How to get back textfield data from tableViewCell in objective c? - ios

I have two tableViewControllers, second tableViewController tableViewCell has textField and imageView, how can I get data from that textfield when I click navigationBarBackButton (I want to store that data in first tableViewController).
// code from second tableViewController...
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
if (indexPath.row == 0) {
UITableViewCell *cell = [[UITableViewCell alloc]initWithStyle:UITableViewCellStyleValue1 reuseIdentifier:#"cellID"];
cell.textLabel.text = #"SIM Name";
cell.detailTextLabel.text = #"AirTel";
cell.imageView.image = [UIImage imageNamed:#"Star2.png"];
return cell;
}
TableViewCell1 *cell1 = [tableView dequeueReusableCellWithIdentifier:#"cell1"];
cell1.nameTextField.delegate = self;
if (indexPath.row == 1) {
NSArray *cell1XibRef = [[NSBundle mainBundle]loadNibNamed:#"TableViewCell1" owner:self options:nil];
cell1 = [cell1XibRef objectAtIndex:0];
cell1.imageView.image = [UIImage imageNamed:#"Con.png"];
self.nameString = cell1.nameTextField.text;
return cell1;
}
return nil;
}
- (BOOL)textFieldShouldBeginEditing:(UITextField *)textField {
return YES;
}
- (void)textFieldDidBeginEditing:(UITextField *)textField{
//Whenever people start editing your textfield
self.nameString = textField.text;
NSLog(#"%#", self.nameString);
}

So many ways to do that but I prefer this way
Save the textfield.text value in NSUserDefaults like this
[[NSUserDefaults standardUserDefaults] setObject:textField.text forKey:#"controllerTwo"];
And get that value in first controller
NSString *secondContrllerText = [[NSUserDefaults standardUserDefaults] stringForKey:#"controllerTwo"];

You can directly add cells in one array and loads cells from that array which will returns you latest cell with all your edits.
NSMutableArray *arrCells = [[NSMutableArray alloc] init];
for (init i=0; i<20; i++){
UITableViewCell *cell = [[UITableViewCell alloc]initWithStyle:UITableViewCellStyleValue1 reuseIdentifier:#"cellID"];
arrCells = cell;
}
In cellForRowAtIndexPath method:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
UITableViewCell *cell = arrCell[indexPath.row];
......
return cell;
}

here is the code i like to pass the data with block.here is the code wish to help you.
FirstViewController.h
#import <UIKit/UIKit.h>
#interface FirstViewController : UIViewController
#end
FirstViewController.m
#import "FirstViewController.h"
#import "ViewController.h"
#interface FirstViewController ()
#end
#implementation FirstViewController
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view.
}
- (void)buttonClick
{
ViewController *controller = [[ViewController alloc] init];
controller.passTheTextFieldData = ^(NSString *textValue){
NSLog(#"show the %# textValue",textValue);
};
[self.navigationController pushViewController:controller animated:YES];
}
#end
ViewController.h
#import <UIKit/UIKit.h>
#interface ViewController : UIViewController
#property (nonatomic, strong) void (^passTheTextFieldData)();
#end
ViewController.m
#import "ViewController.h"
#interface ViewController ()<UITextFieldDelegate>
#property (nonatomic, strong) UITextField *textField;
#property (nonatomic, strong) NSString *textValue;
#end
#implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
self.textField = [[UITextField alloc] initWithFrame:CGRectMake(100, 100, 100, 100)];
[self.textField addTarget:self action:#selector(textFieldValueChanged) forControlEvents:UIControlEventValueChanged];
}
- (void)textFieldValueChanged
{
self.textValue = self.textField.text;
}
- (void)navigationbarBackClick
{
if (self.passTheTextFieldData) {
self.passTheTextFieldData(self.textValue);
}
}
#end

Set the tag property for textField in tableViewCell
Then loop through the cells
for (int i = 0 ; i < [cellDataArray count] ; i++) {
NSIndexPath *indexPath = [NSIndexPath indexPathForRow:i inSection:0];
UITableViewCell *cell = [self.tableView cellForRowAtIndexPath:indexPath];
UITextField *txtfield = [[cell contentView]viewWithTag:2];
//now get the text txtfield.text
}
Hope this helps

Either you can use delegate method to store your value or use NSUserdefaults.But you have to store one value to pass it to another table view i recommend you to use NSUserdefaults.
//suppose you have to save text (get your data)
NSString *valueToSave = cell1.nameTextField.text;
[[NSUserDefaults standardUserDefaults] setObject:valueToSave forKey:#"keyAbcd"];
[[NSUserDefaults standardUserDefaults] synchronize];
//another page where you want to show your data (paste your data)
NSString *savedValue = [[NSUserDefaults standardUserDefaults]
stringForKey:#"keyAbcd"];//your key have to be same
//print save value in nslog

