I add a image as avatar at indexPath [0,0], and use detailLabel display nickname at indexPath [0,1].
When use reloadRowsAtIndexPaths indexPath the indexPath [0,1] get a image...
I find when invoke reloadRowsAtIndexPaths the dequeue cell return nil.
Maybe the [0,0] cell be reuse at [0,1], I don't know why so that.
The code is:
- (void)viewDidLoad {
[super viewDidLoad];
_titles = #[#"Avator", #"Nickname"];
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(kDelayTime * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
_avator = [UIImage imageNamed:#"cat"];
NSIndexPath *indexPath = [NSIndexPath indexPathForRow:0 inSection:0];
[self.tableView reloadRowsAtIndexPaths:#[indexPath] withRowAnimation:UITableViewRowAnimationNone];
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(kDelayTime * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
_nickName = #"Smallfly";
NSIndexPath *indexPath = [NSIndexPath indexPathForRow:1 inSection:0];
[self.tableView reloadRowsAtIndexPaths:#[indexPath] withRowAnimation:UITableViewRowAnimationNone];
});
});
}
#pragma mark - UITableViewDataSource
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
return _titles.count;
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
NSString *const cellIdenfier = #"cellIdentifier";
// Why reloadRowsAtIndexPaths [0,0] returned cell is nil?
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:cellIdenfier];
if (!cell) {
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleValue1 reuseIdentifier:cellIdenfier];
}
if (indexPath.row == 0) {
[self configureCell:cell indexPath:indexPath];
} else {
NSString *nickName = _nickName ?: #"nickname";
cell.detailTextLabel.text = nickName;
}
cell.textLabel.text = _titles[indexPath.row];
return cell;
}
- (void)configureCell:(UITableViewCell *)cell indexPath:(NSIndexPath *)indexPath {
for (UIView *sv in cell.contentView.subviews) {
if ([sv isKindOfClass:[UIImageView class]]) {
[sv removeFromSuperview];
}
}
UIImage *avator = _avator ?: [UIImage imageNamed:#"user_profile_avatar"];
UIImageView *avatorImageView = [[UIImageView alloc] initWithImage:avator];
...
[cell.contentView addSubview:avatorImageView];
}
reloadRowsAtIndexPaths is a void method.
dequeueReusableCell always returns a cell (remove UITableViewCell alloc)
Objective-C
- (void)reloadRowsAtIndexPaths:(NSArray<NSIndexPath *> *)indexPaths
withRowAnimation:(UITableViewRowAnimation)animation
- (UITableViewCell *)tableView:(UITableView *)tableView
cellForRowAtIndexPath:(NSIndexPath *)indexPath {
UITableViewCell *cell =
[tableView dequeueReusableCellWithIdentifier:#"reuseIdentifier"
forIndexPath:indexPath];
// Configure the cell...
return cell;
}
Swift 3
open func reloadRows(at indexPaths: [IndexPath],
with animation: UITableViewRowAnimation)
override func tableView(_ tableView: UITableView,
cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell =
tableView.dequeueReusableCell(withIdentifier: "reuseIdentifier",
for: indexPath)
// Configure the cell...
return cell
}
You may want to look at a more recent tutorial or sample code.
Related
I have a UICollectionView inside a UITableViewCell. You may refer the image at here
I would like to reload the collectionView if any update happen.
I have done some research and found this :
how to reload a collectionview that is inside a tableviewcell
Reloading collection view inside a table view cell happens after all cells in table view have been loaded
UICollectionView not updating inside UITableViewCell
I called the #IBOutlet weak var collectionView: UICollectionView! from UITableViewCell to UITableViewController at cellForRowAt.
