPath)
}
func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
return 100
}
func tableView(_ tableView: UITableView, canEditRowAt indexPath: IndexPath) -> Bool {
return true
}
func tableView(_ tableView: UITableView, commit editingStyle: UITableViewCellEditingStyle, forRowAt indexPath: IndexPath) {
if editingStyle == UITableViewCellEditingStyle.delete {
places.remove(at: indexPath.row)
tableView.deleteRows(at: [indexPath], with: .fade)
}
}
What I have to do to make that if had selected more than one category of places, in the tableView of the next viewController shows places for each selected category? (since there is a limit of places that can be shown represented by numberPlaces = HomeClass.globalLimit the best solution it would be to have at least one place for each selected category and others added randomly)
EDIT
here where is the indexPathsForSelectedRows
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let identifier = "CATEGORY_CELL"
let cell = tableView.dequeueReusableCell(withIdentifier: identifier, for: indexPath)
let selectedIndexPaths = tableView.indexPathsForSelectedRows
let rowIsSelected = selectedIndexPaths != nil && selectedIndexPaths!.contains(indexPath)
/* cell.accessoryType = rowIsSelected ? .checkmark : .none */
cell.accessoryType = list[indexPath.row].isSelected ? .checkmark : .none
cell.textLabel?.text = list[indexPath.row].name
return cell
}
Apparently your problem is the architecture of your code. On loadPlaces you are iterating through your categories and doing several network calls. Then you append those results to places and use reloadData to reload the table, but on cellForRowAt you call loadPlaces again.
Even that you set isLoading = true inside loadPlaces you have multiple requests going on and all of them set isLoading = false at the end. So at some point you will have some unexpected result. You also have some force load cases that add up to all that.
Last but not least, since you are calling self.tableView?.reloadData() inside a closure, it its possible that its not updating correctly.
TL;DR
Wrap your reloadData around a DispatchQueue.main.async block.
Implement a queue that serialises your network requests to put some order around your calls. You can use a library like this for example.
let queue = TaskQueue()
for category in categories {
queue.tasks +=~ { result, next in
// Add your places request here
}
queue.tasks +=! {
// Reload your table here
}
queue.run {
// check your places array is correct
}
}
Other observations:
Your title is going to be always the last category on categories, since you are not using all the array on title = category?.name.
To better understand whats going on, try to select only 2 categories and to see if there is a patter on which one is loaded (always the first, or always the second). If there is no pattern at all its because the problem is for sure networking.