Sinch Video Call get Notification for Audio Call - ios

I'm getting "Incoming audio call" however the call is Video
Hint: I'm using (IOS SDK 3.10.1) SDK and SinchService.
here is the code:
func startVideoCall(userId: String, isPrivate: Bool) -> SINCall? {
if let user = User.current {
let callingId = userId
if let callClient = self.callClient() {
let privateString = isPrivate ? VoipCallConstants.Parameters.PrivateTrue : VoipCallConstants.Parameters.PrivateFalse
let headers:[String: String] = [VoipCallConstants.Parameters.Private:privateString]
let call = callClient.callUserVideo(withId: callingId, headers: headers)
return call
}
}
return nil
}
func callClient() -> SINCallClient? {
let appDelegate: AppDelegate = (UIApplication.shared.delegate as! AppDelegate)
return appDelegate.sinch?.callClient()
}
class AppDelegate: UIResponder, UIApplicationDelegate{
var sinch: SINService!
var push: SINManagedPush!
}
and i added in SINSLazyCallClient this
- (id<SINCall>)callUserVideoWithId:(NSString *)userId {
return [self callUserVideoWithId:userId headers:#{}];
}
- (id<SINCall>)callUserVideoWithId:(NSString *)userId headers:(NSDictionary *)headers {
if (self.proxee) {
return [self.proxee callUserVideoWithId:userId headers:headers];
} else {
return [[SINSFailedCall alloc] initWithUserId:userId headers:headers];
}
}
here is Localization.strings
SIN_INCOMING_CALL = "Incoming audio call";
SIN_INCOMING_CALL_DISPLAY_NAME = "Incoming audio call from %#";
SIN_INCOMING_VIDEO_CALL = "Incoming video call";
SIN_INCOMING_VIDEO_CALL_DISPLAY_NAME = "Incoming video call from %#";

Thanks for your feedback. We looked into this and it turned out the support for SIN_INCOMING_VIDEO_CALL and SIN_INCOMING_VIDEO_CALL_DISPLAY_NAME is not implemented in our system yet. We will keep you updated once this is fixed.

