adding functionality to programmatically created UIButtons - ios

I am trying to add functionality to dynamically created buttons. I have created buttons with functionality before but never programatically. Here is my code.
let task = URLSession.shared.dataTask(with: url!) { (data, response, error) in
if error != nil
{
print("error")
}
else
{
if let content = data
{
do
{
//download JSON data from php page, display data
let SongArray = try JSONSerialization.jsonObject(with: content, options: JSONSerialization.ReadingOptions.mutableContainers) as! [[String]]
print(SongArray)
//Make buttons with JSON array
var buttonY: CGFloat = 20
for song in SongArray {
let songButton = UIButton(frame: CGRect(x: 50, y: buttonY, width: 250, height: 30))
buttonY = buttonY + 50 // 50px spacing
songButton.layer.cornerRadius = 10 //Edge formatting for buttons
songButton.backgroundColor = UIColor.darkGray //Color for buttons
songButton.setTitle("\(song[0])", for: UIControlState.normal) //button title
songButton.titleLabel?.text = "\(song[0])"
songButton.addTarget(self,action: #selector(self.songButtonPressed(_:)), for: .touchUpInside)
DispatchQueue.main.async {
self.view.addSubview(songButton) // adds buttons to view
}
}
}
catch
{
}
}
}
}
task.resume()
}
} //close viewDidLoad
func songButtonPressed(_ sender:UIButton) { // function for buttons
if sender.titleLabel?.text == "\("Song[0]")" {
print("So far so good!!")
}
}
What I ideally want to do is use the function SongButtonPressed to run when any of the buttons are pressed, so far the app just crashes when I click on a button, though they appear just fine. How can I use a function to add functionality to these buttons dynamically

It looks like you are using the UIKit framework, so you can use the .isHidden method or .isEnabled
The hidden method with hide the button and the enabled method will have the button appear but the user will not be able to press the button.
To use the method write the following code.
Button.isHidden = true
Or
Button.is enabled = false
But if you use these methods you need to have a button that will do the opposite (set it to true if it is false or false if it is true) so that the button can be used again.

Try by replacing the following line:
function name must be present in Selector attribute
SongButton.addTarget(self,action: #selector(self.SongButtonPressed(_:)), for: UIControlEvents.touchUpInside)
And most important function SongButtonPressed must be outside viewDidLoad

Related

Is anyone know why the else code part can't hide my colorPicker?

I'm still new with Swift 4 and i found this on the internet & tried to make this Button to show "something" when the image button is A. But when i clicked the Button again, only its image button changed but the "something" still not hidden. Can someone help ?
I already done with other button that using this animation but the button is showing another button from Library.
But this 1 is different, not showing another button from Library but showing ChromaColorPicker
var sizeOff = UIImage(named: "Brush-Size")
var sizeOn = UIImage(named: "Brush-Size-On")
============================ somewhere else ======================
extension ViewController {
#IBAction func BrushColourClicked(_ sender: UIButton) {
if sender.currentImage == ColourOn {
sender.setImage(ColourOff, for: .normal)
} else {
sender.setImage(ColourOn, for: .normal)
} // Image first set
configureUI()
}
func configureUI() {
let colorPicker = ChromaColorPicker(frame: CGRect(x: 25.0, y: 410.0, width: 140.0, height: 140.0)) // Position & Size of Color Picker
ColourButtonCenter = colorPicker.center
colorPicker.center = BrushColour.center
colorPicker.delegate = self
colorPicker.padding = 5.0
colorPicker.stroke = 3.0
colorPicker.hexLabel.isHidden = true
colorPicker.layout()
view.addSubview(colorPicker)
colorPicker.alpha = 0
if BrushColour.currentImage == ColourOn {
UIView.animate(withDuration: 0.35, animations: {
colorPicker.alpha = 1
colorPicker.center = self.ColourButtonCenter
})
} // Animation show
else {
UIView.animate(withDuration: 0.35, animations: {
colorPicker.alpha = 0
colorPicker.center = self.BrushColour.center
})
} // Animation hide
}
}
i dont know if
colorPicker.alpha = 0
is working or not
Every time you call configureUI you're adding a new colour picker to the view, then animating the alpha on it.
So when you're trying to hide the colorPicker what's actually happening is that you're adding a new colour picker with alpha 0 and animating it to alpha 0 (doing nothing), the previous colorPicker will still be visible so it will look as though nothing as changed.
Create a variable for colorPicker once and add it to the view, then configure that instance in your configureUI function.

