I'm trying to make images circular in a tableview cell, I've the various ways I've seen on stackoverflow but this is the closest I've gotten:
As you can see they look more like elipses than circles. In storyboard I have the constraints set to keeping the aspect ratio 1:1 and the view mode "aspect fill". I'm using this UIImage extension for the circular shape:
extension UIImage {
var circleMask: UIImage {
let square = CGSize(width: min(size.width, size.height), height: min(size.width, size.height))
let imageView = UIImageView(frame: CGRect(origin: CGPoint(x: 0, y: 0), size: square))
imageView.contentMode = UIViewContentMode.scaleAspectFill
imageView.image = self
imageView.layer.cornerRadius = square.width/2
imageView.layer.borderColor = UIColor.white.cgColor
imageView.layer.borderWidth = 5
imageView.layer.masksToBounds = true
UIGraphicsBeginImageContext(imageView.bounds.size)
imageView.layer.render(in: UIGraphicsGetCurrentContext()!)
let result = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return result!
}
}
This is how my cellForRowAt IndexPath looks:
let cell = detailTableView.dequeueReusableCell(withIdentifier: castResuseIdentifier)
as! CastCell
let cast = castArray[indexPath.row]
cell.actorName.text = cast.name
cell.characterName.text = cast.character
cell.actorProfileImage.image = castImageArray[indexPath.row].circleMask
self.detailTableView.rowHeight = 100
detailTableView.allowsSelection = true
return cell
Not sure why they aren't perfect circles, any idea?
That is a really non-performant way of achieving that effect, since you're creating a UIImageView and rendering it to a separate image context every time.
For a quick and easy way to do it, just set the cornerRadius property for the layer of the actorProfileImage view inside your CastCell.
By not using the extension and instead adding this to the cellForRowAtIndexPath the images came out circular
cell.actorProfileImage.layer.cornerRadius = cell.actorProfileImage.frame.size.height/2
cell.actorProfileImage.clipsToBounds = true
cell.actorProfileImage.layer.masksToBounds = true
Related
In case the title doesn't make sense, i'm trying to make a photo editing app where user can add border to their photo. For now, i'm testing a white border.
here is a gif sample of the app. (see how slow the slider is. It's meant to be smooth like any other slider.)
Gif sample
My approach was, to render the white background to the image's size, and then render the image n% smaller to shrink it hence the border.
But i have come to a problem where when i'm testing on my device (iphone 7 plus) the slider was so laggy and slow as if it's taking so much time to compute the function.
Here are the codes for the function. This function serves as blend the background with the foreground. Background being plain white colour.
blendImages is a function located on my adjustmentEngine class.
func blendImages(backgroundImg: UIImage,foregroundImg: UIImage) -> Data? {
// size variable
let contentSizeH = foregroundImg.size.height
let contentSizeW = foregroundImg.size.width
// the magic. how the image will scale in the view.
let topImageH = foregroundImg.size.height - (foregroundImg.size.height * imgSizeMultiplier)
let topImageW = foregroundImg.size.width - (foregroundImg.size.width * imgSizeMultiplier)
let bottomImage = backgroundImg
let topImage = foregroundImg
let imgView = UIImageView(frame: CGRect(x: 0, y: 0, width : contentSizeW, height: contentSizeH))
let imgView2 = UIImageView(frame: CGRect(x: 0, y: 0, width: topImageW, height: topImageH))
// - Set Content mode to what you desire
imgView.contentMode = .scaleAspectFill
imgView2.contentMode = .scaleAspectFit
// - Set Images
imgView.image = bottomImage
imgView2.image = topImage
imgView2.center = imgView.center
// - Create UIView
let contentView = UIView(frame: CGRect(x: 0, y: 0, width: contentSizeW, height: contentSizeH))
contentView.addSubview(imgView)
contentView.addSubview(imgView2)
// - Set Size
let size = CGSize(width: contentSizeW, height: contentSizeH)
UIGraphicsBeginImageContextWithOptions(size, true, 0)
contentView.drawHierarchy(in: contentView.bounds, afterScreenUpdates: true)
guard let i = UIGraphicsGetImageFromCurrentImageContext(),
let data = i.jpegData(compressionQuality: 1.0)
else {return nil}
UIGraphicsEndImageContext()
return data
}
Below are the function i called to render it into uiImageView
guard let image = image else { return }
let borderColor = UIColor.white.image()
self.adjustmentEngine.borderColor = borderColor
self.adjustmentEngine.image = image
guard let combinedImageData: Data = self.adjustmentEngine.blendImages(backgroundImg: borderColor, foregroundImg: image) else {return}
let combinedImage = UIImage(data: combinedImageData)
self.imageView.image = combinedImage
This function will get the image and blend it with a new background colour for the border.
