Shrink image in iphone 7 xamarin ios? - ios

I am working in xamarin.ios. I am capturing a picture with help of camera and trying to upload it on server. But when I am trying to upload it on server I am getting "TargetInvocationException". But when I am running same code on Ipad everything is working fine.
Following is the code :
Camera.TakePicture(this, (obj) =>
{
var photo = obj.ValueForKey(new NSString("UIImagePickerControllerOriginalImage")) as UIImage;
Byte[] myByteArray;
using (NSData imageData = photo.AsJPEG(0.0f))
{
//myByteArray = imageData.ToArray();
myByteArray = new Byte[imageData.Length];
System.Runtime.InteropServices.Marshal.Copy(imageData.Bytes, myByteArray, 0, Convert.ToInt32(imageData.Length));
}
ImageLoaderPopup imageLoader = new ImageLoaderPopup(this, selectedWorkOrder, myByteArray, title);
imageLoader.PopUp(true, delegate { });
});
Does anyone know why I am facing this problem? What am I doing wrong?

You might be having problem with the size of the image returned by the Picker. Images taken with the iPhone 7 are huge in size.
You just need to scale down the original image before uploading it using the Scale method and setting the size you find acceptable.
var smallImage = image.Scale(new CGSize(1280, 720)); //Or the size you need.
UPDATE
All you need is the Scale method mentioned above.
The big advantage of Xamarin being Open Source is that you can look at the internals any time you have a doubt.
https://github.com/xamarin/xamarin-macios/blob/master/src/UIKit/UIImage.cs#L66

Related

Getting video Rotation metadata value using JavaCV

It seems there are lots of related topics out there, but I was not able to find the answer I'm searching for.
I'm using JavaCV and FFmpegFrameGrabber to get an image from the middle of the video. If an mp4 file has a "Rotation" metadata field (like 90 or 270), I'm getting an image that is positioned not correctly. I wanted to get Orientation from FFmpegFrameGrabber, but could not find a way to do so.
Is there a way to tell FFmpegFrameGrabber to respect orientation, or is there a way to get this value somehow using JavaCV?
Just in case the code that I have so far
FFmpegFrameGrabber g = new FFmpegFrameGrabber(input);
g.start();
g.getVideoMetadata(); // <-- this thing is empty
try {
g.setFrameNumber(g.getLengthInFrames() / 2);
Java2DFrameConverter converter = new Java2DFrameConverter();
Frame frame = g.grabImage();
BufferedImage bufferedImage = converter.convert(frame);
ImageIO.write(bufferedImage, "jpeg", output);
} finally {
g.stop();
}