TableView HeaderSections hide buttons

I have been trying to fix an issue that I encountered with a tableviewcontroller.
The sections within the tableviewcontroller are views:
override func tableView(_ tableView: UITableView, viewForHeaderInSection section: Int) -> UIView? {
let sectionLabel = UILabel()
sectionLabel.text = Catalog.sharedInstance.allSections[section - 1].name.localized(lang: defaults.string(forKey: "language")!)
sectionLabel.font = UIFont(name: "Centabel Book", size: 25)
sectionLabel.backgroundColor = UIColor.white
sectionLabel.clipsToBounds = true
return sectionLabel
}
If I try to add a button programatically to put it over the tableview
let actionButton = JJFloatingActionButton()
override func viewDidLoad() {
super.viewDidLoad()
// Configuration of the Floating Action Button
actionButton.buttonColor = .red
actionButton.addItem { item in
self.performSegue(withIdentifier: "goToSettings", sender: nil)
}
actionButton.display(inViewController: self)
actionButton.clipsToBounds = true
// This doesn't work. It is to bring the button to the front. Now it is hidden by the sections.
view.bringSubviewToFront(actionButton)
// Checks if the language setting is nil, which means it is the first time you run the application. If then... selects English as default.
if defaults.string(forKey: "language") == nil {
defaults.set("en", forKey: "language")
}
}
... I don't know why but the viewForHeaderInSection hides the button. You can check it in the picture below:
floating button hided by the headersection
I tried to use the method:
view.bringSubviewToFront(actionButton)
and also:
actionbutton.superview?.bringSubviewToFront(actionButton)
But none of this brings the button to the front.
I am using a floating action button from github called JJFloatingActionButton. But I tried to add a simple UIButton and I got the same error. This is the code that also gave me the same error inside viewDidLoad:
let button = UIButton(frame: CGRect(x: 100, y: 1000, width: 100, height: 50))
button.backgroundColor = .green
button.setTitle("Test Button", for: .normal)
button.addTarget(self, action: #selector(buttonAction), for: .touchUpInside)
self.view.addSubview(button)
Again the same error. You can check the picture:
adding a simple UIButton happens the same problem
May be you can help me with that.
Thanks in advance.
You could try to use a regular UIViewController (not UITableViewController) and add the UITableView by hand.
Like that you would have better control over the view hierarchy.

