NSData init?(contentsOf url: URL) migration from Swift 2 to Swift 3 - ios

New to iOS/Swift. I am trying to migrate a project (that simply fetches contents from a URL via the NSData init() method) from Swift 2 to Swift 3. The original code looks like this:
let loadedImageData = NSData(contentsOfURL: imageURL)
dispatch_async(dispatch_get_main_queue()) {
if imageURL == user.profileImageURL {
if let imageData = loadedImageData {
self.profileImageView?.image = UIImage(data: imageData)
}
}
}
Swift 3 migration:
let loadedImageData = NSData(contentsOf: imageURL as URL)
DispatchQueue.main.async {
if imageURL == user.profileImageURL {
if let imageData = loadedImageData {
self.profileImageView?.image = UIImage(data: imageData as Data)
}
}
}
I am not sure as to why we need to cast the NSData return value as a URL and then cast that return again to a Data type while loading the image within Swift 3. We are assigning the raw data to a variable loadedImageData in both the version. Why the casting then? It seems that the UIImage init() method needs a data object within Swift 3. However for Swift 2 there is no casting for the same. Why is that?
Thanks for the help.

The migration consists of some changes in those methods' signatures, namely, the types they accept.
In Swift 2, NSData(contentsOfURL:) and UIImage(data:) take NSURL and NSData, respectively.
Currently, they have been changed to NSData(contentsOf:) and UIImage(data:) that accept, respectively, URL (struct) and Data (instead of NSData); as a result, the casts are necessary unless you constructed your URL from type URL instead of NSURL.
You could use, instead, Data(contentsOf: URL) to avoid the cast as well.

