I am building a small iOS application that involves doing certain things when text in a tex fields changes. I have been trying to figure out how I can write certain function to be called when the test changed event occurs but none of those solutions work for me, I believe they are outdated. the most popular solution is this:
textField.addTarget(self, action: #selector(textFieldDidChange(_:)), for: .editingChanged)
and
func textFieldDidChange(_ textField: UITextField) {
}
This solution was posted here: How do I check when a UITextField changes?
However when I try to implement this to my code I get an error saying that value of member UITextView has no member addTarget. I am not sure if the code is wrong or if I'm writing it in the wrong place, I am still learning swift so I'm sorry if there's an obvious error.
Here is my code:
import UIKit
class JournalEntryViewController: UIViewController
{
override func viewDidLoad() {
super.viewDidLoad()
print(RatingSelection.selectedSegmentIndex)
let date = NSDate()
let calendar = NSCalendar.current
let hour = calendar.component(.hour, from: date as Date)
let minutes = calendar.component(.minute, from: date as Date)
print("minutes: ",minutes)
if (minutes == 16)
{
print("got in!!!")
print(TextField.text)
}
func textFieldDidChange(_ textField: UITextField)
{
print("text changed")
}
// This line is the problem, I'm trying to add a text changed event to TextField
TextField.addTarget(self, action: #selector(textFieldDidChange(_:)), for: .editingChanged)
// Do any additional setup after loading the view.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
#IBOutlet weak var TodaysDate: UILabel!
#IBOutlet weak var RateDayLabel: UILabel!
#IBOutlet weak var RatingSelection: UISegmentedControl!
#IBOutlet weak var TextField: UITextView!
}
EDIT:
I tried doing this, which is almost a copy of the solution but the statement still doesn't get printed when the text changes in the textview
class JournalEntryViewController: UIViewController, UITextViewDelegate
{
override func viewDidLoad()
{
super.viewDidLoad()
self.textField.delegate = self
func textViewDidChange(_ textView: UITextView)
{
print("text changed!!!")
}
}
override func didReceiveMemoryWarning()
{
super.didReceiveMemoryWarning()
}
#IBOutlet weak var textField: UITextView!
#IBOutlet weak var todaysDate: UILabel!
#IBOutlet weak var rateDayLabel: UILabel!
#IBOutlet weak var ratingSelection: UISegmentedControl!
}
Can anyone please help?
EDIT 2:
I figured out the problem, it wasn't in this code.
Thanks for the help!
Your TextField variable (which should be textField - use a lower case first letter for variables, upper case first letter for classes) is a UITextView, not a UITextField so you are attempting to use an incorrect solution.
For a UITextView you need to implement the appropriate UITextViewDelegate method:
class JournalEntryViewController: UIViewController, UITextViewDelegate
{
override func viewDidLoad()
{
super.viewDidLoad()
self.textField.delegate = self
}
func textViewDidChange(_ textView: UITextView) {
// Do whatever
}
}
Related
I've found a few threads here about this, and some videos online about it as well, but every solution seems to have problems reported by others. The simplest solution I've found is the one below.
import UIKit
class SignupController: UIViewController, UITextFieldDelegate {
// Outlets
#IBOutlet weak var logoImage: UIImageView!
#IBOutlet weak var nameTF: CustomTextField!
#IBOutlet weak var emailTF: CustomTextField!
#IBOutlet weak var passwordTF: CustomTextField!
#IBOutlet weak var confirmPassTF: CustomTextField!
// Actions
#IBAction func signupButton(_ sender: UIButton) {
}
override func viewDidLoad() {
super.viewDidLoad()
logoImage.image = UIImage(named: "logo2")
nameTF.delegate = self
emailTF.delegate = self
passwordTF.delegate = self
confirmPassTF.delegate = self
}
// Moves to next text field each time return key is pressed
func textFieldShouldReturn(_ textField: UITextField) -> Bool {
if textField == nameTF {
textField.resignFirstResponder()
emailTF.becomeFirstResponder()
} else if textField == emailTF {
textField.resignFirstResponder()
passwordTF.becomeFirstResponder()
} else if textField == passwordTF {
textField.resignFirstResponder()
confirmPassTF.becomeFirstResponder()
}else if textField == confirmPassTF {
textField.resignFirstResponder()
}
return true
}
// Dismisses keyboard when tapped
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
self.view.endEditing(true)
}
}
It works, is very simple, but my project and coding experience are in their infancy, so I'm not sure if this is the best method simply because it's short, or if there's something I'm missing due to lack of experience/knowledge?