Related

AVAudioSession never stopped

I'm trying to set my AVAudioSession to inactive to get back to normal state.
My utterance function:
class SSpeech : NSObject, AVSpeechSynthesizerDelegate {
var group = DispatchGroup();
var queue = DispatchQueue(label: "co.xxxx.speech", attributes: [])
class var sharedInstance: SSpeech {
struct Static {
static var instance: SSpeech?
}
if !(Static.instance != nil) {
Static.instance = SSpeech()
}
return Static.instance!
}
required override init() {
super.init();
self.speechsynt.delegate = self;
}
deinit {
print("deinit SSpeech")
}
let audioSession = AVAudioSession.sharedInstance();
var speechsynt: AVSpeechSynthesizer = AVSpeechSynthesizer()
var queueTalks = SQueue<String>();
func pause() {
speechsynt.pauseSpeaking(at: .word)
}
func talk(_ sentence: String, languageCode code:String = SUtils.selectedLanguage.code, withEndPausing: Bool = false) {
if SUser.sharedInstance.currentUser.value!.speechOn != 1 {
return
}
queue.async{
self.queueTalks.enQueue(sentence)
do {
let category = AVAudioSessionCategoryPlayback;
var categoryOptions = AVAudioSessionCategoryOptions.duckOthers
if #available(iOS 9.0, *) {
categoryOptions.formUnion(AVAudioSessionCategoryOptions.interruptSpokenAudioAndMixWithOthers)
}
try self.audioSession.setCategory(category, with: categoryOptions)
try self.audioSession.setActive(true);
} catch _ {
return;
}
self.utteranceTalk(sentence, initSentence: false, speechsynt: self.speechsynt, languageCode:code, withEndPausing: withEndPausing)
do {
try self.audioSession.setCategory(AVAudioSessionCategoryPlayback, with: AVAudioSessionCategoryOptions.mixWithOthers)
} catch _ {
return;
}
}
}
func utteranceTalk(_ sentence: String, initSentence: Bool, speechsynt: AVSpeechSynthesizer, languageCode:String = "en-US", withEndPausing: Bool = false){
if SUser.sharedInstance.currentUser.value!.speechOn != 1 {
return
}
let nextSpeech:AVSpeechUtterance = AVSpeechUtterance(string: sentence)
nextSpeech.voice = AVSpeechSynthesisVoice(language: languageCode)
if !initSentence {
nextSpeech.rate = 0.4;
}
if(withEndPausing){
nextSpeech.postUtteranceDelay = 0.2;
}
speechsynt.speak(nextSpeech)
}
func speechSynthesizer(_ synthesizer: AVSpeechSynthesizer, didFinish utterance:AVSpeechUtterance) {
print("Speaker has finished to talk")
queue.async {
do {
try self.audioSession.setActive(false, with: AVAudioSessionSetActiveOptions.notifyOthersOnDeactivation)
}
catch {}
}
}
}
}
My method is correctly called, but my audioSession still active when the utterance is finished. i've tried lot of thing but nothing work :(.
I would suggest using an AvAudioPlayer. They have very easy start and stop commands.
first declare the audio player as a variable
var SoundEffect: AVAudioPlayer!
then select the file you need
let path = Bundle.main.path(forResource: "Untitled2.wav", ofType:nil)!
let url = URL(fileURLWithPath: path)
let sound = try AVAudioPlayer(contentsOf: url)
SoundEffect = sound
sound.numberOfLoops = -1
sound.play()
and to stop the audio player
if SoundEffect != nil {
SoundEffect.stop()
SoundEffect = nil
}
You cannot stop or deactive AudioSession, your app gets it upon launching. Documentation:
An audio session is the intermediary between your app and iOS used to configure your app’s audio behavior. Upon launch, your app automatically gets a singleton audio session.
So method -setActive: does not make your AudioSession "active", it just puts its category and mode configuration into action. For getting back to the "normal state", you could set default settings or just call setActive(false, with:.notifyOthersOnDeactivation), that will be enough.
A part from documentation of AVAudioSession:
Discussion
If another active audio session has higher priority than yours (for
example, a phone call), and neither audio session allows mixing,
attempting to activate your audio session fails. Deactivating your
session will fail if any associated audio objects (such as queues,
converters, players, or recorders) are currently running.
My guess is that the failure to deactivate the session is the running process(es) of your queue as I highlighted in the document quote.
Probably you should make the deactivation process synchronous instead of asynchronous OR make sure that all the running actions under your queue has been processed.
Give this a try:
func speechSynthesizer(_ synthesizer: AVSpeechSynthesizer, didFinish utterance:AVSpeechUtterance) {
print("Speaker has finished to talk")
queue.sync { // <---- `async` changed to `sync`
do {
try self.audioSession.setActive(false, with: AVAudioSessionSetActiveOptions.notifyOthersOnDeactivation)
}
catch {}
}
}
}

How to call a phone number from ios native app automatically

I want to call a phone number from ios native app
the code is like this:
NSString *allString = [NSString stringWithFormat:#"tel:%#",phoneNum];
[[UIApplication sharedApplication] openURL:[NSURL URLWithString:allString]]
In IOS10.2, Some one can auto-call directly, but others got a confirm dialog.
So, what should I do to let all iphones can auto call directly?
Use in your viewcontroller
func doPhoneCall(_ number: String?) {
if var number = number {
number = number.replacingOccurrences(of: " ", with: "")
if let phoneCallURL = URL(string:"tel://\(number)") {
openURL(phoneCallURL)
}
}
}
func openURL(_ url: URL) {
let application = UIApplication.shared
if (application.canOpenURL(url)) {
application.openURL(url);
}
}

