I am developing an app which involves paging(Horizontal Scroll). Which i achieved through UIPageViewController.
Whereas i need help and suggestions to achieve the design i have attached below in the image -> The pager in the bottom with the Title, Filled circle and the Line. The pager scrolls along with the page and the respective circle is filled/selected.
In android they use a customised version of TabLayout. I want to figure out the equivalent in iOS
You can use UITabBarController
You can use UIPageViewController and also UIPageControl, for the circle animation coupled with the changing of the pages or View Controllers.
Here is a tutorial on how to implement it.
Related
in my Application I like to use the frontcamera to display the user on the iPad/iPhone. This is already working. Now I like to have a simple transparent "HUD" floating over the cameradisplay. It's just a circle which should fill itself, so it is quite a simple animation. Since I am new to iOS Developing I am not sure which framework to use. Unfortunately there is no canvas like in android/html.
Can you please recommend a framework for doing the animations?
I would be very happy for a nice start into my next assignment!
Ios creating simple camera overlay in Xcode how?
The above question provides an answer which should help you add your own view over the top of the camera feed.
Make this an instance of a custom UIView subclass of your own which has the desired functionality.
UIKit has plenty of functionality for an animation as basic as the one you are describing. Look at setting the corner radius of your view.layer object and maybe animating a view from bottom to top using [UIView animateWithDuration:].
iOS 7 has changed how maps are displayed by apps on the iPhone, and especially how the user configures the map.
The map is displayed like this, with an Info button.
When the user taps the Info button, the configuration screen slides up.
How do I recreate a screen overlay like this in my code? While I don't want the user to be dropping pins, I want the user to be able to switch between different map styles or open the address I'm pointing to in Apple's Maps app.
If you are trying to do a simple overlay view, then look into making an UIView slide up through UIView animations. Other than that, you would need an UISegmentedControl and related code. You would also need to blur the view and make it translucent, so look into my other question and answer on how to properly blur an UIView:How to apply blur to a UIView?
I've never looked into it, but I've heard the only easy way to do a translucent background (as in, without writing your own OpenGL code) is to create a UIToolbar instance.
I'm guessing you'd make a toolbar with no items, just treat it like UIView and add your own subviews (UITableView, etc). It is a subclass of UIView.
I am updating my app to iOS 7 and wanted to improve the UI. I want to create a see through background like Control Center. So basically I have a button, which I would like to have a see through and "blurred" background like control center. Thanks!
There's nothing to stop you using a UIToolbar.
Create a UIView as a base view with clear background, add a UIToolbar anchored to it's edges so it fills the view and then add your other controls to your base view above the toolbar.
It'll look for example like this:
The blurring effect is not available as a public API. There are third party implementations available, such as FXBlurView, which I can recommend.
You shouldn't really be using a toolbar. It's called toolbar for a reason.
One way to go would be to take a snapshot image of your background and blur it (you can use UIImage+ImageEffects category included in Apple samples to achieve consistent effect).
You can then just crop the image to desired frame and use it as a background of your button.
Are you looking to have a 'dynamic' blur effect (like in Control Center)? It's still doable, but it makes things more complicated.
You can also create blur effects with GUPImage Framework here is a full tutorial about it iOS blur effect tutorial. The tutorial also explains why you shouldn't use toolbar for blur effect creation
I wonder which component is being used to create a selector option like the one used in iBooks where we can adjust the Font Size and also the Theme, but without moving to a new view controller.
In my application I would like to implement it giving 3 small options to the user to choose, but without moving the view controller being presented. Its a small square area with an arrow at the bottom or top side giving the impression where it's coming from. (Let me know if I am not clear with the explanation).
Does anybody know how to use it??
Thank you all in advance
ibooks is using UIView. In that UIView you can add any controls you like. You need to use delegate methods so that I can perform communication between two objects(send message to another object). You will be able to make you custom UIView as controls.
After wasting lot of time searching, I am finally posting this question, hoping I get an answer.
I want to have a widget in iOS, which has the similar functionality of Sliding Drawer in Android. (Like the bar at the bottom, and on pulling it, it shows up a new view).
Any help would be greatly appreciated.
Thanks
A few similar questions that might help you out:
Making a pull out tray - (iOS)
iOS: Sliding UIView on/off screen
I recently made a drawer container controller and put it up on Github:
https://github.com/saldavonschwartz/DrawerContainerController
While not exactly the same (you are asking about a vertical single view sliding up/down), you might want to download the code and take a look. My approach might as well work for what you are trying to do: basically, creating a container controller which can host another controller and its view and present its view in a custom way.
Specifically, you might want to look at:
-replaceContainedController:forIdentifier: for how you would go about adding child view controllers the 'Apple' way.
-didPanContent: and -translateContentContainerViewToPosition:animated:completion: for the sliding animation from input of a UIPanGestureRecognizer