Here is the code:
var refreshNow: Bool = false
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: Storyboard.allCardCell, for: indexPath) as! AllCardTableViewCell
if refreshNow {
cell.collectionView.reloadData()
refreshNow = false
}
cell.collectionView.collectionViewLayout.invalidateLayout()
return cell
}
If the user click Ok on UIAlertAction :
let alert = UIAlertController(title: "Success", message: "Card successfully added", preferredStyle: .alert)
let action = UIAlertAction(title: "Ok", style: .default) { (action) in
self.refreshNow = true
self.tableView.reloadData()
}
alert.addAction(action)
self.present(alert, animated: true, completion: nil)
The reason why I put the refreshNow is to prevent the apps from lagging and slow. But still did not update if any changes happen.
The problem is the collectionView did not refresh. But when I debug, it was went through the cell.collectionView.reloadData().
The update/changes only happen when I restart the apps. I want it to be so called real-times update.
Any help is really appreciated and many thanks.
Image credit: How to use StoryBoard quick build a collectionView inside UITableViewCell
At end of your update add:
DispatchQueue.main.async() { () -> Void in
self.tableView.reloadData()
}
In your case, you should assign tag to your collection view in order to get access outside the cellForRowAt function.
This is how your function should look like:
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: Storyboard.allCardCell, for: indexPath) as! AllCardTableViewCell
cell.collectionView.tag = 1234
return cell
}
and the action will reload it will access the collectionView by using the tag
let action = UIAlertAction(title: "Ok", style: .default) { (action) in
let collectionView = self.tableView.viewWithTag(1234) as! UICollectionView
collectionView.reloadData()
}
Also take note that cellForRowAt will keep reload the content based what you added inside it every time the cell appear. So, keep updating your data outside the cellForRowAt function.
Because you reused UITableViewCell so you must alway reload your UICollectionView. If you use refreshNow to reload UICollectionView, at the cell have refreshNow = false, UICollectionView will display like cell that it 's reused => wrong
Udate rep:
See , in picture uitableviewcell 1 will reuse at index 6. If you not reload content of cell (reload collectionview) it will display like uitableviewcell 1 at index 0
#import "AddPhotoViewController.h"
#import "PhotoTableViewCell.h"
#import "ShareTableViewCell.h"
#interface AddPhotoViewController ()
#property (weak, nonatomic) IBOutlet UITableView *tblView;
#property (strong,nonatomic)NSMutableArray *arrImages,*arrIndexPath,*selectImages;
#end
#pragma mark - TableViewDelegate&DataSource
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
return 3;
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath{
UITableViewCell *returnCell;
static NSString *cellIdentifier = #"CellOne";
static NSString *cellIdentifierTwo = #"CellTwo";
static NSString *cellIdentifierThree = #"CellThree";
if (indexPath.row == 0) {
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:cellIdentifier forIndexPath:indexPath];
cell.selectionStyle = UITableViewCellSelectionStyleNone;
returnCell = cell;
} else if (indexPath.row == 1){
ShareTableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:cellIdentifierTwo forIndexPath:indexPath];
cell.viewMood.layer.cornerRadius = 5;
cell.viewPeople.layer.cornerRadius = 5;
[cell.viewMood layer].borderWidth = 1;
[cell.viewMood layer].borderColor = [UIColor colorWithRed:241.0/255.0 green:143.0/255.0 blue:48.0/255.0 alpha:1].CGColor;
[cell.viewPeople layer].borderWidth = 1;
[cell.viewPeople layer].borderColor = [UIColor colorWithRed:241.0/255.0 green:143.0/255.0 blue:48.0/255.0 alpha:1].CGColor;
cell.selectionStyle = UITableViewCellSelectionStyleNone;
returnCell = cell;
}else if (indexPath.row == 2){
PhotoTableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:cellIdentifierThree forIndexPath:indexPath];
cell.collView.dataSource = self;
cell.collView.delegate = self;
cell.selectionStyle = UITableViewCellSelectionStyleNone;
returnCell = cell;
}
return returnCell;
