I am doing a sample project in silex to store the uploaded files into a jackrabbit server using marmelab/phpcr-api-silex-provider and my composer.json file looks like as follows
{
"require": {
"silex/silex": "~1.1",
"php": ">=5.4.0",
"doctrine/orm": "~2.2,>=2.2.3",
"twig/twig": "~1.14",
"jackalope/jackalope-jackrabbit": "~1.0",
"jackalope/jackalope-doctrine-dbal": "~1.0",
"marmelab/phpcr-api-silex-provider": "~1.1"
}
}
But i don't know how to install jackrabbit server for the file storage in my local machine.
Related
Context
I'm using this pgAdmin4 docker image: https://hub.docker.com/r/dpage/pgadmin4/ in its latest state (version 6.9 at the time of writing).
And I am currently wondering how to permanently set the path of the identity file in the servers.json file.
This identity file is mounted as a bind mount in my compose file:
- ./id_ed25519:/var/lib/pgadmin/storage/<user_domain>/id_ed25519
For the moment, if I set this file path within the running application:
and if I export that definition in a test_export.json file according to the documentation, I end up with the following server definition, which curiously doesn't have any reference to the identity file path:
# cat test_export.json
{
"Servers": {
"1": {
"Name": "local.pg9",
"Group": "SERVER",
"Host": "localhost",
"Port": 5432,
"MaintenanceDB": "postgres",
"Username": "postgres",
"SSLMode": "prefer",
"PassFile": "/.pgpass",
"UseSSHTunnel": 1,
"TunnelHost": "my-test-server.org",
"TunnelPort": "22",
"TunnelUsername": "vpsroot",
"TunnelAuthentication": 1
}
}
I also "randomly" tried to guess it by adding "TunnelIdentityfile": "/id_ed25519" but it didn't work.
And I cannot find any information about that file in the documentation at https://www.pgadmin.org/docs/pgadmin4/6.5/import_export_servers.html#json-format
Question
How could I save the identity file path (ideally in the servers.json file) so that I don't have to manually set it up each time I reboot the pgAdmin4 container?
The identity file or passwords are not exported by default for security reasons and will not be restored as well. If you wish to have this then you can raise a feature request on pgAdmin - https://redmine.postgresql.org/projects/pgadmin4/issues/new
Hi how can I set NODE_PATH like in .env file for a netlify dev. Because I got an errors
Module not found: Can't resolve 'index.css' in '/mnt/y/projects/instagram-story-saver/src'
App is built on Create React App
.env file does not work, but newer method does work:
in jsconfig.json:
{
"compilerOptions": {
"baseUrl": "src"
},
"include": ["src"]
}
I did not have much knowledge in iOS classes. I am building an iOS app(Ionic 3) which required the SSL pinning. Most of the google example based on swift. May I know the steps or could anybody provide some links regarding iOS SSL pinning?
PS: I already have a certificate in my server. Also, I have done the SSL pinning with Network security configuration for Android. Ref https://developer.android.com/training/articles/security-config. Its working fine.
Thanks in advance.
Ionic 5.4.15 version solution.
To enable SSL pinning in ionic create a directory inside your root folder e.g. "certificates" and put all your certificates inside this folder.
IMPORTANT: all certificates inside this folder must have suffix .cer!!!
After that modify angular.json in root project directory
append this part to all occurencies of "assets" array.
{
"glob": "**/*",
"input": "certificates",
"output": "certificates"
}
then delete your www directory in root project and run "ionic build",
it will generate new subdirectory "certificates" in your www folder
USE of certificates in Typescript:
I am using ionic-native http and cordova-advanced-http-plugin
Install:
ionic cordova plugin add cordova-plugin-advanced-http
npm install #ionic-native/http
Import in your root, xyz.module.ts file:
import { HTTP } from '#ionic-native/http/ngx';
Append it to providers:
providers: [
StatusBar,
SplashScreen,
**HTTP**,
{ provide: RouteReuseStrategy, useClass: IonicRouteStrategy }
],
Import in your page/component, xyz.ts file:
import { HTTP } from '#ionic-native/http/ngx';
Declare in constructor:
constructor(private http: HTTP) {}
Pinning the certificates before any request made:
async ngOnInit() {
await this.platform.ready();
this.advHttp.setServerTrustMode('pinned').then((res: any) => {
}, (error) => {
this.helpers.showError(error);
});
this.advHttp.setRequestTimeout(5);
}
Now youre all set and may use https requests!
Docs:
https://ionicframework.com/docs/native/http
I'm building an electron app using Next.js and electron-next package so Electron can handle the "ouput" folder from Next.js.
The app works great (simple html "hello world" test for all) for development; however, when I'm packaging the app with electron-builder, the page doesn't load and the DevTools is saying that it cannot load local files. I can see the files generated by electron-builder and nowhere I can find the static html files. Is there something I'm missing? Are the static files are included in the *.asar file?
This is for Electron under Windows 10.
Below I'm showing the package.json file setup for electron-builder, as well as the call to open the initial HTML file on the app entry file (index.js)
// ---------package.json----------
"scripts": {
"start": "electron .",
"build": "next build renderer && next export renderer",
"dist": "npm run build && electron-builder"
},
"build": {
"files": [
"**/*",
"renderer"
]
},
// --------index.js----------
// I can confirm that /renderer/out/start.html file is created
const devPath = "http://localhost:8000/start"
const prodPath = path.resolve('renderer/out/start.html')
const entry = isDev ? devPath : ('file://' + prodPath)
console.log(entry)
win.loadURL(entry)
This is the error I get:
Not allowed to load local resource: file:///C:/Users//Desktop/text_exc_app/dist/win-unpacked/resources/renderer/out/start.html
I found from another post that you can also do this (using app.getAppPath()):
const prodPath = path.join(app.getAppPath() ,'renderer/out/start.html')
This solved my problem!