Notifications with Swift 2 and Cloudkit

I am making a "texting app" you can call it and it uses cloudkit and I have been looking everywhere to add notifications that work with cloudkit... Would someone be able to tell me the code to add push notifications for cloudkit in detail because I am very lost... Also I wan't the notifications to go to different "texting rooms" (in cloudkit it would be record types...) For instance I have one record type called "text" and another one called "text 2" I don't want notifications from "text" to get to people who use "text2" and vise versa.
Using Swift 2.0 with El Captain & Xcode 7.2.1
Elia, You need to add this to your app delegate. Which will arrive in a userInfo packet of data, which you can then parse to see which database/app sent it.
UIApplicationDelegate to the class
application.registerForRemoteNotifications() to the
func application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {
Than this method
func application(application: UIApplication, didReceiveRemoteNotification userInfo: [NSObject : AnyObject]) {
let notification = CKQueryNotification(fromRemoteNotificationDictionary: userInfo as! [String : NSObject])
let container = CKContainer(identifier: "iCloud.com")
let publicDB = container.publicCloudDatabase
if notification.notificationType == .Query {
let queryNotification = notification as! CKQueryNotification
if queryNotification.queryNotificationReason == .RecordUpdated {
print("queryNotification.recordID \(queryNotification.recordID)")
// Your notification
}
}
print("userInfo \(userInfo["ck"])")
NSNotificationCenter.defaultCenter().postNotificationName("NotificationIdentifier", object: self, userInfo:dataDict)
}
}
}
}
}
That'll get you started.
You can use this method to check your subscriptions programmatically, of course while your developing you can use the dashboard.
func fetchSubsInPlace() {
let container = CKContainer(identifier: "iCloud.com")
let publicDB = container.publicCloudDatabase
publicDB.fetchAllSubscriptionsWithCompletionHandler({subscriptions, error in
for subscriptionObject in subscriptions! {
let subscription: CKSubscription = subscriptionObject as CKSubscription
print("subscription \(subscription)")
}
})
}
And finally when you got it; you can this routine to ensure you capture any subscriptions you missed while your app was sleeping and make sure that subscriptions don't go to all your devices, once you treated them too.
func fetchNotificationChanges() {
let operation = CKFetchNotificationChangesOperation(previousServerChangeToken: nil)
var notificationIDsToMarkRead = [CKNotificationID]()
operation.notificationChangedBlock = { (notification: CKNotification) -> Void in
// Process each notification received
if notification.notificationType == .Query {
let queryNotification = notification as! CKQueryNotification
let reason = queryNotification.queryNotificationReason
let recordID = queryNotification.recordID
print("reason \(reason)")
print("recordID \(recordID)")
// Do your process here depending on the reason of the change
// Add the notification id to the array of processed notifications to mark them as read
notificationIDsToMarkRead.append(queryNotification.notificationID!)
}
}
operation.fetchNotificationChangesCompletionBlock = { (serverChangeToken: CKServerChangeToken?, operationError: NSError?) -> Void in
guard operationError == nil else {
// Handle the error here
return
}
// Mark the notifications as read to avoid processing them again
let markOperation = CKMarkNotificationsReadOperation(notificationIDsToMarkRead: notificationIDsToMarkRead)
markOperation.markNotificationsReadCompletionBlock = { (notificationIDsMarkedRead: [CKNotificationID]?, operationError: NSError?) -> Void in
guard operationError == nil else {
// Handle the error here
return
}
}
let operationQueue = NSOperationQueue()
operationQueue.addOperation(markOperation)
}
let operationQueue = NSOperationQueue()
operationQueue.addOperation(operation)
}
}

How to create my own NSRunLoop in ios?

I am doing sample poc to run EASession in different runloop instead of using NSRunLoop.currentRunLoop. How can i achieve it?
Here my code..
In ViewController.swift
let myRef = myClass()
func viewDidLoad() {
let status = myRef.openSession()
print(status)
}
In NSObject Class myClass.swift
let handler = myHandler()
var isOpened = false
func openSession()-> Bool {
myHandler._open()
// HERE I WANT TO WAIT TO CHECK THE RESPONSE ****
return isOpened
}
func myCustCallBack() {
isOpened = true
}
In Handler.swift
_open() {
var _accessory: EAAccessory? = nil
for obj in accessories {
if obj.protocolStrings.contains("protocolString") {
_accessory = obj
break
}
}
if (_accessory != nil) {
session = EASession(accessory: _accessory!, forProtocol: "protocolString")
if (session != nil) {
session?.inputStream?.delegate = self
session?.inputStream?.scheduleInRunLoop(NSRunLoop.currentRunLoop(), forMode: NSDefaultRunLoopMode)
session?.inputStream?.open()
session?.outputStream?.delegate = self
session?.outputStream?.scheduleInRunLoop(NSRunLoop.currentRunLoop(), forMode: NSDefaultRunLoopMode)
session?.outputStream?.open()
// HERE WE ARE USING THE NSRunLoop.currentRunLoop() - SO SAME UI THREAD
}
}
In session Callback, when HasSpaceAvailable Event triggered writing some data and when HasBytesAvailable Event triggered invoking my own delegate method myCustCallBack()
**** in this line i have to wait until i read from the ExternalAccessory. How can i do that?