}
- (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath{
return UITableViewAutomaticDimension;
}
#pragma mark- UIImagePickerControllerDelegate
-(void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info {
UIImage *chosenImage = info[UIImagePickerControllerOriginalImage];
[_arrImages addObject:chosenImage];
PhotoTableViewCell *cell = [self.tblView cellForRowAtIndexPath:[NSIndexPath indexPathForRow:2 inSection:0]];
[cell.collView reloadData];
[picker dismissViewControllerAnimated:YES completion:^{
}];
}
#pragma mark - CollectionViewDataSource
- (NSInteger)collectionView:(UICollectionView *)collectionView numberOfItemsInSection:(NSInteger)section{
return [_arrImages count];
}
- ( UICollectionViewCell *)collectionView:(UICollectionView *)collectionView cellForItemAtIndexPath:(NSIndexPath *)indexPath{
static NSString *cellIdentifier = #"CellCollection";
UICollectionViewCell *cell = [collectionView dequeueReusableCellWithReuseIdentifier:cellIdentifier forIndexPath:indexPath];
UIImageView *imgView = [(UIImageView*)[cell contentView] viewWithTag:100];
UIImageView *imgViewTick = [(UIImageView*)[cell contentView] viewWithTag:200];
UIView *view = [(UIView*)[cell contentView] viewWithTag:300];
if (indexPath.row == 0){
imgViewTick.hidden = YES;
view.hidden = YES;
}
if ([_arrIndexPath containsObject:indexPath]) {
[_selectImages removeAllObjects];
view.hidden = NO;
view.alpha = 0.4;
imgViewTick.hidden = NO;
imgView.image = [_arrImages objectAtIndex:indexPath.row];
[_selectImages addObject:[_arrImages objectAtIndex:indexPath.row]];
NSLog(#"Pick images:%#",_selectImages);
}else{
view.hidden = YES;
imgViewTick.hidden = YES;
imgView.image = [_arrImages objectAtIndex:indexPath.row];
}
return cell;
}
This question already has answers here:
Select multiple rows in UITableview [duplicate]
(5 answers)
Closed 6 years ago.
I have list of states in UITableView.Now i want to select multiple row of UITableView and wanna get this selected row values in one array.how can i get this?
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
//NSMutableArray *arrData =[statearray objectAtIndex:indexPath.row];
NSLog(#"arrdata>>%#",statearray);
static NSString *simpleTableIdentifier = #"SimpleTableItem";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:simpleTableIdentifier];
if (cell == nil) {
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:simpleTableIdentifier];
}
cell.textLabel.text = [statearray objectAtIndex:indexPath.row];
return cell;
}
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
[tableView cellForRowAtIndexPath:indexPath].accessoryType = UITableViewCellAccessoryCheckmark;
}
You can call tableview.indexPathForSelectedRows. This will output an array with the indexpaths for all selected rows in your tableview!
This is how your code would look like in swift 3:
var values : [String] = []
let selected_indexPaths = tableView.indexPathsForSelectedRows
for indexPath in selected_indexPaths! {
let cell = tableView.cellForRow(at: indexPath)
values.append((cell?.textLabel?.text)!)
}
After running this code the values of all selected cells should be in the values array.
you can keep track of selected cells with below way
var selectedCells: [UITableViewCell] = []
override func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
selectedCells.append(tableView.cellForRow(at: indexPath)!)
}
override func tableView(_ tableView: UITableView, didDeselectRowAt indexPath: IndexPath) {
let deselectedRow = tableView.cellForRow(at: indexPath)
if(selectedCells.contains(deselectedRow!)){
let indx = selectedCells.index(of: deselectedRow!)
selectedCells.remove(at: indx!)
}
}
Idea is to maintain array of selected cells when cell selection happens and remove cell once deselection is done
Best way is to get selected indexpaths using method
tableView.indexPathsForSelectedRows
you can get the data out in an array
var oldArray: [NSIndexPath] = [NSIndexPath.init(row: 0, section: 0), NSIndexPath.init(row: 1, section: 0), NSIndexPath.init(row: 2, section: 0), NSIndexPath.init(row: 3, section: 0)]
var newArray: [Int] = oldArray.flatMap { ($0.row) }
Like if we have array in form of oldArray, We can get only rows using flatMap.
