I've set up a refreshControl, and I am attempting to add an image to it. However, the image is in front of every other view. I've tried changing the index number and adding it behind the collectionView. Here's my current code, the image refuses to move behind the other views no matter what syntax I change it to.
func setupRefreshControl() {
//add refrechcontrol to Collectionview
self.collectionViewIBO.addSubview(refreshControl)
self.refreshControl.addTarget(self, action: #selector(ViewController.refresh), for: UIControlEvents.valueChanged)
let rcImageView = UIImageView(image: UIImage(named: "Rozei"))
self.refreshControl.insertSubview(rcImageView, at: 0)
}
Related
When attempting to place a UIImageView(UIImage) into a UIBarButtonItem on a UINavigationBar, the image gets placed in the middle of the bar and also has wide fields covering the entire bar. So, doesn't look like a small button on the left.
I've tried various tricks with frame resizing, contentMode settings.
The below code is from my View Controller, which is part of the Navigation Controller stack. Added this image into Assets:
http://pluspng.com/img-png/png-hd-bike-ktm-bike-png-500.png
for testing, named it bike.png and used it in UIImage below.
override func viewDidLoad() {
super.viewDidLoad()
let image = UIImage(named: "bike")
let imageView = UIImageView(image: image)
imageView.backgroundColor = .blue //for debugging
imageView.contentMode = .scaleAspectFit
navigationItem.leftBarButtonItem = UIBarButtonItem(customView: imageView)
}
The expected result would be to have the image of the motorbike in the left, rather than in the middle. Also, no empty fields to the left and to the right (highlighted in blue for debugging) of the image.
EXPECTED (drew up in Paintbrush):
REALITY:
Ended up resolving as:
imageView.widthAnchor.constraint(equalToConstant: (navigationController?.navigationBar.frame.height)!).isActive = true
I am trying to figure out how to add pinch/zoom capabilities to an imageView,
but specifically to one that I added to the scrollView programmatically. I was able to find some great examples on SO to pinch and zoom an image using a scrollview with viewForZooming, but in that instance I had to return the image view being pinched and zoomed, which doesn't work if I am returning it programatically.
My ultimate goal is to have an array of images where the user can scroll left and right to see all the images AND be able to zoom in on them, basically just as if they were flipping through their photoStream. I found an ok tutorial for adding the images dynamically for scrolling here https://www.codementor.io/taiwoadedotun/ios-swift-implementing-photos-app-image-scrolling-with-scroll-views-bkbcmrgz5#comments-bkbcmrgz5 but I am not clear how to add the viewForZooming since the image views are being .addSubview dynamically in a loop.
I created a little example with a collection view of 0-n images associated to a post. Once the collectionViewCell with the image is tapped a hidden scrollView appears with a new dynamic UIImageView added as a subView. All works great but I don't know how to add the pinch/zoom now.
#objc func imageTapped(_ sender: UITapGestureRecognizer) {
print("BlipeFile Image Tapped")
let imageView = sender.view as! UIImageView
let newImageView = UIImageView(image: imageView.image)
//newImageView.frame = UIScreen.main.bounds
newImageView.contentMode = .scaleAspectFit
newImageView.clipsToBounds = true
newImageView.layer.borderColor = UIColor.gray.cgColor
newImageView.layer.borderWidth = 3.0
newImageView.frame = self.view.frame
newImageView.backgroundColor = .black
newImageView.isUserInteractionEnabled = true
newImageView.image = imageView.image
let tap = UITapGestureRecognizer(target: self, action: #selector(dismissFullscreenImage))
newImageView.addGestureRecognizer(tap)
scroller.isHidden = false
scroller.addSubview(newImageView)
}
#objc func dismissFullscreenImage(_ sender: UITapGestureRecognizer) {
scroller.isHidden = true
self.navigationController?.isNavigationBarHidden = false
self.tabBarController?.tabBar.isHidden = false
sender.view?.removeFromSuperview()
}
func viewForZooming(in scrollView: UIScrollView) -> UIView? {
return image //Can't return dynamically created newImageView?
}
My ultimate goal is to have an array of images where the user can scroll left and right to see all the images AND be able to zoom in on them
Apple has explained many times, in WWDC videos and in sample code that you can download, how this is done. Basically it’s just a scroll view in a scroll view. The outer scroll view permits scrolling horizontally. The inner scroll view contains an image view and permits zooming.
So instead of adding an image view, add a scroll view containing an image view.
