Having trouble setting button target in extension of keyboard - ios

I have looked at many examples of extensions, thought can't find this. I am simply trying to use extension to add a toolbar with buttons on top of keyboard in swift, but since extensions can't have stored values easily , is there a simple way to pass variables to the selector methods for each buttons target in extension ? For example, I want to pass data to save to database in done() when save is tapped.
import UIKit
import FirebaseDatabase
extension UIViewController: UITextViewDelegate {
func addToolBar(textField: UITextView, mode: Int, ref: String , pkg: [String:Any]){
//mode: detailmsges = 2 ; home = 1
let toolBar = UIToolbar()
toolBar.barStyle = UIBarStyle.default
toolBar.isTranslucent = true
toolBar.tintColor = UIColor.gray
let doneButton = UIBarButtonItem(title: "Save", style: UIBarButtonItemStyle.done, target: self, action: #selector(donePressed))
let spaceButton = UIBarButtonItem(barButtonSystemItem: UIBarButtonSystemItem.flexibleSpace, target: nil, action: nil)
if mode == 1 {
let cancelButton = UIBarButtonItem(title: "Cancel", style: UIBarButtonItemStyle.plain, target: self, action: #selector(cancelPressed))
toolBar.setItems([cancelButton, spaceButton, doneButton], animated: false)
} else if mode == 2 {
toolBar.setItems([spaceButton, doneButton], animated: false)
}
toolBar.isUserInteractionEnabled = true
toolBar.sizeToFit()
textField.delegate = self
textField.inputAccessoryView = toolBar
}
//how can I receive the parameters that I get in addToolBar() here to save to DB?
func donePressed(){
view.endEditing(true)
}
func cancelPressed(){
view.endEditing(true)
}
}
then I use it like:
addToolBar(textField: myTextField, mode: 1, ref: "", pkg: [:])

Related

Add toolbar to decimal keyboard with next and previous button in alert controller

I have the following function that adds next and previous buttons that will switch between textfields to allow a better user experience. However I am not able to implement this through the textfields that are within the alert controller. Is there a solution or must I think of another design for my app?
extension UIViewController {
func addInputAccessoryForTextFields(textFields: [UITextField], dismissable: Bool = true, previousNextable: Bool = false) {
for (index, textField) in textFields.enumerated() {
let toolbar: UIToolbar = UIToolbar()
toolbar.sizeToFit()
var items = [UIBarButtonItem]()
if previousNextable {
let previousButton = UIBarButtonItem(image: UIImage(named: "previous"), style: .plain, target: nil, action: nil)
previousButton.width = 30
if textField == textFields.first {
previousButton.isEnabled = false
} else {
previousButton.target = textFields[index - 1]
previousButton.action = #selector(UITextField.becomeFirstResponder)
}
let nextButton = UIBarButtonItem(image: UIImage(named: "next"), style: .plain, target: nil, action: nil)
nextButton.width = 30
if textField == textFields.last {
nextButton.isEnabled = false
} else {
nextButton.target = textFields[index + 1]
nextButton.action = #selector(UITextField.becomeFirstResponder)
}
items.append(contentsOf: [previousButton, nextButton])
}
let spacer = UIBarButtonItem(barButtonSystemItem: .flexibleSpace, target: nil, action: nil)
let doneButton = UIBarButtonItem(barButtonSystemItem: .done, target: view, action: #selector(UIView.endEditing))
items.append(contentsOf: [spacer, doneButton])
toolbar.setItems(items, animated: false)
textField.inputAccessoryView = toolbar
}
}
}
And this is my alert controller where I am declaring the alerts and adding them:
alertDisplay.addTextField { (textField) in
textField.placeholder = "Enter Team 1 Score"
textField.keyboardType = UIKeyboardType.decimalPad
}
alertDisplay.addTextField { (textField) in
textField.placeholder = "Enter Team 2 Score"
textField.keyboardType = UIKeyboardType.decimalPad
}
To call the function I must add the textfields that I want in the array (which will allow the next and previous to go through textfields). This function is called within the viewDidLoad() method.
So the question is how can I make the two textfields within the alert to have this custom toolbar for the keyboard?

How to customize UINavigationBar for the entire app?