Related

update UITableViewCell from other method

i have search thousand in GG to find solution update data to UITableViewCell but all show me the solution is
UITableViewCell *cell=(UITableViewCell*)[self.tableView cellForRowAtIndexPath:indexPath];
but the cell is nil for all cells that are visible. I have use NSNotification to send data from one method to ViewController.m , and the Reiever method i want update data to cell by indexPath. but all cell is nil and cannt not update that.
here my code
ViewController.h
#import <UIKit/UIKit.h>
#interface ViewController : UIViewController <UITableViewDelegate, UITableViewDataSource>
#property(nonatomic, strong) IBOutlet UITableView *tableView;
#end
ViewController.m
#implementation ViewController
{
}
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
[[NSNotificationCenter defaultCenter]addObserver:self selector:#selector(theReciever:) name:#"theSender" object:nil];
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
return [recipes count];
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *simpleTableIdentifier = #"SimpleTableCell";
UITableViewCell* cell = [self.tableView dequeueReusableCellWithIdentifier:simpleTableIdentifier];
if (cell == nil) {
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:simpleTableIdentifier];
NSLog(#"cell nil");
}
NSString *idgame=#"Gamexyz";
cell.textLabel.text = idgame;
cell.tag=indexPath.row;
return cell;
}
-(void)theReciever:(NSNotification*)notif{
if([notif.object isKindOfClass:[packeData class]]){
packeData *data=[notif object];
NSString *key=data.key;
NSInteger *index=[key integerValue];
NSIndexPath *indexPath=[NSIndexPath indexPathWithIndex:index];
UITableViewCell *cell=(UITableViewCell*)[self.tableView cellForRowAtIndexPath:indexPath];
//UITableViewCell *cell=(UITableViewCell*)[self.tableView cellForRowAtIndexPath:[NSIndexPath indexPathForRow:7 inSection:0]];
if(cell==nil)
{
NSLog(#"cell NULL");
}else{
cell.textLabel.text=data.process;
}
}else{
NSLog(#"ERR: object not recognised");
}
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
#end
any one can help me or solution example for update data in UITableViewCell by indexPath
NOTE: below is just an example u can do it in new project
One thing u need to change the data model packeData, lets say it contains key as NSIntager which holdes the index of the cell and process is NSString which holds the progress as string value for example
in packeData.h
#import <Foundation/Foundation.h>
#interface packeData : NSObject
#property (nonatomic, assign) NSInteger key; //holds index
#property (nonatomic, strong) NSString *process; //holds the progress info
#end
and in packeData.m
#import "packeData.h"
#implementation packeData
- (id)init //simply initialise it
{
self = [super init];
if(self)
{
}
return self;
}
#end
and in view controller where u are tableview,
in ViewController.h
#import <UIKit/UIKit.h>
#import "packeData.h"
#interface ViewController : UIViewController <UI TableViewDataSource,UITableViewDelegate>
#property (weak, nonatomic) IBOutlet UITableView *aTableView;
#property (strong,nonatomic) NSMutableArray *recipes; //array acts as datasource
#end
in in ViewController.m
#import "ViewController.h"
#interface ViewController ()
#end
#implementation ViewController
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
[[NSNotificationCenter defaultCenter]addObserver:self selector:#selector(theReciever:) name:#"theSender" object:nil];
_recipes = [[NSMutableArray alloc]init]; //initilise your datasource
for(int j = 0 ;j< 20;j++)
{
// for my example i took some values
//initially put some initial values
packeData *data = [[packeData alloc] init];
data.key = j;
data.process = [NSString stringWithFormat:#"game_name_%d",j];
[_recipes addObject:data];
}
}
- (void)viewDidAppear:(BOOL)animated
{
[super viewDidAppear:animated];
[NSTimer scheduledTimerWithTimeInterval:0.8 target:self selector:#selector(PostNotification) userInfo:nil repeats:YES]; //just for testing
}
- (void)PostNotification
{
//i am simply posting the notification with some random values
packeData *data = [[packeData alloc]init];
data.key = arc4random()%15;
data.process = [NSString stringWithFormat:#"%ld",( data.key + 20)];
[[NSNotificationCenter defaultCenter] postNotificationName:#"theSender" object:data];
}
- (void)theReciever:(NSNotification *)notif
{
if([notif.object isKindOfClass:[packeData class]]){
packeData *data=[notif object];
