Check if video, image file exists iOS [duplicate] - ios

This question already has answers here:
How to check if an ALAsset still exists using a URL
(4 answers)
Closed 6 years ago.
I'm getting paths in an iOS app like:
AVURLAsset* urlAsset = (AVURLAsset*)asset;
NSString *filePath = [urlAsset.URL path];
NSURL *videoUrl = [[NSURL alloc] initFileURLWithPath:filePath];
Result:
file:///var/mobile/Media/DCIM/105APPLE/IMG_5255.MOV
This app uploads files, in this case a video, but once I delete the video and go back to the app, this causes issues at the time that the app tries to upload the erased file, is there a way to check if the file exists to prevent issues while running the app? And also does the path changes when it's moved to "Recently Deleted" folder using iOS > 10?
In android is simple as
File file = new File(filePath);
if(file.exists())
//Do something
else
// Do something else.

Use either checkResourceIsReachableAndReturnError: or fileExistsAtPath:.
if([videoUrl checkResourceIsReachableAndReturnError:NULL] == YES) {
//Use file
}
or
if([[NSFileManager defaultManager] fileExistsAtPath:videoUrl.path] {
//Use file
}

Related

Play a video stored using NSDataAsset (Xcode xcassets)

I am trying to use Apple App Thinning feature (available from iOS 9) that let you differentiate resources based on device architecture and features. In my case what I would like to do is to have a different video file in the application bundle (in .mp4 format) one for the iPhone and one for the iPad using Xcode .xcassets Data Set.
To retrieve a file from a .xcassets Data Set Apple provides the NSDataAsset class, but: since AVPlayer needs a URL to play a video and NSDataAsset only provides its contents using Data format, I'm unable to play the video.
What I would like to do is to retrive the NSDataAsset .data URL. Is it possible?
You can try:
NSDataAsset *videosDataAsset = [[NSDataAsset alloc] initWithName:#"AssetName"];
NSData *data = videosDataAsset.data;
NSString *filename = #"FileToSaveInto.mp4";
NSURL *URL = [[[[NSFileManager defaultManager] URLsForDirectory:NSDocumentDirectory inDomains:NSUserDomainMask] lastObject] URLByAppendingPathComponent:filename];
if ([data writeToURL:URL atomically:YES]) {
// run player
}

Not able to upload Photos gallery video but able upload videos shoot from camera iOS

I am working on an app where I need to upload videos to server.Now here I have 2 things:
Shoot video using UIImagePickerController,generate a thumbnail and then upload to server
Pick video from Photos gallery, generate thumbnail and then upload to server.
Now the only difference between the two is:
When I use 'generateImageAsynchronouslyForTimes:completionHandler:' method,I get a call in its completionHandler block and I get an AVAsset.Now I am using below code to get its URL:
NSURL *path_url = [(AVURLAsset*)asset URL];
This is where I think things are getting messed up because I am getting something like this in case 2(when I pick video from gallery):
file:///var/mobile/Media/DCIM/102APPLE/IMG_2439.mp4
So I can't upload it while case 1 is is working fine.Is it something related to sandbox?
What's the difference between these 2 paths?
file:///private/var/mobile/Containers/Data/Application/DA4632E3-FA25-4EBE-9102-62495BF105BF/tmp/trim.07786CFE-2477-4146-9EA0-0A04042A8D05.MOV"
file:///var/mobile/Media/DCIM/102APPLE/IMG_2439.mp4
I guess its appSandbox path in 1)
In iOS, every app is like an island and there is a sandbox environment for it.So if you like to upload your video that is not in your sandbox,you will have to copy that video to your sandbox and then you can upload it.This is how you can do this:
NSURL *path_url = [(AVURLAsset*)asset URL];
PHAssetResource *asset_resource = [[PHAssetResource assetResourcesForAsset:[fetchResult lastObject]]firstObject];
PHAssetResourceRequestOptions *options = [PHAssetResourceRequestOptions new];
options.networkAccessAllowed = YES;
NSURL *newURL = [self getSandboxURLFromURL:path_url];
[[PHAssetResourceManager defaultManager] writeDataForAssetResource:asset_resource toFile:newURL options:options completionHandler:^(NSError * _Nullable error) {
//here you will get the newURL that you will use...
}];
//method to get sandbox URL
-(NSURL*)getSandboxURLFromURL:(NSURL*)photos_gallery_url{
NSString *last_path_component = [photos_gallery_url lastPathComponent];
NSString *pathToWrite = [NSTemporaryDirectory() stringByAppendingString:last_path_component];
NSURL *localpath = [NSURL fileURLWithPath:pathToWrite];
return localpath;
}

How to get device's pdfs and other files in iOS app?

