iOS - UITextField: extend the bottom line for ANY resolution - ios

I created a UITextFiled with a bottom line using this:
let Bottomline CALayer = ()
bottomLine.frame CGRect = (x: 0, y: usernameTextField.frame.height-7, width: usernameTextField.frame.width, height: 1)
bottomLine.backgroundColor = UIColor.black.cgColor
TextField.borderStyle = UITextBorderStyle.none
TextField.layer.addSublayer (Bottomline)
and the result of an iPhone 6 (right) is this:
Ok.
✄------------------------
The problem is to run the same application on a Pro iPad, because the
bottom line does not extend following the UITextField, but is shorter
This is the result on iPad Pro:
I do not understand why the bottom line does not follow the UITextField. When I called the bottom line I defined as:
bottomLine.frame CGRect = (x: 0, y: usernameTextField.frame.height-7, width: usernameTextField.frame.width, height: 1)
I have specified that the length of the line at the bottom must be:
width: usernameTextField.frame.width
What's the problem?
EDIT 1: The contrains are correct, because the UITextField adapts to
all types of resolution
EDIT:2 Thanks Matt! Now work!!!

I do not understand why the bottom line does not follow the UITextField
Because it's a layer. Layers do not automatically change size when their superlayer (the text field) changes size.
So, you need to redraw the bottom line every time the text field changes size.
At the moment, though, you are configuring the "bottom line" layer in viewDidLoad. So you are basing it on the frame that the text field has at that moment. But the text field has not yet attained its real size. Then it does change size, and meanwhile your "bottom line" layer just sits there — so now it is the wrong size.
An easy solution is to subclass UITextField and redraw the line every time layoutSubviews is called:
class MyTextField : UITextField {
var lineLayer : CALayer?
override func layoutSubviews() {
super.layoutSubviews()
self.lineLayer?.removeFromSuperlayer()
let bottomLine = CALayer()
bottomLine.frame = CGRect(x: 0, y: self.bounds.height-7, width: self.bounds.width, height: 1)
bottomLine.backgroundColor = UIColor.black.cgColor
self.layer.addSublayer(bottomLine)
self.lineLayer = bottomLine
}
}
If your text field is a MyTextField, it will behave exactly as you desire.

Related

How to draw a partial border?

Just as the following image, how to draw that black line?
I want the line to be drawn on layer, not on another view.
The problem I got is how to locate the bottom. Thanks for any suggestion.
Here i have used textfield same way you can use for button also
let borderOld = CALayer()
let width = CGFloat(1.5)
borderOld.frame = CGRect(x: 0, y: txtField.frame.size.height - width, width: txtField.frame.size.width, height: txtField.frame.size.height)
borderOld.borderWidth = width
txtField.layer.masksToBounds = true
txtField.layer.addSublayer(borderOld)

UILabel on second line if the content doesn't fit in the view's first line

The best way to describe my situations is with images. What I have is a view which contains several UILabels and UIImage. The red box is a UILabel and if the content is too big it should go to the second line.
From the storyboard I have a working case when the content fits but the problem is that I am not sure how to handle the case when the last (red box) should go to the second line. I am using autolayout and cartography.
If someone can point me to the right direction I will be very grateful.
First calcululate width of text as per your current label's position.
If text width is more than current label's width then see my answer from below link:
Auto Layout how to move the view2 from right to the bottom?
Calculate width:
func widthForView1(_ text:String, font:UIFont, height:CGFloat) -> CGFloat
{
let label:UILabel = UILabel(frame: CGRect(x: 0, y: 0, width: your_label_width, height: your_lable_height))
label.numberOfLines = 0
label.lineBreakMode = NSLineBreakMode.byWordWrapping
label.text = text
label.font = font
label.sizeToFit()
return label.frame.width
}
You cannot do that with constraints only. To change the entire position of the element on the screen, you need to do it programmatically.
Use of tag View can solve this issue. TagListView is an external library.
When u add a view as subclass of taglistView, its height automatically increases accordingly.
ADD this to pod file : pod 'TagListView'
func addTags() {
let str1 = "Hi"
tagListView.addTag(str1)
let str2 = "Helloo"
tagListView.addTag(str2)
let str3 = "How Are u ? "
tagListView.addTag(str2)
tagListView.isUserInteractionEnabled = false
}