Anybody know of a better solution, or is this one just fine?
just do this:
class viewController: UIViewController, UITextFieldDelegate {
// Outlets
#IBOutlet weak var logoImage: UIImageView!
#IBOutlet weak var nameTF: CustomTextField!
#IBOutlet weak var emailTF: CustomTextField!
#IBOutlet weak var passwordTF: CustomTextField!
#IBOutlet weak var confirmPassTF: CustomTextField!
// Actions
#IBAction func signupButton(_ sender: UIButton) {
}
override func viewDidLoad() {
super.viewDidLoad()
logoImage.image = UIImage(named: "logo2")
nameTF.delegate = self
emailTF.delegate = self
passwordTF.delegate = self
confirmPassTF.delegate = self
let tap: UITapGestureRecognizer = UITapGestureRecognizer(target: self, action: #selector(dissMissKeyboard))
view.addGestureRecognizer(tap)
}
func dissMissKeyboard() {
view.endEditing(true)
}
I prefer to use UITextField delegate method:
func textFieldShouldReturn(_ textField: UITextField) -> Bool {
view.endEditing(true)
return true
}
or setup inputAccessoryView which have 'done' or 'exit' button.
Then you need to implement the gesture recognition for this . Or you can do like this :
override func viewDidLoad() {
super.viewDidLoad()
//Looks for single or multiple taps.
let tap: UITapGestureRecognizer = UITapGestureRecognizer(target: self, action: #selector(dissMissKeyboard))
//Uncomment the line below if you want the tap not not interfere and cancel other interactions.
//tap.cancelsTouchesInView = false
view.addGestureRecognizer(tap)
}
//Calls this function when the tap is recognized.
func dissMissKeyboard() {
//Causes the view (or one of its embedded text fields) to resign the first responder status.
view.endEditing(true)
}
How do I find out if the keyboard is of type numeric, Twitter, email, etc...?
edit: Is there a way to detect keyboard type without using an outlet?
Consider that you have tow textFields in the ViewController, You will need to implement textFieldShouldBeginEditing method from UITextFieldDelegate protocol, as follows:
class ViewController: UIViewController, UITextFieldDelegate {
#IBOutlet weak var tfEmail: UITextField!
#IBOutlet weak var tfPassword: UITextField!
func textFieldDidBeginEditing(_ textField: UITextField) {
if textField.keyboardType == .emailAddress {
// this is the tfEmail!
}
if textField.isSecureTextEntry {
// this is tfPassword!
}
}
}
Make sure their delegates are connected to the ViewController, programmatically:
tfEmail.delegate = self
tfPassword.delegate = self
or from the Interface Builder.
Note that you can recognize the keyboard type for the current textField by checking its keyboardType property, which is an instance of UIKeyboardType enum:
The type of keyboard to display for a given text-based view. Used with
the keyboardType property.
What about UITextView?
The same exact functionality should be applied when working with UITextViews, but you need to implement textViewDidBeginEditing(_:) method from UITextViewDelegate protocol instead of implementing textFieldShouldBeginEditing. Again, make sure the delegate of the textView is connected to the ViewController.
Also,
If your main purpose of checking the keyboard type is just for recognizing what is the current responded textField/textView, I suggest to do a direct check:
class ViewController: UIViewController, UITextFieldDelegate, UITextViewDelegate {
#IBOutlet weak var tfEmail: UITextField!
#IBOutlet weak var tfPassword: UITextField!
#IBOutlet weak var textViewDescription: UITextView!
override func viewDidLoad() {
super.viewDidLoad()
tfEmail.delegate = self
tfPassword.delegate = self
textViewDescription.delegate = self
}
func textFieldDidBeginEditing(_ textField: UITextField) {
if textField === tfEmail {
// this is the tfEmail!