NSInteger key=data.key;
NSInteger index= key;
//modify the datasource
packeData *recipes_data = [_recipes objectAtIndex:index]; //get the pocket present in array
recipes_data.process = data.process; //modify the recipes data
NSIndexPath *indexPath = [NSIndexPath indexPathForRow:index inSection:0];
UITableViewCell *cell=(UITableViewCell*)[self.aTableView cellForRowAtIndexPath:indexPath];
if(cell==nil)
{
NSLog(#"cell NULL");
}else
{
[self.aTableView reloadRowsAtIndexPaths:#[indexPath] withRowAnimation:UITableViewRowAnimationAutomatic];
// cell.textLabel.text=data.process; no need u already mofied the content in the datasource this will call the "cellForRowAtIndexPath" method and displays the process in place of game name
}
}else{
NSLog(#"ERR: object not recognised");
}
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView
{
return 1;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
return [_recipes count];
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *simpleTableIdentifier = #"SimpleTableCell";
UITableViewCell* cell = [self.aTableView dequeueReusableCellWithIdentifier:simpleTableIdentifier];
if (cell == nil) {
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:simpleTableIdentifier];
NSLog(#"cell nil");
}
packeData *idgame= [_recipes objectAtIndex:indexPath.row];
cell.textLabel.text = idgame.process; //initially contains game name
cell.tag=indexPath.row;
return cell;
}
#end
EDIT
replace the below methods
- (void)PostNotification
{
//i am simply posting the notification with some random values
packeData *data = [[packeData alloc]init];
data.key = arc4random()%15; //15 change the number of rows
data.process = [NSString stringWithFormat:#"%ld",( data.key + arc4random() % 100)];
[[NSNotificationCenter defaultCenter] postNotificationName:#"theSender" object:data];
}
- (void)theReciever:(NSNotification *)notif
{
if([notif.object isKindOfClass:[packeData class]]){
packeData *data=[notif object];
NSInteger key=data.key;
NSInteger index= key;
//modify the datasource
packeData *recipes_data = [_recipes objectAtIndex:index]; //get the pocket present in array
recipes_data.process = data.process; //modify the recipes data
NSIndexPath *indexPath = [NSIndexPath indexPathForRow:index inSection:0];
UITableViewCell *cell=(UITableViewCell*)[self.aTableView cellForRowAtIndexPath:indexPath];
if(cell==nil)
{
NSLog(#"cell NULL");
[self.aTableView reloadData]; //if cell is not visible then reload the whole table
}else
{
[self.aTableView reloadRowsAtIndexPaths:#[indexPath] withRowAnimation:UITableViewRowAnimationAutomatic];
// cell.textLabel.text=data.process; no need u already mofied the content in the datasource this will call the "cellForRowAtIndexPath" method and displays the process in place of game name
}
}else{
NSLog(#"ERR: object not recognised");
}
}
Edit 2
as for testing just change the below method and as soon as simulator launches the app scroll to down so that only top 5 rows only updates, wait for 5 to 10 seconds and scroll to top and u will see all the calls are updates with same process 5
//scroll down as soon as launches the app and wait for 5 to 10 seconds then scroll to top u will see top 5 cells are updates with progress 5
- (void)PostNotification
{
packeData *data = [[packeData alloc]init];
data.key = arc4random()%5; //only top 5 cells are modify other wont modify
data.process = [NSString stringWithFormat:#"%ld",5];//updates with some same progress lates give it as 5 //( data.key + arc4random() % 100)];
[[NSNotificationCenter defaultCenter] postNotificationName:#"theSender" object:data];
}
form the above test u will see the top 5 cells are updates even when they are not visible
You can't set the value of any of your cell's controller apart from cellForRowAtIndexPath you have to populate the UITableViewCell data with an array, then when you want to update the data in your cell, update your array according to data, then update the single cell of your UITableView like this.
[tableView beginUpdates];
[tableView reloadRowsAtIndexPaths:#[indexPathOfYourCell] withRowAnimation:UITableViewRowAnimationNone];
[tableView endUpdates];
Just specify your index path of your row and reload...
NSIndexPath* path = [NSIndexPath indexPathForRow:3 inSection:0];
NSArray* rowsToReload = [NSArray arrayWithObjects:path, nil];
[tableView reloadRowsAtIndexPaths:rowsToReload withRowAnimation:UITableViewRowAnimationNone];

Call and use uitableview from uitableviewcell?