As the title says, I have a custom UITableCell in which I have some UIStackViews. Each of those stacks contains many subviews but I just want to show three of them when the cell is displayed for the first time. If a user wants to see more, there is a [+] button that calls a method that adds the remaining.
The custom cell height is determined via UITableViewAutomaticDimension and it works perfectly for the first display of the cell but when I try to add and remove subviews to the stack, there are views that shouldn't be modified that lose they constraints and the ones that should be displayed doesn't do it in some cases. What I'd like is to show all the UILabels and the height of the cell to be updated.
The method that is called when the button [+] is pressed is the following:
#objc private func changeImage(sender: UIButton) {
let index = (Int(sender.accessibilityValue!)!)
let open : Bool = openItem[index]
let plateStack : UIStackView = plateStacks[index]
let plates : [UILabel] = platesViews[index]
if !open {
sender.setImage(UIImage(named: "less")?.withRenderingMode(.alwaysTemplate), for: .normal)
let nPlatesToAdd = max(platesViews[index].count - 3, 0)
for i in 0..<nPlatesToAdd {
let plate = plates[i + 3]
plateStack.addArrangedSubview(plate)
plate.leadingAnchor.constraint(equalTo: plateStack.leadingAnchor, constant: 0).isActive = true
plate.trailingAnchor.constraint(equalTo: plateStack.trailingAnchor, constant: 0).isActive = true
}
}
else {
sender.setImage(UIImage(named: "more")?.withRenderingMode(.alwaysTemplate), for: .normal)
var i = plateStack.arrangedSubviews.count - 1
while i > 2 {
let view = plateStack.arrangedSubviews[i]
plateStack.removeArrangedSubview(view)
view.removeFromSuperview()
i = i - 1
}
}
openItem[index] = !open
}
The first display of the cell (everything's ok) and after click on the [+] button:
It happened because tableView is already rendered its layout.
You might need to check some causes :
make sure the stackView constraint is properly put to contentView
stackView's distribution must be fill
After you change something that affects tableView height, you can use these code to update cell height without reloading the table:
tableView.beginUpdates()
tableView.endUpdates()
I have attached headerView to UITableView. And I also want to use pull to refresh with tableview.
I have attached headerview to tableview with this code:
tblView.tableHeaderView = headerView
and used redresh controll as:
var refreshControl: UIRefreshControl!
refreshControl = UIRefreshControl()
refreshControl.attributedTitle = NSAttributedString(string: "Pull to refresh")
refreshControl.addTarget(self, action: #selector(self.refresh(_:)), forControlEvents: UIControlEvents.ValueChanged)
let tableController = UITableViewController()
self.addChildViewController(tableController)
tableController.tableView = self.tblView
tableController.refreshControl = self.refreshControl
Now issue is when I pull down tableview refreshcontrol showing but my header view position also changing with bounce effect. I don't want to change header position when I pulled down I want to display refreshcontrol under header view.
my header view and refreshcontrol is shown in screenshots. I want header view's position static joined with navigation bar but when user scroll up headerview will also have to scroll.
1)adding header view inside uiviewcontroller not to headerview for tableview,
2)you can change the headerframe accord scrollView of the tableView contentoffset,It is a little complex
3) github.com/CoderJackyHuang/StickyUpDownDemo this demo you can learn to solve your problem
Fixed Background image in a TableView ?
Hey guys !
My first question as a Swift nOOb !
I'm trying to set up a fixed image as a background for my Table View. So far, the best option has been to include this in my ViewDidLoad :
let uluru = UIImage(named: "Uluru")
self.view.backgroundColor = UIColor(patternImage: uluru!)
Not so great, right?
Especially because when you're scrolling, the image is tiled. Meaning, it's repeating itself. Does anyone has a solution via the IB or directly into the code to make it fixed ? Something like in CSS ?
I also tried the superview way :
override func viewDidAppear(animated: Bool) {
let uluru = UIImage(named: "Uluru")
let uluruView = UIImageView(image: uluru)
self.view.superview!.insertSubview(uluruView, belowSubview:self.view)
}
But no success at all!
And last but not least :
override func viewDidLoad() {
super.viewDidLoad()
let backgroundImage = UIImageView(frame: UIScreen.mainScreen().bounds)
backgroundImage.image = UIImage(named: "Uluru")
self.view.insertSubview(backgroundImage, atIndex: 0)
}
Thank you all!
Do not use the backgroundColor property for this, and do not add any subviews. The table view is all ready for you to do what you want to do. Like this:
Create an image view (UIImageView) whose image is the desired image.
Make that image view the table view's background view (its backgroundView property).