This is Alibaba.com's ios application. In the app, if I swipe left the bar will scroll left and reveal more clickable options. My question is, how is this made?
Thanks!
I solved it.
1. Firstly make a .xib file, name it to whatever you want, I named mine to unnamedView, then add the labels and imageViews.
2. Then create UnnamedView class file like this and add all labels and images
class unnamedView: UIView {
#IBOutlet weak var firstButton: UIButton!
#IBOutlet weak var firstImage: UIImageView!
#IBOutlet weak var firstLabel: UILabel!
}
3. Then create a array for the UnnamedView in the main view controller.
let unnamed = ["title1":"textTitleToLabel","image1":"nameOfImage"]
var unnamedArray = [Dictionary<String,String>]()
4. Then I added the scroll view to the main view controller
#IBOutlet weak var unnamedScrollView: UIScrollView!
5. Inside viewDidLoad() add following
unnamedArray = [unnamed]
unnamedScrollView.isPagingEnabled = true
unnamedScrollView.contentSize = CGSize(width: unnamedScrollView.bounds.width * CGFloat(unnamedArray.count), height: 100)
unnamedScrollView.showsHorizontalScrollIndicator = false
unnamedScrollView.delegate = self
loadUnnamed()
6. And lastly added following bellow the viewDidLoad
func loadCategories() {
for (index, category) in categoriesArray.enumerated() {
if let unnamedView = Bundle.main.loadNibNamed("unnamedView", owner: self, options: nil)?.first as? unnamedView {
unnamedView.firstImage.image = UIImage(named: category["image1"]!)
unnamedView.firstLabel.text = category["title1"]
unnamedView.firstButton.tag = index
unnamedView.firstButton.addTarget(self, action: #selector(ViewController.gotoCategory(sender:)), for: .touchUpInside)
unnamedScrollView.addSubview(unnamedView)
unnamedView.frame.size.width = self.view.bounds.size.width
unnamedView.frame.origin.x = CGFloat(index) * self.view.bounds.size.width
}
}
}
func gotoCategory (sender:UIButton) {
print("The user wants to buy feature \(sender.tag)")
let storyBoard: UIStoryboard = UIStoryboard(name: "Main", bundle: nil)
let newViewController = storyBoard.instantiateViewController(withIdentifier: "tableView")
self.present(newViewController, animated: true, completion: nil)
}
And also, if you'd like to add page control dots, simply to this.
#IBOutlet weak var featurePageControl: UIPageControl!
func scrollViewDidScroll(_ scrollView: UIScrollView) {
let page = scrollView.contentOffset.x / scrollView.frame.size.width
featurePageControl.currentPage = Int(page)
}
Related
I'm going to include my full code in this but I will try to give pointers to where the relevant bits are. Basically I am returning to a view controller from an Unwind Segue with some new data. I am using that data successfully in the 'NBARotoHome' VC but I additionally need to pass some of that data through an embedded Nav controller to 'NBARotoTabPager' vc.
I am trying to do this using the 'UpdateChildView' delegate (at the top of the first block of code) and calling its method in 'loadViewData() (in the 'if statement' near the bottom of the first block).
protocol UpdateChildView : class {
func updateView()
func test()
var playerSelected: Player? { get set }
}
class RotoViewRoundCell: UITableViewCell{
#IBOutlet weak var categoryLabel: UILabel!
}
class RotoViewRoundHeader: UITableViewCell{
}
class NBARotoHome: UIViewController{
#IBOutlet weak var posPaidLabel: UILabel!
#IBOutlet weak var progressIndicator: UIProgressView!
#IBOutlet weak var vsLabel: UILabel!
#IBOutlet weak var fantasyFundsAmountLabel: UILabel!
#IBOutlet weak var fantasyFundsLabel: UILabel!
#IBOutlet weak var playerName: UILabel!
#IBOutlet weak var roundIndicator: UILabel!
var selectedPlayer: Player!
var firstNavController: UINavigationController!
weak var updateChildView : UpdateChildView?