I have a UITableViewController with many UITableViewCell. Each Cell have a UISwitch Button.
Here is my UITableViewController Class:
#implementation DanhsachTableViewController{
NSMutableArray *data;
}
- (void)viewDidLoad {
[super viewDidLoad];
[self loadData];
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
DichVu2TableViewCell *cell = (DichVu2TableViewCell *)[tableView dequeueReusableCellWithIdentifier:#"dscell"];
NSDictionary *dataCell = data[indexPath.row];
cell.service = dataCell[#"service"];
cell.package = dataCell[#"package"];
cell.loai_goi = dataCell[#"loai_goi"];
return cell;
}
-(void) changeCellState:(NSString *)service package:(NSString *)package loaigoi:(NSString *)loai_goi{
for (int i =0;i<data.count;i++){
DichVu2TableViewCell *cellLocal = [self.tableView cellForRowAtIndexPath:[NSIndexPath indexPathForRow:i inSection:0]];
if ([service isEqualToString:cellLocal.service] && ![package isEqualToString:cellLocal.package] && [loai_goi isEqualToString:cellLocal.loai_goi]){
[cellLocal.sudung setOn:NO animated:YES];
}
}
}
"Data" array was loaded in method loadData (not important here so I don't include it).
In UITableViewCell (class name: DichVu2TableViewCell), I set event Value Change of Switch so that each time a Switch change value (ON for example), all other cell's switch which have the same value "service" and "loai_goi" will be set OFF.
DanhsachTableViewController *tableview = [[DanhsachTableViewController alloc] init];
tableview.tableView.delegate = (DanhsachTableViewController *)self.superview.superview;
[tableview changeCellState:_service package:_package loaigoi:_loai_goi];
But when I call, the array "data" of above tableview have 0 object so nothing happened.
Is there any way to do that?
Hi Oyeoj,
Thanks for your help.
I have a little problem when followed your guide. There are some error in xcode when I use extract your code so I have to customize. But the program still has error when running. Would you please help me review my code. Thanks in advance.
DichVu2TableViewCell.h
#class DichVu2TableViewCell;
//Change : NSObject to <NSObject> because XCode 6.3 has error.
#protocol DichVu2TableViewCellDelegate <NSObject>
-(void)changeCell:(DichVu2TableViewCell *)sender state:(NSString *)service package:(NSString *)package loaigoi:(NSString *)loai_goi;
#end
#interface DichVu2TableViewCell : UITableViewCell
#property (weak) id <DichVu2TableViewCellDelegate> delegate;
#end
DichVu2TableViewCell.m
#implementation DichVu2TableViewCell
….
- (void)someSwitchingEvent
{
[self.delegate changeCell:self state:_service package:_package loaigoi:_loai_goi];
}
#end
DanhsachTableViewController.h
#interface DanhsachTableViewController : UITableViewController
#property (strong,nonatomic) NSString *loaitb;
#property (strong,nonatomic) NSString *type;
#property (strong,nonatomic) NSString *name;
#property NSMutableArray *pre_inuse_;
#property NSMutableArray *data_inuse_;
#property NSMutableArray *vas_inuse_;
#end
DanhsachTableViewController.m
#import "DichVu2TableViewCell.h"
//Change <DichVu2TableViewCellDelegate> to (DichVu2TableViewCellDelegate) because XCode 6.3 has error.
#interface DanhsachTableViewController (DichVu2TableViewCellDelegate)
#property (nonatomic) NSIndexPath *forUpdateIndexPath;
#end
#implementation DanhsachTableViewController{
NSMutableArray *data;
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
DichVu2TableViewCell *cell = (DichVu2TableViewCell *)[tableView dequeueReusableCellWithIdentifier:#"dscell"];
NSDictionary *dataCell = data[indexPath.row];
cell.service = dataCell[#"service"];
cell.package = dataCell[#"package"];
cell.loai_goi = dataCell[#"loai_goi"];
cell.kieu_goi = dataCell[#"kieu_goi"];
[cell.sudung setOn:NO animated:YES];
cell.delegate = self;
//Change cellLocal —> cell because there are no cellLocal avaiable. And Program error when run to this row.
[cell.sudung setOn:(self.forUpdateIndexPath == indexPath) animated:YES];
return cell;
}
-(void)changeCell:(DichVu2TableViewCell *)sender state:(NSString *)service package:(NSString *)package loaigoi:(NSString *)loai_goi
{
//Add cellLocal —> cell because there are no cellLocal avaiable
