Need to switch SKScenes at applicationWillResignActive - ios

I need to switch to my pause scene when I get applicationWillResignActive so the user cannot browse the background app screens without my timer running. I use the following code, but the switch to my pause scene doesn't happen until after I bring the app back into the foreground. What am I doing wrong?
func applicationWillResignActive(_ application: UIApplication) {
if let liveWindow = window {
if let viewController = liveWindow.rootViewController {
if let rotopathViewController = viewController as? RotopathViewController {
rotopathViewController.pause()
}
}
}
}
My view controller's pause function is simple.
func pause() {
game.score.pause()
rotopathView.presentScene(pausedScene)
}
and it just calls
func pause() {
elapsedTime += Int(round(Date().timeIntervalSince(intervalStartTime)))
isActive = false
}
If I move some code around and make sure that I set isActive = false after the presentScene call, there is no difference. Also, if I remove the isActive = false assignment, there is no difference.

Related

AVPictureinPictureController - Can I pause pipController multiple times?

I'm using Picture in Picture(PiP) feature in my application using AVPictureInPictureController and it's delegate methods.
I want to call saveClipfunc() multiple times when click pause icon of AVPictureInPictureController each time.
But play/pause icon is changed to larger rectangle icon when click once and after that, is not changed again (remains larger rectangle icon).
before click play/pause
after click play/pause
func pictureInPictureController(_ pictureInPictureController: AVPictureInPictureController, setPlaying playing: Bool) {
if !playing {
saveClipfunc()
}
} else {
}
}
this is delegate methods of AVPictureInPictureSampleBufferPlaybackDelegate. when paused, call saveClipfunc().
So Can I pause pipController multiple times?
Better approach would be propably observing if AVPlayer is paused and if PiP is simultaneously active. Here is an example:
Here are yor class variables, you propably initialize AVPlayer and AVPictureInPictureController somewhere on different place in your code, so take it just as an example:
var playerRateObserver: NSKeyValueObservation?
var pictureInPictureController = AVPictureInPictureController()
var avPlayer = AVPlayer()
Somewhere in your code assign observer to playerRateObserver variable:
let playerRateObserver = avPlayer.observe(\.rate, options: [.new, .initial], changeHandler: {(player, rate) in
if rate.newValue == 1 {
//"user pressed play"
}
if rate.newValue == 0 {
//user pressed stop
if pictureInPictureController.isPictureInPictureActive {
saveClipfunc()
}
}
})
Do not forget to deinitialize your observer at the end of you class / struct by adding deinit function:
deinit {
playerRateObserver?.invalidate()
}

AdMob - Get Notify when isReady property changes

I trying implement Rewarded Ad - Rewarded Ads New APIs (Beta). Video is load and isReady property is changing to true in a couple of seconds.
I have a button on which user press and Rewarded Video appear
This is function which is fire when user press on button
func presentRewardAd(from viewController: UIViewController) {
if rewardedAd.isReady {
rewardedAd.present(fromRootViewController: viewController, delegate: self)
}
}
The problem is
I want to hide button until video isReady == true, and when it's ready show button. So i want to get notify when rewardedAd.isReady is changing.
What i try so far:
class CustomRewardAd: GADRewardedAd {
private var observation: NSKeyValueObservation?
override init(adUnitID: String) {
super.init(adUnitID: adUnitID)
observation = observe(\.isReady, options: [.old, .new]) { object, change in
print("isReady changed from: \(change.oldValue!), updated to: \(change.newValue!)")
}
}
}
Also i tried this Using Key-Value Observing in Swift but same result.
But changeHandler never gets called. Am i doing something wrong?
Thanks!
I found solution, not ideal but it's works! Maybe this is can help someone in future.
When new rewarded request finishes, isReady property is set to true or false depends what response is.
private func createAndLoadRewardedAd() -> GADRewardedAd {
let rewardedAd = GADRewardedAd(adUnitID: "ca-app-pub-3940256099942544/1712485313")
rewardedAd.load(GADRequest()) { [weak self] error in
guard let self = self else { return }
self.videoIsReady?(rewardedAd.isReady) // already set
}
return rewardedAd
}
You are welcome!

