What is the relation between NEAT and reinforcement learning? - machine-learning

As far as I know, NEAT (NeuroEvolution of Augmenting Topologies) is an algorithm that uses the concept of evolution to train a neural network. On the other hand, reinforcement learning is a type of machine learning with the concept of "rewarding" more successful nodes.
What is the difference between these two fields as they seem to be quite similar? Or is NEAT derived from reinforcement learning?

In short they have barely anything in common.
NEAT is an evolutionary method. This is a black box approach to optimization of functions. In this case - performance of the neural net (which can be easily measured) wrt. to its architecture (which you alter during evolution).
Reinforcement learning is about agents, learning policies to behave well in the environment. Thus they solve different, more complex problem. In theory you could learn NEAT using RL, as you might pose the problem of "given a neural network as a state, learn how to modify it over time to get better performance". The crucial difference will be - NEAT output is a network, RL output is a policy, strategy, algorithm. Something that can be used multiple times to work in some environment, take actions and obtain rewards.

Related

Can the TextRank Algorithm be categorized as unsupervised machine learning?

TextRank is an approach to Automatic Text Summarization. Many categorize it as an "unsupervised" approach. I wish to know if this translates into TextRank being categorized as an Unsupervised Machine Learning technique.
TextRank is not directly related to machine learning: Machine learning involves the creation of a data model to predict future observation based on previous observations. This involves tuning model parameters to fit observed data.
On the other hand, TextRank is a graph-based ranking algorithm: it finds the summary parts based on the structure of a single document and does not use observations to learn anything. Since it's not machine learning, it can't be unsupervised machine learning, either.
The original authors of TextRank, Mihalcea and Tarau, described their work as unsupervised in a sense:
In particular, we proposed and evaluated two innovative unsupervised approaches for keyword and sentence extraction.
However that differs from unsupervised learning, i.e. finding hidden structure within unlabeled data.
Also, TextRank is not a machine learning algorithm, in other words it does not generalize from data by "minimizing a loss function together with a regularization term or side constraints" (per Stephen Boyd, et al.). Linguists might not some similarities, though that's outside the scope of this question.
Even so, some confusion might come from the fact that TextRank and related approaches get used to develop feature vectors to present to machine learning algorithms.

Why do we need MDP setting in reinforcement learning

In many reinforcement learning (RL) papers, Markov Decision Process (MDP) is a typical problem setting for RL problem. What is the real benefit of this setting? Some papers use LSTM as their policy network structure which obviously violate the MDP assumption and make more sense.
Basically, Markov Decision Processes provide a theoretical framework that allows to analyze the convergence guarantees of the algorithms as well as other theoretical properties. Although LSTM and other deep learning approaches combined with RL have reached impressive results, they lack from a solid theoretical background that allow understand or ensure when the algorithm is going to learn something useful, or how far the learned policy will be from the optimal one.

Is supervised learning synonymous to classification and unsupervised learning synonymous to clustering?

