I am using Swift 3, Xcode 8.2.
I've been able to create a label to cover the empty table view cells when there are none to display.
My code is below and it is located in the subclass of UITableViewController.
override func numberOfSections(in tableView: UITableView) -> Int {
// if there are scans to display...
if items.count > 0 {
tableView.backgroundView = nil
tableView.separatorStyle = .singleLine
return 1
}
else { // otherwise, return 0, remove cell lines, and display a Label
let rect = CGRect(x: 0,
y: 0,
width: tableView.bounds.size.width,
height: tableView.bounds.size.height)
let noScanLabel: UILabel = UILabel(frame: rect)
noScanLabel.text = "No Scans"
noScanLabel.textColor = UIColor.gray
noScanLabel.font = UIFont.boldSystemFont(ofSize: 24)
noScanLabel.textAlignment = NSTextAlignment.center
tableView.backgroundView = noScanLabel
tableView.separatorStyle = .none
return 0
}
}
Here is the result.
Looks fine. But how, do I make it such that I include another line of text with a downward arrow pointing at the raised center button. Something like "Click here to start a scan"?
I've tried adding new line characters to the noScanLabel.text field but that didn't work out. Any pointers in the right direction would be helpful.
The simple solution is to set numberOfLines to 0 on noScanLabel. This way, the new lines will show.
let noScanLabel: UILabel = UILabel(frame: rect)
noScanLabel.text = "No Scans"
noScanLabel.textColor = UIColor.gray
noScanLabel.font = UIFont.boldSystemFont(ofSize: 24)
noScanLabel.numberOfLines = 0
noScanLabel.textAlignment = NSTextAlignment.center
Note than in such cases, I would recommend, for better maintainability, to actually remove the TableView from the UIViewController (hence not inherit from UITableViewController) and replace it with an empty view when you detect no scans are available. This will make each state more independent of each other and make maintenance easier.
There are a few ways achieve your goal. There is a well known library called DZNEmptyDataSet for handling empty tableviews and collectionviews . https://github.com/dzenbot/DZNEmptyDataSet
The other way would be to create a uiview with your specified rect and then add two labels to that uiview. One would be your noScanLabel and the other would be a label or image containing your arrow. You can set the layout constraints as required so that the arrow appears pointing down.
This code seems to work well. Change constraints if needed
let rect = CGRect(x: 0, y: 0, width: tableview.bounds.size.width, height: tableview.bounds.size.height)
let noDataView = UIView(frame: rect)
let noScanLabel = UILabel()
noScanLabel.text = "No Scans"
noScanLabel.textColor = UIColor.gray
noScanLabel.font = UIFont.boldSystemFont(ofSize: 24)
noScanLabel.textAlignment = NSTextAlignment.center
let arrowLabel = UILabel()
arrowLabel.text = "Add Arrow Image to this label"
arrowLabel.textColor = UIColor.gray
arrowLabel.font = UIFont.boldSystemFont(ofSize: 24)
arrowLabel.textAlignment = NSTextAlignment.center
noScanLabel.widthAnchor.constraint(equalToConstant: 100)
arrowLabel.widthAnchor.constraint(equalToConstant: 50)
noDataView.addSubview(noScanLabel)
noDataView.addSubview(arrowLabel)
arrowLabel.translatesAutoresizingMaskIntoConstraints = false
noDataView.translatesAutoresizingMaskIntoConstraints = false
noScanLabel.translatesAutoresizingMaskIntoConstraints = false
self.tableview.addSubview(noDataView)
noDataView.isHidden = false
noDataView.centerXAnchor.constraint(equalTo: self.tableview.centerXAnchor).isActive = true
noDataView.centerYAnchor.constraint(equalTo: self.tableview.centerYAnchor).isActive = true
noScanLabel.centerXAnchor.constraint(equalTo: noDataView.centerXAnchor).isActive = true
noScanLabel.topAnchor.constraint(equalTo: noDataView.centerYAnchor).isActive = true
arrowLabel.centerXAnchor.constraint(equalTo: noDataView.centerXAnchor).isActive = true
arrowLabel.topAnchor.constraint(equalTo: noScanLabel.bottomAnchor).isActive = true
The other option is to set number of lines to zero as mentioned already
noScanLabel.numberLines = 0
You can take UIView and add your all UILabel and arrow Image on UIView and then assign that UIView to backgroundView of TableView.
