How to lock designable size of custom UView - ios

I am making a custom activityIndicator. I wanted it to behave like UIActivityIndicatorView but with different animations.
When you place UIActivityIndicatorView to Storyboard the width and height of this view are locked for modification (grayed out).
There is no problem to make fixed width for the view in code but
is it possible to make custom view the same way UIActivityIndicatorView is made: with width and height grayed out in storyboard?

Thorax, good day!
Well, i found an answer for your question here!
Though it was 1.5 year ago, i don't think that something had changed

I don't know how to grayed out width and height, but there is a way to avoid setting width and height constrains all the time in IB: you should just override intrinsicContentSize() in your UIView subclass.
In Swift for example:
override func intrinsicContentSize() -> CGSize {
return CGSizeMake(50, 50)
}

Related

Dynamically Sized UITextView in Storyboard

I would like to add a paragraph of text to a UIView in my storyboard in the form of a non-editable, non-scrolling and non-selectable UITextView. I would like the UITextView to take up a variable number of lines based on how many it needs. It should have a fixed width and y position. How do I accomplish this in the storyboard in such a way that I can link other UI elements' constraints to the bottom of the UITextView?
Make a constraint pinning the text view’s height to some constant, and make an IBOutlet to that constraint so you can access it in code. Whenever the text changes, set the constraint’s constant to the text view’s contentSize.height:
textView.sizeToFit()
textView.layoutIfNeeded()
textViewHeightConstraint.constant = textView.sizeThatFits(CGSize(textView.frame.size.width, CGFloat.max)).height
Editing Zev Eisenberg answer for Swift 3. CGFloat.max doesn't work anymore. There is now CGFloat.greatestFiniteMagnitude
So updated version for Swift 3 is:
#IBOutlet var textViewHeight: NSLayoutConstraint!
textView.sizeToFit()
textView.layoutIfNeeded()
textViewHeight.constant = textView.sizeThatFits(CGSize(width: textView.frame.size.width,
height: CGFloat.greatestFiniteMagnitude)).height
Selected answer is not work for me. Then i found my solution;
1- Uncheck Scrolling Enabled property. Then, make an IBOutlet that constraint and write that code;
override func viewDidLayoutSubviews() {
super.viewDidLayoutSubviews()
textViewConstraint.constant = textView.intrinsicContentSize().height
}

Which UILabel method is invoked when I set text, and it resizes itself to fit?

I have an UILabel, created in Universal storyboard, and I have mentioned all required constraints for its position OTHER THAN WIDTH. So it resizes itself as per the text set. Fantastic! Exactly what I want.
Problem starts here : It has background color as green color, but that color is wrapping my text tightly. I thus believe that making it a little wider can help me. But to do that, I need to know which method of my UILabel subclass is invoked. So that I can override and add additional width of 10 points.
BottomLine: Which UILabel method is invoked for resizing the label automatically after I assign it the text?
The way it currently looks :
Unfortunately, we don't have any contentEdgeInsets property we can set on a UILabel (as we do have on a UIButton). If you want auto layout to continue to make the height and width constraints itself, you could make a subclass of UILabel and override the intrinsicContentSize and sizeThatFits to achieve what you want.
So, something like:
- (CGSize) intrinsicContentSize
{
return [self addHorizontalPadding:[super intrinsicContentSize]];
}
- (CGSize)sizeThatFits:(CGSize)size
{
return [self addHorizontalPadding:[super intrinsicContentSize]];
}
- (CGSize)addHorizontalPadding:(CGSize)size
{
return CGSizeMake(size.width + (2*kSomeHorizontalPaddingValue), size.height);
}
Note that this only touches the horizontal padding, but can obviously be modified to add vertical padding as well.
Steffen's answer is the way to go if you want to do that programmatically. I usually have a generic custom label subclass in my projects that adds a (IBInspectable) contentInsets property, amongst other things.
Anyways, just wanted to point out that you can also do this completely in IB by just wrapping your label in another view, give the container view the background color and add constraints for your horizontal padding.

