Xcode8.2 create a static library from an existing iOS project - ios

I have a fully functional iOS project (objective-c) that uses different cocoapods libraries, storyboard, DBManager files and all the files that a normal app can have. However we need to share our project/app with one of the client, and I am thinking to share it as a static library.
My question is How can I convert a current existing project into a static universal library and is it even possible to do so, I looked into this, however all I could find is guide on creating a brand new static library.
There are few similar stack overflow questions I came across like this one or this one but solutions are little vague or for me its hard to follow
Any help on this would be appreciable
Thanks

Related

[Difference]: Static, Dynamic Library and Static, Dynamic framework. + Library and Framework in iOS

I have read so many articles about these topics on so many sites including stack overflow that I am so confused now which information is correct one and which is not. Can anybody help me to understand the concept of all five things mentioned in the title or share some authentic link from where I can easily understand what all these things are actually.
Secondly, I want to understand that when we use Cocoapods to use some third party library like Alamofire, Is it a dynamic framework or static? and If we directly drag and drop Alamofire's source folder directly into my project Will it be considered as dynamic or static frajmework/library still at that time?
As for differences between libraries and frameworks, static and dynamic linking you can read [here].
As for Cocoapods[About] it depends on setting use_frameworks![About] in podfile
When you dragndrop binary you should be provided with some instruction form author, read more here

ANPR for XamarinFroms

We are searching best ANPR (Automatic Number Plate Reader/Recognition) for Xamarin.Forms. I have already gone through AnyLine and OpenAlpr.
AnyLine seems to be high cost, based on image capture counts.
Regarding OpenAlpr we have a workable solution for Xcode (IOS) and also Xamarin.Android.
The real problem is we couldn't bind the existing xcode project into xamarin.IOS using the sharpie tool (we tried sharpie for some other project, that works fine). Then we realized, that we can't create static library in xcode using an existing framework(openalpr.framework) files.
My question are,
Can we create static library using .framework file? please explain.
Else, Is there any other ANPR tools already available for Xamarin.Forms of Xamarin.IOS?
MicroFocus IDOL has an excellent ANPR Solution which can be accessed via REST APIs. The product is called Media Server.
https://www.microfocus.com/media/flyer/fast_and_comprehensive_vehicle_identification_flyer.pdf

Basic Mechanics of iOS Frameworks and Xcode (and Swift)

I think I just must be stupid.
I'm having a lot trouble understanding very basic things concerning frameworks in Xcode/iOs/Swift. While I've certainly gotten some things to work, I've gotten more and more confused about what I'm actually doing. And the documentation on the web just confuses me more.
When I see discussions about how to import particular frameworks (e.g. https://github.com/danielgindi/Charts is the library I'm playing with, but I've seen this pattern repeated in other libraries) they seem to always tell me include the Xcode project file as a child project of my project, in addition to linking things as an embedded binary. This confuses me. Is it not possible to link an already compiled framework to my project without including all the source code of the project?
That is, can't I just take a library.framework file, and add it to my embedded libraries list and be done with it?
In the frameworks I've played with (again https://github.com/danielgindi/Charts is my primary example, but this is true in many others I've played with) I can't seem to use the framework without Carthage or CocoaPods. For me at this stage, that is just confusing... I accept that they are useful tools to automate a difficult process, but I'd really like to understand what that process actually is before I let a tool automate it for me. As I search the web I just seem to always be led back to these tools as being the correct way to do things.
So here are my questions.
If I find a framework library on the web... do I need its source code or can I somehow just link to a compiled version of the framework?
In my reading, it seems that libraries made with Swift are somehow second-class citizens because Swift is a newer thing. Is that still the case? (The articles I read about this seems to date from 2014-2015).
Is there are good place to understand how Apple expects me to add a framework to a project, without using CocoaPods or Carthage?
No need to add source code. Just add the framework to Target ->
General -> Linked Framework and Libraries -> Tap on + and select
your framework.
In my opinion, many new libraries are being written is Swift. So you won't be left behind for using swift.
Apple has documentation about adding frameworks to XCode. But I would suggest to use Cocoapods , as its easy to manage libraries.
Cheers :)

In the osx/ios world, what is a library and what is a framework? [duplicate]

This question already has answers here:
What is the difference between a framework and a library? [closed]
(22 answers)
Closed 8 years ago.
I am learning development on osx and ios. So far, coding is ok. The most difficult is to handle all the files, all the configuration issues (of xcode), and so on. I thought hearing from a guru about libraries/frameworks would help me a lot!
I would like to know more about libraries and frameworks.
What is a library, what is a framework (and what's the difference between them)?
Where can I find a list of all the frameworks (of all the libraries?)? Or: what are the most important frameworks?
What can I do without any framework?
Your first question is very well explained here
Finding the right frameworks is half the fun coding with iOS. There are loads of lists out there and depending on what you are doing there are some frameworks that are very used. One great tool to look at is cocoapods. It can not only help you find frameworks but it also manages the frameworks in your project. Adding cocoapods in my opinion should be the fist thing you do in a project. All that said, my three favorite frameworks are:
AFNetworking: To handle network requests.
RestKit: To transform JSON into objects. (it's actually built on top of AFNetworking)
SVProgressHUD: A lightweight progress HUD
Finally you can do everything without ever using an external framework but why would you recode something that is already coded and battle tested.
In addition to my comment, some informations about frameworks on OS X/iOS.
A framework on OS X/iOS is a bundle used to distribute shared resources, including library code, resource files, header files… For more details see
A list of system frameworks available on OS X here

iOS custom framework, libraries, and bundles

I have a general question regarding bundles, libraries and custom frameworks on the iOS. I've seen many topics about this on SO and searched far and wide on the net, but I still can't come to an answer without finding another site or post contradicting or confusing me some more. If someone could give me a solid answer to the below questions regarding what is allowed on the iOS or what would get rejected I would be really grateful.
I've seen posts and sites say that you cannot create bundles on the iOS. Does this also apply to bundles with only images in them?
Is it possible to create a library with .xib files in them? If not then how would one go about including one if custom frameworks are not allowed?
Does using a xCode dynamic library put my application for grounds of rejection (ex. libxml2.dylib)?
Apologies if this is too general or mentioned multiple times, but this whole library and what is allowed and what isn't allowed just doesn't seem to be very clear for me. What I am trying to do is to create some apps and perhaps include some controls that I frequently use in some sort of library or bundle, but I would like to know my limitations before moving further.
1.: No, you cannot create any framework even if it contains images only, as you can't write to the root partition of the iOS filesystem (the part where /System/Library/Frameworks resides).
Of course, if jailbreaking is an option, then all this stuff becomes invalid. You do what you want with a jailbroken phone, so you can create frameworks, add libraries to the filesystem etc.
2.: Yes, it is possible to create a library with XIB/NIB files with it, but then you'll need to share both the source or a static library built from the sources AND the XIB files and guide the other developers to do so in order iOS to correctly handle your library and be able to build the UI from the InterfaceBuilder files.
3.: No, because those libraries are already on the iPhone, you don't have to hack it to get them on the filesystem. libxml2, libsqlite3, etc. are allowed and can be used in any AppStore app.

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