Like this.
override func numberOfSections(in tableView: UITableView) -> Int {
// if there are scans to display...
if items.count > 0 {
tableView.backgroundView = nil
tableView.separatorStyle = .singleLine
return 1
}
else { // otherwise, return 0, remove cell lines, and display a Label
let rect = CGRect(x: 0,
y: 0,
width: tableView.bounds.size.width,
height: tableView.bounds.size.height)
let messageBaseView = UIView(frame: rect)
//Add your first label..
let noScanLabel: UILabel = UILabel()
noScanLabel.text = "No Scans"
noScanLabel.textColor = UIColor.gray
noScanLabel.font = UIFont.boldSystemFont(ofSize: 24)
noScanLabel.textAlignment = NSTextAlignment.center
messageBaseView.addSubView(noScanLabel)
//Add your second label.. and your arrow image here on messageBaseView
//Assign messageBaseView to backgroundView of tableView
tableView.backgroundView = messageBaseView
tableView.separatorStyle = .none
return 0
}
}
Related
I've looked into many answers but either it's only UILabel or UIImage not both. So after trying to implement it I finally found that we cannot do two tableView.backgroundView. Here is what I've done so far:
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int
{
let noDataLabel: UILabel = UILabel(frame: CGRect(x: 0, y: 0, width: tableView.bounds.size.width, height: tableView.bounds.size.height))
let image = UIImage(named: "noData")
let noDataImage = UIImageView(image: image)
noDataImage.frame = CGRect(x: 0, y: 10, width: 20, height: 20)
if allData.count == 0 {
noDataLabel.isHidden = false
noDataImage.isHidden = false
noDataLabel.text = "No data added. Add new entry \nby pressing the add icon on top right."
noDataLabel.textColor = UIColor.black
noDataLabel.numberOfLines = 3
noDataLabel.backgroundColor = UIColor.white
noDataLabel.textAlignment = .center
//what to do from here
tableView.backgroundView = noDataImage
tableView.backgroundView = noDataLabel
//end
tableView.separatorStyle = .none
return 0;
}
else {
noDataLabel.backgroundColor = UIColor.clear
noDataLabel.isHidden = true
noDataImage.isHidden = true
tableView.backgroundView = nil
return allData.count
}
I want to show an image and below that image I want to show a UILabel. How can I achieve this?
You need to create a view with subviews your image and label
var backgroundView =UIView(frame: CGRectMake(0, 0, your_width, your_height))
backgroundView.addSubview(noDataImage)
backgroundView.addSubview(noDataLabel)
tableView.backgroundView=backgroundView;
Note: Adjust the frame of noDataImage and noDataLabel as per your use.
backgroundView Property
The background view of the table view.
Declaration
Swift
var backgroundView: UIView?
Objective-C
#property(nonatomic, readwrite, retain) UIView *backgroundView
Discussion
A table view’s background view is automatically resized to match the size of the table view. This view is placed as a subview of the table view behind all cells, header views, and footer views.
You must set this property to nil to set the background color of the table view.
I have the following display scenes available. I am getting confused what type of hierarchy of controls I should take to display these type of view in xib .
please give ideas to show these types of scenes. because my items are coming dynamically . Its not fixed. so if I took tableview to display the first items and its categories then where should i display the rest items.
Edited
I took four sections. In 1st section collection and delivery buttons. In 3rd notes and in 4th allergy & checkout .