Related

Display image from URL, Swift 4.2

I am a fairly decent Objective C developer, and I am now learning Swift (of which I am finding quite difficult, not only because of new concepts, such as optionals, but also because Swift is continually evolving, and much of the available tutorials are severely outdated).
Currently I am trying parse a JSON from a url into an NSDictionary and then use one of its value to display an image (which is also a url). Something like this:
URL -> NSDictionary -> init UIImage from url -> display UIImage in UIImageView
This is quite easy in Objective C (and there may even be a shorter answer):
NSURL *url = [NSURL URLWithString:#"https://api.nasa.gov/planetary/apod?api_key=DEMO_KEY"];
NSData *apodData = [NSData dataWithContentsOfURL:url];
NSDictionary *apodDict = [NSJSONSerialization JSONObjectWithData:apodData options:0 error:nil];
The above code snippet gives me back a standard NSDictionary, in which I can refer to the "url" key to get the address of the image I want to display:
"url" : "https://apod.nasa.gov/apod/image/1811/hillpan_apollo15_4000.jpg"
This I then convert into a UIImage and give it to a UIImageView:
NSURL *imageURL = [NSURL URLWithString: [apodDict objectForKey:#"url"]];
NSData *imageData = [NSData dataWithContentsOfURL:imageURL];
UIImage *apodImage = [UIImage imageWithData:imageData];
UIImageView *apodView = [[UIImageView alloc] initWithImage: apodImage];
Now, I am basically trying to replicate the above Objective C code in Swift but continuously run into walls. I have tried several tutorials (one of which actually did the exact same thing: display a NASA image), as well as find a few stack overflow answers but none could help because they are either outdated or they do things differently than what I need.
So, I would like to ask the community to provide the Swift 4 code for the these problems:
1. Convert data from url into a Dictionary
2. Use key:value pair from dict to get url to display an image
If it is not too much already, I would also like to ask for detailed descriptions alongside the code because I would like the answer to be the one comprehensive "tutorial" for this task that I believe is currently not available anywhere.
Thank you!
First of all I'm pretty sure that in half a year you will find Objective-C very complicated and difficult. 😉
Second of all even your ObjC code is discouraged. Don't load data from a remote URL with synchronous Data(contentsOf method. Regardless of the language use an asynchronous way like (NS)URLSession.
And don't use Foundation collection types NSArray and NSDictionary in Swift. Basically don't use NS... classes at all if there is a native Swift counterpart.
In Swift 4 you can easily decode the JSON with the Decodable protocol directly into a (Swift) struct,
the URL string can be even decoded as URL.
Create a struct
struct Item: Decodable {
// let copyright, date, explanation: String
// let hdurl: String
// let mediaType, serviceVersion, title: String
let url: URL
}
Uncomment the lines if you need more than the URL.
And load the data with two data tasks.
let url = URL(string: "https://api.nasa.gov/planetary/apod?api_key=DEMO_KEY")!
let task = URLSession.shared.dataTask(with: url) { (data, _, error) in
if let error = error { print(error); return }
do {
let decoder = JSONDecoder()
// this line is only needed if all JSON keys are decoded
decoder.keyDecodingStrategy = .convertFromSnakeCase
let result = try decoder.decode(Item.self, from: data!)
let imageTask = URLSession.shared.dataTask(with: result.url) { (imageData, _, imageError) in
if let imageError = imageError { print(imageError); return }
DispatchQueue.main.async {
let apodImage = UIImage(data: imageData!)
let apodView = UIImageView(image: apodImage)
// do something with the image view
}
}
imageTask.resume()
} catch { print(error) }
}
task.resume()
You can use this extension
extension UIImage {
public static func loadFrom(url: URL, completion: #escaping (_ image: UIImage?) -> ()) {
DispatchQueue.global().async {
if let data = try? Data(contentsOf: url) {
DispatchQueue.main.async {
completion(UIImage(data: data))
}
} else {
DispatchQueue.main.async {
completion(nil)
}
}
}
}
}
Using
guard let url = URL(string: "http://myImage.com/image.png") else { return }
UIImage.loadFrom(url: url) { image in
self.photo.image = image
}
Since image loading is a trivial and at the same time task which could be implemented in many different ways, I would recommend you to not "reinvent the wheel" and have a look to an image loading library such as Nuke, since it already covers most of the cases you might need during your development process.
It allows you to load and show image asynchronously into your view, using simple api:
Nuke.loadImage(with: url, into: imageView)
And also if you need - to specify how image should be loaded and presented:
let options = ImageLoadingOptions(
placeholder: UIImage(named: "placeholder"),
failureImage: UIImage(named: "failure_image"),
contentModes: .init(
success: .scaleAspectFill,
failure: .center,
placeholder: .center
)
)
Nuke.loadImage(with: url, options: options, into: imageView)
Create an UIIimageView Extension and the following code
extension UIImageView {
public func imageFromServerURL(urlString: String) {
self.image = nil
let urlStringNew = urlString.replacingOccurrences(of: " ", with: "%20")
URLSession.shared.dataTask(with: NSURL(string: urlStringNew)! as URL, completionHandler: { (data, response, error) -> Void in
if error != nil {
print(error as Any)
return
}
DispatchQueue.main.async(execute: { () -> Void in
let image = UIImage(data: data!)
self.image = image
})
}).resume()
}}
and
self.UploadedImageView.imageFromServerURL(urlString: imageURLStirng!)
I have just extended on vadian's answer, separated some concerns to clearly understand the basics. His answer should suffice.
First, you have to build your structure. This will represent the JSON structure you retrieved from the webservice.
struct Item: Codable {
let url, hdurl : URL,
let copyright, explanation, media_type, service_version, title : String
}
Then make you request methods. I usually create a separate file for it. Now, vadian mentioned about completion handlers. These are represented by escaping closures. Here, closure ()-> is passed on both functions and called having the decoded data as argument.
struct RequestCtrl {
func fetchItem(completion: #escaping (Item?)->Void) {
let url = URL(string: "https://api.nasa.gov/planetary/apod?api_key=DEMO_KEY")!
//URLSessionDataTask handles the req and returns the data which you will decode based on the Item structure we defined above.
let task = URLSession.shared.dataTask(with: url) { (data, _, _) in
let jsonDecoder = JSONDecoder()
if let data = data,
let item = try? jsonDecoder.decode(Item.self, from: data){
//jsonDecoder requires a type of our structure represented by .self and the data from the request.
completion(item)
} else {
completion(nil)
}
}
task.resume()
}
func fetchItemPhoto(usingURL url: URL, completion: #escaping (Data?)-> Void) {
let task = URLSession.shared.dataTask(with: url) { (data, _, _) in
if let data = data { completion(data) } else { completion(nil) }
}
task.resume()
}
}
Now in you ViewController, call your request and handle the execution of your closure.
class ViewController: UIViewController {
let requestCtrl = RequestCtrl()
override func viewDidLoad() {
super.viewDidLoad()
requestCtrl.fetchItem { (fetchedItem) in
guard let fetchedItem = fetchedItem else { return }
self.getPhoto(with: fetchedItem)
}
}
func getPhoto(with item: Item) {
requestCtrl.fetchItemPhoto(usingURL: item.url) { (fetchedPhoto) in
guard let fetchedPhoto = fetchedPhoto else { return }
let photo = UIImage(data: fetchedPhoto)
//now you have a photo at your disposal
}
}
}
These are not the best of practices since I am also still learning, so by all means do some research on topics especially closures, ios concurrency and URLComponents on Apple's documentation :)
you need to convert url into string and data to add in imageview
let imageURL:URL=URL(string: YourImageURL)!
let data=NSData(contentsOf: imageURL)
Yourimage.image=UIImage(data: data! as Data)
First add the pod in Podfile
pod 'Alamofire',
pod 'AlamofireImage'
you can check this link for install pods => https://cocoapods.org/pods/AlamofireImage
// Use this function for load image from URL in imageview
imageView.af_setImage(
withURL: url,
placeholderImage: placeholderImage //its optional if you want to add placeholder
)
Check this link for method of alamofireImage
https://github.com/Alamofire/AlamofireImage/blob/master/Documentation/AlamofireImage%203.0%20Migration%20Guide.md
Update for Xcode 13.3 , Swift 5
To load the Image asynchronously from a URL string, use this extension:
extension UIImageView {
public func getImageFromURLString(imageURLString: String) {
guard let imageURL = URL(string: imageURLString) else { return}
Task {
await requestImageFromURL(imageURL)
}
}
private func requestImageFromURL(_ imageURL: URL) async{
let urlRequest = URLRequest(url: imageURL)
do {
let (data, response) = try await URLSession.shared.data(for: urlRequest)
if let httpResponse = response as? HTTPURLResponse{
if httpResponse.statusCode == 200{
print("Fetched image successfully")
}
}
// Loading the image here
self.image = UIImage(data: data)
} catch let error {
print(error)
}
}
}
Usage:
imageView.getImageFromURLString(imageURLString: "https://apod.nasa.gov/apod/image/1811/hillpan_apollo15_4000.jpg")