swift3 how to Change screen when app changes to background status

in swift3
I want to change the screen to hide the original screen when the app is in the background state.
For example, if you press the home button twice while the app is running, the screen will change to a different screen.
I want to set the screen to change to LaunchScreen.
Thank you for your help.
Try this one:
func applicationDidEnterBackground(_ application: UIApplication) {
let imageView = UIImageView(frame: self.window!.bounds)
imageView.tag = 1001
imageView.image = UIImage(named: "") //your image goes here
UIApplication.shared.keyWindow?.subviews.last?.addSubview(imageView)
}
func applicationWillEnterForeground(_ application: UIApplication) {
if let imageView : UIImageView = UIApplication.shared.keyWindow?.subviews.last?.viewWithTag(1001) as? UIImageView {
imageView.removeFromSuperview()
}
}
"If you do not want your application to remain in the background when it is quit, you can explicitly opt out of the background execution model by adding the UIApplicationExitsOnSuspend key to your application’s Info.plist file and setting its value to YES.
When an application opts out, it cycles between the not running, inactive, and active states and never enters the background or suspended states.
When the user taps the Home button to quit the application, the applicationWillTerminate: method of the application delegate is called and the application has approximately five seconds to clean up and exit before it is terminated and moved back to the not running state."
s
Add this function in your AppDelegate.
func applicationWillResignActive(_ application: UIApplication) {
// Change the view to show what you want here.
}
This method is called to let your app know that it is about to move
from the active to inactive state. This can occur for certain types of
temporary interruptions (such as an incoming phone call or SMS
message) or when the user quits the app and it begins the transition
to the background state.
Source: https://developer.apple.com/reference/uikit/uiapplicationdelegate/1622950-applicationwillresignactive
This is common scenario where we want to avoid screen-shotting by iOS while going to BG or covering app screens when app is in stack.
Here is what I'm doing:
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
private var appCoverWindow: UIWindow?
private var appCoverVC: UIViewController?
func applicationDidBecomeActive(_ application: UIApplication) {
if appCoverWindow != nil {
appCoverWindow!.isHidden = true
appCoverWindow!.rootViewController = nil
appCoverWindow = nil
appCoverVC = nil
}
}
func applicationWillResignActive(_ application: UIApplication) {
appCoverVC = rootViewController().storyboard!.instantiateViewController(withIdentifier: "AppCoverVCId") as! AppCoverViewController
appCoverWindow = UIWindow(frame: UIScreen.main.bounds)
let existingTopWindow = UIApplication.shared.windows.last
appCoverWindow!.windowLevel = existingTopWindow!.windowLevel + 1
appCoverVC!.view.frame = appCoverWindow!.bounds
appCoverWindow!.rootViewController = appCoverVC!
appCoverWindow!.makeKeyAndVisible()
}
class func appLaunchImage() -> UIImage? {
//this method will return LaunchImage
let launchImageNames = Bundle.main.paths(forResourcesOfType: "png", inDirectory: nil).filter { (imageName) -> Bool in
return imageName.contains("LaunchImage")
}
for imageName in launchImageNames {
guard let image = UIImage(named: imageName) else { continue }
// if the image has the same scale and dimensions as the current device's screen...
if (image.scale == UIScreen.main.scale) && (image.size.equalTo(UIScreen.main.bounds.size)) {
return image
}
}
return nil
}
}
Instead of using UIWindow to cover app, we can directly use UIViewController also, but that may cause issues if keyboard is present while going to BG.
Here is AppCoverViewController.swift:
(It has XIB in storyboard with one full screen UIImageView)
class AppCoverViewController: BaseViewController {
#IBOutlet weak var bgImageView: UIImageView!//full screen image view
override func viewDidLoad() {
super.viewDidLoad()
if let image = AppDelegate.appLaunchImage() {
bgImageView.image = image
}
}
override func deviceOrientationDidChange() {
if let image = AppDelegate.appLaunchImage() {
bgImageView.image = image
}
}
}
This class takes care of device rotations also.