Set picker values by tapping anywhere outside of a popup view in iOS

Currently have a popup view which sets 3 picker values by tapping on the SET button:
However, I want to remove the SET button altogether, and have the picker values set upon tapping outside of the popup, which in turn hides the popup.
Here is the current code:
// function for selecting picker values
func pickerDidSet() {
let focusPeriodChoice = focusPeriodDataSource[pickerView.selectedRow(inComponent: 0)]
let breakPeriodChoice = breakPeriodDataSource[pickerView.selectedRow(inComponent: 1)]
let repeatCountChoice = repeatCountDataSource[pickerView.selectedRow(inComponent: 2)]
persistPickerChoice(focusPeriodChoice, dataType: .focusPeriod)
persistPickerChoice(breakPeriodChoice, dataType: .breakPeriod)
persistPickerChoice(repeatCountChoice, dataType: .repeatCount)
timerSummaryLabel.text = "\(focusPeriodChoice)m • \(breakPeriodChoice)m • \(repeatCountChoice)x"
UIView.animate(withDuration: 0.2, animations: { self.pickerContainerView.alpha = 0.0 }, completion: { finished in
self.pickerContainerView.isHidden = true
})
}
// Open popup, by tapping gear icon
#IBAction func openSettings(_ sender: Any) {
pickerView.selectRow(pickerChoiceIndex(forDataType: .focusPeriod), inComponent: 0, animated: false)
pickerView.selectRow(pickerChoiceIndex(forDataType: .breakPeriod), inComponent: 1, animated: false)
pickerView.selectRow(pickerChoiceIndex(forDataType: .repeatCount), inComponent: 2, animated: false)
self.pickerContainerView.isHidden = false
UIView.animate(withDuration: 0.2) {
self.pickerContainerView.alpha = 1.0
}
}
// Once pickers have been set, display the summary
private func configureSummaryLabel() {
let focusPeriodChoice = pickerChoice(forDataType: .focusPeriod)
let breakPeriodChoice = pickerChoice(forDataType: .breakPeriod)
let repeatCountChoice = pickerChoice(forDataType: .repeatCount)
timerSummaryLabel.text = "\(focusPeriodChoice)m • \(breakPeriodChoice)m • \(repeatCountChoice)x"
}
// Setting the picker “SET” button
private func addPickerSetButton(atX x: CGFloat, centerY: CGFloat) {
pickerSetButton.frame = CGRect(x: x, y: 0, width: 40, height: 20)
pickerSetButton.center = CGPoint(x: pickerSetButton.center.x, y: centerY)
pickerSetButton.setTitle("SET", for: .normal)
pickerSetButton.setTitleColor(UIColor.white, for: .normal)
pickerSetButton.setTitleColor(UIColor.darkGray, for: .highlighted)
pickerSetButton.titleLabel?.font = UIFont.boldSystemFont(ofSize: 17)
pickerSetButton.addTarget(self, action: #selector(pickerDidSet), for: .touchUpInside)
pickerHeaderView.addSubview(pickerSetButton)
}
If the Previous Black View is you default view of ViewController then all you need is to implemented below method.
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
// Check that the touched view is your background view
if touches.first?.view == self.view {
// Do What Every You want to do
}
}
Detail
Every ViewController has a default view object. As in your case the black overlay displaying behind your popup seems like the default view of that view controller. If that black overlay is not your default view then create and IBOutlet of that view which is black opacified in color. And then in the above method where you are check that which view is touch check that if touched view is your black view or not.
Suppose you black view's IBOutlet is backgroundView then the above check will be something like this.
if touches.first?.view == self.backgroundView {
//It means you have touched outside the pop and out side the pop there is only your backgroundView.
//Here you should do exactly the same which you were doing when `SET` button was clicked.
}
touchesBegan method didn't work if touched object is a button so as per you logic.
You need to check if the PickerView is visible then disable it instead of firing the other feature of that button.
Example.
Create a boolean variable named isPickerViewVisible in your class and when picker view is going to visible make it true and when picker view is getting hide just make it false. There might be an IBAction for that red button.
#IBAction didTapButton(_ sender: Any){
//Here you need to check if pickerView is open then disable it. I don't know what logic you have implemented to show picker view.
if isPickerViewVisible {
self.pickerDidSet()
}else {
//Here you should do the task that you do on clicking this button.
}
}