This is a bit different question than the previously asked. So be nice.
The entire app has a navigation bar with different colors.
The entire app has few options in its navigation bar. They all are same.
What am I expecting?
I have created this extension for UINavigationController and able to change the navigation bar's background color as per the view controller I will be.
extension UINavigationController {
func updateNavigationBar(withViewControllerID identifier: String?) {
setupNavigationBarButtons()
if identifier == kFirstVCIdentifier {
self.navigationBar.tintColor = .white
self.navigationBar.barTintColor = .red
} else if identifier == kSecondVCIdentifier {
self.navigationBar.tintColor = .white
self.navigationBar.barTintColor = .green
} else if identifier == kThirdVCIdentifier {
self.navigationBar.tintColor = .white
self.navigationBar.barTintColor = .blue
}
self.navigationBar.titleTextAttributes = [NSAttributedStringKey.foregroundColor: UIColor.white]
self.navigationBar.isTranslucent = false
self.navigationBar.clipsToBounds = false
self.navigationBar.shadowImage = UIImage.init()
self.view.backgroundColor = .clear
}
internal func setupNavigationBarButtons() {
let barButtonItemSettings = UIBarButtonItem.init(title: "Settings", style: .plain, target: self, action: #selector(actionSettings))
let barButtonItemSpace = UIBarButtonItem.init(barButtonSystemItem: .flexibleSpace, target: nil, action: nil)
let barButtonItemLogOut = UIBarButtonItem.init(title: "LogOut", style: .plain, target: self, action: #selector(actionLogOut))
let buttons = [barButtonItemSettings, barButtonItemSpace, barButtonItemLogOut]
self.navigationItem.rightBarButtonItems = buttons
}
#objc internal func actionSettings() {
print("Settings")
}
#objc internal func actionLogOut() {
print("LogOut")
}
}
then, I am trying to add UIBarButton within that extension but they are not showing up. So I need to fix it. And if it will be visible, how do I get its actions call so that I can handle UIBarButton's touch event in the entire app. Properly? No patch, please.
I am using it like this:
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
self.navigationController?.updateNavigationBar(withViewControllerID: self.restorationIdentifier?)
}
Try this and Make extension for UINavigationItem.
extension UINaviationItem {
func setupNavigationBarButtons()
{
let barButtonItemSettings = UIBarButtonItem.init(title: "Settings", style: .plain, target: self, action: #selector(actionSettings))
let barButtonItemSpace = UIBarButtonItem.init(barButtonSystemItem: .flexibleSpace, target: nil, action: nil)
let barButtonItemLogOut = UIBarButtonItem.init(title: "LogOut", style: .plain, target: self, action: #selector(actionLogOut))
let buttons = [barButtonItemSettings, barButtonItemSpace, barButtonItemLogOut]
self.rightBarButtonItems = buttons
}
#objc func actionSettings() {
print("Settings")
if let current = UIApplication.shared.delegate?.window
{
var viewcontroller = current!.rootViewController
if(viewcontroller is UINavigationController){
viewcontroller = (viewcontroller as! UINavigationController).visibleViewController
print( "currentviewcontroller is %#/",viewcontroller )
}
}
}
#objc func actionLogOut() {
print("LogOut")
}
}
self.navigationController?.updateNavigationBar(withViewControllerID: "second")
self.navigationItem.setupNavigationBarButtons()

How to pass variables from a class to an extension of an object that the class is using?

I have been on this for awhile now and no matter what I look up I can't seem to understand this. Suppose I'm extending UIView to add a toolbar on keyboard, I am not entirely sure how to pass parameters I need to access from the class that is using that UIView so that I can perform actions upon tapping on the newly created toolbar items in that extension.
Say I have implemented a UITextView in a class:
class MyClass : UIViewController {
var paramToAcess : String! //param to access in extension
override func viewDidLoad() {
super.viewDidLoad()
let textView = UITextView()
textView.addToolBar() //using the extension to add toolbar
self.view.addSubview(textView)
}
//////// other methods ///////
}
and here is the extension:
extension UITextView {
func addToolBar(){
let toolBar = UIToolbar()
toolBar.barStyle = UIBarStyle.default
toolBar.isTranslucent = true
toolBar.backgroundColor = UIColor.white
toolBar.tintColor = UIColor.gray
let doneButton = UIBarButtonItem(title: "Save", style: UIBarButtonItemStyle.plain, target: self, action: #selector(donePressed))
let spaceButton = UIBarButtonItem(barButtonSystemItem: UIBarButtonSystemItem.flexibleSpace, target: nil, action: nil)
let cancelButton = UIBarButtonItem(title: "Cancel", style: UIBarButtonItemStyle.plain, target: self, action: #selector(cancelPressed))
toolBar.setItems([cancelButton, spaceButton, doneButton], animated: false)
toolBar.isUserInteractionEnabled = true
toolBar.sizeToFit()
self.inputAccessoryView = toolBar
}
func donePressed(){
self.resignFirstResponder()
}
func cancelPressed(){
self.resignFirstResponder()
//how to access parameters in MyClass to do stuff here?
}
}
I know that extensions cannot have stored property, I have tried to use a protocol but cannot implement it properly. Appreciate any help.
Since you cannot have stored properties as part of a class extension you might find it easier to implement this by subclassing:
class MyTextViewWithToolbar: UITextView {
...
}
Then you can include whatever properties you need in the new class.
Basically I think that a class extension is not the best way to implement this requirement, but subclassing will let you do what you have tried above.