Xamarin.Forms Xam.Plugin.Media Take Picture on iOS

I'm using the Xam.Plugin.Media in my Forms app to take pictures.
I take the Image stream (GetStream) and convert to a byte[] and store in my DB.
I then use that as the image source.
On Android and UWP, its working fine.
On iOS, if the picture is taken in portrait mode, the image once, selected is always rotated 90 deg.
I will later, upload this to a server and that image could be used on a different device.
For this, I also tried the GetStreamWithImageRotatedForExternalStorage but in this case, I cant see the image at all.
There are bytes in the stream (I DisplayAlert the length) but the image does not display.
Any idea what I might be doing wrong?
My code:-
private async Task TakePicture(WineDetails details)
{
await CrossMedia.Current.Initialize();
if (CrossMedia.Current.IsCameraAvailable && CrossMedia.Current.IsTakePhotoSupported)
{
var file = await CrossMedia.Current.TakePhotoAsync(new Plugin.Media.Abstractions.StoreCameraMediaOptions
{
AllowCropping = true,
PhotoSize = Plugin.Media.Abstractions.PhotoSize.Medium,
SaveToAlbum = false,
RotateImage = true
});
if (file == null)
return;
using (var ms = new MemoryStream())
{
var stream = file.GetStreamWithImageRotatedForExternalStorage();
stream.CopyTo(ms);
details.LabelImage = ms.ToArray();
details.NotifyChange("ImageSource");
}
}
}
The image is updated in the page via the NotifyChange and looks like this:-
ImageSource.FromStream(() => new MemoryStream(this.LabelImage))
This works fine in all cases on Android and UWP, works on iOS using GetStream (except the image is incorrectly rotated) but does not work using GetStreamWithImageRotatedForExternalStorage on iOS.
Anyone else using this plugin?
Any idea why GetStream returns a rotated image?
Any idea why GetStreamWithImageRotatedForExternalStorage is not working?
Thanks
Update:-
Changed SaveToAlbum = true and when I open the gallery, the image is rotated 90 deg.
Have RotateImage = true which could cause the issue? I'll try setting it to false.
I still can't set the image source to the byte array of the image using GetStreamWithImageRotatedForExternalStorage.
using (var ms = new MemoryStream())
{
file.GetStreamWithImageRotatedForExternalStorage().CopyTo(ms);
details.LabelImage = ms.ToArray();
}
using the byte array for an image
return ImageSource.FromStream(() => new MemoryStream(this.LabelImage));
This does not work for me, GetStream works ok.
Update:-
Ok so, RotateImage = false + GetStreamWithImageRotatedForExternalStorage allows me to display the image but its still incorrectly rotated in my app and the gallery.
I'm using this plugin, which is similar (if not the same thing - I know James Montemagno has recently packaged/bundled his work with Xamarin).
If you check the issues board there, you'll see there are quite a few people that have similar troubles (image rotation on iOS). Almost every 'solution' mentions using GetStreamWithImageRotatedForExternalStorage.
My issue was similar - I was unable to take a photo on iOS in portrait mode, without other (non-ios Devices) rotating the image. I have tried for weeks to solve this issue, but support on the plugin seems to be quite limited.
Ultimately I had to solve this with a huge workaround - using a custom renderer extending from FFImageLoading to display our images and MetadataExtractor. We were then able to extract the EXIF data from the stream and apply a rotation transformation to the FFImageLoding image control.
The rotation information was stored in a sort of weird way, as a string. This is the method I'm using to extract the rotation information, and return the amount it needs to be rotated as an int. Note that for me, iOS was able to display the image correctly still, so it's only returned a rotation change for Android devices.
public static int GetImageRotationCorrection(byte[] image)
{
try
{
var directories = ImageMetadataReader.ReadMetadata(new MemoryStream(image));
if (Device.Android == "Android")
{
foreach (var directory in directories)
{
foreach (var tag in directory.Tags)
{
if (tag.Name == "Orientation")
{
if (tag.Description == "Top, left side(Horizontal / normal)")
return 0;
else if (tag.Description == "Left side, bottom (Rotate 270 CW)")
return 270;
else if (tag.Description == "Right side, top (Rotate 90 CW")
return 90;
}
}
}
}
return 0;
}
catch (Exception ex)
{
return 0;
}
}
Note that there is also a custom renderer for the image for FFImage Loading.
public class RotatedImage : CachedImage
{
public static BindableProperty MyRotationProperty = BindableProperty.Create(nameof(MyRotation), typeof(int), typeof(RotatedImage), 0, propertyChanged: UpdateRotation);
public int MyRotation
{
get { return (int)GetValue(MyRotationProperty); }
set { SetValue(MyRotationProperty, value); }
}
private static void UpdateRotation(BindableObject bindable, object oldRotation, object newRotation)
{
var _oldRotation = (int)oldRotation;