viewWillAppear is not being called after clicking the home button

i have this view controller
class ViewController: UIViewController {
override func viewWillAppear(animated: Bool) {
let user = NSUserDefaults()
let mobileNumber = user.valueForKey("mobileNumber") as? String
if let mobileNumber = mobileNumber {
print("mobile number = \(mobileNumber)")
}else {
print("no mobile number")
}
}
#IBAction func makePhoneCall(sender: UIButton) {
if let phoneCall = phoneCall {
let user = NSUserDefaults()
user.setValue(phoneCall, forKey: "mobileNumber")
when the user clicks on a button, i save the mobileNumber in nsuserdefault.
then i click the button, then i open the app again, but problem is that when i open the app agian, i don't bet any message from the viewWillAppear even though i am printing in the if and in the else part.
tylersimko is correct that viewWillAppear(_:) is not called when the application enters the foreground and that event is instead captured by "application will enter background".
That said, you don't need to observe this from the app delegate but could instead use the UIApplicationWillEnterForegroundNotification notification:
override func viewDidLoad() {
super.viewDidLoad()
NSNotificationCenter.defaultCenter().addObserver(self, selector: "applicationDidEnterForeground", name: UIApplicationWillEnterForegroundNotification, object: nil)
}
func applicationDidEnterForeground() {
// Update variable here.
}
deinit {
NSNotificationCenter.defaultCenter().removeObserver(self)
}
The above code:
When your view loads, your view controller registers to have the function applicationDidEnterForeground() called whenever the application enters the foreground.
The function applicationDidEnterForeground() does whatever needs to be done.
The view controller unregisters from all notifications when it deallocates to avoid a zombie reference in iOS versions before 9.0.
Given that you are working with NSUserDefaults, you could instead consider observing NSUserDefaultsDidChangeNotification.
In AppDelegate.swift, make your change in applicationWillEnterForeground:
func applicationWillEnterForeground(application: UIApplication) {
// do something
}
Alternatively, if you want to keep your changes in the ViewController, you could set up a function and call it like this:
func applicationWillEnterForeground(application: UIApplication) {
ViewController.refreshView()
}

automatically update label in Swift by checking the status

I'm new to programming with iOS and Swift. I have a label that should automatically be updated when the status of the StreamingKit Framework changes.
Currently the label only changes when I press a different button (it calls the self.updateView() function again), but I want it to happen automatically when the status has changed, not by pressing a different button.
Here is the code:
func updateView() {
dispatch_async(dispatch_get_main_queue()) {
if let label = self.bufferingLabel, let button = self.playerButton{
if let audioPlayer = self.player{
if(audioPlayer.state == STKAudioPlayerStateBuffering)
{
self.playerState = "Loading"
button.setImage(self.image1, forState: UIControlState.Normal)
}
else(audioPlayer.state == STKAudioPlayerStatePlaying)
{
self.playerState = self.defaultPlayerState
self.playerState = "Playing"
button.setImage(self.image1, forState: UIControlState.Normal)
}
label.text = self.playerState!
}
}
So when I press this button, it gives the first state (which is loading), but after that is done (status changed), the label should change to play, but it doesn't.
#IBAction func pressStart(sender: AnyObject) {
//declare path to streaming
let filePath = "http://mp3.streampower.be/mnm-high.mp3"
if player == nil {
self.player = STKAudioPlayer()
self.player?.delegate = self
}
if let audioPlayer = player{
if (audioPlayer.state == STKAudioPlayerStateReady) ||
(audioPlayer.state == STKAudioPlayerStateStopped){
audioPlayer.play(filePath)
}else{
audioPlayer.stop()
}
}
self.updateView()
}
Some of the delegates I tried as well
func audioPlayer(audioPlayer: STKAudioPlayer!, didStartPlayingQueueItemId queueItemId: NSObject!) {
self.updateView()
}
func audioPlayer(audioPlayer: STKAudioPlayer!, didFinishBufferingSourceWithQueueItemId queueItemId: NSObject!) {
self.updateView()
}
func audioPlayer(audioPlayer: STKAudioPlayer!, stateChanged state: STKAudioPlayerState, previousState: STKAudioPlayerState) {
self.updateView()
}
You should look and use the delegate property of the STKAudioPlayer.
I'm not familiar with it, but generally in the iOS world, that's how you receive events from an object (the object delegates some stuff to the object of your choice).
You can use NSNotifications to send a signal whenever the streaming kit changes. Then you can add an observer to your UI view controller that will trigger a function whenever it receives a signal.
If you want to try out functional reactive programming you can also use The Reactive Cocoa framework to do a similar signal observer pattern. And finally, there is plain old key-value observation. One of these options should be able to help you.

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