override func viewDidLoad() {
super.viewDidLoad()
loadViewData()
firstNavController = self.navigationController
let rightBarButton = UIBarButtonItem(title: "Select", style: UIBarButtonItemStyle.plain, target: self, action: #selector(myRightSideBarButtonItemTapped(_:)))
self.navigationItem.rightBarButtonItem = rightBarButton
self.title = "NBA Roto"
}
func myRightSideBarButtonItemTapped(_ sender:UIBarButtonItem!){
performSegue(withIdentifier: "ShowDraft", sender: nil)
}
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if segue.identifier == "ShowDraft" {
let navVC = segue.destination as? UINavigationController
let nbaDraftList = navVC?.viewControllers.first as! NBADraftList
nbaDraftList.mainNavController = firstNavController
}
if (segue.identifier == "buyNavControllerChild"){
// let navVC = segue.destination as? UINavigationController
// let buyVC = navVC?.viewControllers.first as! NBARotoTabPager
// buyVC.delegate = self
}
}
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
}
#IBAction func prepareForUnwind(segue: UIStoryboardSegue) {
}
func loadViewData(){
if((selectedPlayer) != nil){
roundIndicator.text = "Upcoming: " + selectedPlayer.game_time
playerName.text = selectedPlayer.Name
vsLabel.text = selectedPlayer.visiting + " # " + selectedPlayer.home
fantasyFundsLabel.text = ""
fantasyFundsAmountLabel.text = ""
updateChildView?.test()
// updateChildView?.playerSelected = selectedPlayer
// updateChildView?.updateView()
}else{
roundIndicator.text = "Select a Player"
playerName.text = "No Player Selected"
vsLabel.text = "--"
fantasyFundsLabel.text = "Fantasy Funds"
fantasyFundsAmountLabel.text = "$10,000"
}
}
}
Because I haven't been able to get the delegate to work, I have been playing around with setting its delegate property in the above 'prepare' method -'buyVC.delegate = self' - but I'm getting 'buyVC has no member delegate' so that has been a dead end.
The next bit of code is the NBARotoTabPager vc which is embedded in the navigation controller. For reasons I'm no longer sure about I decided to make it a subclass of NBARotoHome, but its basically a custom tab pager that uses a segmented control to switch between two additional vcs.
The most important step at this point is just getting the 'test' function to work (which just prints 'test'. Its implemented in the below block of code second from the bottom above updateView).
class NBARotoTabPager: NBARotoHome, UpdateChildView{
#IBOutlet weak var segmentedControl: UISegmentedControl!
#IBOutlet weak var scoreKey: UIBarButtonItem!
#IBOutlet weak var standings: UIBarButtonItem!
var playerSelected: Player?
override func viewDidLoad() {
navigationController?.navigationBar.barTintColor = UIColor(red: 27/255, green: 27/255, blue: 27/255, alpha: 1)
scoreKey.setTitleTextAttributes([NSFontAttributeName: UIFont(name: "Helvetica", size: 13.0)!], for: UIControlState.normal)
scoreKey.tintColor = UIColor.blue
standings.setTitleTextAttributes([NSFontAttributeName: UIFont(name: "Helvetica", size: 13.0)!], for: UIControlState.normal)
standings.tintColor = UIColor.blue
setupView()
}
private func setupView() {
setupSegmentedControl()
updateView()
}
private func setupSegmentedControl() {
// Configure Segmented Control
segmentedControl.removeAllSegments()
segmentedControl.insertSegment(withTitle: "Live", at: 0, animated: false)
segmentedControl.insertSegment(withTitle: "Avg / +", at: 1, animated: false)
segmentedControl.addTarget(self, action: #selector(selectionDidChange(_:)), for: .valueChanged)
segmentedControl.selectedSegmentIndex = 0
}
func selectionDidChange(_ sender: UISegmentedControl) {
updateView()
}
private lazy var viewLiveTab: NBARotoLive = {
// Load Storyboard
let storyboard = UIStoryboard(name: "Main", bundle: Bundle.main)
// Instantiate View Controller
var viewController = storyboard.instantiateViewController(withIdentifier: "NBARotoLive") as! NBARotoLive
if((self.playerSelected) != nil){
viewController.selectedPlayer = self.playerSelected
}
// Add View Controller as Child View Controller
self.add(asChildViewController: viewController)
return viewController
}()
private lazy var viewAvgsTab: NBARotoAvgs = {
// Load Storyboard
let storyboard = UIStoryboard(name: "Main", bundle: Bundle.main)
// Instantiate View Controller
var viewController = storyboard.instantiateViewController(withIdentifier: "NBARotoAvgs") as! NBARotoAvgs
if((self.playerSelected) != nil){
viewController.selectedPlayer = self.playerSelected
}
// Add View Controller as Child View Controller
self.add(asChildViewController: viewController)
return viewController
}()
private func add(asChildViewController viewController: UIViewController) {
// Add Child View Controller
addChildViewController(viewController)
// Add Child View as Subview
view.addSubview(viewController.view)
// Configure Child View
viewController.view.frame = view.bounds
viewController.view.autoresizingMask = [.flexibleWidth, .flexibleHeight]
// Notify Child View Controller
viewController.didMove(toParentViewController: self)
}
private func remove(asChildViewController viewController: UIViewController) {
// Notify Child View Controller
viewController.willMove(toParentViewController: nil)
// Remove Child View From Superview
viewController.view.removeFromSuperview()
// Notify Child View Controller
viewController.removeFromParentViewController()
}
internal func test(){
print("test")
}
internal func updateView() {
if segmentedControl.selectedSegmentIndex == 0 {
let position = viewAvgsTab.tableView.contentOffset.y;
viewLiveTab.tableView.contentOffset = CGPoint(x:0, y:position);
remove(asChildViewController: viewAvgsTab)
add(asChildViewController: viewLiveTab)
} else {
let position = viewLiveTab.tableView.contentOffset.y;
viewAvgsTab.tableView.contentOffset = CGPoint(x:0, y:position);
remove(asChildViewController: viewLiveTab)
add(asChildViewController: viewAvgsTab)
}
}
}
I've looked at a lot of examples but I don't understand the whole 'setting the delegate' thing i.e. theSecondViewController.delegate = self. Sometimes I see examples where you don't need to do this. And other times it seems like my VCs don't even have a delegate property. So I'm not sure if that's my specific problem or not but any direction would be greatly appreciated. Thanks
There are three steps to implement a delegate.