}
if textField === tfPassword {
// this is tfPassword!
}
}
func textViewDidBeginEditing(_ textView: UITextView) {
if textView === textViewDescription {
// this is description textview
}
}
}
For more information about === operator you might want to check this question/answers.
Hope this helped.
In addition to Ahmad F 's great answer, this is my approach of getting the current keyboard type, at any time:
Step 1: Delegate UITextField
class File: UIViewController, UITextFieldDelegate{//...}
Update viewDidLoad() to this:
#IBOutlet weak var normalTextField: UITextField!
#IBOutlet weak var numberTextField: UITextField!
#IBOutlet weak var emailTextField: UITextField!
override func viewDidLoad() {
super.viewDidLoad()
numberTextField.keyboardType = .numberPad
normalTextField.keyboardType = .default
emailTextField.keyboardType = .emailAddress
numberTextField.delegate = self
normalTextField.delegate = self
emailTextField.delegate = self
}
Step 2: Working with UITextField's methods:
Add a variable called keyboardType, as below:
var keyboardType: UIKeyboardType? = nil
Then, change it whenever a new textField begins editing:
func textFieldDidBeginEditing(_ textField: UITextField) {
keyboardType = textField.keyboardType
}
func textFieldShouldEndEditing(_ textField: UITextField) -> Bool {
keyboardType = nil
return true
}
Step 3: Create and call a function like below:
func getCurrentKeyboard() -> String{
if keyboardType == nil{
return "no current keyboard"
}
else if keyboardType == .numberPad{
return "number"
}
else if keyboardType == .emailAddress{
return "email"
}
else{
return "default"
}
}
#IBAction func displayCurrentKeyboard(_ sender: UIButton) {
print(self.getCurrentKeyboard())
}
And this outputs: email / number / no current keyboard / default, depending on the case.
If you want to check which type of keyboard it is with if-else statements, you can change your displayCurrentKeyboard() method to this:
#IBAction func displayCurrentKeyboard(_ sender: UIButton) {
let keyboardString = self.getCurrentKeyboard()
if keyboardString == "number"{
//...
}
else if keyboardString == "email"{
//...
}
else{
//...
}
}
And that's it! You can call this wherever you want in your code with this usage:
let keyboardString = self.getCurrentKeyboard()
NOTE: This method also handles the case of no keyboard visible on the screen, returning no current keyboard, in this case.
Let me know if this helps!
I'm very new to all of this and I found some code that got me understanding some of this syntax. I'm trying to create a textfield that lets me type in a value that updates the stepper's value. The stepper currently works (updates the uitextfield) but when I change the value in the textfield it doesn't update the stepper's value, so when I click on the stepper, it reverts back to whatever value it was before I typed in a value... Can anyone tell me why the two functions STracksValueDidChange and CTrackValueDidChange have errors?
Here's my code so far:
import UIKit
class ViewController: UIViewController {
#IBOutlet weak var STracks: UITextField!
#IBOutlet weak var STracksStepper: UIStepper!
#IBOutlet weak var CTracks: UITextField!
#IBOutlet weak var CTrackStepper: UIStepper!