Scroll View ios 8 Xcode not Scrolling - Swift

I am very new to Swift and developing on ios but I cannot find a way to make the UIScrollView to scroll down and stay down. I have been trying tons of tutorials over this and still nothing. I have a ContentView element inside of my ScrollView element. This ContentView has all of my boxes that I want it to scroll through but it does not scroll. It does though bounce if that makes any difference...can anyone send me in the right direction?
Try setting the contentSize in viewDidLayoutSubviews
override func viewDidLayoutSubviews() {
super.viewDidLayoutSubviews()
scrollView.contentSize = CGSize(width: 375, height: 1500)
}
I finally figured it out after 2 days and it was very simple. All I did was set the scrollView to the size of the screen but then set the content view height at 1500px and it started working. Thanks everyone!
Sounds like uou may not have set the contentSize for your scroll view. To do that if you're not using Auto layout:
scrollView.contentSize = // The size of your content.
If you are using Auto layout you need to make sure you have NSLayoutConstraints from each edge of your content to each corresponding edge of your UIScrollView. By doing this the content size of your UIScrollView will be set automatically.
Hope that helps.
Just wanted to add a note to FreeTheStudentsAnswer in case anyone had a similar issue to me - I set the scrollView to the size of the screen and then set the content view height at a larger value and it started working only when I set these in the viewDidAppear instead of viewDidLoad. Not sure if that will help anyone, but that fixed my issue
In scrollview, scroll happens only if the scrollview has enough space to scroll its content.
You said the scrollview and its content view have the same dimensions.
Then it won't scroll.
Scrollview.contentSize should be at least double the size of scrollview if you want it to scroll.
Hint: scrollview dimension should not be greater than the iPhone screen size. And scrollview content size should be greater than the scrollview.
Scroll view scrolls through its contentview.
SWIFT 4.0 Update
#IBOutlet weak var myScrollView: UIScrollView!
override func viewDidLoad() {
super.viewDidLoad()
myScrollView.alwaysBounceVertical = true
myScrollView.alwaysBounceHorizontal = true
myScrollView.isScrollEnabled = true
myScrollView.contentSize = CGSize(width: 375, height: 1000)
}
Try This
1.scrollView.bounds = YES;
2.scrollView.contentSize = CGSize(width: self.view.frame.size.width, height: YourContentView.frame.size.height);

runtime expansion of uitableview footerview using autolayout

I have a UIView that is a footerview of a uitableview. At run time, the user enters text into a uitextview within the footerview that should adjust to the size of the text content with a height constraint in autolayout.
All other objects in the view (labels, imageviews) have appropriate constraints to accommodate the expansion of the textview.
HOWEVER the height of the overall footerview will not change size, and it is impossible to use autolayout on the tableview footerview height.
Does anyone have a solution? Thanks
Haven't found an actual, elegant, solution yet, but I've postponed fixing this by using a workaround:
Setting the frame of the view used as a footer to be as large as you might possible need. In my case this meant giving it about 60px of spare vertical room. Since it's the footer and there's nothing below it to reposition the user won't be affected by the workaround.
The contents of the footer view are pinned to the top and have enough space to expand when needed.
For the record: my view is loaded from a nib file.
Although in theory the size one gives to the top level view in interface builder is just for design-time and the runtime size should be calculated based on constraints and the resulting intrinsic size, for this specific case I found the height stays the same as it was in IB.
We can change the height of the footer view run time by the following code:
func methodToChangeTableViewFooterHeight()
{
var footerView:UIView = self._tableView.tableFooterView! as UIView
var frame:CGRect = footerView.frame
frame.size.height = self.heightCollectionCS.constant + 10
footerView.frame = frame
self._tableView.tableFooterView! = footerView
}
Here , self.heightCollectionCS.constant is the height constraint for our Collection View.
We can use text content height on that place.
You may try to set again the footer view each time you footer height changes, to inform the table it should change the footer height. Or use inset. From within the footer view:
SetNeedsLayout()
LayoutIfNeeded()
ownertable.TableFooterView = this
Sorry about that, misread that question long ago. You can access the footer directly through the tableview's property tableFooterView.
What you could do is create your default footer in a xib or in your viewDidLoad:. Once you need to increase the size of the footer, you can pull out the UIView from that property and edit its frame if necessary to make it larger.
So make sure the tableFooterView gets assigned a UIView because it is nil by default. To just make the height taller, you can use self.tableView.tableFooterView.frame = CGRectMake(whatever rect you need);