In 2nd my order items are there. but here I have two level of data.. order item name like chicken kabab small,... etc and 2nd level its addons like plain nan, bottle of drink,... etc. Here my order items is iterating in cell as well as my addons are iterating. I took the order items name in cell. now where should i take the addon items programatically and how to set the size of each cell based on its all contents inside it.
class cartVC: UIViewController ,UITableViewDataSource,UITableViewDelegate,UITextViewDelegate{
var tableData = ["al","dbd","gdge","kjdkas","al","dbd","gdge","kjdkas","al","dbd","gdge","kjdkas","al","dbd","gdge","kjdkas"]
var mainview = UIView()
#IBOutlet weak var cartTableView: UITableView!
#IBAction func backBtn(sender: AnyObject) {
self.dismissViewControllerAnimated(true, completion: nil)
}
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
}
func changeColor(sender:UISegmentedControl){
switch(sender.selectedSegmentIndex){
case 0:
print("collection clicked")
case 1:
print("delivery clicked")
default:
self.view.backgroundColor = UIColor.blueColor()
}
}
func numberOfSectionsInTableView(tableView: UITableView) -> Int {
return 4
}
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
var rowcount = 0
if section == 0{
rowcount = 0
}
if section == 1 {
rowcount = tableData.count
}
if section == 2{
rowcount == 0
}
if section == 3{
rowcount == 0
}
return rowcount
}
func tableView(tableView: UITableView, viewForHeaderInSection section: Int) -> UIView? {
if section == 0{
let headerView = UIView()
//set the frame
let frame = UIScreen.mainScreen().bounds
// headerView.frame = CGRectMake(0, 0, tableView.frame.size.width, 60)
headerView.frame = CGRectMake(frame.minX , frame.minY, frame.width, 60)
headerView.backgroundColor = UIColor.whiteColor()
//Initialize segment control
let items = ["Collection","Delivery"]
let customSC = UISegmentedControl(items: items)
customSC.selectedSegmentIndex = 0
//set the frame amd segmented control
customSC.frame = CGRectMake(frame.minX + 10, frame.minY + 5, frame.width - 20, 30)
// style the segmented control
customSC.layer.cornerRadius = 5.0
customSC.backgroundColor = UIColor.clearColor()
customSC.tintColor = UIColor.redColor()
//add target action method
customSC.addTarget(self, action: #selector(CartViewController.changeColor(_:)), forControlEvents: .ValueChanged)
//add subview
headerView.addSubview(customSC)
//Add label
let headinglbl = UILabel(frame: CGRect(x: frame.minX + 10, y: frame.minY + 40, width: tableView.frame.size.width, height: 20))
headinglbl.text = "Your Order"
headinglbl.font = UIFont.boldSystemFontOfSize(17)
headinglbl.textColor = UIColor.blackColor()
headinglbl.textAlignment = .Center
headerView.addSubview(headinglbl)
mainview = headerView
}
if section == 2{
let totalView = UIView()
totalView.frame = CGRectMake(0, 0, tableView.frame.size.width, 60)
totalView.backgroundColor = UIColor.clearColor()
//Add discount label
let discount = 14.5
let discountlbl = UILabel(frame: CGRectMake(10, 0, tableView.frame.size.width, 20))
discountlbl.text = "Online Collection Discount(\(discount)%)"
discountlbl.font = UIFont.systemFontOfSize(14)
discountlbl.textColor = UIColor.darkGrayColor()
discountlbl.textAlignment = .Left
totalView.addSubview(discountlbl)
//Add discount price
let discountprice = UILabel(frame: CGRectMake(tableView.frame.size.width-60, 0, tableView.frame.size.width, 20))
discountprice.text = "£ 1.27"
discountprice.font = UIFont.systemFontOfSize(14)
discountprice.textColor = UIColor.blackColor()
discountprice.textAlignment = .Left
totalView.addSubview(discountprice)
//Add label
let lbl = UILabel(frame: CGRectMake(10, 20, tableView.frame.size.width, 40))
lbl.text = "Total"
lbl.font = UIFont.boldSystemFontOfSize(20)
lbl.textColor = UIColor.blackColor()
lbl.textAlignment = .Left
totalView.addSubview(lbl)
//calculate amount label