I am a beginner in machine learning and recently read about supervised and unsupervised machine learning. It looks like supervised learning is synonymous to classification and unsupervised learning is synonymous to clustering, is it so?
No.
Supervised learning is when you know correct answers (targets). Depending on their type, it might be classification (categorical targets), regression (numerical targets) or learning to rank (ordinal targets) (this list is by no means complete, there might be other types that I either forgot or unaware of).
On the contrary, in unsupervised learning setting we don't know correct answers, and we try to infer, learn some structure from data. Be it cluster number or low-dimensional approximation (dimensionality reduction, actually, one might think of clusterization as of extreme 1D case of dimensionality reduction). Again, this might be far away from completeness, but the general idea is about hidden structure, that we try to discover from data.
Supervised learning is when you have labeled training data. In other words, you have a well-defined target to optimize your method for.
Typical (supervised) learning tasks are classification and regression: learning to predict categorial (classification), numerical (regression) values or ranks (learning to rank).
Unsupservised learning is an odd term. Because most of the time, the methods aren't "learning" anything. Because what would they learn from? You don't have training data?
There are plenty of unsupervised methods that don't fit the "learning" paradigm well. This includes dimensionality reduction methods such as PCA (which by far predates any "machine learning" - PCA was proposed in 1901, long before the computer!). Many of these are just data-driven statistics (as opposed to parameterized statistics). This includes most cluster analysis methods, outlier detection, ... for understanding these, it's better to step out of the "learning" mindset. Many people have trouble understanding these approaches, because they always think in the "minimize objective function f" mindset common in learning.
Consider for example DBSCAN. One of the most popular clustering algorithms. It does not fit the learning paradigm well. It can nicely be interpreted as a graph-theoretic construct: (density-) connected components. But it doesn't optimize any objective function. It computes the transitive closure of a relation; but there is no function maximized or minimized.
Similarly APRIORI finds frequent itemsets; combinations of items that occur more than minsupp times, where minsupp is a user parameter. It's an extremely simple definition; but the search space can be painfully large when you have large data. The brute-force approach just doesn't finish in acceptable time. So APRIORI uses a clever search strategy to avoid unnecessary hard disk accesses, computations, and memory. But there is no "worse" or "better" result as in learning. Either the result is correct (complete) or not - nothing to optimize on the result (only on the algorithm runtime).
Calling these methods "unsupervised learning" is squeezing them into a mindset that they don't belong into. They are not "learning" anything. Neither optimizes a function, or uses labels, or uses any kind of feedback. They just SELECT a certain set of objects from the database: APRIORI selects columns that frequently have a 1 at the same time; DBSCAN select connected components in a density graph. Either the result is correct, or not.
Some (but by far not all) unsupervised methods can be formalized as an optimization problem. At which point they become similar to popular supervised learning approaches. For example k-means is a minimization problem. PCA is a minimization problem, too - closely related to linear regression, actually. But it is the other way around. Many machine learning tasks are transformed into an optimization problem; and can be solved with general purpose statistical tools, which just happen to be highly popular in machine learning (e.g. linear programming). All the "learning" part is then wrapped into the way the data is transformed prior to feeding it into the optimizer. And in some cases, like for PCA, a non-iterative way to compute the optimum solution was found (in 1901). So in these cases, you don't need the usual optimization hammer at all.

In Q-learning with function approximation, is it possible to avoid hand-crafting features?

I have little background knowledge of Machine Learning, so please forgive me if my question seems silly.
Based on what I've read, the best model-free reinforcement learning algorithm to this date is Q-Learning, where each state,action pair in the agent's world is given a q-value, and at each state the action with the highest q-value is chosen. The q-value is then updated as follows:
Q(s,a) = (1-α)Q(s,a) + α(R(s,a,s') + (max_a' * Q(s',a'))) where α is the learning rate.
Apparently, for problems with high dimensionality, the number of states become astronomically large making q-value table storage infeasible.
So the practical implementation of Q-Learning requires using Q-value approximation via generalization of states aka features. For example if the agent was Pacman then the features would be:
Distance to closest dot
Distance to closest ghost
Is Pacman in a tunnel?
And then instead of q-values for every single state you would only need to only have q-values for every single feature.
So my question is:
Is it possible for a reinforcement learning agent to create or generate additional features?
Some research I've done:
This post mentions A Geramifard's iFDD method
http://www.icml-2011.org/papers/473_icmlpaper.pdf
http://people.csail.mit.edu/agf/Files/13RLDM-GQ-iFDD+.pdf
which is a way of "discovering feature dependencies", but I'm not sure if that is feature generation, as the paper assumes that you start off with a set of binary features.
Another paper that I found was apropos is Playing Atari with Deep Reinforcement Learning, which "extracts high level features using a range of neural network architectures".
I've read over the paper but still need to flesh out/fully understand their algorithm. Is this what I'm looking for?
Thanks
It seems like you already answered your own question :)
Feature generation is not part of the Q-learning (and SARSA) algorithm. In a process which is called preprocessing you can however use a wide array of algorithms (of which you showed some) to generate/extract features from your data. Combining different machine learning algorithms results in hybrid architectures, which is a term you might look into when researching what works best for your problem.
Here is an example of using features with SARSA (which is very similar to Q-learning).
Whether the papers you cited are helpful for your scenario, you'll have to decide for yourself. As always with machine learning, your approach is highly problem-dependent. If you're in robotics and it's hard to define discrete states manually, a neural network might be helpful. If you can think of heuristics by yourself (like in the pacman example) then you probably won't need it.