UIScrollView not scrolling

I have a UIScrollView which contains many UIImageViews, UILabels, etc... the labels are much longer that the UIScrollView, but when I run the app, I cannot click and scroll down...
Why might this be?
Thanks
It's always good to show a complete working code snippet:
// in viewDidLoad (if using Autolayout check note below):
UIScrollView *myScrollView;
UIView *contentView;
// scrollview won't scroll unless content size explicitly set
[myScrollView addSubview:contentView];//if the contentView is not already inside your scrollview in your xib/StoryBoard doc
myScrollView.contentSize = contentView.frame.size; //sets ScrollView content size
Swift 4.0
let myScrollView
let contentView
// scrollview won't scroll unless content size explicitly set
myScrollView.addSubview(contentView)//if the contentView is not already inside your scrollview in your xib/StoryBoard doc
myScrollView.contentSize = contentView.frame.size //sets ScrollView content size
I have not found a way to set contentSize in IB (as of Xcode 5.0).
Note:
If you are using Autolayout the best place to put this code is inside the -(void)viewDidLayoutSubviews method .
If you cannot scroll the view even after you set contentSize correctly,
make sure you uncheck "Use AutoLayout" in Interface Builder -> File Inspector.
You need to set the contentSize property of the scroll view in order for it to scroll properly.
If you're using autolayout, you need to set contentSize in viewDidLayoutSubviews in order for it to be applied after the autolayout completes.
The code could look like this:
-(void)viewDidLayoutSubviews
{
// The scrollview needs to know the content size for it to work correctly
self.scrollView.contentSize = CGSizeMake(
self.scrollContent.frame.size.width,
self.scrollContent.frame.size.height + 300
);
}
The answer above is correct - to make scrolling happen, it's necessary to set the content size.
If you're using interface builder a neat way to do this is with user defined runtime attributes. Eg:
Try to resize the content size to huge numbers. I couldn't understand why my scroll view doesn't scroll even when its content size seems to be bigger than control size. I discovered that if the content size is smaller than needed, it doesn't work also.
self.scrollView.contentSize = CGSizeMake(2000, 2000);
Instead of 2000 you can put your own big numbers. And if it works, it means that your content size is not big enough when you resize.
The delegate is not necessary for scroll view to work.
Make sure you have the contentSize property of the scroll view set to the correct size (ie, one large enough to encompass all your content.)
Uncheck 'Use Autolayout' did the trick for me.
Environment:
xCode 5.0.2
Storyboards
ios7
In my case I had to set delaysContentTouches to true because the objects inside the scrollView were all capturing the touch events and handling themselves rather than letting the scrollView itself handle it.
Set contentSize property of UIScrollview in ViewDidLayoutSubviews method. Something like this
override func viewDidLayoutSubviews() {
super.viewDidLayoutSubviews()
scrollView.contentSize = CGSizeMake(view.frame.size.width, view.frame.size.height)
}
if you are getting a message (IOS8 / swift) that viewDidLayoutSubviews does not exist, use the following instead
override func viewDidAppear(animated: Bool)
This fixed it for me
The idea of why scroll view is not scrolling because you set the content size for scrolling less than the size of the scroll view, which is wrong.
You should set the content size bigger than the size of your scroll view to navigate through it while scrolling.
The same idea with zooming, you set the min and max value for zooming which will applied through zooming action.
welcome :)
One small addition, all above are the actual reasons why your scroll view might not be scrolling but sometimes mindlessly this could be the reason specially when scrollview is added through code and not IB, you might have added your subviews to the parent view and not to the scrollview this causes the subview to not scroll
and do keep the content size set and bigger than parent view frame (duhh!!)
I made it working at my first try. With auto layout and everything, no additional code. Then a collection view went banana, crashing at run time, I couldn't find what was wrong, so I deleted and recreated it (I am using Xcode 10 Beta 4. It felt like a bug) and then the scrolling was gone. The Collection view worked again, though!
Many hours later.. this is what fixed it for me. I had the following layout:
UIView
Safe Area
Scroll view
Content view