var _newRotation = (int)newRotation;
if (!_oldRotation.Equals(_newRotation))
{
var view = (RotatedImage)bindable;
var transformations = new System.Collections.Generic.List<ITransformation>() {
new RotateTransformation(_newRotation)
};
view.Transformations = transformations;
}
}
}
So, in my XAML - I had declared a RotatedImage instead of the standard Image. With the custom renderer, I'm able to do this and have the image display rotated the correct amount.
image.MyRotation = GetImageRotationCorrection(imageAsBytes)
It's a totally unnecessary workaround - but these are the lengths that I had to go to to get around this issue.
I'll definitely be following along with this question, there might be someone in the community who could help us both!
The SaveMetaData flag is causing the rotation issue.
Setting it to false (default is true) now displays the photo correctly.
One side effect of that, the image no longer appears in the gallery if SaveToAlbum=true.
Still can't use an image take when using GetStreamWithImageRotatedForExternalStorage, even using FFImageLoading.
I found that while using Xam.Plugin.Media v5.0.1 (https://github.com/jamesmontemagno/MediaPlugin), the combination of three different inputs produced different results on Android vs. iOS:
StoreCameraMediaOptions.SaveMetaData
StoreCameraMediaOptions.RotateImage
Using MediaFile.GetStream() vs. MediaFile.GetStreamWithImageRotatedForExternalStorage()
On Android, SaveMetaData = false, RotateImage = true, and using MediaFile.GetStreamWithImageRotatedForExternalStorage() worked for me whether I was saving the result stream externally or processing the result stream locally for display.
On iOS, the combination of RotateImage = true and StreamRotated = true would result in a NullReferenceException coming out of the plugin library. Using MediaFile.GetStreamWithImageRotatedForExternalStorage() appeared to have no impact on behaivor.
--
Before going further, it's important to understand that image orientation in the JPEG format (which Xam.Plugin.Media seems to use) isn't as straightforward as you might think. Rather than rotating the raw image bytes 90 or 180 or 270 degrees, JPEG orientation can be set through embedded EXIF metadata. Orientation issues will happen with JPEGs either if EXIF data is stripped or if downstream consumers don't handle the EXIF data properly.
The approach I landed on was to normalize JPEG image orientation at the point the image is captured without relying on EXIF metadata. This way, downstream consumers shouldn't need to be relied on to properly inspect and handle EXIF orientation metadata.
The basic solution is:
Scan a JPEG for EXIF orientation metadata
Transform the JPEG to rotate/flip as needed
Set the result JPEG's orientation metadata to default
--
Code example compatible with Xamarin, using ExifLib.Standard (1.7.0) and SixLabors.ImageSharp (1.0.4) NuGet packages. Based on (Problem reading JPEG Metadata (Orientation))
using System;
using System.IO;
using ExifLib;
using SixLabors.ImageSharp;
using SixLabors.ImageSharp.Formats.Jpeg;
using SixLabors.ImageSharp.Metadata.Profiles.Exif;
using SixLabors.ImageSharp.Processing;
namespace Your.Namespace
{
public static class ImageOrientationUtility
{
public static Stream NormalizeOrientation(Func<Stream> inputStreamFunc)
{
using Stream exifStream = inputStreamFunc();
using var exifReader = new ExifReader(exifStream);
bool orientationTagExists = exifReader.GetTagValue(ExifTags.Orientation, out ushort orientationTagValue);
if (!orientationTagExists)
// You may wish to do something less aggressive than throw an exception in this case.
throw new InvalidOperationException("Input stream does not contain an orientation EXIF tag.");
using Stream processStream = inputStreamFunc();
using Image image = Image.Load(processStream);
switch (orientationTagValue)
{
case 1:
// No rotation required.
break;
case 2:
image.Mutate(x => x.RotateFlip(RotateMode.None, FlipMode.Horizontal));
break;
case 3:
image.Mutate(x => x.RotateFlip(RotateMode.Rotate180, FlipMode.None));
break;
case 4:
image.Mutate(x => x.RotateFlip(RotateMode.Rotate180, FlipMode.Horizontal));
break;
case 5:
image.Mutate(x => x.RotateFlip(RotateMode.Rotate90, FlipMode.Horizontal));
break;
case 6:
image.Mutate(x => x.RotateFlip(RotateMode.Rotate90, FlipMode.None));
break;
case 7:
image.Mutate(x => x.RotateFlip(RotateMode.Rotate270, FlipMode.Horizontal));
break;
case 8:
image.Mutate(x => x.RotateFlip(RotateMode.Rotate270, FlipMode.None));
break;
}
image.Metadata.ExifProfile.SetValue(ExifTag.Orientation, (ushort)1);
var outStream = new MemoryStream();
image.Save(outStream, new JpegEncoder{Quality = 100});
outStream.Position = 0;
return outStream;
}
}
}
And to use in conjunction with Xam.Plugin.Media:
MediaFile photo = await CrossMedia.Current.TakePhotoAsync(options);
await using Stream stream = ImageOrientationUtility.NormalizeOrientation(photo.GetStream);