Share Extension to open containing app

I want to create an Android Style share feature for my app.
I created a share extension which gets called when you select pictures inside the stock photo app and press share.
Now I want those pictures to be sent to the main app and get handled over there.
My question is now:
Can iOS open my app after a button is pressed on the share extension window?
How do I get the picture files inside my main app?
Swift 4+ (tested on iOS 13)
#objc should be added to the declaration of openURL, that is,
#objc func openURL(_ url: URL) -> Bool {
// Code below.
}
Without it one would see this compiler error:
Argument of '#selector' refers to instance method 'openURL' that is not exposed to Objective-C
Working solution in Swift 3.1 (tested in iOS10):
You need to create your own URL Scheme, then add this function to your ViewController and call it with openURL("myScheme://myIdentifier")
// Function must be named exactly like this so a selector can be found by the compiler!
// Anyway - it's another selector in another instance that would be "performed" instead.
func openURL(_ url: URL) -> Bool {
var responder: UIResponder? = self
while responder != nil {
if let application = responder as? UIApplication {
return application.perform(#selector(openURL(_:)), with: url) != nil
}
responder = responder?.next
}
return false
}
Edit: Notes for clarification:
openURL is a method of UIApplication - since your ShareExtension is not derived from UIApplication I added my own openURL with the same definition as the one from UIApplication to keep the compiler happy (so that #selector(openURL(_:) can be found).
Then I go through the responders until I find one that is really derived from UIApplication and call openURL on that.
More stripped-down-example-code which copies files in a ShareExtension to a local directory, serializing filenames and calling openURL on another app:
//
// ShareViewController.swift
//
import UIKit
import Social
import MobileCoreServices
class ShareViewController: UIViewController {
var docPath = ""
override func viewDidLoad() {
super.viewDidLoad()
let containerURL = FileManager().containerURL(forSecurityApplicationGroupIdentifier: "group.com.my-domain")!
docPath = "\(containerURL.path)/share"
// Create directory if not exists
do {
try FileManager.default.createDirectory(atPath: docPath, withIntermediateDirectories: true, attributes: nil)
} catch let error as NSError {
print("Could not create the directory \(error)")
} catch {
fatalError()
}
// removing previous stored files
let files = try! FileManager.default.contentsOfDirectory(atPath: docPath)
for file in files {
try? FileManager.default.removeItem(at: URL(fileURLWithPath: "\(docPath)/\(file)"))
}
}
override func viewDidAppear(_ animated: Bool) {
let alertView = UIAlertController(title: "Export", message: " ", preferredStyle: .alert)
self.present(alertView, animated: true, completion: {
let group = DispatchGroup()
NSLog("inputItems: \(self.extensionContext!.inputItems.count)")
for item: Any in self.extensionContext!.inputItems {
let inputItem = item as! NSExtensionItem
for provider: Any in inputItem.attachments! {
let itemProvider = provider as! NSItemProvider
group.enter()
itemProvider.loadItem(forTypeIdentifier: kUTTypeData as String, options: nil) { data, error in
if error == nil {
// Note: "data" may be another type (e.g. Data or UIImage). Casting to URL may fail. Better use switch-statement for other types.
// "screenshot-tool" from iOS11 will give you an UIImage here
let url = data as! URL
let path = "\(self.docPath)/\(url.pathComponents.last ?? "")"
print(">>> sharepath: \(String(describing: url.path))")
try? FileManager.default.copyItem(at: url, to: URL(fileURLWithPath: path))
} else {
NSLog("\(error)")
}
group.leave()
}
}
}
group.notify(queue: DispatchQueue.main) {
NSLog("done")
let files = try! FileManager.default.contentsOfDirectory(atPath: self.docPath)
NSLog("directory: \(files)")
// Serialize filenames, call openURL:
do {
let jsonData : Data = try JSONSerialization.data(
withJSONObject: [
"action" : "incoming-files"
],
options: JSONSerialization.WritingOptions.init(rawValue: 0))
let jsonString = (NSString(data: jsonData, encoding: String.Encoding.utf8.rawValue)! as String).addingPercentEncoding(withAllowedCharacters: .urlQueryAllowed)
