xamarin forms text to speak - ipad

We have a Xamarin Forms app that is implementing text to speak using this cross-platform plugin:
https://components.xamarin.com/view/TextToSpeechPlugin.
The plugin works great for two of our iPads (both iPad Air 2), however it won't work on an iPad 4th Gen. By using HockeyApp and other debugging methods, we have found out that the speech method is being called on the 4th Gen iPad but the sound isn't working. We also made sure that silent mode is disabled and sound is working for other apps.
Has anybody else run into a similar issue and have any ideas on what might be going on?
Thanks!

Related

SpriteKit game deployed from TestFlight may not display correct on iPhones

I’m having an issue with games I’ve been developing for iOS using SpriteKit
The issue deals with when the games are deployed through TestFlight and installed on iPhone devices.
On some phones the games will not display correctly. They will appear zoomed in from the center and be clipped at the edges.
Here is a screen shot (taken from an iPhone 6) of what one of the games is supposed to look like:

Here is what the game can look like when it is clipped (screen shot taken from an iPhone X):

I have three iPhone devices I’ve been using for testing:
iPhone 5 running iOS 10.3.3
iPhone 6 running iOS 11.2.1
iPhone 8 running iOS 11.2.1
On all three of these devices the game displays correctly whether I install the game through TestFlight or deploy directly from Xcode.
I also have a tester who has an iPhone 7 Plus running iOS 11, and games installed from TestFlight on his device display correctly as well.
And, of course, the games display fine in all versions of the IOS simulator I’ve used for testing and debugging,
At one point I was able to have temporary access to an iPhone 6s that was having the problem. I could not find any change I could make in SpriteKit that would allow the game to display correctly. Furthermore the View Debugging feature of Xcode indicated everything was fully visible on the screen when it was clearly clipped on the device.
Also, for another user, I was able to get the game to display correctly by having them perform a factory reset of the phone in reinstalling a backup
All of this seems to indicate the problem does not lie with the code for the games, and is rather some physical problem with the phones themselves.
It is also very confusing, and I’m unclear about the cause and how to fix it.
At any rate, this does not appear to be a problem I can solve from my end of things, and I feel that I may need to reach out to Apple for help, only I’m unsure of the best way to go about this.
I don’t know if I could try logging a bug report, as I do not have clear steps on how to reproduce the problem.
I’m wondering if there is anyone I can contact through my developer account that I have that could help to troubleshoot this issue.
What suggestions do people have for dealing with this problem?

Does iOS11 handle viewport different?

On my iPad Mini I can only install up to iOS 9.3, the website looks fine there and on any other device. But colleagues with a new iPad and iOS 11.0.3 have the website only filling about 60% of the screen (both portrait and landscape mode).
see iPod photo a colleague sent me
I made the website for 100% screen width on all devices and never had a problem, worked fine the last 2 years. I would say the website code is sober, the problem comes from iOS. But since I can only check iOS 9.3 or iOS 11, I do not exactly know at which version of iOS the error exactly started.
I can not find any information whatsoever about where this may come from or other people mentioning such a problem. Does iOS11 handle viewport different?

iOS Simulator Rendering issue for PDF Reader Core for iOS

I have searched around on here, but couldn't find anything to answer my question. I have developed a custom app for the iPad; it involves using a set of PDf documents that change pages based on a 1 second time frame. To achieve this is have used the 'PDF Reader Core for iOS' external library. Please find the link here: https://github.com/vfr/Reader
The app works perfectly fine on the actual iPad, however I also wish to run the app on Mac Mini Machines, so the obvious thought I had was to boot the project in the iOS Simulator on the machines (saves me recoding it for OSX.). Now, here is my issue. The app works pretty smoothly in the simulator, the only issue I have is that there is a slight render lag between the page change on the Simulator. It isn't at full resolution, and appears blur whilst it renders, however the time frame to change is so quick that the simulator doesn't have enough time to render to full resolution. I have also emailed the developer of the library and he provided some suggestions however, these didn't seem to fix the issue.
I am aware that this could be to do with the actual PDF Reader itself, however I wanted to ask if anyone had any suggestions if this could be fixed in regards to the iOS Simulator? Any way to speed up the simulator?
I am using OSX Yosemite, Xcode 6.4 and Objective-C.
It seems at this moment i may have to recode for OSX. Any suggestions would be highly appreciated.
Thanks

Which Apple device to get to program a iOS mobile app with Trigger.io?

I want to make an iOS app but I don't have a Mac or any device with iOS. I read I can make an iOS app on Windows and Linux with Trigger.io. The app I want to make is rather simple.
What I would need is a device with iOS to test. Which devices should I get?
I was thinking on getting an Iphone 4 and Ipad 2 as they are cheap. What do you think? Will I be able to successfully build an app if I only test in those 2 devices?
Those would be good devices to test on. You'd be missing out on an iPad with a Retina display, which would mean you'd be guessing somewhat at the appearance of icons and launch images on those screens, but the most important thing is covering the phone and tablet form factors.

can't enable proper landscape mode on iOS with sencha touch 2 native build

I am currently building a sencha touch 2 application and trying to deploy it on iPad. I am working on "mac OS Snow Leopard" and trying to deploy my app on an iPad2 with iOS 5.1.
After having some issues building and deploying the application, that I managed to fix thanks to this post: http://www.sencha.com/forum/showthread.php?192946-2.0.1RC-Native-build-seem-to-be-broken ; I seem to have a new problem with orientation.
Indeed, even with a specific "landscapeLeft" orientation configuration given in my 'packager.json' file, both iOSSimulator and iOS launch the app in landscape mode, but as soon as the sencha logo is gone my view goes to portrait mode and get stuck in this mode. When I do an Ext.getOrientation() I get 'portrait' as an answer all the time, whatever the orientation of my device is.
No exceptions or console messages are launched and after having visited a lot and a lot of posts I haven't found anything really addressing my issue. the closest one I found was this one: http://www.sencha.com/forum/showthread.php?151238-landscape-gt-portrait-orientation-how-does-it-work-now, but with sadly no effect.
I'd also like to keep the native build of sencha and avoiding phonegap if possible.
has anyone encountered the issue, or have any idea on this problem? I am quite lost and need to fix the issue as quickly as possible.
Thanks.

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