create a protocol.. (you've already done this by creating a updateChildView protocol)
you need to implement this protocol in the class you wish to receive and process this data.. (you've not done this step and thats why you cant set buyVC.delegate = self)
you need to add a property in ViewController2 called "delegate" and make it as a type of your protocol in step 1 (you've not done this step and there is no property called "delegate" in vc2 .. that's why you get this error 'buyVC has no member delegate')
Here's a quick example:
Protocol:
protocol UpdateChildView{ //removed :class
func updateView()
func test()
var playerSelected: Player? { get set }
}
Viewcontroller A:
class NBARotoHome: UIViewController, UpdateChildView { //added conformance to the protocol
//add the methods for conforming to protocol and add your implementation
func updateView() {
//add your implementation
}
func test(){
//add your implementation
}
var playerSelected: Player? {
//add your implementation
}
prepare(for: Segue) {
/** code for passing data **/
let navVC = segue.destination as? UINavigationController
let buyVC = navVC?.viewControllers.first as! NBARotoTabPager
buyVC.delegate = self
//sets the delegate in the new viewcontroller
//remember.. delegate is a property in the next vc
// and the property only accepts any viewcontroller that is implements updatechildview protocol
present(vc2)
}
}
viewcontroller2 :
class viewControllerB: UIViewController {
var delegate: UpdateChildView? //add this
viewdidload {
delegate?.test() //call the func in the previous vc
}
}
I have a UIScrollView Hooked up to 2 View Controllers. like this
let V1 = self.storyboard?.instantiateViewControllerWithIdentifier("HomeScreen") as UIViewController!
//Add initialized view to main view and its scroll view and also set bounds
self.addChildViewController(V1)
self.scrollVieww.addSubview(V1.view)
V1.didMoveToParentViewController(self)
V1.view.frame = scrollVieww.bounds
//Initialize using Unique ID for the View
let V2 = self.storyboard?.instantiateViewControllerWithIdentifier("MainScreen") as UIViewController!
//Add initialized view to main view and its scroll view also set bounds
self.addChildViewController(V2)
self.scrollVieww.addSubview(V2.view)
V2.didMoveToParentViewController(self)
V2.view.frame = scrollVieww.bounds
//Create frame for the view and define its urigin point with respect to View 1
var V2Frame: CGRect = V2.view.frame
V2Frame.origin.x = self.view.frame.width
V2.view.frame = V2Frame
//The width is set here as we are dealing with Horizontal Scroll
//The Width is x3 as there are 3 sub views in all
self.scrollVieww.contentSize = CGSizeMake((self.view.frame.width) * 2, (self.view.frame.height))
Now i can use The ScrollView Delegate Method which is written inside this class.
So now i went up to my class Main_Screen and subclass it with UIScrollViewDelegate.
Code for Main_Screen Class
import UIKit
public class Main_Screen: UIViewController , UIScrollViewDelegate {
#IBOutlet weak var aboutMebtn: UIButton!
#IBOutlet weak var studybtn: UIButton!
#IBOutlet weak var appsbtn: UIButton!
#IBOutlet weak var skillsbtn: UIButton!
var scrollView : UIScrollView!