I'm still not sure as to what is the difference between the two ways of accessing the files is, and why one works and the other one doesn't.
What is the best strategy to deploy a Dart Web-ui app manually ?
pub deploy doesn't work for me and I have raised bug report. So am thinking what is the best way to manually deploy.
This is how I started:
1) From project root I compile the webui components (dwc.dart)
2) change directory to web/out then run dart2js
3) copy all .js files into that scripts/js public folder on server
4) copy appname.html to server changing css and script paths to option 3
5) Make sure dart.js is also in the same directory as item 3
this is as far as I got. So what else do I need to do ?
A few questions:
1) Do I manually change the file paths in the generated .js files to point to public folders on server for the files they are referencing and make sure those files are on server also ?
2) Do I need to copy all packages to server also ?
3) Any preferred file structure on server?
Any tips on this really appreciated.
Thanks.
I wrote a Grunt script for it (since I had no time to look up how to properly write code for Grunt, I did not share the code since it's a mess) but I basically do this:
compiling a list of files with dwc to a given out dir
compile it to javascript
clean up all non-deployable files
change some paths inside the HTML to match the server paths (for some reasons, this gets changed by the compilation process)
remove all packages except the ones I really need (JS interopt and browser)
Since I'm only using the JS version, I remove all dart packages. Since the paths inside the HTML files are up to you, you can already use a structure that suits you/your server.
I can provide you with a Grunt script to understand the order of tasks. Practically the order I use is this one:
Create the build directory. I usually use /build/web. I usually create these files (index.html, main.dart, /css and so on into the /web dir). I create the rest of components into /lib directory.
Compile the .dart file that contains the main() function ("main.dart" in my case for simpler projects) file to Javascript and put it into /build/web directory
Copy the other needed files and folders to the /build/web directory. Also, during this process you'll be copying the packages that your project needs. You'll see in the example provided below.
Remove all empty folders from the project
You can create a Grunt task to open the /index.html file in the browser once the building process has ended (I will not provide this example)
The structure of the dart test project:
testApp
- gruntfile.js
- package.js
/lib
/packages
/angular
/web
- index.html
- main.dart
/css
/img
So, the Grunt example script to cover steps from 1 - 4 looks like this (copy it to gruntfile.js):
module.exports = function (grunt) {
grunt.initConfig({
// 1.
// create build web directory
mkdir: {
build: {
options: {
create: ['build/web']
}
}
},
// 2.
// compile dart files
dart2js: {
options: {
// use this to fix a problem into dart2js node module. The module calls dart2js not dart2js.bat.
// this is needed for Windows. So use the path to your dart2js.bat file
"dart2js_bin": "C:/dart/dart-sdk/bin/dart2js.bat"
},
compile: {
files: {'build/web/main.dart.js': 'web/main.dart'}
}
},
// 3.
// copy all needed files, including all needed packages
// except the .dart files.
copy: {
build: {
files: [
{
expand: true,
src: [
'web/!(*.dart)',
'web/css/*.css',
'web/res/*.svg',
'web/packages/angular/**/!(*.dart)',
'web/packages/browser/**/!(*.dart)'
],
dest: 'build'
}
]
}
},
// 4.
// remove empty directories copied using the previous task
cleanempty: {
build: {
options: {
files: false
},
src: ['build/web/packages/**/*']
}
},
});
require('matchdep').filterDev('grunt-*').forEach(grunt.loadNpmTasks);
grunt.registerTask('default', [
'mkdir:build',
'dart2js',
'copy:build',
'cleanempty:build'
]);
};
So this is the Grunt script example.
Create a /gruntfile.js file into your project's root directory and copy/paste the script to it.
Create a /package.json file into your project's root directory and copy/paste the following script:
{
"name": "testApp",
"version": "0.0.1",
"description": "SomeDescriptionForTheTestApp",
"main": "",
"scripts": {
"test": "echo \"Error: no test specified\" && exit 1"
},
"author": "YourName",
"peerDependencies": {
"grunt-cli": "^0.1.13"
},
"devDependencies": {
"grunt": "^0.4.5",
"grunt-cleanempty": "^1.0.3",
"grunt-contrib-copy": "^0.7.0",
"grunt-dart2js": "0.0.5",
"grunt-mkdir": "^0.1.2",
"matchdep": "^0.3.0"
}
}
Open Command Prompt in Windows, Terminal in Linux, navigate to your project's root directory and use this command:
npm install
Wait untill all Grunt modules needed will be downloaded to your local project. Once this is finished, issue this command in Command Prompt or Terminal:
node -e "require('grunt').cli()"
You can use this to initiate Grunt default task without having Grunt installed globally on your system.
Now, to know the exact build structure for your project (including the packages that the project needs), make a build using Pub Build. Then you will be able to instruct Grunt to create the same dir structure.
You can add other tasks (like minification) if you want.
Hope this will help you all to understand the process and get you started with a test app first. Add your comments to make this even better and simplify it even more.