cannot assign value of type 'UIImage?' to type 'NSData?' in swift 3

I am using CoreData for an app. I have set image as BinaryData in data model. But I have fetched image from server as UIImage and it throws error as:
cannot assign value of type 'UIImage?' to type 'NSData?
I searched but couldn't find any resemblance solution for it. Can anyone help me in swift 3?
My code is:
let url1:URL = URL(string:self.appDictionary.value(forKey: "image") as! String)!
let picture = "http://54.243.11.100/storage/images/news/f/"
let strInterval = String(format:"%#%#",picture as CVarArg,url1 as CVarArg) as String as String
let url = URL(string: strInterval as String)
SDWebImageManager.shared().downloadImage(with: url, options: [],progress: nil, completed: {[weak self] (image, error, cached, finished, url) in
if self != nil {
task.imagenews = image //Error:cannot assign value of type 'UIImage?' to type 'NSData?'
}
})
The error message is pretty clear - you cannot assign UIImage object to a variable of NSData type.
To convert UIImage to Swift's Data type, use UIImagePNGRepresentation
var data : Data = UIImagePNGRepresentation(image)
Note that if you're using Swift, you should be using Swift's type Data instead of NSData
You must convert, image into Data (or NSData) to support imagenews data type.
Try this
let url1:URL = URL(string:self.appDictionary.value(forKey: "image") as! String)!
let picture = "http://54.243.11.100/storage/images/news/f/"
let strInterval = String(format:"%#%#",picture as CVarArg,url1 as CVarArg) as String as String
let url = URL(string: strInterval as String)
SDWebImageManager.shared().downloadImage(with: url, options: [],progress: nil, completed: {[weak self] (image, error, cached, finished, url) in
if self != nil {
if let data = img.pngRepresentationData { // If image type is PNG
task.imagenews = data
} else if let data = img.jpegRepresentationData { // If image type is JPG/JPEG
task.imagenews = data
}
}
})
// UIImage extension, helps to convert Image into data
extension UIImage {
var pngRepresentationData: Data? {
return UIImagePNGRepresentation(img)
}
var jpegRepresentationData: Data? {
return UIImageJPEGRepresentation(self, 1.0)
}
}