let totalAmountLbl = UILabel(frame: CGRectMake(totalView.frame.width-70, 20, totalView.frame.width, 40))
totalAmountLbl.text = "£ 0.0"
totalAmountLbl.font = UIFont.boldSystemFontOfSize(20)
totalAmountLbl.textColor = UIColor.blackColor()
totalAmountLbl.textAlignment = .Left
totalView.addSubview(totalAmountLbl)
mainview = totalView
}
if section == 3{
let footerView = UIView()
footerView.frame = CGRectMake(0, 0, tableView.frame.size.width, 200)
footerView.backgroundColor = UIColor.clearColor()
//Add note label
let notelbl = UILabel(frame: CGRectMake(10, 10, tableView.frame.size.width, 20))
notelbl.text = "Leave a note"
notelbl.font = UIFont.boldSystemFontOfSize(17)
notelbl.textColor = UIColor.blackColor()
notelbl.textAlignment = .Left
footerView.addSubview(notelbl)
//Add a note textview
let noteTxt = UITextView()
noteTxt.frame = CGRectMake(10, 40, footerView.frame.width-20, 50)
noteTxt.backgroundColor = UIColor.lightGrayColor()
noteTxt.keyboardType = UIKeyboardType.Default
noteTxt.text = "e.g. Instructions about yout order"
noteTxt.textColor = UIColor.blackColor()
noteTxt.delegate = self
footerView.addSubview(noteTxt)
// Add allergy button
let allergyBtn = UIButton(type:.System)
allergyBtn.frame = CGRectMake(50, 100, 200, 20)
allergyBtn.setTitle("Do You have any allergy ?", forState: .Normal)
allergyBtn.setTitleColor(UIColor.redColor(), forState: .Normal)
allergyBtn.titleLabel?.font = UIFont(name: "", size: 10)
footerView.addSubview(allergyBtn)
// Add checkout button
let checkoutBtn = UIButton(type:.System)
checkoutBtn.frame = CGRectMake(100, 140, 100, 40)
checkoutBtn.setTitle("Check out", forState: .Normal)
checkoutBtn.setTitleColor(UIColor.whiteColor(), forState: .Normal)
checkoutBtn.titleLabel?.font = UIFont(name: "", size: 10)
checkoutBtn.backgroundColor = UIColor.redColor()
checkoutBtn.layer.cornerRadius = 5
footerView.addSubview(checkoutBtn)
mainview = footerView
}
return mainview
}
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("cartcell")! as! CartTableViewCell
cell.itemLabel.text = tableData[indexPath.row]
return cell
}
func tableView(tableView: UITableView, heightForHeaderInSection section: Int) -> CGFloat {
var heightCount:CGFloat = 0
if section == 0{
heightCount = 60.0
}
if section == 2{
heightCount = 60.0
}
if section == 3{
heightCount = 200.0
}
return heightCount
}
My customcell code
import UIKit
class CartTableViewCell: UITableViewCell {
let padding: CGFloat = 5
var background: UIView!
var itemLabel: UILabel!
var priceLabel: UILabel!
var deleteBtn:UIButton!
override func awakeFromNib() {
super.awakeFromNib()
backgroundColor = UIColor.clearColor()
selectionStyle = .None
background = UIView(frame: CGRectZero)
background.alpha = 0.6
contentView.addSubview(background)
deleteBtn = UIButton(frame: CGRectZero)
deleteBtn.setImage(UIImage(named: "deleteBin.png"), forState: .Normal)
contentView.addSubview(deleteBtn)
itemLabel = UILabel(frame: CGRectZero)
itemLabel.textAlignment = .Left
itemLabel.textColor = UIColor.whiteColor()
contentView.addSubview(itemLabel)
priceLabel = UILabel(frame: CGRectZero)
priceLabel.textAlignment = .Center
priceLabel.textColor = UIColor.whiteColor()
contentView.addSubview(priceLabel)
}
override func layoutSubviews() {
super.layoutSubviews()
background.frame = CGRectMake(0, padding, frame.width, frame.height-2 * padding)
deleteBtn.frame = CGRectMake(padding, (frame.height - 25)/2, 40, 25)
priceLabel.frame = CGRectMake(frame.width-100, padding, 100, frame.height - 2 * padding)
itemLabel.frame = CGRectMake(CGRectGetMaxX(deleteBtn.frame) + 10, 0, frame.width - priceLabel.frame.width - CGRectGetMaxX(deleteBtn.frame) + 10, frame.height)
}
}
As our mates already said about using tableview and sections, Here we gonna follow the same way.Since it is a broad topic to explain i'll give some hint and at last you can find link for demo project.