override func viewDidLoad() {
super.viewDidLoad()
STracksStepper.autorepeat = true
STracksStepper.maximumValue = 100.0
STracksStepper.minimumValue = 2.0
STracksStepper.stepValue = 2.0
print(STracksStepper.value)
STracks.text = "\(Int(STracksStepper.value))"
STracksStepper.addTarget(self, action: "SstepperValueDidChange:", forControlEvents: .ValueChanged)
STracks.addTarget(self, action: "STextValueDidChange:", forControlEvents: .ValueChanged)
CTrackStepper.autorepeat = true
CTrackStepper.maximumValue = 100.0
CTrackStepper.minimumValue = 2.0
CTrackStepper.stepValue = 2.0
print(CTrackStepper.value)
CTracks.text = "\(Int(CTrackStepper.value))"
CTrackStepper.addTarget(self, action: "CstepperValueDidChange:", forControlEvents: .ValueChanged)
CTracks.addTarget(self, action: "CTextValueDidChange:", forControlEvents: .ValueChanged)
}
//Steppers will update UITextFields
func SstepperValueDidChange(stepper: UIStepper) {
let stepperMapping: [UIStepper: UITextField] = [STracksStepper: STracks]
stepperMapping[stepper]!.text = "\(Int(stepper.value))"
}
func STracksValueDidChange(SText: UITextField) {
let STextMapping: [UITextField: UIStepper] = [STracks: STracksStepper]
STextMapping[SText]!.value = "(SText.text)"
}
func CstepperValueDidChange(stepper: UIStepper) {
let stepperMapping: [UIStepper: UITextField] = [CTrackStepper: CTracks]
stepperMapping[stepper]!.text = "\(Int(stepper.value))"
}
func CTrackValueDidChange(CText: UITextField) {
let CTextMapping: [UITextField: UIStepper] = [CTracks: CTrackStepper]
CTextMapping[CText]!.value = "(CText.text)"
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
Try something like this.
CTrackStepper.value = Double(Textfield.text)
I am not so sure what the mapping is in your code.
But i don't think you need it for changing the value.
Update, made a project my self:
import UIKit
class ViewController: UIViewController {
#IBOutlet weak var textfield: UITextField!
#IBOutlet weak var stepper: UIStepper!
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
#IBAction func stepperValueChanged(sender: UIStepper) {
textfield.text = String(sender.value)
}
#IBAction func valueChanged(sender: UITextField) {
if Double(sender.text!) != nil {
stepper.value = Double(sender.text!)!
}
}
}
For steppervaluechanged and valuechanged just drag from uistepper and textfield and choose action and change the Anyobject to Uistepper of Uitextfield.
Good luck :)
I'm working on a simple guessing game app, just to get more comfortable with Swift and Xcode. I have been able to input within userInput and get it to print a message to the console, however when I try to get it to print my input to usersGuess(which is a label), I can not figure it out.
Here's my code within a single view application via Xcode:
import UIKit
class ViewController: UIViewController {
#IBOutlet weak var correctAnswerLabel: UILabel!
#IBOutlet weak var usersGuess: UILabel!
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
#IBAction func buttonPressed() {
correctAnswerLabel.text = "Changes when the button is pressed."
}
#IBAction func userInput(sender: UITextField) {
println("This is working")
}
}
I'm sure this is simple, but I am scratching my head lol.
#IBAction func userInput(sender: UITextField) {
println("This is working")
usersGuess.text = sender.text
}
Although I am still new to iOS dev and Swift, I think you could also take a look at the use of delegate in this tutorial Apple provides. I guess it might be the code didn't resign your text field's first-responder status. Hence, the usersGuess could not update. (Anyone who knows how this work please leave a comment.)
To do this, basically
Create an outlet for the UITextField that receives user's input, say, usersInput.
Set ViewController as a delegate of usersInput, which will
Resign the first-responder status of usersInput when the Return button on the keyboard is pressed.
Update the text of usersGuess.
Code here:
import UIKit
class ViewController: UIViewController, UITextFieldDelegate {
#IBOutlet weak var correctAnswerLabel: UILabel!
#IBOutlet weak var usersGuess: UILabel!
#IBOutlet weak var usersInput: UITextField!
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
// Set ViewController as a delegate
usersInput.delegate = self
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
// Here are the callback functions for usersInput
func textFieldShouldReturn(textField: UITextField) -> Bool {
textField.resignFirstResponder()
return true
}
func textFieldDidEndEditing(textField: UITextField) {
usersGuess.text = textField.text
}
#IBAction func buttonPressed() {
correctAnswerLabel.text = "Changes when the button is pressed."
}
#IBAction func userInput(sender: UITextField) {
println("This is working")
}
}
So I have added targets to my IBActions I have created that occur when the value of a text field changes. When these actions occur, the system should check if the two text fields are both integers. I have set two variables set to false, and they are set to true when both of them are an int. In the IBActions, I have if statements that tell a button to be enabled if both of the variables contain integers. When I run the simulator, this button doesn't enable when both of the text fields contain an integer.