And finally, below are the codes for the slider's didChange function.
#IBAction func sliderDidChange(_ sender: UISlider) {
print(sender.value)
let borderColor = adjustmentEngine.borderColor
let image = adjustmentEngine.image
adjustmentEngine.imgSizeMultiplier = CGFloat(sender.value)
guard let combinedImageData: Data = self.adjustmentEngine.blendImages(backgroundImg: borderColor, foregroundImg: image) else {return}
let combinedImage = UIImage(data: combinedImageData)
self.imageView.image = combinedImage
}
So the question is, Is there a better way or optimised way to do this? Or a better approach?
I am a newbie in Swift And Xcode.
Is there any clean way to change UIImageView Size placed inside a UITableViewCell?
This is my TableView, I want to align left label correctly
Replace
cell.imageView!.image = image
with
cell.imageView?.image = image.scaleImage(toSize: CGSize(width: 40, height: 40))
Add this UIImageView extension to the project.
extension UIImage {
func scaleImage(toSize newSize: CGSize) -> UIImage? {
var newImage: UIImage?
let newRect = CGRect(x: 0, y: 0, width: newSize.width, height: newSize.height).integral
UIGraphicsBeginImageContextWithOptions(newSize, false, 0)
if let context = UIGraphicsGetCurrentContext(), let cgImage = self.cgImage {
context.interpolationQuality = .high
let flipVertical = CGAffineTransform(a: 1, b: 0, c: 0, d: -1, tx: 0, ty: newSize.height)
context.concatenate(flipVertical)
context.draw(cgImage, in: newRect)
if let img = context.makeImage() {
newImage = UIImage(cgImage: img)
}
UIGraphicsEndImageContext()
}
return newImage
}
}
Reason for the error in your code is UITableViewCell is assigning the various size for UIImageView based on the image size inside it. In addition to I've adjusted the image to specific size so that it can fit to imageView content in UITableViewCell.
Note:
Please don't post the screenshots of the code as it does not help to others to copy it from the question and which attracts -ve voting as well. However, you can post the screenshots for XIBs, Storyboards and for Simulation errors.
You could use a stack view or a view with proportianal constraint to the relavite view in your cell xib. In this way the portion of the flag will be always the same.
Otherwise, if you want to do it quickly, you can contraint the leading of the label to the cell view and not with the flag. It's a litte bit dirtier but it should work.
Fix the width of the UIImageView and set its contentMode to .scaleAspectFit.
myImageView.safeAreaLayoutGuide.widthAnchor.constraint(equalToConstant: 50).isActive = true
myImageView.contentMode = .scaleAspectFit
myImageView.clipsToBounds = true
However, if you are using the storyboard, you can set these properties there itself.
I'm currently trying to add an image into the navigation item for one view. In the view's viewDidLoad(), a function is called with the following code, similar to this post:
let logo = UIImage(named: "Menu_Logo")
let imageView = UIImageView(frame: CGRect(x: 0, y: 0, width: 122, height: 26))
imageView.contentMode = .scaleAspectFit
imageView.clipsToBounds = true
imageView.image = logo
self.navigationItem.titleView = imageView
Instead of giving me the expected size however, the view ends up looking like this:
Removing the UIImage from the UIImageView makes the view sized correctly like this:
This seems like strange behaviour to me, especially since I did set the content mode to .scaleAspectFit. Is there something I am forgetting regarding adding an UIImageView as the navigationItem.titleView?
On UINavigationBar, title view takes its full size, if content is large.
Resize the image rather than UIImageView as following with passing size (122, 26). This will solve your problem.
func imageResize(sizeChange: CGSize) -> UIImage {
let hasAlpha = true
let scale: CGFloat = 0.0 // Use scale factor of main screen
UIGraphicsBeginImageContextWithOptions(sizeChange, !hasAlpha, scale)
self.draw(in: CGRect(origin: CGPoint.zero, size: sizeChange))
let scaledImage = UIGraphicsGetImageFromCurrentImageContext()
return scaledImage!