let result = self.openURL(URL(string: "myapp://com.myapp.share?\(jsonString!)")!)
} catch {
alertView.message = "Error: \(error.localizedDescription)"
}
self.dismiss(animated: false) {
self.extensionContext!.completeRequest(returningItems: [], completionHandler: nil)
}
}
})
}
// Function must be named exactly like this so a selector can be found by the compiler!
// Anyway - it's another selector in another instance that would be "performed" instead.
#objc func openURL(_ url: URL) -> Bool {
var responder: UIResponder? = self
while responder != nil {
if let application = responder as? UIApplication {
return application.perform(#selector(openURL(_:)), with: url) != nil
}
responder = responder?.next
}
return false
}
}
Technically you can't open containing app from share extension, but you can schedule local notification, and that's what I end up doing. Just before I call super.didSelectPost, I schedule local notification with some text, and if user wants to open containing app, they can, and if not - they can continue with their workflow. I even think its a better approach than automatically opening containing app and disrupting what they are doing.
Currently there's no way to do this. A share extension cannot open the containing app.
The intended approach for share extensions is that they handle all of the necessary work themselves. Extensions can share code with their containing apps by using custom frameworks, so in most cases that's no problem.
If you want to make data available to your app, you can set up an app group so that you have a shared directory. The extension can write data there, and the app can read it. That won't happen until the next time the user launches the app, though.
I opened the host app from shared extension with a trick.
Using a webview with clear background color.
below is the code
NSString *customURL = #"MY_HOST_URL_SCHEME_APP://";
UIWebView *webView = [[UIWebView alloc] initWithFrame:CGRectMake(0, 0, 300, 400)];
webView.backgroundColor = [UIColor clearColor];
webView.tintColor = [UIColor clearColor];
[webView setOpaque:NO];
[self.view addSubview:webView];
NSURLRequest *urlRequest = [NSURLRequest requestWithURL:[NSURL URLWithString:customURL]];
[webView loadRequest:urlRequest];
[self didSelectCancel];
Implement custom url schema in host app and call openURL(url:) method
like openURL(url:NSURL(string:"schema_name://"))
extension SLComposeServiceViewController {
func openURL(url: NSURL) -> Bool {
do {
let application = try self.sharedApplication()
return application.performSelector("openURL:", withObject: url) != nil
}
catch {
return false
}
}
func sharedApplication() throws -> UIApplication {
var responder: UIResponder? = self
while responder != nil {
if let application = responder as? UIApplication {
return application
}
responder = responder?.nextResponder()
}
throw NSError(domain: "UIInputViewController+sharedApplication.swift", code: 1, userInfo: nil)
}
}
Xamarin.iOS version of #coyer answer:
using System;
using Foundation;
using UIKit;
using MobileCoreServices;
using CoreFoundation;
using System.Linq;
using Newtonsoft.Json;
using System.Collections.Generic;
using ObjCRuntime;
using System.Runtime.InteropServices;
namespace Your.ShareExtension
{
public partial class ShareViewController : UIViewController
{
public ShareViewController(IntPtr handle) : base(handle)
{
}
string docPath = "";
public override void ViewDidLoad()
{
base.ViewDidLoad();
try
{
var containerURL = new NSFileManager().GetContainerUrl("group.com.qsiga.startbss");
docPath = $"{containerURL.Path}/share";
// Create directory if not exists
try
{
NSFileManager.DefaultManager.CreateDirectory(docPath, true, null);
}
catch (Exception e)
{ }
// removing previous stored files
NSError contentError;
var files = NSFileManager.DefaultManager.GetDirectoryContent(docPath, out contentError);
foreach (var file in files)
{
try
{
NSError err;
NSFileManager.DefaultManager.Remove($"{docPath}/{file}", out err);
}
catch (Exception e)
{ }
}
}
catch (Exception e)
{
Console.WriteLine("ShareViewController exception: " + e);
}
}
public override void ViewDidAppear(bool animated)
{
var alertView = UIAlertController.Create("Export", " ", UIAlertControllerStyle.Alert);