Swift JSON data on TableView lags

I have an issue with my TableView displaying JSON data. When it is displayed, it currently lags whenever I scroll up and down. I know that I have to use the Grand Central Dispatch methods (GCD) for that, however, I have no clue on how to go about that.
This is my code snippet in my viewDidLoad() method that just grabs the JSON data into a dictionary:
// Convert URL to NSURL
let url = NSURL(string: apiURL)
let jsonData: NSData?
do {
/*
Try getting the JSON data from the URL and map it into virtual memory, if possible and safe.
DataReadingMappedIfSafe indicates that the file should be mapped into virtual memory, if possible and safe.
*/
jsonData = try NSData(contentsOfURL: url!, options: NSDataReadingOptions.DataReadingMappedIfSafe)
} catch let error as NSError
{
showErrorMessage("Error in retrieving JSON data: \(error.localizedDescription)")
return
}
if let jsonDataFromApiURL = jsonData
{
// The JSON data is successfully obtained from the API
/*
NSJSONSerialization class is used to convert JSON and Foundation objects (e.g., NSDictionary) into each other.
NSJSONSerialization class's method JSONObjectWithData returns an NSDictionary object from the given JSON data.
*/
do
{
let jsonDataDictionary = try NSJSONSerialization.JSONObjectWithData(jsonDataFromApiURL, options: NSJSONReadingOptions.MutableContainers) as? NSDictionary
// Typecast the returned NSDictionary as Dictionary<String, AnyObject>
dictionaryOfRecipes = jsonDataDictionary as! Dictionary<String, AnyObject>
// Grabs all of the matched recipes
// This will return an array of all of the matched recipes
matchedRecipes = dictionaryOfRecipes["matches"] as! Array<AnyObject>
// Returns the first 10 recipes shown in the JSON data
recipeCount = matchedRecipes.count
}catch let error as NSError
{
showErrorMessage("Error in retrieving JSON data: \(error.localizedDescription)")
return
}
}
else
{
showErrorMessage("Error in retrieving JSON data!")
}
Thanks!
Give your code inside
dispatch_async(dispatch_get_main_queue(), {
// Your Execution Code
}
This simply works
I've figured it out. It wasn't just the
dispatch_async(dispatch_get_main_queue())
because that is just using the main thread, and you should only use that when you are displaying JSON information onto a view. If I am understanding this correctly, you are supposed to use:
dispatch_async(dispatch_get_global_queue(QOS_CLASS_USER_INITIATED, 0)){}
Whenever you are trying to download the data, such as an image, before displaying it onto a view. Here is an example code for anyone interested:
//-----------------
// Set Recipe Image
//-----------------
dispatch_async(dispatch_get_global_queue(QOS_CLASS_USER_INITIATED, 0))
{
// This grabs the Image URL from JSON
let imageURL = recipeDataDict["imageUrlsBySize"] as! NSDictionary
let imageSize90 = imageURL["90"] as! String
// Create an NSURL from the given URL
let url = NSURL(string: imageSize90)
var imageData: NSData?
do {
/*
Try getting the thumbnail image data from the URL and map it into virtual memory, if possible and safe.
DataReadingMappedIfSafe indicates that the file should be mapped into virtual memory, if possible and safe.
*/
imageData = try NSData(contentsOfURL: url!, options: NSDataReadingOptions.DataReadingMappedIfSafe)
} catch let error as NSError
{
self.showErrorMessage("Error in retrieving thumbnail image data: \(error.localizedDescription)")
}
dispatch_async(dispatch_get_main_queue(),
{
if let image = imageData
{
// Image was successfully gotten
cell.recipeImage!.image = UIImage(data: image)
}
else
{
self.showErrorMessage("Error occurred while retrieving recipe image data!")
}
})
}
Before I had just the dispatch_get_global_queue WITHOUT the main_queue thread, the images would download very slowly (but the tableview did not lag). However, once I added in the main_queue before displaying the JSON data, it was downloaded instantly (or almost instantly) and without any further lags.
More information on: https://tetontech.wordpress.com/2014/06/04/swift-ios-and-grand-central-dispatch/