First add a tableview in your storyboard then add collection,Delivery & Your order objects as tableview header
Create a new class subclass of UITableviewcell with xib let's name it as Cell1.Now add delete icon, main dish label and price label,for sub items we gonna use another UITableview.
Now create another UITableviewcell with xib name it as Cell2, prepare that xib for sub items and their price.
In cell1 numberOfSectionsInTableView return number of main dish count and in numberOfRowsInSection return 1, Now load name of all main dishes in their respective label's
Upto now we having some number of section(depending on number of main items) each section having one UITableview.
Now we have to change height of tableview cell dynamically depending on SubItems count. so in heightForRowAtIndexPath i have added following lines
func tableView(tableView: UITableView, heightForRowAtIndexPath indexPath: NSIndexPath) -> CGFloat {
let subItems = tableContainer![indexPath.section].valueForKey("additional_items") as! NSArray
var defaultCellHeight:CGFloat = 37//Consider 37 as height of cell without subitems
//Following for loop keeps on increasing defaultCellHeight depending on available count
for _ in subItems {
defaultCellHeight += 37
}
return defaultCellHeight + 20
}
Since it is hard to explain everything deeply i have provide code for heightForRowAtIndexPath.While looking into the demo project you'll understand everything
NOTE : Upto now we have loaded all main dishes details, and we have provided enough room for upcoming sub item's.
In Cell1 class add tableview delegate and datasource in awakeFromNib,add all datasource methods as required.set numberOfSectionsInTableView as 1 and numberOfRowsInSection as subitem count
That's it we have loaded tableview dynamically as per your requirement.
Now at last add discount, total, leave a note& Checkout objects in separate tableviewcell class an load it at last index.
Or add add all those objects inside a UIView and add it as Main tableview's footer.
NOTE : The above hints are just for reference, For better clarification of concept i have added a demo project's github repo.
RESULT :
I want to give a chat aspect to a table view of messages in my iPhone app.
In order to perform a quality render I add two subviews: the text and the "container" which is just a view with background color.
Even if it works the first time, when I scroll, it becomes really messy because it keeps adding lots of subviews.
Here you can see it when clean
And then when it has become messy
Here is the function to handle the transform, it's called when scrolling.
func configChatCell(cell: UITableViewCell, text: String, color:UIColor)
{
cell.textLabel?.numberOfLines = 0
cell.textLabel?.lineBreakMode = NSLineBreakMode.ByWordWrapping
cell.textLabel?.textColor = UIColor.whiteColor()
let fixedWidth = cell.bounds.width - 150
let textView: UITextView = UITextView(frame: CGRect(x: 0, y: 0, width: 10, height: CGFloat.max))
textView.text = text
let newSize = textView.sizeThatFits(CGSize(width: fixedWidth, height: CGFloat.max))
var newFrame = textView.frame
newFrame.size = CGSize(width: min(newSize.width, fixedWidth), height: newSize.height)
textView.sizeThatFits(newFrame.size)
textView.frame = newFrame
textView.backgroundColor = UIColor.clearColor()
self.rowHeight = textView.frame.height+20
let view = UIView()
view.backgroundColor = color
print(textView.frame.height+10)
view.frame = CGRect(x: 0, y: 5, width: textView.frame.width+50, height: textView.frame.height+10)
view.layer.cornerRadius = 5
cell.backgroundColor = UIColor.clearColor()
cell.contentView.addSubview(view)
cell.contentView.addSubview(textView)
cell.contentView.sendSubviewToBack(view)
}
If I remove the subviews each time I scroll, nothing appears on screen.