How to disable UIBarButtonItem based on tag in swift?

I had created button in toolbar and set tag to it. I had declared that button locally. Now in some other function I want to disable the button as per condition.
Is there any way to disable UIBarButton based on tag without declaring the button globally.
****************************************************
func setToolBar()
{
let toolbar : UIToolbar = UIToolbar()
toolbar.sizeToFit()
let prevButton = UIBarButtonItem(title: "<", style: .Plain, target: self, action:"goBack:")
prevButton.tag = 20
let nextButton = UIBarButtonItem(title: ">", style: .Plain, target: self, action:"goNext:")
nextButton.tag = 30
let flexButton = UIBarButtonItem(barButtonSystemItem: UIBarButtonSystemItem.FlexibleSpace, target: self, action: nil)
let doneButton = UIBarButtonItem(title: "Done", style: .Plain, target: self, action:"done:")
let arrItems : NSArray = [prevButton , nextButton,flexButton, doneButton]
[toolbar.setItems(arrItems as? [UIBarButtonItem], animated: true)]
city.inputAccessoryView = toolbar
birthdate.inputAccessoryView = toolbar
}
****************************************************
func goBack(sender: UIBarButtonItem)
{
let prevTag : NSInteger = CurrentTextFiled.tag - 1
let nextResponder = CurrentTextFiled.superview?.viewWithTag(prevTag)
if((nextResponder) != nil)
{
nextResponder!.becomeFirstResponder()
}
else
{
//Disable UIBarButton here with tag 20
}
}
****************************************************
func goNext(sender: UIBarButtonItem)
{
let prevTag : NSInteger = CurrentTextFiled.tag + 1
let nextResponder = CurrentTextFiled.superview?.viewWithTag(prevTag)
if((nextResponder) != nil)
{
nextResponder!.becomeFirstResponder()
}
else
{
//Disable UIBarButton here with tag 30
}
}
I distilled this down to a code snippet that can be run inside a playground, and verified this within Xcode.
In essence, you want to give a tag to the toolbar and find it with viewWithTag(). Once you have the toolbar, traverse thru its items array and filter out the button you want to manipulate. Don't forget to add the toolbar to your viewController's view as a subview.
import UIKit
import XCPlayground
class MyViewController: UIViewController {
override func viewDidLoad() {
self.setToolBar()
self.disableButton(20)
}
func setToolBar()
{
let toolbar : UIToolbar = UIToolbar()
toolbar.tag = 10
toolbar.sizeToFit()
self.view.addSubview(toolbar) //must add to subview of viewcontroller
let prevButton = UIBarButtonItem(title: "<", style: .Plain, target: self, action:"goBack:")
prevButton.tag = 20
let nextButton = UIBarButtonItem(title: ">", style: .Plain, target: self, action:"goNext:")
nextButton.tag = 30
let flexButton = UIBarButtonItem(barButtonSystemItem: UIBarButtonSystemItem.FlexibleSpace, target: self, action: nil)
let doneButton = UIBarButtonItem(title: "Done", style: .Plain, target: self, action:"done:")
let arrItems : NSArray = [prevButton, nextButton,flexButton, doneButton]
[toolbar.setItems(arrItems as? [UIBarButtonItem], animated: true)]
print("Toolbar set.")
}
func disableButton(tag: Int)
{
if let toolbarWithButtons = self.view.viewWithTag(10) as? UIToolbar {
print("Toolbar found by tag. Trying to disable button with tag \(tag).")
var buttonToDisable: Array<AnyObject>?
if let buttons = toolbarWithButtons.items {
buttonToDisable = buttons.filter({
(x : AnyObject) -> Bool in
if let button = x as? UIBarButtonItem {
if button.tag == tag {
return true
}
}
return false
})
if let button = (buttonToDisable!.first as? UIBarButtonItem){
button.enabled = false
print("Button with tag \(button.tag) enabled: \(button.enabled)")
}
}
}
else {
print("Toolbar not found by tag.")
}
}
}
var ctrl = MyViewController()
XCPShowView("Playground VC", ctrl.view)
I hope this is helpful!
You can get view a using tag.
if let button = self.view.viewWithTag(YOUR_TAG_HERE) as? UIBarButtonItem {
button.enabled = false
}
Instances of UIView have a method to find sub-views based on the tag:
func viewWithTag(_ tag: Int) -> UIView?
I'm pretty sure this will search deeply, so, as long as you can get to a view near the top of the hierarchy, this should work for you.
If some one still need this:
In case where you will have navigationController, so you can access to your UIBarButtonItem like so
if let barButtonItem = navigationItem.rightBarButtonItems?.first(where: {$0.tag == <YOUR_TAG> }) {
// Do staff here
}
and in case with toolBar situation is similar:
if let barButtonItem = toolBar.items?.first(where: {$0.tag == <YOUR_TAG>}) {
// Do staff here
}