#IBOutlet var avatarImageView: UIImageView!
weak var pageControl: UIPageControl!
var mainRead : Bool = false
override public func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
// Making the view round
for v : UIView in self.view.subviews {
if v.tag != 1 {
v.layer.cornerRadius = v.frame.size.width/2
v.layer.masksToBounds = true
}
}
}
public func animate(){
// I get a fatal error here
var buttons : Array<UIButton> = [aboutMebtn , studybtn , appsbtn , skillsbtn]
avatarImageView.alpha = 0.0
avatarImageView.transform = CGAffineTransformMakeScale(1.25, 1.25)
UIView.animateWithDuration(1.0, delay: 1.0, usingSpringWithDamping: 1.0, initialSpringVelocity: 0.0, options: .CurveEaseIn, animations: { () -> Void in
self.avatarImageView.alpha = 1.0
self.avatarImageView.transform = CGAffineTransformMakeScale(0.75, 0.75)
}, completion: nil)
}
public func scrollViewDidEndDecelerating(scrollView: UIScrollView) {
if(scrollView.contentOffset.x == self.view.frame.size.width * 1 ){
print("Main is read")
}
}
But the method of UIScrollView Delegate wont execute. i can do it in ViewController but i cant as i want to run the animate function Above on the scrollViewDidEndDeclerating Method
you must assign your view controller as UIScrollView delegate
self.scrollVieww.delegate = self;
you probably miss it.
you can make it inside viewDidLoad
I'm making an application where I need an x amount of custom UIView and place them in a scrollView. The layout of the scrollView and the UIView xib are set with AutoLayout. The result I'm getting now is this:
First View is well centred in ScrollView
Second View is wrong and has a lot of space in between
See my VC Code under here.
let sponsors = Sponsors.createSponsors() <-- Array
override func viewDidLoad() {
super.viewDidLoad()
configureSponsors()
}
//MARK: Load the AddView in ScrollView
func configureSponsors() {
self.scrollView.contentSize = CGSizeMake(CGFloat(sponsors.count) * self.scrollView.frame.size.width, self.scrollView.frame.size.height)
for sponsor in sponsors {
numberOfItems++
let addView = NSBundle.mainBundle().loadNibNamed("AddView", owner: self, options: nil).last as! AddView
addView.addDataToAddView(sponsor)
addView.frame = CGRectMake(CGFloat(numberOfItems - 1) * scrollView.frame.size.width, 0, scrollView.frame.size.width, scrollView.frame.size.height)
self.scrollView.addSubview(addView)
}
}
And here is my UIView code:
//MARK: Outlets
#IBOutlet weak var backgroundImageView: UIImageView!
#IBOutlet weak var sponsorTitle: UILabel!
#IBOutlet weak var sponsorLogo: UIImageView!
#IBOutlet weak var sponsorSubtitle: UILabel!
#IBOutlet weak var roundView: UIView!
#IBOutlet weak var playMusicButton: UIButton!
//MARK: Properties
var cornerRadius: CGFloat = 3.0
func addDataToAddView(sponsor: Sponsors) {
backgroundImageView.image = UIImage(named: sponsor.backgroundImage)
sponsorLogo.image = UIImage(named: sponsor.logoImage)
sponsorTitle.text = sponsor.title
sponsorSubtitle.text = sponsor.subTitle
}
override func layoutSubviews() {
roundView.layer.cornerRadius = roundView.frame.size.width / 2
roundView.alpha = 0.7
roundView.clipsToBounds = true
}
//MARK: PlayVideo
#IBAction func playVideo(sender: UIButton) {
//play music
}
I've already searched for the same problems. I found out that I have to use the Pure Auto Layout Approach. Should that mean I need to programatically set the constraints for the UIView?
Many thanks,
Dax
Update:
Pictures for scrollView setup:
You should not perform layout calculations in viewDidLoad as frames are not set correctly till then.
Correct place to do this is either viewWillLayoutSubviews or viewDidLayoutSubviews as you will get the correct frame data when these functions are called
I have a view controller that's inheriting a view from it's preceding view, like a floating, draggable view controller with a video mini player (like the YouTube app). When I show the second vc, I'm actually hiding its own view before adding all of its subviews to a new, custom view so it seems like the first view controller is still present.
This new, custom view is adding my UIButton, but not my two custom UIViews. One of these custom views contains a tableview, which is nowhere to be found. I'm concerned this may be a constraint problem, where I need to add constraints to the new view programmatically or something like that. Any ideas?
onView = first controller's view
class DetailViewController: UIViewController, UIGestureRecognizerDelegate {
var initialFirstViewFrame: CGRect!
var onView: UIView!
var isExpandedMode: Bool!
var player: UIWebView!
var youtubeFrame: CGRect!
var tblFrame: CGRect!
var restrictOffset: CGFloat!
var restrictTrueOffset: CGFloat!
var restictYaxis: CGFloat!
var transparentView: UIView!