Can somebody help me to find a solution? Or is there any other way to do this?
Thanks in advance!
I quickly wrote up something for this.
It starts with the ChatCell
class ChatCell: UITableViewCell {
var messageLabel: UILabel? {
didSet {
messageLabel?.text = message
}
}
var message: String? {
didSet {
messageLabel?.text = message
}
}
class func messageCell(withText text: String, leading: Bool = true) -> ChatCell {
let cell = ChatCell()
cell.message = text
// Make the container
let container = UIView()
container.translatesAutoresizingMaskIntoConstraints = false
cell.contentView.addSubview(container)
container.topAnchor.constraintEqualToAnchor(cell.contentView.topAnchor, constant: 8).active = true
container.bottomAnchor.constraintEqualToAnchor(cell.contentView.bottomAnchor, constant: -8).active = true
if leading {
container.leadingAnchor.constraintEqualToAnchor(cell.contentView.leadingAnchor, constant: leading ? 8 : 8*8).active = true
container.trailingAnchor.constraintLessThanOrEqualToAnchor(cell.contentView.trailingAnchor, constant: leading ? -8*8 : -8).active = true
} else {
container.leadingAnchor.constraintGreaterThanOrEqualToAnchor(cell.contentView.leadingAnchor, constant: leading ? 8 : 8*8).active = true
container.trailingAnchor.constraintEqualToAnchor(cell.contentView.trailingAnchor, constant: leading ? -8*8 : -8).active = true
}
// Make the messageLabel.
let messageLabel = UILabel()
messageLabel.numberOfLines = 0
messageLabel.textColor = UIColor.whiteColor()
messageLabel.translatesAutoresizingMaskIntoConstraints = false
container.addSubview(messageLabel)
// Add constraints.
messageLabel.topAnchor.constraintEqualToAnchor(container.topAnchor, constant: 8).active = true
messageLabel.bottomAnchor.constraintEqualToAnchor(container.bottomAnchor, constant: -8).active = true
messageLabel.leadingAnchor.constraintEqualToAnchor(container.leadingAnchor, constant: 8).active = true
messageLabel.trailingAnchor.constraintEqualToAnchor(container.trailingAnchor, constant: -8).active = true
cell.messageLabel = messageLabel
container.backgroundColor = UIColor(red:0.19, green:0.70, blue:1.00, alpha:1.00)
container.layer.cornerRadius = 12.0
return cell
}
}
The cell also includes support for leading and trailing messages, for back and forth conversation. Perhaps make an array of tuples like this:
let messages: [(message: String, leading: Bool)] = [("Hello", true), ("My name is John Doe and this works quite well", false), ("I would agree", true)]
Then in your tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell you could do this:
let cell = ChatCell.messageCell(withText: messages[indexPath.row].message, leading: messages[indexPath.row].leading)
return cell
Let me know if this works for you. I tested it in a Playground and it works as expected
Assuming that your configureChatCell is called from tableView:cellForRowAtIndexPath:, then #Paulw11 is right; cells are reused, so you should only make changes that are unique to that row in the table. In your example, the only calls that you should be making in your method are textView.text = text and the ones to resize the textView to fit. Everything else should go in a dynamic cell prototype in the storyboard or, if you want to do everything in code (which I have a bad feeling you do), then put the rest of the configuration in a UITableViewCell subclass, then register that subclass with your table view.
I write something like this. It's simple but can elucidate solution
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("reuseid", forIndexPath: indexPath)
// Configure the cell...
let contentView = cell.contentView
let subviews = contentView.subviews
for view in subviews {
if 100 == view.tag {
let label = view as! UILabel
label.text = self.datas[indexPath.row]
} else if 200 == view.tag {
view.layer.cornerRadius = 10.0
}
}
return cell
}
the key point is config every thing in tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell
the view in code with tag 200 is a background view has same frame with label, I use layout constraint in storyboard to make sure its size and position.