It's all in the constraints. Safe Area is automatically defined by the system. In the worst case remove all constraints for scroll and content views and do not have IB resetting/creating them for you. Make them manually, it works.
For Scroll view I did: Align Trailing/Top to Safe Area. Equal Width/Height to Safe area.
For Content view I did: Align Trailing/Leading/Top/Bottom to Superview (the scroll view)
basically the concept is to have Content view fitting Scrollview, which is fitting Safe Area.
But as such it didn't work. Content view missed the height. I tried all I could and the only one doing the trick has been a Content view height created control-dragging Content view.. to itself. That defined a fixed height, which value has been computed from the Size of the the view controller (defined as freeform, longer than the real display, to containing all my subviews) and finally it worked again!
Add the UIScrollViewDelegate and adding the following code to the viewDidAppear method fixed it for me.
#interface testScrollViewController () <UIScrollViewDelegate>
-(void)viewDidAppear:(BOOL)animated {
self.scrollView.delegate = self;
self.scrollView.scrollEnabled = YES;
self.scrollView.contentSize = CGSizeMake(375, 800);
}
My issue was resolved by:
setting the contentSize on the scrollView to a large height
BUT also I had to fix top and/or bottom constraints on views within the scrollView, which meant the scroll indicators showed on screen but the content did not scroll
Once I removed top and/or bottom constraints bound to the safe area and/or superview, the views inside the scrollView could scroll again and didn't stay fixed to the top of bottom of the screen!
Hope this stops someone else from hours of pain with this particular issue.
yet another fun case:
scrollview.superview.userInteractionEnabled must be true
I wasted 2+hrs chasing this just to figure out the parent
is UIImageView which, naturally, has userInteractionEnabled == false
Something that wasn't mentioned before!
Make sure your outlet was correctly connected to the scrollView! It should have a filled circle, but even if you have filled circle, scrollView may not been connected - so double check! Hover over the circle and see if the actual scrollview gets highlighted! (This was a case for me)
//Connect below well to the scrollView in the storyBoard
#property (weak, nonatomic) IBOutlet UIScrollView *scrollView;
Alot of the time the code is correct if you have followed a tutorial but what many beginners do not know is that the scrollView is NOT going to scroll normally through the simulator. It is suppose to scroll only when you press down on the mousepad and simultaneously scroll. Many Experienced XCode/Swift/Obj-C users are so use to doing this and so they do not know how it could possibly be overlooked by beginners. Ciao :-)
#IBOutlet weak var scrollView: UIScrollView!
override func viewDidLoad() {
super.viewDidLoad()
view.addSubview(scrollView)
// Do any additional setup after the view
}
override func viewWillLayoutSubviews(){
super.viewWillLayoutSubviews()
scrollView.contentSize = CGSize(width: 375, height: 800)
}
This code will work perfectly fine as long as you do what I said up above
If none of the other solutions work for you, double check that your scroll view actually is a UIScrollView in Interface Builder.
At some point in the last few days, my UIScrollView spontaneously changed type to a UIView, even though its class said UIScrollView in the inspector. I'm using Xcode 5.1 (5B130a).
You can either create a new scroll view and copy the measurements, settings and constraints from the old view, or you can manually change your view to a UIScrollView in the xib file. I did a compare and found the following differences:
Original:
<scrollView clipsSubviews="YES" multipleTouchEnabled="YES" contentMode="scaleToFill" directionalLockEnabled="YES" bounces="NO" pagingEnabled="YES" showsHorizontalScrollIndicator="NO" showsVerticalScrollIndicator="NO" translatesAutoresizingMaskIntoConstraints="NO" id="Wsk-WB-LMH">
...
</scrollView>
After type spontaneously changed:
<view clearsContextBeforeDrawing="NO" contentMode="scaleToFill" translatesAutoresizingMaskIntoConstraints="NO" customClass="UIScrollView" id="qRn-TP-cXd">
...
</view>
So I replaced the <view> line with my original <scrollView> line.
I also replaced the view's close tag </view> with </scrollView>.
Be sure to keep the id the same as the current view, in this case: id="qRn-TP-cXd".
I also had to flush the xib from Xcode's cache by deleting the app's derived data:
Xcode->Window->Organizer->Projects, choose your project, on the Derived Data line, click Delete...
Or if using a device:
Xcode->Window->Organizer->Device, choose your device->Applications, choose your app, click (-)