I am new to swift, so if possible, please write all of the code out and where it should be in my code. Here is what I have so far:
import UIKit
class ViewController: UIViewController, UITextFieldDelegate {
#IBOutlet weak var calculatorButton: UIButton!
#IBOutlet weak var inspirationLabel: UILabel!
#IBOutlet weak var beginningLabel: UILabel!
#IBOutlet weak var calculatorContainer: UIView!
#IBOutlet weak var answer1Label: UILabel!
#IBOutlet weak var doneButton: UIButton!
#IBOutlet weak var yourWeightTextField: UITextField!
#IBOutlet weak var calorieNumberTextField: UITextField!
#IBOutlet weak var menuExampleButton: UIButton!
#IBOutlet weak var aboutButton: UIButton!
#IBOutlet weak var calculateButton: UIButton!
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib
yourWeightTextField.delegate = self
calorieNumberTextField.delegate = self
calculateButton.enabled = false
// Calling the textfield valueChanged Methods
yourWeightTextField.addTarget(self, action:"yourWeightValueChanged:", forControlEvents:.ValueChanged);
calorieNumberTextField.addTarget(self, action:"calorieNumberValueChanged:", forControlEvents:.ValueChanged);
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
#IBAction func calculatorButtonTapped(sender: AnyObject) {
calculatorContainer.hidden = false
inspirationLabel.hidden = true
beginningLabel.hidden = true
menuExampleButton.hidden = true
aboutButton.hidden = true
}
var yourWeightFilled = false
var calorieNumberFilled = false
func textField(textField: UITextField, shouldChangeCharactersInRange range: NSRange, replacementString string: String) -> Bool {
// Find out what the text field will be after adding the current edit
let text = (textField.text as NSString).stringByReplacingCharactersInRange(range, withString: string)
// If the textfields have the properties of the function
if textField == yourWeightTextField {
yourWeightFilled = text.toInt() != nil
} else if textField == calorieNumberTextField {
calorieNumberFilled = text.toInt() != nil
}
return true
}
func textFieldShouldReturn(textField: UITextField) -> Bool
{
textField.resignFirstResponder();
return true;
}
// The methods to close the keyboard when editing is finished
#IBAction func yourWeightEditingDidEnd(sender: AnyObject) {
yourWeightTextField.resignFirstResponder()
}
#IBAction func calorieNumberEditingDidEnd(sender: AnyObject) {
calorieNumberTextField.resignFirstResponder()
}
#IBAction func yourWeightValueChanged(sender: AnyObject) {
// If both variables are true and the text fields contain integers, enable button
if self.yourWeightFilled && self.calorieNumberFilled {
self.calculateButton.enabled = true
}
}
#IBAction func calorieNumberValueChanged(sender: AnyObject) {
// If both variables are true and the text fields contain integers, enable button
if self.yourWeightFilled && self.calorieNumberFilled {
self.calculateButton.enabled = true
}
}
}
You should look for EditingChaged event, not ValueChanged
EDIT:
What I mean is to change from:
yourWeightTextField.addTarget(self, action:"yourWeightValueChanged:", forControlEvents:.ValueChanged);
calorieNumberTextField.addTarget(self, action:"calorieNumberValueChanged:", forControlEvents:.ValueChanged);
to :
yourWeightTextField.addTarget(self, action:"yourWeightValueChanged:", forControlEvents:.EditingChanged);
calorieNumberTextField.addTarget(self, action:"calorieNumberValueChanged:", forControlEvents:.EditingChanged);
You simply are looking for wrong event.
If you are looking for a text changed event , then Right Click on the text field select Editing Did End from the Sent Events . You can see a circle on the right end click the circle Hold Down Ctrl and Drag it to your ViewController file. Name the Action you want and . I have provided some screen shots for this.
Here i name the Action TextChanged
I am Using Xcode 7 Swift 2 here
Right Click on the Text Box and You can see Something Like this
Finally You can see the TextChanged event Created. when you type something on a text box and click return this event fires.