PresentViewController(alertView, true, () =>
{
var group = new DispatchGroup();
foreach (var item in ExtensionContext.InputItems)
{
var inputItem = item as NSExtensionItem;
foreach (var provider in inputItem.Attachments)
{
var itemProvider = provider as NSItemProvider;
group.Enter();
itemProvider.LoadItem(UTType.Data.ToString(), null, (data, error) =>
{
if (error == null)
{
// Note: "data" may be another type (e.g. Data or UIImage). Casting to URL may fail. Better use switch-statement for other types.
// "screenshot-tool" from iOS11 will give you an UIImage here
var url = data as NSUrl;
var path = $"{docPath}/{(url.PathComponents.LastOrDefault() ?? "")}";
NSError err;
NSFileManager.DefaultManager.Copy(url, NSUrl.CreateFileUrl(path, null), out err);
}
group.Leave();
});
}
}
group.Notify(DispatchQueue.MainQueue, () =>
{
try
{
var jsonData = JsonConvert.SerializeObject(new Dictionary<string, string>() { { "action", "incoming-files" } });
var jsonString = NSString.FromData(jsonData, NSStringEncoding.UTF8).CreateStringByAddingPercentEncoding(NSUrlUtilities_NSCharacterSet.UrlQueryAllowedCharacterSet);
var result = openURL(new NSUrl($"startbss://share?{jsonString}"));
}
catch (Exception e)
{
alertView.Message = $"Error: {e.Message}";
}
DismissViewController(false, () =>
{
ExtensionContext?.CompleteRequest(new NSExtensionItem[] { }, null);
});
});
});
}
public bool openURL(NSUrl url)
{
UIResponder responder = this;
while (responder != null)
{
var application = responder as UIApplication;
if (application != null)
return CallSelector(application, url);
responder = responder?.NextResponder;
}
return false;
}
[DllImport(Constants.ObjectiveCLibrary, EntryPoint = "objc_msgSend")]
static extern bool _callSelector(
IntPtr target,
IntPtr selector,
IntPtr url,
IntPtr options,
IntPtr completionHandler
);
private bool CallSelector(UIApplication application, NSUrl url)
{
Selector selector = new Selector("openURL:options:completionHandler:");
return _callSelector(
application.Handle,
selector.Handle,
url.Handle,
IntPtr.Zero,
IntPtr.Zero
);
}
}
}
I'm able to get this working by accessing the shared UIApplication instance via key-value coding and calling openURL on that:
let application = UIApplication.value(forKeyPath: #keyPath(UIApplication.shared)) as! UIApplication
let selector = NSSelectorFromString("openURL:")
let url = URL(string: "jptest://")!
application.perform(selector, with: url)
I was having this problem, and in iOS 11+ none of the previous answers work. I ended up adding a completion handler to my JavaScript code, and from there setting window.location="myapp://". It's a bit hacky but it doesn't look to bad and the user can follow along.
Not only there is no way (and won't be) to do this:
there is no NEED to handle this in the app.
The extension is supposed to handle this with the very
same codebase as the main app. You should create a framework
with extension safe API shared between the app and the extesnion targets.
This is the top topic here:
https://developer.apple.com/library/content/documentation/General/Conceptual/ExtensibilityPG/ExtensionScenarios.html#//apple_ref/doc/uid/TP40014214-CH21-SW1
Extra rationale: in the extension you'd have to work with a much
smaller memory allowance meaning: if you use the images
of decent size as in the main app you will likely crash and burn.
In extension you'd have to work with jpeg or reasonable small size
and even then make sure size is small enough otherwise you'd be booted out trying to unpack the image from disk into memory
(see size limitation above)
EDIT: This solution works for today extension (Widget).
An extension can open the hosting app:
- (IBAction)launchHostingApp:(id)sender
{
NSURL *pjURL = [NSURL URLWithString:#"hostingapp://home"];
[self.extensionContext openURL:pjURL completionHandler:nil];
}
And like Apple says in Handling Commons Scenarios :
An extension doesn’t directly tell its containing app to open; instead, it uses the openURL:completionHandler: method of NSExtensionContext to tell the system to open its containing app. When an extension uses this method to open a URL, the system validates the request before fulfilling it.

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