UITextField custom underline in Swift

I have a question about making an underline on UITextField.
I am trying to make an underline with bar on each end as shown below.
I tried the following and got this one. There is no bar on the right end.
extension UITextField {
func underline() {
let borderWidth = CGFloat(1.0)
let endBorderHeight = CGFloat(10.0)
let bottom = CALayer()
bottom.frame = CGRect(
x: 1,
y: self.frame.height - borderWidth,
width: self.frame.width - 2,
height: borderWidth)
bottom.borderWidth = borderWidth
bottom.borderColor = UIColor.lightGrayColor().CGColor
let leftEndBorder = CALayer()
leftEndBorder.frame = CGRect(
x: 0,
y: self.frame.height - endBorderHeight,
width: borderWidth,
height: endBorderHeight)
leftEndBorder.borderWidth = borderWidth
leftEndBorder.borderColor = UIColor.lightGrayColor().CGColor
print(bottom.frame.width)
let rightEndBorder = CALayer()
rightEndBorder.frame = CGRect(
x: self.frame.width - 1,
y: self.frame.height - endBorderHeight,
width: borderWidth,
height: endBorderHeight)
rightEndBorder.borderWidth = borderWidth
rightEndBorder.borderColor = UIColor.lightGrayColor().CGColor
self.layer.addSublayer(leftEndBorder)
self.layer.addSublayer(bottom)
self.layer.addSublayer(rightEndBorder)
self.layer.masksToBounds = true
}
}
I could make the bar on left side but having trouble making the right side because of the wrong x position of the rightEndBorder probably?
Can anyone tell me what I am doing wrong??
----- edit
I tried to set the x-position of the rightEndBorder to 200 and it gave me the following.
But if I tried to set it to 300, I don't see it anymore.
----- edit
Checked if the entire textfield was shown on the screen.
----- edit
It was that the leading and trailing constraints that changed the width of the textField I guess.
----- Solution
The problem was that I had leading and trailing constraints on the textField and those constraints changed the width after the unline was inserted. After searching google, I figured that I had to make the underline after the constraints were applied which is in the function viewDidLayoutSubviews().
Re-typing from comments section as an answer.
The problem seems to be either that the view is getting cut off (thus you will not see the right border) or the right end border is being shifted farther right after setting. Reason for suspecting this is from your picture where the right border is placed at x = 200 because it is well past half along the bottom border line but should be only be 40% of the way along the line.
Update:
The correct answer to this question was the constraints imposed caused the textfield width to change.

How do I set a layout margin for a text field in swift?

I am attempting to create margins in my text field so that when I go to type, the text isn't pressed so tightly against the edge.
I tried using this code (above viewDidLoad)
var insets = UIEdgeInsetsMake(10, 10, 10, 10)
Then putting this in my viewDidLoad()
textField.layoutMargins = insets
I ran the program and it still looked like there were no margins. How do I implement margins in a text field in Swift?
Subclass UITextField and implement textRectForBounds:. The simplest strategy is to call super, get the resulting rect, inset it as desired, and return it.
Here's an example result; note that the start and end of the text have considerable white space at the margin (of course the exact amount is up to you):
By creating new UIView with the right(your) values, you can set the padding in UITextField
textField.leftView = UIView(frame: CGRect(x: 30, y: 30, width: 100, height: 100))
textField.leftViewMode = UITextFieldViewMode.Always

Swift Dynamically created UILabel shows up twice

I have written a custom graph UIView subclass, and I use it to graph some basic data, and insert some user-defined data. As a final step, I'd like to add a UILabel on top of the graph with the user-defined data-point called out.
I highlight the point, and then create and add the UILabel:
if(graphPoints[i] == highlightPoint){
var point2 = CGPoint(x:columnXPoint(i), y:columnYPoint(graphPoints[i]))
point2.x -= 8.0/2
point2.y -= 8.0/2
let circle2 = UIBezierPath(ovalInRect:
CGRect(origin: point2,
size: CGSize(width: 8.0, height: 8.0)))
highlightColor.setFill()
highlightColor.setStroke()
circle2.fill()
let circle = UIBezierPath(ovalInRect:
CGRect(origin: point,
size: CGSize(width: 5.0, height: 5.0)))
UIColor.whiteColor().setFill()
UIColor.whiteColor().setStroke()
circle.fill()
var pointLabel : UILabel = UILabel()
pointLabel.text = "Point = \(graphPoints[i])"
pointLabel.frame = CGRectMake(point2.x, point2.y, 100, 50)
self.addSubview(pointLabel)
} else {
let circle = UIBezierPath(ovalInRect:
CGRect(origin: point,
size: CGSize(width: 5.0, height: 5.0)))
UIColor.whiteColor().setFill()
UIColor.whiteColor().setStroke()
circle.fill()
}
This looks like it should work, but the UILabel is added twice. What am I doing wrong?
This code is probably in drawRect. You're doing subview-adding in drawRect which is incorrect. drawRect gets called at least twice as the view appears, and perhaps many times after that.
You should be overriding some early lifecycle method, like awakeFromNib() or the constructor. In that, construct your label and add it as a child view. This way the addSubView() happens once as it should. The label will be invisible having no contents, so don't worry about that.
In drawRect, just update all the necessary attributes of the label including the frame.
If you find you're actually needing lots of text "labels" that come and go, different quantity for every graph, you don't really want UILabels as subviews after all. Consider directly drawing text on screen with someString.drawAtPoint(...)

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