AIR iOS scaling entire content, can't see anything

I've created an app with the latest version of AIR (16.0.0.272) and I'm trying to scale the content to fit any resolution of the iPhone from 4 to 6+
In desktop debugging I see all perfectly scaled changing the stage dimension to test my solution. Trying on my iPhone 5 I can't see the scaled content.
If I comment the resize function everything is ok (I see all the content, not scaled obviously).
That's my solution
private function resize(e:Event=null):void{
w=stageW();
h=stageH();
var initW:Number=640;
var initH:Number=960;
//bg.img.width=w;
trace(w+"/"+h);
main.y=62;
//main.x=w*.5-320;
bg.width=w;
bg.height=h;
menu.bg.width=w;
menu.bg.height=h;
var divisor:Number = 640/w;
main.width = Math.floor(main.width / divisor);
main.height = Math.floor(main.height / divisor);
}
I have tried to temporize the resize call to test it on the iPhone but again after 2000ms I can't see anything.
After this I've tried with a listener addEventListener(Event.ADDED_TO_STAGE, init); calling the resize above at the end of my operations of building UI and so on.
Can't figure why resizing a movieclip that contains my app content make it disappear from iPhone and not from the desktop.
Hope in a solution
Thanks in advance
Capabilities.screenResolutionX and Capabilities.screenResolutionY are what you should use for screen width and height on apps.
Note: the X and Y don't change with rotation - they'll stay the same when screen rotates, so your code to get screen dimensions will look like this:
if (bStagePortrait) {
iScreenWidth = Capabilities.screenResolutionX;
iScreenHeight = Capabilities.screenResolutionY;
} else {
iScreenWidth = Capabilities.screenResolutionY;
iScreenHeight = Capabilities.screenResolutionX;
}
Also use this code to prevent app from resizing or moving:
stage.align = StageAlign.TOP_LEFT;
stage.scaleMode = StageScaleMode.NO_SCALE;
For a variety of reasons, your resize function could be getting called more than once.
main.width = Math.floor(main.width / divisor);
main.height = Math.floor(main.height / divisor);
will continuously make the main clip smaller. It may be better to use a constant or number for size calculation. I usually do something with scaling, though.
main.scaleX = main.scaleY = percentStageScaled;

Phonegap iOS Front Camera - Flipped Image

I am using Phonegap to retrieve a camera picture and then output it on a HTML5 canvas.
Everything works well if I use the back camera, but if I use the front camera, the image shows up upside down.
Has anyone encountered this problem? Any ideas as to why this is happening?
Is there any way I can find out which camera was used to take the picture?
Following is my code:
//take picture on click
$("#camera").click(function(){
//Take picture using device camera and retrieve image as base64-encoded string
navigator.camera.getPicture(onPhotoDataSuccess, onFail, { quality: 50 });
})
// Called when a photo is successfully retrieved in base64 format.
// It draws the photo on the canvas.
function onPhotoDataSuccess(imageData) {
var imageObj = new Image();
imageObj.onload = function(){
drawImage(cbook, this);
};
imageObj.src = imageData;
}
Thanks.

how to do image resize without distortion in Blackberry

I am downloading an image from the web and applying fixed32 method to resize the image to fit to screen. Resizing the image causes some loss of clarity, but my client wants to display the image without this distortion. How can I do this?
The way I do this is to not resize the image in the phone. I request my server to send me image based on the width*height I need. The server then resizes the image for me. How about you try a similar solution. This would help you by providing a proper resized image, and improve performance of your app.
Use following method for resizing image.
public static Bitmap SizePic (EncodedImage Resizor,int Height, int Width) {
int multH;
int multW;
int currHeight = Resizor.getHeight();
int currWidth = Resizor.getWidth();`enter code here`
multH= Fixed32.div(Fixed32.toFP(currHeight),Fixed32.toFP( Height));
multW = Fixed32.div(Fixed32.toFP(currWidth),Fixed32.toFP(Width));
Resizor = Resizor.scaleImage32(multW,multH);
return Resizor.getBitmap();
}

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