I want to import data from my iPhone to my application . up till now i have successfully imported Photo Library and music , but i also want to import pdf and other documents in my iOS app? How can i do that?
NSString *bundlePath = [[NSBundle mainBundle] resourcePath];
NSFileManager *mgr = [[NSFileManager alloc] init];
NSArray *allFiles = [mgr contentsOfDirectoryAtPath:bundlePath error:NULL];
for (NSString *fileName in allFiles)
{
if ([[fileName pathExtension] isEqualToString:#"pdf"])
{
NSString *fullFilePath = [bundlePath stringByAppendingPathComponent:fileName];
// fullFilePath now contains the path to your pdf file
// DoSomethingWithFile(fullFilePath);
NSLog(#"file: %#",fullFilePath);
}
}
NSURL *url = [[NSBundle mainBundle] URLForResource:#"" withExtension: #"pdf"];
NSLog(#"File: %#",url);
You can't do it in iOS 8 (I haven't checked 9 though). You can't even enlist your app (adding corresponding URL schemes) in the sharing menu of iBooks.
You have to associate your app with the PDF types which you want to open. You can do this by adding some parameters to your Info.plist.
There's a well-answered post which explains this:
How do I associate file types with an iPhone application?
You should also consider reading Apple's documentation and a blog post written by me.

Xcode 6 keeps renaming my app's directory in iOS8 simulator after each run.