DichVu2TableViewCell *cellLocal = (DichVu2TableViewCell *)[self.tableView cellForRowAtIndexPath:self.forUpdateIndexPath];
if ([service isEqualToString:cellLocal.service] && ![package isEqualToString:cellLocal.package] && [loai_goi isEqualToString:cellLocal.loai_goi]){
// get the indexPath of the cell
self.forUpdateIndexPath = [self.tableView indexPathForCell:sender];
// update the date source
NSMutableDictionary *dataCell = [data[self.forUpdateIndexPath.row] mutableCopy];
[dataCell setObject:service forKey:#"service"];
[dataCell setObject:package forKey:#"package"];
[dataCell setObject:loai_goi forKey:#"loai_goi"];
// you dont need the for-statement just reload the table
[self.tableView reloadData];
// then update the switch inside `- cellForRowAtIndexPath`
}
}
A more efficient method would be to use custom delegates.
You can declare a protocol in your UITableViewController class.
Declare the changeCellState function in the protocol.
Create a delegate property in the UITableViewCell class.
Call the delegate method from the UITableViewCell class when the switch value is changed.
The UITableViewController will itself receive the message, and the function will be called respectively.
Have you tried logging self.superview.superview; ? are your sure is in type UIViewController?
if so:
Do not call [[DanhsachTableViewController alloc]
instead use the DanhsachTableViewController from your parentview
DanhsachTableViewController *tableview = (DanhsachTableViewController *)self.superview.superview;
[tableview changeCellState:_service package:_package loaigoi:_loai_goi];
This
DanhsachTableViewController *tableview = [[DanhsachTableViewController alloc] init]; assigns a new DanhsachTableViewController class and not the existing one.
Edit
USING protocol and delegate
When using delegate you dont need the self.superview.superview :)
UNDER DichVu2TableViewCell
#class DichVu2TableViewCell;
#protocol DichVu2TableViewCellDelegate <NSObject>
-(void)changeCell:(DichVu2TableViewCell *)sender state:(NSString *)service package:(NSString *)package loaigoi:(NSString *)loai_goi;
#end
#interface DichVu2TableViewCell : UIViewController
#property (weak) id <DichVu2TableViewCellDelegate> delegate;
#end
#implementaion DichVu2TableViewCell
..
- (void)someSwitchingEvent
{
[self.delegate changeCell:self state:_service package:_package loaigoi:_loai_goi];
}
#end
while
UNDER DanhsachTableViewController
// assuming you alreading imported the `DichVu2TableViewCell` like
//
// #import "DichVu2TableViewCell.h"
//
// set the delegate
#interface DanhsachTableViewController () <DichVu2TableViewCellDelegate>
#property (nonatomic) NSIndexPath *forUpdateIndexPath;
#end
// then implement the method from the delegate under implementation file
#implementation DanhsachTableViewController
{
NSMutableArray *data;
}
- (void)viewDidLoad
{
[super viewDidLoad];
[self loadData];
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
DichVu2TableViewCell *cell = (DichVu2TableViewCell *)[tableView dequeueReusableCellWithIdentifier:#"dscell"];
NSDictionary *dataCell = data[indexPath.row];
cell.service = dataCell[#"service"];
cell.package = dataCell[#"package"];
cell.loai_goi = dataCell[#"loai_goi"];
// this is the magic .. :)
//--
cell.delegate = self;
[cell.sudung setOn:(self.forUpdateIndexPath == indexPath) animated:YES];
//--
return cell;
}
-(void)changeCell:(DichVu2TableViewCell *)sender state:(NSString *)service package:(NSString *)package loaigoi:(NSString *)loai_goi
{
// `self.forUpdateIndexPath` is declared as property
if ([service isEqualToString:service] && ![package isEqualToString:package] && [loai_goi isEqualToString:loai_goi]){
// get the indexPath of the cell
self.forUpdateIndexPath = [self.tableView indexPathForCell:sender];
// update the date source
NSMutableDictionary *dataCell = [data[self.forUpdateIndexPath.row] mutableCopy];
[dataCell setObject:service forKey:#"service"];
[dataCell setObject:package forKey:#"package"];
[dataCell setObject:loai_goi forKey:#"loai_goi"];
// you dont need the for-statement just reload the table
[self.tableView reloadData];
// then the switch will be updated inside `- cellForRowAtIndexPath`
}
}
Hope this is more helpful now.. :) Cheers...