cosmicmind material swift MenuView not closing

I am using cosmicmind material swift library and am following the examples code to try to get the FAB MenuView working.
I have copied the code and added the buttons i want, to test i am just testing with 2 buttons. The problem I am facing is with the handleMenu function:
/// Handle the menuView touch event.
internal func handleMenu() {
if menuView.menu.opened {
menuView.close()
(menuView.menu.views?.first as? MaterialButton)?.animate(MaterialAnimation.rotate(rotation: 0))
} else {
menuView.menu.open() { (v: UIView) in
(v as? MaterialButton)?.pulse()
}
(menuView.menu.views?.first as? MaterialButton)?.animate(MaterialAnimation.rotate(rotation: 0.125))
}
}
The full code for this UINavigationController:
import UIKit
import Material
class MyTeeUpsController: UINavigationController {
/// MenuView reference.
private lazy var menuView: MenuView = MenuView()
/// Default spacing size
let spacing: CGFloat = 16
/// Diameter for FabButtons.
let diameter: CGFloat = 56
/// Handle the menuView touch event.
internal func handleMenu() {
if menuView.menu.opened {
menuView.close()
(menuView.menu.views?.first as? MaterialButton)?.animate(MaterialAnimation.rotate(rotation: 0))
} else {
menuView.menu.open() { (v: UIView) in
(v as? MaterialButton)?.pulse()
}
(menuView.menu.views?.first as? MaterialButton)?.animate(MaterialAnimation.rotate(rotation: 0.125))
}
}
/// Handle the menuView touch event.
internal func handleButton(button: UIButton) {
print("Hit Button \(button)")
}
private func prepareMenuView() {
//let w: CGFloat = 52
var img:UIImage? = MaterialIcon.cm.add?.imageWithRenderingMode(.AlwaysTemplate)
let button1: FabButton = FabButton()//frame: CGRectMake((view.bounds.width - w)-10, 550,w,w))
button1.setImage(img, forState: .Normal)
button1.setImage(img, forState: .Highlighted)
button1.pulseColor = MaterialColor.blue.accent3
button1.backgroundColor = MaterialColor.blueGrey.lighten1
button1.borderColor = MaterialColor.blue.accent3
button1.borderWidth = 1
button1.addTarget(self, action: #selector(handleMenu), forControlEvents: .TouchUpInside)
menuView.addSubview(button1)
img = UIImage(named: "filing_cabinet")?.imageWithRenderingMode(.AlwaysTemplate)
let button2:FabButton = FabButton()
button2.depth = .None
button2.setImage(img, forState: .Normal)
button2.setImage(img, forState: .Highlighted)
button2.pulseColor = MaterialColor.blue.accent3
button2.borderColor = MaterialColor.blue.accent3
button2.borderWidth = 1
button2.backgroundColor = MaterialColor.blueGrey.lighten1
button2.addTarget(self, action: #selector(handleButton), forControlEvents: .TouchUpInside)
menuView.addSubview(button2)
menuView.menu.direction = .Up
menuView.menu.baseSize = CGSizeMake(diameter, diameter)
menuView.menu.views = [button1,button2]
view.layout(menuView).width(diameter).height(diameter).bottomRight(bottom: 58, right: 20)
}
private func prepareTabBarItem() {
//todo
}
override func viewDidLoad() {
super.viewDidLoad()
prepareMenuView()
}
}
The menu I have embedded as a subView of UINavigationController. The reason I have added to this subView is because the FAB is on top of a search/display controller (TableView) and this way the FAB can remain on top of the TableView even when scrolling the contents of the Table.
When the view initially loads, I can click on the menu button and the animation happens correctly and button2 appears. However, it does not allow me to hit the second button OR close the menu by pressing button1 again UNLESS I navigate to another tab in the tab bar controller and then navigate back to the tab where the FAB MenuView was located. I am loading my prepareMenuView() function in viewDidLoad just as it is shown in the example.
Not sure how to modify this so that it can behave as desired. It doesn't make sense to pick another ViewController lifecycle method to run prepareMenuView().
so the issue with your code is that button2 only has the selector handler for handleButton. The handleMenu handler is not added to it. So you have two solutions.
Add the handleMenu call to the handleButton
internal func handleButton(button: UIButton) {
print("Hit Button \(button)")
handleMenu(button)
}
Add a selector handler to the button2 instance for handleMenu.
button2.addTarget(self, action: #selector(handleMenu), forControlEvents: .TouchUpInside)
button2.addTarget(self, action: #selector(handleButton), forControlEvents: .TouchUpInside)
Either option will work, just remember that order matters. So if you want the menu to close before you load some content, then call the method before or add the selector handler handleMenu before you add the handleButton.
:) All the best!

Adding UIButton dynamically: action not getting registered

I'm creating pages dynamically, each page contains a Navigation Controller and UIViewController.
Inside each page, there are components like link, images, texts.
Each component is a class like the following:
class link: Component, ComponentProtocol {
var text: String
var url: String
func browseURL(sender: UIButton!){
let targetURL = NSURL(fileURLWithPath: self.url)
let application = UIApplication.sharedApplication()
application.openURL(targetURL!)
}
func generateView() -> UIView?{
var result: UIView?
var y = CGRectGetMinY(frame)
var linkBtn = UIButton(frame: CGRect(x: 0, y:30 , width:300 , height: 50)
linkBtn.setTitle(self.text, forState: UIControlState.Normal)
linkBtn.setTitleColor(UIColor.blueColor(), forState: UIControlState.Normal)
linkBtn.titleLabel?.font = linkBtn.titleLabel?.font.fontWithSize(15)
// this doesn't seem to be registered properly
linkBtn.addTarget(self, action: "browseURL:", forControlEvents: UIControlEvents.TouchUpInside)
result = UIView()
result?.addSubview(linkBtn)
return result
}
Then in the ViewDidLoad of the page ViewController method I would have this to initialise the page components:
for component in components!{
if let acomponent:ComponentProtocol = component as? ComponentProtocol {
if let res = acomponent.generateView(innerFrame) {
if let view = res.view {
self.view.addSubview(view)
}
}
}
}
The button is showing, but when I touch nothing happens. When I debugged, the browseURL is no triggered at all.
What's wrong with my code? I'm guessing because I registered the action in link class and not in the ViewController of the page?
UPDATE
This could be a similar issue, but the answer is not so straightforward and I actually have the component reference in my ViewController: (Target: Object) not working for setting UIButton from outside viewController
I'm not at a Mac right now so I can't test, but does this work:
linkBtn.target = self
linkBtn.action = "browseURL:"
I think if you have selectors in Swift you have to be careful with colons and specifying #objc if your class doesn't inherit from NSObject, it could also be something to do with that?

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