Now clean the project, and remove the app from the simulator/device:
Xcode->Product->Clean
iOS Simulator/device->press and hold the app->click the (X) to remove it
You should then be able to build and run your app and have scrolling functionality again.
P.S. I didn't have to set the scroll view's content size in viewDidLayoutSubviews or turn off auto layout, but YMMV.
If your scrollView is a subview of a containerView of some type, then make sure that your scrollView is within the frame or bounds of the containerView. I had containerView.clipsToBounds = NO which still allowed me see the scrollView, but because scrollView wasn't within the bounds of containerView it wouldn't detect touch events.
For example:
containerView.frame = CGRectMake(0, 0, 200, 200);
scrollView.frame = CGRectMake(0, 200, 200, 200);
[containerView addSubview:scrollView];
scrollView.userInteractionEnabled = YES;
You will be able to see the scrollView but it won't receive user interactions.
adding the following code in viewDidLayoutSubviews worked for me with Autolayout. After trying all the answers:
- (void)viewDidLayoutSubviews
{
self.activationScrollView.contentSize = CGSizeMake(IPHONE_SCREEN_WIDTH, 620);
}
//set the height of content size as required
The straightforward programmatically way
To wrap it up
Create a UIScrollView
private lazy var scrollView: UIScrollView = {
let scrollView = UIScrollView()
scrollView.translatesAutoresizingMaskIntoConstraints = false
return scrollView
}()
Use a Single Child View to Hold All of Your Content Subviews
private lazy var contentView: UIView = {
let view = UIView()
view.translatesAutoresizingMaskIntoConstraints = false
return view
}()
Add your views
contentView.addSubview(firstSubView)
contentView.addSubview(lastSubView)
scrollView.addSubview(contentView)
view.addSubview(scrollView)
Usually, you only want your content to scroll in one direction. In most cases to scroll vertically. Therefore set the width of the content view to be the width of the scroll view.
NSLayoutConstraint.activate([
contentView.widthAnchor.constraint(equalTo: scrollView.widthAnchor)
Attach four constraints (top, bottom, left, right) from our single content view to the scroll view.
contentView.topAnchor.constraint(equalTo: scrollView.topAnchor),
contentView.leadingAnchor.constraint(equalTo: scrollView.leadingAnchor),
contentView.trailingAnchor.constraint(equalTo: scrollView.trailingAnchor),
contentView.bottomAnchor.constraint(equalTo: scrollView.bottomAnchor),
Make sure you have constraints attached to all four sides of the content view so that it will expand to the size of your content.
// After Adding your subviews to the contentView make sure you've those two constraints set:
firstSubView.topAnchor.constraint(equalTo: contentView.topAnchor),
.
.
.
lastSubView.bottomAnchor.constraint(equalTo: contentView.bottomAnchor),
])
Reference: Using UIScrollView with Auto Layout in iOS
After failing with the provided answers in this thread, I stumbled upon this article with the solution.
There are two things not intuitive about setting up the scrollview with autolayout:
The constraints you set up as margin between the contentview and scrollview do not influence the size of the contentview. They really are margins. And to make it work, the contentview should have a fixed size.
The trick to the fixed size is that you can set the width of the contentview equal to that of the scrollview's parent. Just select both views in the tree on the left and add the equal widths constraint.
This is the gist of that article. For a complete explanation, including illustrations, check it out.
I found that with this AutoLayout issue... if I just make the ViewController use UIView instead of UIScrollView for the class... then just add a UIScrollView myself... that it works.
I had the same issue in IB.
After setting the leading, trailing, top and bottom of the scrollView to its superView. I made the following changes to make the containerView scrollable, which worked.
To make the scrollView only scroll on horizontal direction make the constraint with scrollView's centerY = ContainerView's centerY
and to make it vertically scrollable make the scrollView's centerX = ContainerView's centerX
You don’t have to set the content size of the scroll view.
Technical Note TN2154
In case someone made the same mistake like me, I'd like to share my case.
In my case, I mistakenly add a constraint to one of the subviews of scrollview which makes the subview's space to the topLayoutGuide fixed, thus it's location can't be changed, so the scrollview can't be scrolled.

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