View flashes when popToRootViewController

I am having a problem with popToRootViewController. I have a root view A and a table view B. And when a row is selected in the table view I pass a string back to the root view and depending on the string. I change the title of buttons on A.
I have made a very simple version of this and put it on gitHub at this link: https://github.com/spennyf/didSelect_test. I am doing this because it is very hard to explain until you actually run this on your phone of the simulator. And see the flash. I don't know why it is happening or how to fix it. Any help would be greatly appreciated I will also post most of the code below, but if you could see the flash for yourself I think it would help explain the problem. Heres the code:
viewControllerA.h
#import <UIKit/UIKit.h>
#interface ViewController : UIViewController
#property (strong, nonatomic) IBOutlet UIButton *btn1;
#property (strong, nonatomic) IBOutlet UIButton *btn2;
#property (strong, nonatomic) IBOutlet NSString *object;
#end
viewControllerA.m
#import "ViewController.h"
#interface ViewController ()
#end
#implementation ViewController
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
-(void)viewWillAppear:(BOOL)animated {
NSLog(#"object: %#", _object);
if ([_object isEqualToString:#"object1"]) {
[_btn1 setTitle:#"new1" forState:UIControlStateNormal];
}
if ([_object isEqualToString:#"object2"]) {
[_btn2 setTitle:#"new2" forState:UIControlStateNormal];
}
}
#end
tableviewB.m
#import "TableViewController.h"
#import "ViewController.h"
#interface TableViewController () {
NSMutableArray *_objects;
}
#end
#implementation TableViewController
- (void)viewDidLoad
{
[super viewDidLoad];
_objects = [[NSMutableArray alloc] init];
NSDictionary *obj1 = [[NSDictionary alloc] initWithObjectsAndKeys:#"object1", #"title", nil];
NSDictionary *obj2 = [[NSDictionary alloc] initWithObjectsAndKeys:#"object2", #"title", nil];
// NSDictionary *obj3 = [[NSDictionary alloc] initWithObjectsAndKeys:#"rpi", #"title", nil];
[_objects addObject:obj1];
[_objects addObject:obj2];
}
#pragma mark - Table view data source
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView
{
// Return the number of sections.
return 1;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
// Return the number of rows in the section.
return _objects.count;
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier];
cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator;
}
//NSLog(#"%#", _objects);
cell.textLabel.text = [[_objects objectAtIndex:indexPath.row] objectForKey:#"title"];
return cell;
}
-(void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
ViewController *myController = (ViewController *)[self.navigationController.viewControllers objectAtIndex:0];
myController.object = [[_objects objectAtIndex:indexPath.row] objectForKey:#"title"];
[self.navigationController popToRootViewControllerAnimated:YES];
}
#end
Again thanks for the help.
There is no problem with your code. It is intended behavior for UIButtons of type UIButtonTypeSystem to flash when its title is changed.
A simple workaround is to set the type of your buttons to UIButtonTypeCustom.
Edit:
You can change the type of the button in Interface Builder:

