Setting iOS UIImagePickerController to Landscape mode for external display - ios

I'm creating an app for an art installation which will mimic Apple's own camera app, but with slight modifications (slight video display parameters, front camera only, etc.). Everything is working for the most part, however I will have the camera connected to an external monitor, and therefore need it to display in landscape mode, not portrait mode. I have it connected via Lightning to HDMI.
I am using UIImagePickerController and not AVFoundation, because by default it does face detection which is identical to Apple's own (the yellow squares around the faces). I get the feeling that replicating the face detection in AV foundation would be a significant amount of trouble. However, UIImagePickerController simply refuses to display in landscape mode. This is the message in the reference about it:
The UIImagePickerController class supports portrait mode only. This class is intended to be used as-is and does not support subclassing. The view hierarchy for this class is private and must not be modified, with one exception. You can assign a custom view to the cameraOverlayView property and use that view to present additional information or manage the interactions between the camera interface and your code.
from: https://developer.apple.com/reference/uikit/uiimagepickercontroller
Is what I want to do still possible? I am already using a cameraOverlayView, however that so far has not fixed the problem? Can I just change things for HDMI display? Since I will not be submitting this app to apple, I don't particularly need to follow their standards as long as I can install it on my own iPhone 7 Plus running 10.1.1.
Here is my current code in case it helps:
let imagePicker = UIImagePickerController()
let myView = UIView(frame: CGRect(x: 0, y: 0, width: 100, height: 200))
myView.backgroundColor = UIColor(colorLiteralRed: 0.5, green: 1.0, blue: 0.2, alpha: 1)
myView.alpha = 0.1
imagePicker.delegate = self
imagePicker.sourceType =
UIImagePickerControllerSourceType.camera
imagePicker.cameraDevice = UIImagePickerControllerCameraDevice.front
imagePicker.mediaTypes = [kUTTypeImage as String]
imagePicker.allowsEditing = false
imagePicker.videoQuality = UIImagePickerControllerQualityType.type640x480
//imagePicker.showsCameraControls = false
imagePicker.cameraOverlayView = myView
imagePicker.modalPresentationStyle = UIModalPresentationStyle.currentContext
self.present(imagePicker, animated: true,
completion: nil)

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I'm trying to present a camera on the only the top half of my screen and my code isn't resizing the camera properly. I'm trying to add a view to the top half of my screen and then have the camera's cameraOverlayView property conform to that view's frame. Regardless of what I try however, the camera still appears in full screen mode. If someone can tell me what I'm doing wrong I'd really appreciate it. Thanks!
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I do not think what you want to do can be accomplished using a UIImagePickerController. The AVFoundation is what you want to use if you want complete customization of the camera. You can read about it here https://developer.apple.com/library/ios/documentation/AudioVideo/Conceptual/AVFoundationPG/Articles/04_MediaCapture.html#//apple_ref/doc/uid/TP40010188-CH5-SW2.
P.S. It is not the simplest framework to use

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My Application uses camera, I would like to add overlay over the camera preview. For example, I want to use a picture frame when I use Camera, also I would like to add a custom bar for camera operations. Kindly help me to do the same.
You might be trying using UIImagePickerController. But I know this one solution to your problem. You can do it easily using AVCamCaptureManager and AVCamRecorder classes. Apple has a demo program build on its developer site here. It is named AVCam. In simple words what it does is when you click to open the camera, it calls the classes and methods which are responsible for opening the iPhone's camera and record video or capture audio. It calls the same classes which are called by UIImagePickerController. So your camera will open and start taking input.
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Create a UIImagePickerController from code, adjust its properties, add an overlay onto it, and with you controller, control whatever you want on that overlay : custom controls, overlaying images, etc...
That gives something like this :
self.picker = [[UIImagePickerController alloc] init];
self.picker.sourceType = UIImagePickerControllerSourceTypeCamera;
self.picker.cameraCaptureMode = UIImagePickerControllerCameraCaptureModePhoto;
self.picker.cameraDevice = UIImagePickerControllerCameraDeviceRear;
self.picker.showsCameraControls = NO;
self.picker.navigationBarHidden = YES;
self.picker.toolbarHidden = YES;
self.picker.wantsFullScreenLayout = YES;
// Insert the overlay
self.overlay = [[OverlayViewController alloc] initWithNibName:#"Overlay" bundle:nil];
self.overlay.pickerReference = self.picker;
self.picker.cameraOverlayView = self.overlay.view;
self.picker.delegate = self.overlay;
[self presentModalViewController:self.picker animated:NO];
OverlayViewController is the controller that you must write to control everything you add onto the overlay.
pickerReference is a property you can keep to send orders to the camera. For example, you could call the following from an IBAction coming from a UIButton placed onto the overlay :
[self.pickerReference takePicture];
Read the UIImagePickerController Class Reference, that's right in the documentation…
There are properties for this, especially the cameraOverlayView and showsCameraControls properties.
So you can hide the controls, provide a custom overlay view, and add subviews to this custom view to add custom buttons, frames, etc.
Swift 3 version for answer from Oliver:
self.picker = UIImagePickerController()
self.picker.sourceType = .camera
self.picker.cameraCaptureMode = .photo
self.picker.cameraDevice = .rear
self.picker.showsCameraControls = false
self.picker.isNavigationBarHidden = true
self.picker.isToolbarHidden = true
// Insert the overlay
self.overlayViewController = self.storyboard?.instantiateViewController(withIdentifier: "Overlay") as! OverlayViewController
self.picker.cameraOverlayView = self.overlayViewController.view
self.picker.delegate = self.overlayViewController
self.navigationController?.present(self.picker, animated: true, completion: nil)
OverlayViewController protocols:
class OverlayViewController: UIViewController, UIImagePickerControllerDelegate, UINavigationControllerDelegate

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