There is default method of tableview,
self.tableView.indexPathsForSelectedRows
Which gives you an array of selected indexpaths. But you need to also set property of tableview
self.tableView.allowsMultipleSelection = true
If want back selcted rows to track,
NSArray *selectedRowsArray = [yourTableViewName indexPathsForSelectedRows];
Answer updated
-(void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath{
[tableView deselectRowAtIndexPath:indexPath animated:YES];
//the below code will allow multiple selection
if ([yourMutableArray containsObject:indexPath])
{
[yourMutableArray removeObject:indexPath];
}
else
{
[yourMutableArray addObject:indexPath];
}
[yourTableView reloadData];
}
-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath{
static NSString *simpleTableIdentifier = #"SimpleTableItem";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:simpleTableIdentifier];
if (cell == nil) {
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:simpleTableIdentifier];
}
if ([yourMutableArray containsObject:indexPath])
{
//Do here what you wants
if (contentArray.count > 0) {
NSDictionary *dictObje = [contentArray objectAtIndex:indexPath.row];
cell.textLabel.text = [NSString stringWithFormat:#"%#",[dictObje objectForKey:#"name"]];
}
cell.accessoryType = UITableViewCellAccessoryCheckmark;
}
else
{
//Do here what you wants
if (contentArray.count > 0) {
NSDictionary *dictObje = [contentArray objectAtIndex:indexPath.row];
cell.textLabel.text = [NSString stringWithFormat:#"%#",[dictObje objectForKey:#"name"]];
}
cell.accessoryType = UITableViewCellAccessoryNone;
}
return cell;
}
How to handle didSelectRowAtIndexPath so that it works on all the three different cell for each cell in it?
Preview
Flow of my code
- (UITableViewCell*) tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
if([[dataArray[indexPath.row] valueForKey:#"type"] isEqual:#"Traffic" ])
{
if(!TrafficCell)
{
TrafficCell = [tableView dequeueReusableCellWithIdentifier:#"CollectionVIewTableViewCell" forIndexPath:indexPath];
NSDictionary *dict=dataArray[indexPath.row];
TrafficCell.Traffic = [dict valueForKey:#"detail"];
[TrafficCell.collectionView reloadData];
return TrafficCell;
}
return TrafficCell;
}
else if([[dataArray[indexPath.row] valueForKey:#"type"] isEqual:#"News"])
{
if(!NewsCell)
{
NewsTableViewCell *cell = (NewsTableViewCell*)[tableView dequeueReusableCellWithIdentifier:#"NewsTableViewCell" forIndexPath:indexPath];
NSDictionary *dict=dataArray[indexPath.row];
cell.News = [dict valueForKey:#"detail"];
[cell.NewsTableView reloadData];
return cell;
}
return NewsCell;
}
else
{
if(!CategoryCell)
{
CategoryCell= [tableView dequeueReusableCellWithIdentifier:#"CategoryTableViewCell" forIndexPath:indexPath];
NSDictionary *dict=dataArray[indexPath.row];
CategoryCell.Category = [dict valueForKey:#"detail"];
[CategoryCell.CategorycollectionView reloadData];
return CategoryCell;
}
return CategoryCell;
}
}
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
}
You can handle tap on UITableViewCell the same as you implement in cellForRowAtIndexPath method
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath{
NSDictionary *dict = dataArray[indexPath.row];
UITableViewCell *cell = [tableView cellForRowAtIndexPath: indexPath];
if([dict[#"type"] isEqual:#"Traffic" ]){
//Find your collectionView in cell
//Tap on Traffic cells
}
else if([dict[#"type"] isEqual:#"News"]){
//Tap on News cells
}
else {
//Tap on other cells
}
}
And in cellForRowAtIndexPath you need
TrafficCell.collectionView.delegate = self;
CategoryCell.CategorycollectionView.delegate = self;
for handle tap on UICollectionViewCell and implement UICollectionViewDelegate method
- (void)collectionView:(UICollectionView *)collectionView didSelectItemAtIndexPath:(NSIndexPath *)indexPath {
//Tapped on your collectionViewCell inside the uitableviewcell
}
When i select index 0 or 1 or any else that same time it also selected index according to above index
i need solution
there are many rows and when i select cell 1 same time another cell selected automatically..