What is machine learning? [closed]

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What is machine learning ?
What does machine learning code do ?
When we say that the machine learns, does it modify the code of itself or it modifies history (database) which will contain the experience of code for given set of inputs?
What is a machine learning ?
Essentially, it is a method of teaching computers to make and improve predictions or behaviors based on some data. What is this "data"? Well, that depends entirely on the problem. It could be readings from a robot's sensors as it learns to walk, or the correct output of a program for certain input.
Another way to think about machine learning is that it is "pattern recognition" - the act of teaching a program to react to or recognize patterns.
What does machine learning code do ?
Depends on the type of machine learning you're talking about. Machine learning is a huge field, with hundreds of different algorithms for solving myriad different problems - see Wikipedia for more information; specifically, look under Algorithm Types.
When we say machine learns, does it modify the code of itself or it modifies history (Data Base) which will contain the experience of code for given set of inputs ?
Once again, it depends.
One example of code actually being modified is Genetic Programming, where you essentially evolve a program to complete a task (of course, the program doesn't modify itself - but it does modify another computer program).
Neural networks, on the other hand, modify their parameters automatically in response to prepared stimuli and expected response. This allows them to produce many behaviors (theoretically, they can produce any behavior because they can approximate any function to an arbitrary precision, given enough time).
I should note that your use of the term "database" implies that machine learning algorithms work by "remembering" information, events, or experiences. This is not necessarily (or even often!) the case.
Neural networks, which I already mentioned, only keep the current "state" of the approximation, which is updated as learning occurs. Rather than remembering what happened and how to react to it, neural networks build a sort of "model" of their "world." The model tells them how to react to certain inputs, even if the inputs are something that it has never seen before.
This last ability - the ability to react to inputs that have never been seen before - is one of the core tenets of many machine learning algorithms. Imagine trying to teach a computer driver to navigate highways in traffic. Using your "database" metaphor, you would have to teach the computer exactly what to do in millions of possible situations. An effective machine learning algorithm would (hopefully!) be able to learn similarities between different states and react to them similarly.
The similarities between states can be anything - even things we might think of as "mundane" can really trip up a computer! For example, let's say that the computer driver learned that when a car in front of it slowed down, it had to slow down to. For a human, replacing the car with a motorcycle doesn't change anything - we recognize that the motorcycle is also a vehicle. For a machine learning algorithm, this can actually be surprisingly difficult! A database would have to store information separately about the case where a car is in front and where a motorcycle is in front. A machine learning algorithm, on the other hand, would "learn" from the car example and be able to generalize to the motorcycle example automatically.
Machine learning is a field of computer science, probability theory, and optimization theory which allows complex tasks to be solved for which a logical/procedural approach would not be possible or feasible.
There are several different categories of machine learning, including (but not limited to):
Supervised learning
Reinforcement learning
Supervised Learning
In supervised learning, you have some really complex function (mapping) from inputs to outputs, you have lots of examples of input/output pairs, but you don't know what that complicated function is. A supervised learning algorithm makes it possible, given a large data set of input/output pairs, to predict the output value for some new input value that you may not have seen before. The basic method is that you break the data set down into a training set and a test set. You have some model with an associated error function which you try to minimize over the training set, and then you make sure that your solution works on the test set. Once you have repeated this with different machine learning algorithms and/or parameters until the model performs reasonably well on the test set, then you can attempt to use the result on new inputs. Note that in this case, the program does not change, only the model (data) is changed. Although one could, theoretically, output a different program, but that is not done in practice, as far as I am aware. An example of supervised learning would be the digit recognition system used by the post office, where it maps the pixels to labels in the set 0...9, using a large set of pictures of digits that were labeled by hand as being in 0...9.
Reinforcement Learning
In reinforcement learning, the program is responsible for making decisions, and it periodically receives some sort of award/utility for its actions. However, unlike in the supervised learning case, the results are not immediate; the algorithm could prescribe a large sequence of actions and only receive feedback at the very end. In reinforcement learning, the goal is to build up a good model such that the algorithm will generate the sequence of decisions that lead to the highest long term utility/reward. A good example of reinforcement learning is teaching a robot how to navigate by giving a negative penalty whenever its bump sensor detects that it has bumped into an object. If coded correctly, it is possible for the robot to eventually correlate its range finder sensor data with its bumper sensor data and the directions that sends to the wheels, and ultimately choose a form of navigation that results in it not bumping into objects.
More Info
