iOS Simulator - partial swipe left with appium to view button - appium

Hi All,
I need to achieve partial swipe left to view button on right side.
I tried multiple solutions found here and official forum but all the resulting in tap action being triggered on the row.
None of them resulted in partial left swipe.
any idea how to achieve it ?
Thanks in advance

From what I understand you might performing this swipe with end point located around that button/row you try to make visible?
If e.g. this row with a button is located lets say between 45%-50% of the height of the screen you need to perform this swipe below or above it on the background to not interact with the element itself during the swipe action which is a touch and move to action after all.

Related

Looking to create a tap and hold button to generate more buttons

So if any of you have used the tumblr mobile app recently, you'll notice that the reblog function has a tap and hold capability. Essentially when you tap and hold the reblog button, more buttons pop up around it so the user can just drag their finger over one of the new buttons and release to select it. I've been digging around and no one seems to have an answer to this specific question.I've always seen this as a very elegant way to have a sub menu and would like to implement it into my own apps. For ios btw.
Add gesture recognizer to a view. write a method to create buttons when long press gesture is done on the view.

How Do I Trigger a Button By Sliding Onto It?

I'm working on an app with a musical keyboard component.
I need 2 types of "sent events" to trigger the keys of the keyboard (UIButtons).
1) "Touch Down" triggers the buttons they way I need it to
2) The 2nd way I need buttons to be triggered is by sliding onto a button,from another button/key to the side of it as if it is "touched down" upon, when it is slid upon from the left or right.
How do I achieve this?
You can't do this using the built-in control events of the buttons, for the simple reason that you don't get an event in a button at all unless the touch is initially in that button (as I explain here: https://stackoverflow.com/a/40414929/341994).
Still, this doesn't sound very hard to do. The simplest approach is probably to put the touch response (such as a gesture recognizer) into the common superview of all the buttons. The superview can then track the gesture. And it can very easily find out which button the touch is currently inside at any given moment. So it can manage the whole interaction. It can even send messages to the buttons telling them when to highlight and unhighlight. (And if you aren't going to use the button touch handling for anything, you might even want to give up the idea that these are buttons; they could just be views or custom controls that look like buttons.)

Swift: animate button up with swipe up? change direction that safari comes in from?

Im working in Swift and I am going to set up my view like this:
When the user swipes up, I want to animate the top image view and text so they move up WITH the swipe in the moments before the app is exited to go to Safari (the swipe gesture triggers opening a url).
I am trying to figure out the cleanest way to accomplish this - I am planning on simply animating up the image view using UIAnimations, however Im not sure the animation will go through all the way before the app is exited. Is there another way to achieve this effect?
I also need to know if it is possible to change the direction that the app "switches out" to Safari- by default, Safari comes in from the right. It does not look as good this way and Id really like Safari to segue in from the bottom - Can I force external apps to segue in from a different direction?

Preventing Sliding When Top View is Off Screen

So I've been playing around with the examples included with ECSlidingView.
In the BasicMenu Example: I've placed 20 rows in the Settings table view. When I open the menu, the table view in settings continues to slide if I touch it.
In the TransitionFun Example, the table views are not slide-able when they're not full screen.
I've looked through the code and don't see what's causing this difference. Can someone point it out to me? I have an app that pretty much started as BasicMenu and I sometimes have trouble using the pan gesture to close the menu, because I end up accidentally sliding the mostly off screen table view instead.
Thanks!
Look at setting:
slidingController.topViewAnchoredGesture = ECSlidingViewControllerAnchoredGesturePanning | ECSlidingViewControllerAnchoredGestureTapping;
such that, when the top view is anchored, tapping and panning it will both result in sliding. This eliminates the ability to otherwise interact with the top view controller contents.

Dragging an uiview like facebooks menu slide

I know this has been probably asked before but I've seen many approaches and i don't know which is best for me, so plz don't send me a link to another post unless it addresses my problem directly.
I have a controller which has a uiview on the top (like a header) (this header is bigger than it seems because is partially hidden on top). on that view i have a uibutton which now with a touch up inside shows the entire header view and taping again returns it to its starting position (changing frame with animation). I want to also be able to drag the view but only changing position on the y axis(dragging up and down)... i was thinking of adding the dragInside/Outside event to the button but this doesn't give me the position of the finger... and also want to know when the user releases the drag so the view ends animation to any of its two possible states (showing or partially hidden). Is this a "touches began" , "touches moved" , "touches ended" thing? if it is please provide a code example. I also want to do this with another view but this is on the left side... same thing but this one moves on the X axis... any help is appreciated. or maybe it can be made with drag event if i only can save a CGpoint of last touch, maybe that's better, any other suggestions
Look at using a UIPanGestureRecognizer to detect the touch movements. Use the translationInView: of the gesture to set the view y position. The translation is the total movement since the start of the gesture so you don't need to remember and accumulate the offset position yourself.
The main thing to worry about while implementing this is bounding the y position of the view so that no matter how far the user drags the view won't go too high or low on the screen.
Use a UIPanGestureRecognizer, that's a class dedicated to handling such drag/pan gestures.
Everything is described here in Apple's documentation, including examples, so you should find your answer here.
There is also some sample code in Apple Developer Library that shows you how to use Gesture Recognizers if needed.

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