Message Sent To Deallocated Instance When Using Tab Key Only

So I have an view controller with a form like so:
When I use the back and forward buttons on the input accessory view, everything works fine. However, in simulator when I use the tab key on the keyboard to traverse the text fields, and then segue back to the previous view controller, I get the following:
and then this in the console:
I look for zombie objects in Instruments and find this:
but that doesn't provide much help. Any idea why this would ONLY happen when tab is pressed on the keyboard in simulator? It isn't an issue on the device and I can't reproduce it there but I feel like a zombie object needs to be address either way.
and here is my code for that view controller:
in viewDidLoad i'm calling setupInputAccessoryView
func setupInputAccessoryView(){
// Create a button bar for the number pad
let keyboardDoneButtonView = UIToolbar()
keyboardDoneButtonView.sizeToFit()
// Setup the buttons to be put in the toolbar.
let item4 = UIBarButtonItem(title: "Done", style: UIBarButtonItemStyle.Plain, target: self, action: Selector("endEditingNow") )
let item = UIBarButtonItem(title: " < ", style: UIBarButtonItemStyle.Plain, target: self, action: Selector("previousField"))
let item2 = UIBarButtonItem(title: " >", style: UIBarButtonItemStyle.Plain, target: self, action: Selector("nextField"))
let item3 = UIBarButtonItem(barButtonSystemItem: UIBarButtonSystemItem.FlexibleSpace, target: self, action: nil)
if let font = UIFont(name: "Helvetica", size: 17) {
item4.setTitleTextAttributes([NSFontAttributeName: font], forState: UIControlState.Normal)
}
if let font2 = UIFont(name: "Helvetica", size: 26){
item.setTitleTextAttributes([NSFontAttributeName: font2], forState: UIControlState.Normal)
item2.setTitleTextAttributes([NSFontAttributeName: font2], forState: UIControlState.Normal)
}
//Add buttons to toolbar and add as an inputAccessoryView
var toolbarButtons = [item, item2, item3, item4]
keyboardDoneButtonView.setItems(toolbarButtons, animated: false)
keyBoardToolBar = keyboardDoneButtonView
}
and then in textFieldDidBeginEditing I have:
func textFieldDidBeginEditing(textField: UITextField) {
currentTextField = textField
textField.inputAccessoryView = keyBoardToolBar
if (textField == stateField){
statePicker.frame = CGRectZero
statePicker.delegate = self
statePicker.dataSource = self
textField.inputView = statePicker
}else if (textField == countryField){
countryPicker.frame = CGRectZero
countryPicker.delegate = self
countryPicker.dataSource = self
textField.inputView = countryPicker
}
UIView.animateWithDuration(0.5, animations: { () -> Void in
self.scrollView.contentOffset.y = textField.center.y - 30
})
}
and then my selectors for the toolbar buttons
func endEditingNow(){
self.view.endEditing(true)
}
func nextField(){
var nextTag = currentTextField!.tag + 1
self.view.viewWithTag(nextTag)?.becomeFirstResponder()
}
func previousField(){
var nextTag = currentTextField!.tag - 1
self.view.viewWithTag(nextTag)?.becomeFirstResponder()
}

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