Passing data from dynamic tableview back to static tableview

Please help i have been struggling passing back the data. I have 2 tableViews. 1st tableview=static table=RootVC. 2nd tableview=dynamic table=FirstVC. in RootVC i have a cell with two labels, "repeatLabel" and "repeatDetail" with a disclosure indicator. When i click on the cell it display the next table which is FirstVC, FistVC is populated with weekdays. after selection of my choice, i want the selected days to be passed back into RootVC in "repeatDetail" and when i go back still be able to see previously selected data.
My RootVC looks like this:
#import "RepeatViewController.h"
#interface SettingsViewController : UITableViewController
#property (strong, nonatomic) IBOutlet UILabel *repeatDetail;
#property (strong, nonatomic) IBOutlet UILabel *repeatLabel;
#property (strong,nonatomic) NSString *getRepeatDetail;
#property (nonatomic, strong) NSMutableArray *selectedDaysArray;
#end
in my RootVC.m
#import "SettingsViewController.h"
#interface SettingsViewController ()
#end
#implementation SettingsViewController
#synthesize repeatLabel,repeatDetail;
#synthesize getRepeatLabel;
#synthesize selectedDaysArray;
- (void)viewDidLoad
{
[super viewDidLoad];
repeatLabel.text = #"Repeat";
repeatDetail.text = getRepeatLabel;
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender
{
RepeatViewController *destinationController = segue.destinationViewController;
if( [destinationController isKindOfClass:[RepeatViewController class]] )
{
//You can reuse your selectedDays arrays
destinationController.selectedDays = self.selectedDaysArray;
[(RepeatViewController *)destinationController setCompletionBlock:^(NSArray *retDaysArray) // <- make this change
{
// Save your changes
self.selectedDaysArray = [NSMutableArray arrayWithArray: retDaysArray]; // <- make this change
NSLog(#"retDaysArray: %#", self.selectedDaysArray); //<- Add this debug line
}];
}
}
#end
My 1stVC.h
#import "SettingsViewController.h"
typedef void(^WeekdayCompletionBlock)(NSArray *retDaysArray);
#interface RepeatViewController : UITableViewController <UITableViewDataSource,UITableViewDelegate>
#property (nonatomic,strong) NSMutableArray *selectedDays;
#property (nonatomic, copy) NSArray *completionBlock;
#property (copy) WeekdayCompletionBlock returnBlock;
//#property (strong, nonatomic) IBOutlet UIBarButtonItem *saveButton;
-(IBAction)save:(id)sender;
#end
my 1stVC.m
#import "RepeatViewController.h"
#interface RepeatViewController ()
#end
#implementation RepeatViewController
#synthesize selectedDays= _selectedDays;
#synthesize completionBlock;
#synthesize returnBlock;
- (id)initWithStyle:(UITableViewStyle)style
{
self = [super initWithStyle:style];
if (self) {
// Custom initialization
}
return self;
}
- (void)viewDidLoad
{
[super viewDidLoad];
completionBlock = [NSArray arrayWithObjects:#"Sunday", #"Monday", #"Tuesday", #"Wednesday", #"Thursday", #"Friday", #"Saturday", nil];
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
#pragma mark - Table view data source
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView
{
// Return the number of sections.
return 1;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
// Return the number of rows in the section.
return 7;
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *cellIdentifier = #"RepeatCell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:cellIdentifier];
if (cell == nil)
{
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleValue1 reuseIdentifier:cellIdentifier];
}
NSString *day = completionBlock[indexPath.row];
cell.textLabel.text = day;
if ([self.selectedDays containsObject:day])
cell.accessoryType = UITableViewCellAccessoryCheckmark;
else
cell.accessoryType = UITableViewCellAccessoryNone;
//cell.textLabel.text = [completionBlock objectAtIndex:indexPath.row];
return cell;
}
#pragma mark - Table view delegate
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
UITableViewCell *cell = [tableView cellForRowAtIndexPath:indexPath];
if (!self.selectedDays)
self.selectedDays = [[NSMutableArray alloc] init];
if (cell.accessoryType == UITableViewCellAccessoryCheckmark)
{
cell.accessoryType = UITableViewCellAccessoryNone;
//remove data from array
[self.selectedDays removeObject:[completionBlock objectAtIndex:indexPath.row]];
}
else
{
cell.accessoryType = UITableViewCellAccessoryCheckmark;
//add data to array
[self.selectedDays addObject:[completionBlock objectAtIndex:indexPath.row]];
}
[tableView deselectRowAtIndexPath:indexPath animated:YES];
}
-(IBAction)save:(id)sender
{
NSUserDefaults *myNewWeekString = [NSUserDefaults standardUserDefaults];
[myNewWeekString setObject:self.selectedDays forKey:#"MY_KEY_FOR_ACCESING_DAYSOFWEEK"];
[myNewWeekString synchronize];
//NSLog(#"The selected day/s is %#",self.selectedDays);
if (self.returnBlock)
{
self.returnBlock(self.selectedDays);
}
[self.navigationController popViewControllerAnimated:YES];
// NSLog(#"The selected day/s is %#",self.selectedDays);
// if (self.returnBlock)
// {
// self.returnBlock([completionBlock objectAtIndex:indexPath.row]);
//}
}
/*
-(void) setReturnBlock:(WeekdayCompletionBlock)returnBlock
{
[self.selectedDays addObject:(self.returnArray);
}
- (NSArray *)setDats
{
return [NSArray arrayWithArray:[self.selectedDays copy]];
}*/
#end
When you work with static cells you have to bind the control you are using directly, there's no need.
So what I can suggest you is the following:
Bind your controls with some specific identifier, like labelFieldRow{rowid} example: labelFieldRow1.
So on prepare for segue, just check what's the selected row and pass the data you want to the destination controller.
Probably not the best, but it should work.
You have to pass data (selected by user before) from your RootVC to FirstVC. To do that in your RootVC add property to keep the selected data;
#property (nonatomic, strong) NSMutableArray *selectedDaysArray;
In prepareForSegue method you have to pass that array to let the table view know what needs to be selected:
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender
{
UIViewController *destinationController = segue.destinationViewController;
if( [destinationController isKindOfClass:[RepeatViewController class]] )
{
//You can reuse your selectedDays arrays
((RepeatViewController*)destinationController).selectedDays = self.selectedDaysArray;
[(RepeatViewController *)destinationController setReturnBlock:^(NSArray *retDaysArray) // <- make this change
{
// Save your changes
self.selectedDaysArray = [NSMutableArray arrayWithArray: retDaysArray]; // <- make this change
NSLog(#"DATA: %#", self.selectedDaysArray) //<- Add this debug line
}];
}
}
Remove this line from viewDidLoad you don't want to allocate it every time now you just pass it from rootVC
_selectedDays = [[NSMutableArray alloc] init];
And in cellForRowInIndexPath replace this line:
cell.textLabel.text = [completionBlock objectAtIndex:indexPath.row];
with this code:
NSString *day = completionBlock[indexPath.row];
cell.textLabel.text = day;
if ([self.selectedDays containsObject:day])
cell.accessoryType = UITableViewCellAccessoryCheckmark;
else
cell.accessoryType = UITableViewCellAccessoryNone;
And change didSelectRowAtIndexPath: to
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
UITableViewCell *cell = [tableView cellForRowAtIndexPath:indexPath];
if (!self.selectedDays)
self.selectedDays = [[NSMutableArray alloc] init];
if (cell.accessoryType == UITableViewCellAccessoryCheckmark)
{
cell.accessoryType = UITableViewCellAccessoryNone;
//remove data from array
[self.selectedDays removeObject:[completionBlock objectAtIndex:indexPath.row]];
}
else
{
cell.accessoryType = UITableViewCellAccessoryCheckmark;
//add data to array
[self.selectedDays addObject:[completionBlock objectAtIndex:indexPath.row]];
}
[tableView deselectRowAtIndexPath:indexPath animated:YES];
}
Hope this help.

