Realm - List vs Result. Speed and size - ios

I need to pass near about 1000-1500 objects from one controller to another. My concern is basically on the speed. Will it affect if i send list or result. Or should i pass predicate and query it again. Then access the list of the queried object.
To be more clear.
I have object named Chat, which has a list of media. Now i wanna pass that media. What would be the best practice for that.
Also sometimes i need to filter the media. I then convert that result to list by using reduce func.

If you're referring to Realm Results objects, then you don't need to worry about this. Objects stored in Results are only lazily loaded into memory when your code specifically requests them. As such, passing the Results object around won't incur any overhead.
That being said, if you then use the native Swift reduce function to create a filtered array from a Results object, that would become a problem. That operation will go through and force each item in Results to get lazily-loaded at once, which could lead to memory issues. If possible, you should instead try and perform that operation using the Realm filter() method to produce another Results object.

Related

Accessing objects by attribute Value through DXL

We are accessing Doors from an external .Net-program via DXL.
In that program we are currently getting all Objects linked to that Object through their modulname/absolute number from their links.
Now we have to neglect those, because we got an attribute grouping certain objects together (lets call it GroupID) and we need to link through GroupIDs saved in another attribute in our source object.
The actual question is, if theres any way to search objects for their certain attribute values?
I didnt find anything useful in the DXL documentation and the only way I can imagine right now, is iterating over the objects in a module an compare the attribute.
I don't know how you transfer the objects from DXL to .Net, if you use DXL scripts for preparing the objects and sending them, so this might not apply for you:
In DXL, you could use a filter (see chapter 25 "Display Control"→"Filters" in the DXL manual) and then use the "for Object in Module" loop that will traverse all filtered objects. But if I remember correctly, filters are internally implemented using something like a "for Object in entire Module" loop, so you might get the same speed using a manual iteration.

With Realm, should I use a List object or Results object as the data source for a UITableView?

There are at least 2 main collection types used in Realm:
List
Results
The relevant description from the documentation on a Results object says:
Results is an auto-updating container type in Realm returned from
object queries.
Because I want my UITableView to respond to any changes on the Realm Object Server, I really think I want my UITableView to be backed by a Results object. In fact, I think I would always want a Results object to back my UI for this reason. This is only reinforced by the description of a List object in the documentation:
List is the container type in Realm used to define to-many
relationships.
Sure seems like a List is focused on data modeling... So, being new to Realm and just reading the API, I'm thinking the answer is to use the Results object, but the tutorial (Step 5) uses the List object while the RealmExamples sample code uses Results.
What am I missing? Should I be using List objects to back my UITableViews? If so, what are the reasons?
Short answer: use a List if one already exists that closely matches what you want to display in your table view, otherwise use a Results.
If the data represented by a List that's already stored in your Realm corresponds to what you want to display in your table view, you should certainly use that to back it. Lists have an interesting property in that they are implicitly ordered, which can sometimes be helpful, like in the tutorial you linked to above, where a user can reorder tasks.
Results contain the results of a query in Realm. Running this query typically has a higher runtime overhead than accessing a List, by how much depends on the complexity of the query and the number of items in the Realm.
That being said, mutating a List has performance implications too since it's writing to the file in an atomic fashion. So if this is something that will be changing frequently, a Results is likely a better fit.
You should use Results<> as the Results is auto updating to back your UITableView. List can be used to link child models in a Realm model. where as Results is used to query the Realm Objects and you should add a Realm Notification Token so you know when the Results are updated and take necessary action (reload table view etc.) Look here for realm notifications: https://realm.io/docs/swift/latest/#notifications
P.S. The data in that example is just static and no changes are observed

Realm for iOS. Lazy data loading?

I am trying to use Realm in my new project.
But am interested in:
I have 10k objects of MyType.
And I want to filter and display only most recent 10 of them.
Will all of them be moved to RAM to operate/filter them?
'realm.objects(MyType).filter(...)' - I'm just worried about 10k objects and their data would litter the app memory in case of query like above.
No? It's OK?
When you filter objects, your query is constructed in a C++ DSL, which is efficiently evaluated, bringing in some optimizations to run it fast depending on the concrete property types.
Accessor objects are instantiated by the binding lazily when you retrieve each object out of your results. So in your case only for the first 10 objects.

Realm: Query for objects with same property

Is it possible in realm to query for objects that have the same property value?
Imagine a list of contacts with firstname and lastname. I want to query all contacts that have the same name and may be duplicates in the db.
As far as I'm aware, there's no automatic way to do that with NSPredicate (Of which Realm implements); it would need to be done manually.
That being said, it should be relatively trivial to do manually; simply loop through each object, performing a query that searches for that object's name properties, and see if the number of results returned is greater than 1.
That being said, depending on how big your data set is, this could become a very slow operation very quickly. Ideally, you might be better off ensuring that duplicate entries don't occur, or if they do, to somehow index them so they're easier to look up.

Best way to get an object count in CoreData in iOS

as I have seen there are several possibilities to get an object count in core data(when I say an object count I mean the object count and just only the object count).
If I set resultType to NSCountResultType, then what is better to do, executeFetchRequest:error: or countForFetchRequest:error:? Does the values of includesPropertyValues and includesSubentities care?
Thanks
If you only want a count of the objects that a fetch request would retrieve, call NSManagedObject's -countForFetchRequest:error:. It's easy enough to tell whether setting includesSubentities to YES makes a difference -- try it both ways and see. However, if I wanted to be certain that only those objects matching the request were counted, I'd start by setting that property to NO.

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