I am trying to add two labels in the place where the title is shown in navigation bar, but I am struggling to do so. It would be very nice if I could achieve this with storyboard but as I can see I cannot do it.
As I have seen I need to use navigationItem but I do not know how exactly to do that. If anyone have any example or if anyone could explain me more specifically how to do so would be wonderful.
And I need to mention that I am completely unfamiliar with Obj-C, so any help would need to be in Swift.
I am not sure if you can do it from the storyboard, but if you want to add two title labels, you can do the following in the viewDidLoad() method of the view controller for which you want the two titles:
if let navigationBar = self.navigationController?.navigationBar {
let firstFrame = CGRect(x: 0, y: 0, width: navigationBar.frame.width/2, height: navigationBar.frame.height)
let secondFrame = CGRect(x: navigationBar.frame.width/2, y: 0, width: navigationBar.frame.width/2, height: navigationBar.frame.height)
let firstLabel = UILabel(frame: firstFrame)
firstLabel.text = "First"
let secondLabel = UILabel(frame: secondFrame)
secondLabel.text = "Second"
navigationBar.addSubview(firstLabel)
navigationBar.addSubview(secondLabel)
}
In this way you can add as many subviews as you want to the navigation bar
Here's an implementation that uses a stack view instead, which also gives you some versatility with layout of the labels:
class ViewController: UIViewController {
lazy var titleStackView: UIStackView = {
let titleLabel = UILabel()
titleLabel.textAlignment = .center
titleLabel.text = "Title"
let subtitleLabel = UILabel()
subtitleLabel.textAlignment = .center
subtitleLabel.text = "Subtitle"
let stackView = UIStackView(arrangedSubviews: [titleLabel, subtitleLabel])
stackView.axis = .vertical
return stackView
}()
override func viewDidLoad() {
super.viewDidLoad()
navigationItem.titleView = titleStackView
}
override func viewWillLayoutSubviews() {
super.viewWillLayoutSubviews()
if view.traitCollection.horizontalSizeClass == .compact {
titleStackView.axis = .vertical
titleStackView.spacing = UIStackView.spacingUseDefault
} else {
titleStackView.axis = .horizontal
titleStackView.spacing = 20.0
}
}
}
I would like to do something similar to app Clock.
I have a tableview which is loaded dynamically.
I would like to add a view with a text message instead of the empty tableview when no item is available.
I used actionSheet, to indicate when no item is available, it works, but I would much prefer to show a view with a text message as it is in app Clock.
Do you have any idea how to proceed?
override func viewWillAppear(animated: Bool) {
// get the destinations data ...
if (destinations.count<1){
var myActionSheet: UIActionSheet = UIActionSheet()
let title: String = NSLocalizedString("DestinationsMsg", comment: "")
myActionSheet.title = title
myActionSheet.delegate = self;
myActionSheet.addButtonWithTitle("Cancel")
myActionSheet.addButtonWithTitle("Add a Destination")
myActionSheet.cancelButtonIndex = 0
myActionSheet.showInView(self.view)
}
super.viewWillAppear(true);
}
This is the solution, even I am not completely satisfied with the position of the label.
else {
var bounds: CGRect = UIScreen.mainScreen().bounds
var width:CGFloat = bounds.size.width
var height:CGFloat = bounds.size.height
var view1 = UIView()
let label = UILabel(frame: CGRect(x: 0, y: height / 4, width: width, height: 40))
label.textColor = UIColor(red: 160/255, green: 160/255, blue: 160/255, alpha: 1.0)
label.font = UIFont.boldSystemFontOfSize(26.0)
label.textAlignment = NSTextAlignment.Center
label.text = "No Destination"
view1.addSubview(label)
tableView.tableHeaderView = view1
}
Set the table view's tableHeaderView to your placeholder view when there are no rows to display. Set tableHeaderView to nil when there are rows to display.