#IBOutlet weak var viewTable: UIView!
#IBOutlet weak var tblView: UITableView!
#IBOutlet weak var viewYouTube: UIView!
#IBOutlet weak var btnDown: UIButton!
override func viewDidLoad() {
var dispatchTime: dispatch_time_t = dispatch_time(DISPATCH_TIME_NOW, Int64(0.8 * Double(NSEC_PER_SEC)))
dispatch_after(dispatchTime, dispatch_get_main_queue(), {
self.calculateFrames()
})
var pan: UIPanGestureRecognizer = UIPanGestureRecognizer(target: self, action: "panAction")
pan.delegate = self
self.viewYouTube.addGestureRecognizer(pan)
isExpandedMode = true
self.btnDown.hidden = true
}
func calculateFrames() {
youtubeFrame = self.viewYouTube.frame
tblFrame = self.viewTable.frame
UIApplication.sharedApplication().setStatusBarHidden(true, withAnimation: UIStatusBarAnimation.Slide)
self.viewYouTube.translatesAutoresizingMaskIntoConstraints() == true
self.viewTable.translatesAutoresizingMaskIntoConstraints() == true
self.viewYouTube.frame = youtubeFrame
self.viewTable.frame = tblFrame
self.player.backgroundColor = UIColor.purpleColor()
self.viewYouTube.backgroundColor = UIColor.greenColor()
restrictOffset=self.initialFirstViewFrame.size.width-200;
restrictTrueOffset = self.initialFirstViewFrame.size.height - 180;
restictYaxis=self.initialFirstViewFrame.size.height-self.viewYouTube.frame.size.height
self.view.hidden = true
transparentView = UIView(frame: self.initialFirstViewFrame)
transparentView.backgroundColor = UIColor.blackColor()
transparentView.alpha = 0.9
self.onView.addSubview(transparentView)
/////// self.viewTable and self.viewYouTube don't load. They have AutoLayout constraints in storyboard and I'm trying to add their views to a different UIView/////////////
self.onView.addSubview(self.viewTable)
self.onView.addSubview(self.viewYouTube)
self.onView.addSubview(self.btnDown)
}
import UIKit
class PageViewController: UIViewController {
#IBOutlet weak var myScrView: UIScrollView!
#IBOutlet weak var pagectr: UIPageControl!
#IBOutlet weak var imageView: UIImageView!
override func viewDidLoad() {
super.viewDidLoad()
myScrView.tag = 1
myScrView.autoresizingMask = UIViewAutoresizing.None
self.view.addSubview(myScrView)
self.setupScrollView(myScrView)
pagectr.tag = 12
pagectr.numberOfPages = 9
pagectr.autoresizingMask = UIViewAutoresizing.None
self.view.addSubview(pagectr)
}
func setupScrollView(scrMain:UIScrollView) -> Void {
var imgesArray : NSMutableArray = []
for position in 1...9 {
var strImage : String = "\(position).jpeg"
var imges = UIImage(named: strImage)
imgesArray.addObject(imges!)
imageView.contentMode = UIViewContentMode.ScaleToFill
imageView.image = imges
imageView.tag = position+1
scrMain.addSubview(imageView)
println(imageView)
}
scrMain.contentSize = CGSizeMake(scrMain.frame.size.width*10, scrMain.frame.size.height)
NSTimer.scheduledTimerWithTimeInterval(2, target: self, selector: "scrollingTimer", userInfo:nil, repeats: true)
}
func scrollingTimer(){
let scrMain: UIScrollView = self.view.viewWithTag(1) as UIScrollView
let pgctr: UIPageControl = self.view.viewWithTag(12) as UIPageControl
let contentOffset = scrMain.contentOffset.x as CGFloat
var nextPage = (CGFloat)(contentOffset/scrMain.frame.size.width) + 1
if(nextPage != 9){
scrMain.scrollRectToVisible(CGRectMake(nextPage*scrMain.frame.size.width, 0, scrMain.frame.size.width, scrMain.frame.size.height), animated: true)
pgctr.currentPage = Int(nextPage)
}
else{
scrMain.scrollRectToVisible(CGRectMake(0, 0, scrMain.frame.size.width, scrMain.frame.size.height), animated: true)
pgctr.currentPage = 1
}
}
}
I want to make a image slide show app using swift in ios please help me it's show only one image.I get a blank screen, almost as if the animations aren't keeping up, and then when I wait a moment and swipe again the image views speed up into place and works normally again. Any idea what I'm doing wrong? What is the best practice when it comes to implementing an image carousel like this with a dynamic amount of images (here they're hardcoded)?