Pass data back to parent controller for iOS development

i have problem to display selected data into detaillabeltext in one of my row of section, beside reload the whole table view any other method to reload only certain row of section?
//RootViewController.m (parent controller)
-(void) selectedData:(NSString*) text
{
selectedAbsenceType = text;
NSLog(#"the absence type select is %#",text);
}
-(void) (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier];
if (indexPath.section == 0)
{
cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator;
}
}
NSDictionary *dictionary = [dataArray objectAtIndex:indexPath.section];
NSArray *array = [dictionary objectForKey:#"data"];
NSString *cellValue = [array objectAtIndex:indexPath.row];
cell.textLabel.text = cellValue;
if([cellValue isEqual: #"Absence Type"])
{
cell.detailTextLabel.text = selectedAbsenceType;
}
else if([cellValue isEqual:#"Start Date"])
{
cell.detailTextLabel.text = selectedDate;
}
return cell;
}
===========================================================================================
i have a problem when i calling the method of the protocol, it keep prompt me a ARC Semantic Issue at this statement
[self.delegate selectedData: (NSString*) [self.absenceTypes objectAtIndex:indexPath.row]];:
//child.h
#import <UIKit/UIKit.h>
#protocol childViewControllerDelegate;
#interface AbsenceTypesViewController : UITableViewController
{
id<childViewControllerDelegate>delegate;
}
#property (nonatomic,weak) id<childViewControllerDelegate> delegate;
#property NSArray *absenceTypes;
#end
#protocol childViewControllerDelegate <NSObject>
-(void) selectedData:(NSString*) text;
#end
//child.m
#pragma mark - Table view delegate
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
NSString *selectedCell = nil;
selectedCell = [self.absenceTypes objectAtIndex:indexPath.row];
[self.delegate selectedData: (NSString*) [self.absenceTypes objectAtIndex:indexPath.row]];
//[self.navigationController popViewControllerAnimated:YES];
NSLog(#"%#", selectedCell);
}
Remove {
id<childViewControllerDelegate>delegate;
} inside user class interface.id<childViewControllerDelegate>delegate; means strong variable which will be released only when holding object is released. But in property declaration you are mentioning delegate as weak property. Hence the ARC Semantic is giving you warning. You can also make the delegate weak by declaring it as weak explicitly like __weak id<childViewControllerDelegate>delegate;
Try replacing the .h file content with this.
#import <UIKit/UIKit.h>
#class AbsenceTypesViewController;
#protocol childViewControllerDelegate <NSObject>
-(void) selectedData:(NSString*) text;
#end
#interface AbsenceTypesViewController : UITableViewController
{
id<childViewControllerDelegate>delegate;
}
#property (nonatomic,weak) id<childViewControllerDelegate> delegate;
#property NSArray *absenceTypes;
#end
So that you have forward declaration of class.
You can save all selected option of second view controller in NSMutable Array and save all components separated by comma and send this array to your parent controller.
NSMutableArray *selectedVal =[[NSMutableArray alloc] init];
FirstViewController *FVC = (FirstViewController*)
if ([FVC isKindOfClass:[FirstViewController class]])
{
[FVC setSelectedOption:[selectedVal componentsJoinedByString:#","]];
}
[self.navigationController popViewControllerAnimated:YES];

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