#property (nonatomic, retain) NSIndexPath * checkedIndexPath;
in ViewDidLoad
self.checkedIndexPath = [NSIndexPath indexPathForRow:0 inSection:0];//Default 1st row will be checkMarked
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:kSimpleCell];
if (cell == nil)
{
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:kSimpleCell]autorelease];
}
if (self.checkedIndexPath== indexPath)
{
cell.accessoryType = UITableViewCellAccessoryCheckmark;
}
else
{
cell.accessoryType = UITableViewCellAccessoryNone;
}
return cell;
}
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
UITableViewCell *currentcell = [tableView cellForRowAtIndexPath:self.checkedIndexPath];
currentcell.accessoryType = UITableViewCellAccessoryNone;
self.checkedIndexPath = indexPath;
UITableViewCell *currentcell = [tableView cellForRowAtIndexPath:self.checkedIndexPath];
currentcell.accessoryType = UITableViewCellAccessoryCheckmark;
}
I'm expanding my cell via:
- (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath {
if(selectedRow && indexPath.row == selectedRow.row) {
tableView.scrollEnabled = NO;
return 480;
}
return 250;
}
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
selectedRow = indexPath;
[tableView beginUpdates];
[tableView endUpdates];
CGFloat height = 250.0f;//cell height
tableView.contentInset = UIEdgeInsetsMake(0, 0, height * indexPath.row, 0);
[tableView setContentOffset:CGPointMake(0, (indexPath.row * height) )animated:YES];
}
It works fine, whenever I select a cell, it do expands, but I couldn't figure out how to bring it back to its original height. Any thoughts?
Try this
- (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath {
if(selectedRow && indexPath.row == selectedRow.row) {
tableView.scrollEnabled = NO;
return 480;
}
tableView.scrollEnabled = YES;
return 250;
}
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
CGFloat height = 250.0f;
if (selectedRow && indexPath.row == selectedRow.row) {
NSIndexPath *index = [NSIndexPath indexPathForRow:selectedRow.row inSection:selectedRow.section];
selectedRow = nil;
[tableView reloadRowsAtIndexPaths:#[index] withRowAnimation:UITableViewRowAnimationNone];
tableView.contentInset = UIEdgeInsetsMake(0, 0, 0, 0);
[tableView setContentOffset:CGPointMake(0, 0 )animated:NO];
} else {
selectedRow = indexPath;
[tableView beginUpdates];
[tableView endUpdates];
tableView.contentInset = UIEdgeInsetsMake(0, 0, height * indexPath.row, 0);
[tableView setContentOffset:CGPointMake(0, (indexPath.row * height) )animated:NO];
}
}
Try This :
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
if(selectedRow.row == indexPath.row)
selectedRow = nil;
else
selectedRow = indexPath;
[tableView beginUpdates];
[tableView endUpdates];
[tableView reloadData];
}
I would suggest you to add a custom property like isExpanded in your tableView datasource object and switch that property based on selection and return height according to this value.
For ex: In your heightForRowAtIndexPath method, you could have somthing like this.
if(yourCustomCell.isExpanded == true){
return 480;
}
else{
return 250;
}
In didSelectRowAtIndexPath method, just set or unset this property.
yourCustomCell.isExpanded = !yourCustomCell.isExpanded
[tableView reloadData]; //Which will call heightForRow and then assign new height based on the property value.
Now if you dont have a custom cell object, then I think you can make use of cell's isSelected property.
I haven't tried these, but I guess this should work.