UIImage Download Returning nil and Crashing App (Swift)

I have an image url string:
var remoteImage: String = "http://server.com/wall-e.jpg"
I then construct a UIImage to download on a separate thread using Grand Central Dispatch with remoteImage as the NSURL string parameter:
let getImage = UIImage(data: NSData(contentsOfURL: NSURL(string: remoteImage)!)!)
When it is finished and I return back to the main thread, I have it save internally:
UIImageJPEGRepresentation(getImage, 1.0).writeToFile(imagePath, atomically: true)
On Wi-fi and LTE it downloads fine, but when testing edge cases such as on an Edge network (no pun intended), I inconsistently get the error:
fatal error: unexpectedly found nil while unwrapping an Optional value
Now I thought I would be safe by making sure that it wasn't nil by adding in:
if getImage != nil { ... }
But it didn't seem to make a difference. It still gets the error and highlights the let getImage as written above. What am I doing wrong here? Should I be checking nil in a different manner or method?
I would recommend you to use AsyncRequest to fetch and download the image and saved it locally.
As you didn't posted any of code of your problem.
So i am posting a sample working for me.
Sample for downloading and saving image locally
var url = NSURL(string : "http://freedwallpaper.com/wp-content/uploads/2014/09/Tattoo-Girl.jpg")
let urlrequest = NSURLRequest(URL: url!)
NSURLConnection.sendAsynchronousRequest(urlrequest, queue: NSOperationQueue.mainQueue(), completionHandler: {
response ,data , error in
if error != nil
{
println("error occurs")
}
else
{
let image = UIImage(data: data)
/* Storing image locally */
var documentsDirectory:String?
var paths = NSSearchPathForDirectoriesInDomains(NSSearchPathDirectory.DocumentDirectory, NSSearchPathDomainMask.UserDomainMask, true)
println(paths)
if paths.count > 0{
documentsDirectory = paths[0] as? String
var savePath = documentsDirectory! + "/bach.jpg"
NSFileManager.defaultManager().createFileAtPath(savePath, contents: data, attributes: nil)
self.bach.image = UIImage(named: savePath)
}
}
})
}
The error, does, in fact lie on the line:
let getImage = UIImage(data: NSData(contentsOfURL: NSURL(string: remoteImage)!)!)
The reason is that it's not the UIImage that is initially returning nil, it is probably NSData returning nil. You could check if NSData is returning nil, and then create the UIImage object instead.
EDIT: What the particular line of code is doing is it is assuming that NSData is always returning a non-nil value, which may not be true when you are not connected. When you're not connected, it gets a nil value, which you are trying to say will never be a nil value using the exclamation mark (!).
I suggest you read further on how Swift works. For this particular example, take a look at what the exclamation marks actually mean in Swift: What does an exclamation mark mean in the Swift language?

Why can't I upload images to Parse? Anybody know of a different way to do this?

I just need to upload some images, and I feel like my simple code should work, but for some reason it isn't. I'm getting an error saying that my object exceeds the Parse.com limit of 128kb... And I'm sure it doesn't actually exceed that. Code is here.
override func viewDidLoad() {
super.viewDidLoad()
func addCards(urlString:String) {
var newCard = PFObject(className: "Cards")
let url = NSURL(string: urlString)
let urlRequest = NSURLRequest(URL: url!)
NSURLConnection.sendAsynchronousRequest(urlRequest, queue: NSOperationQueue.mainQueue(), completionHandler: {
response, data, error in
newCard["image"] = data
newCard.save()
})
}
addCards("http://image.com/image")
You shouldn't just be pushing the image data direct into the object. Instead, create a PFFile instance with the data and set that. Then, save the file and the card at the same time (using saveAll).
See the following link from Parse documentations which has a code snippet and also the reason for using PFFile as suggested by Wain:
https://www.parse.com/docs/ios/guide#files
According to Parse documentation: You can easily store images by converting them to NSData and then using PFFile. Suppose you have a UIImage named image that you want to save as a PFFile:
let imageData = UIImagePNGRepresentation(image)
let imageFile = PFFile(name:"image.png", data:imageData)
var userPhoto = PFObject(className:"UserPhoto")
userPhoto["imageName"] = "My trip to Hawaii!"
userPhoto["imageFile"] = imageFile
userPhoto.saveInBackground()

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