If you are interested in learning more, I strongly recommend that you read Pattern Recognition and Machine Learning by Christopher M. Bishop or take a machine learning course. You may also be interested in reading, for free, the lecture notes from CIS 520: Machine Learning at Penn.
Machine learning is a scientific discipline that is concerned with the design and development of algorithms that allow computers to evolve behaviors based on empirical data, such as from sensor data or databases. Read more on Wikipedia
Machine learning code records "facts" or approximations in some sort of storage, and with the algorithms calculates different probabilities.
The code itself will not be modified when a machine learns, only the database of what "it knows".
Machine learning is a methodology to create a model based on sample data and use the model to make a prediction or strategy. It belongs to artificial intelligence.
Machine learning is simply a generic term to define a variety of learning algorithms that produce a quasi learning from examples (unlabeled/labeled). The actual accuracy/error is entirely determined by the quality of training/test data you provide to your learning algorithm. This can be measured using a convergence rate. The reason you provide examples is because you want the learning algorithm of your choice to be able to informatively by guidance make generalization. The algorithms can be classed into two main areas supervised learning(classification) and unsupervised learning(clustering) techniques. It is extremely important that you make an informed decision on how you plan on separating your training and test data sets as well as the quality that you provide to your learning algorithm. When you providing data sets you want to also be aware of things like over fitting and maintaining a sense of healthy bias in your examples. The algorithm then basically learns wrote to wrote on the basis of generalization it achieves from the data you have provided to it both for training and then for testing in process you try to get your learning algorithm to produce new examples on basis of your targeted training. In clustering there is very little informative guidance the algorithm basically tries to produce through measures of patterns between data to build related sets of clusters e.g kmeans/knearest neighbor.
some good books:
Introduction to ML (Nilsson/Stanford),
Gaussian Process for ML,
Introduction to ML (Alpaydin),
Information Theory Inference and Learning Algorithms (very useful book),
Machine Learning (Mitchell),
Pattern Recognition and Machine Learning (standard ML course book at Edinburgh and various Unis but relatively a heavy reading with math),
Data Mining and Practical Machine Learning with Weka (work through the theory using weka and practice in Java)
Reinforcement Learning there is a free book online you can read:
http://www.cs.ualberta.ca/~sutton/book/ebook/the-book.html
IR, IE, Recommenders, and Text/Data/Web Mining in general use alot of Machine Learning principles. You can even apply Metaheuristic/Global Optimization Techniques here to further automate your learning processes. e.g apply an evolutionary technique like GA (genetic algorithm) to optimize your neural network based approach (which may use some learning algorithm). You can approach it purely in form of a probablistic machine learning approach for example bayesian learning. Most of these algorithms all have a very heavy use of statistics. Concepts of convergence and generalization are important to many of these learning algorithms.
Machine learning is the study in computing science of making algorithms that are able to classify information they haven't seen before, by learning patterns from training on similar information. There are all sorts of kinds of "learners" in this sense. Neural networks, Bayesian networks, decision trees, k-clustering algorithms, hidden markov models and support vector machines are examples.
Based on the learner, they each learn in different ways. Some learners produce human-understandable frameworks (e.g. decision trees), and some are generally inscrutable (e.g. neural networks).
Learners are all essentially data-driven, meaning they save their state as data to be reused later. They aren't self-modifying as such, at least in general.
I think one of the coolest definitions of machine learning that I've read is from this book by Tom Mitchell. Easy to remember and intuitive.
A computer program is said to learn from experience E with respect to some class of tasks T and performance measure P, if its performance at tasks in T, as measured by P, improves with experience E
Shamelessly ripped from Wikipedia: Machine learning is a scientific discipline that is concerned with the design and development of algorithms that allow computers to evolve behaviors based on empirical data, such as from sensor data or databases.
Quite simply, machine learning code accomplishes a machine learning task. That can be a number of things from interpreting sensor data to a genetic algorithm.
I would say it depends. No, modifying code is not normal, but is not outside the realm of possibility. I would also not say that machine learning always modifies a history. Sometimes we have no history to build off of. Sometime we simply want to react to the environment, but not actually learn from our past experiences.
Basically, machine learning is a very wide-open discipline that contains many methods and algorithms that make it impossible for there to be 1 answer to your 3rd question.
Machine learning is a term that is taken from the real world of a person, and applied on something that can't actually learn - a machine.
To add to the other answers - machine learning will not (usually) change the code, but it might change it's execution path and decision based on previous data or new gathered data and hence the "learning" effect.
there are many ways to "teach" a machine - you give weights to many parameter of an algorithm, and then have the machine solve it for many cases, each time you give her a feedback about the answer and the machine adjusts the weights according to how close the machine answer was to your answer or according to the score you gave it's answer, or according to some results test algorithm.
This is one way of learning and there are many more...

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