}
This is how it looks before:
and after I generate dragging view:
and this is how I generate the dragging view from cell:
private func setupDraggingViewForCell(cell: BWStudentWishlistBookCollectionViewCell) {
UIGraphicsBeginImageContextWithOptions(cell.bounds.size, false, 0)
cell.bookImageView.layer.renderInContext(UIGraphicsGetCurrentContext()!)
draggingView = UIImageView(image: UIGraphicsGetImageFromCurrentImageContext())
draggingView?.clipsToBounds = true
draggingView?.contentMode = .ScaleAspectFit
draggingView?.layer.masksToBounds = true
draggingView?.layer.cornerRadius = 10
view.addSubview(draggingView!)
UIGraphicsEndImageContext()
}
As you can see, only one corner is rounded. Why?
You can set the clipsToBounds to false, and probably it would solve the problem in your case. Otherwise it will show you the full frame of the cover, and you can decide afterwards what to do.
draggingView?.clipsToBounds = false
You Can Directly add this code into your custom cell otherwise as per your need.......
override func awakeFromNib() {
super.awakeFromNib()
// Initialization code
imageView.layer.shadowColor = UIColor.blackColor().CGColor
imageView.layer.shadowOpacity = 1
imageView.layer.cornerRadius = 5
imageView.layer.shadowOffset = CGSizeZero
imageView.layer.shadowRadius = 2
//If you added Aspect to Fill
imageView.clipsToBounds = true
}
I hope this will help you... (Y)
don't know but try to round image than imageView
func makeRoundedImage(image: UIImage, radius: Float) -> UIImage {
var imageLayer: CALayer = CALayer.layer
imageLayer.frame = CGRectMake(0, 0, image.size.width, image.size.height)
imageLayer.contents = (image.CGImage as! AnyObject)
imageLayer.masksToBounds = true
imageLayer.cornerRadius = 10
UIGraphicsBeginImageContext(image.size)
imageLayer.renderInContext(UIGraphicsGetCurrentContext())
var roundedImage: UIImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return roundedImage
}
and then set image to you image view. and clear background color of dragableView
Hope it will help..!
I have image1, I would like to make that image circle shape and then insert it into image2. How to do it using swift? I can't do this with photoshop or other image editing tool, because my image1 will may be different every time.
EDIT: This what I am trying to achieve:
Flower is image1.
EDIT 2: What I have tried and kind of works:
let image2 = UIImage(named: "RedPin")
let newSize = CGSizeMake(image2!.size.width, image2!.size.height)
UIGraphicsBeginImageContext(newSize)
image2!.drawInRect(CGRectMake(0,0,newSize.width,newSize.height))
let imageView: UIImageView = UIImageView(image: image1)
var layer: CALayer = CALayer()
layer = imageView.layer
layer.masksToBounds = true
layer.cornerRadius = CGFloat(65)
UIGraphicsBeginImageContext(imageView.bounds.size)
layer.renderInContext(UIGraphicsGetCurrentContext()!)
let roundedImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
// decrease top image size
roundedImage.drawInRect(CGRectMake(10,10,45,45), blendMode: .Normal, alpha:1.0)
let createdNewImage = UIGraphicsGetImageFromCurrentImageContext()
Yet image1 is more a square with rounded edges and in general image seems to be low quality. Here is what that function above does:
EDIT 3: Toucan library is great at creating rounded images (let roundedImage = Toucan(image: newImage).maskWithEllipse().image), however final image version still looks blurry. Why's that?
I have Set image like this with rounded corner with same code like you.
func UserImageForAnnotation() -> UIImage {
let userPinImg : UIImage = UIImage(named: "pin_user.png")!
UIGraphicsBeginImageContextWithOptions(userPinImg.size, false, 0.0);
userPinImg.drawInRect(CGRect(origin: CGPointZero, size: userPinImg.size))
let roundRect : CGRect = CGRectMake(2, 2, userPinImg.size.width-4, userPinImg.size.width-4)
let myUserImgView = UIImageView(frame: roundRect)
myUserImgView.image = UIImage(named: "pic.png")
// myUserImgView.backgroundColor = UIColor.blackColor()
// myUserImgView.layer.borderColor = UIColor.whiteColor().CGColor
// myUserImgView.layer.borderWidth = 0.5
let layer: CALayer = myUserImgView.layer
layer.masksToBounds = true
layer.cornerRadius = myUserImgView.frame.size.width/2
UIGraphicsBeginImageContextWithOptions(myUserImgView.bounds.size, myUserImgView.opaque, 0.0)
layer.renderInContext(UIGraphicsGetCurrentContext()!)
let roundedImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
roundedImage.drawInRect(roundRect)
let resultImg : UIImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return resultImg
}
Which gives me exact result what I want in my pin image.