I'm running Xcode 6 Beta 5 but this has been happening since the first beta. My app's directory in the simulator keeps being renamed after each run. It took me a while to figure this out. I'm using this to get the doc's dir reference.
NSString *folder = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory,
NSUserDomainMask,
YES) lastObject];
NSLog(#"Documents Dir: %#",folder);
Now for example on the first run it'll be:
/Users/Joey/Library/Developer/CoreSimulator/Devices/5B9930EE-A9B4-4B36-BABB-AA864ACAF2DE/data/Containers/Data/Application/4B10C2E4-A5C3-4C64-93B1-4069FCCB9C46/Documents
Second run now it's:
/Users/Joey/Library/Developer/CoreSimulator/Devices/5B9930EE-A9B4-4B36-BABB-AA864ACAF2DE/data/Containers/Data/Application/7E9EB62D-115A-4092-AD23-CB6BA3E5E10F/Documents
Third run:
/Users/Joey/Library/Developer/CoreSimulator/Devices/5B9930EE-A9B4-4B36-BABB-AA864ACAF2DE/data/Containers/Data/Application/EC8F41E8-52ED-4B10-9808-B3ACC46FC6AA/Documents
This is wreaking havoc with my app because it stores path references for certain files within the app. It's not that my NSLog statement is returning incorrect results, I verified this is what happening in Finder. It's changing the name every time. Has anyone seen this happen? Is this a "feature" that I'm misunderstanding?
Turns out Xcode 6 does in fact change the app's UUID every run, and I'm in the wrong for storing absolute paths.
USE SIMPHOLDERS
I used this app on Xcode 5 opens the Documents folder, for the currently running app in the simulator, in Finder.
http://simpholders.com/
not ready for Xcode 6 yet (as of sep 24 2014) but saves all this hassle.
In Xcode 6 / iOS8 The bundle is now separate from the data./ The application GUID is regenerated between runs in Xcode (not sure why)
DOCUMENTS DIR:/Users/gbxc/Library/Developer/CoreSimulator/Devices/AC79941F-EC56-495E-A077-773EEE882732/data/Containers/Data/Application/C220D351-0BE7-46BA-B35E-D16646C61A3F/Documents
mainBundlePath_:/Users/gbxc/Library/Developer/CoreSimulator/Devices/AC79941F-EC56-495E-A077-773EEE882732/data/Containers/Bundle/Application/12200D1D-9B67-408B-BCF7-38206CBE0940/myappname.app/BLANK_BLOG_SCALED.jpg
1. FIND THE DEVICES FOLDER in SIMULATOR
/Users/gbxc/Library/Developer/CoreSimulator/Devices/
open each /device.plist to see which GUID is which device in XCode - I think this is static
3. FIND THE DEVICE you're running on iPad 2 - I think this is static
/Devices/AC79941F-EC56-495E-A077-773EEE882732
4. Find your application /Documents folder
/AC79941F-EC56-495E-A077-773EEE882732/data/Containers/Data/Application/C220D351-0BE7-46BA-B35E-D16646C61A3F/Documents
BEWARE the GUID C220D351-0BE7-46BA-B35E-D16646C61A3F is regenerated everytime the app is run in XCode 6
NSArray *paths_ = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
if(paths_){
_docsDir = [paths_ firstObject];
DebugLog(#"DOCUMENTS DIR:%#",_docsDir);
}else{
ErrorLog(#"paths_ is nil - cant get Documents directory");
}
MAIN BUNDLE path
NSString *mainBundlePath_ = [[NSBundle mainBundle] pathForResource:#"someimageinyourbundle" ofType:#"jpg"];
/AC79941F-EC56-495E-A077-773EEE882732/data/Containers/Bundle/Application/12200D1D-9B67-408B-BCF7-38206CBE0940/clarksonsiq.app/BLANK_BLOG_SCALED.jpg
NEVER CACHE THE PATH to /Documents between runs it will change.
I was serializing it to a plist and couldnt figure out why they kept disappearing
The GUID above /Documents keeps changing between runs but if you have /Documents open in Finder the folder stays open.
https://devforums.apple.com/thread/235911?tstart=0
https://devforums.apple.com/thread/238754?tstart=0
Free Solution
Use Open Source Library OpenSim. OpenSim is an open source alternative for SimPholders, written in Swift.
Paid Solution
Use SimPholder application to know current application location.
For xcode 6.0 >
Download SimPholder 2.0 alpha 2
For xcode 5.1 <
Download SimPholders 1.5
I can confirm that this is Xcode 6 related not iOS 8.
I have two development machines. On one of them I have Xcode 5. I was working all the time on that machine and my URL's were fine (photo app, photos are visible).
Yesterday I checked in form git my source on a machine with Xcode 6. I noticed that my photos are not visible any more, only photos that are created during that app session.
After little debugging, I realized that file:///var/mobile/Applications/B6A6BAEF-C90C-4A2A-93DB-E6700B88971F/Documents/ is changing on every app run.
All that time I am working with iOS 7 device.
I am going to check once more on a machine with Xcode 5 to confirm when I get my hands on it.
You need to to save only path inside DocumentDirectory(directory/file name), and add it to the DocumentDirectory every time you load the file...
-(void)saveImage:(UIImage *)image{
NSData *pngData = UIImagePNGRepresentation(image);
NSString *pathInDocumentDirectory = [APP_DocumentDirectory stringByAppendingPathComponent:PROFILE_IMAGE_NAME];
NSString *filePath = [self documentsPathForFileName:pathInDocumentDirectory];
//Save pic file path - DirName/Filename.png
[XYZPreferencesHelper setUserImageFilePath:pathInDocumentDirectory];
//Write the file
[[NSFileManager defaultManager] createFileAtPath:filePath contents:pngData attributes:nil];
}
-(void)loadSavedUserPicture{
//Load saved DirName/Filename.png
NSString *pathInDocumentDirectory = [XYZPreferencesHelper getUserImageFilePath];
if (pathInDocumentDirectory != nil){
//Full path with new app Document Directory
NSString *filePath = [self documentsPathForFileName:pathInDocumentDirectory];
if ([[NSFileManager defaultManager] fileExistsAtPath:filePath]){
NSData *pngData = [NSData dataWithContentsOfFile:filePath];
UIImage *image = [UIImage imageWithData:pngData];
if (image != nil){
userPicImageView.image = image;
}
}
}
}
- (NSString *)documentsPathForFileName:(NSString *)name
{
NSString *documentsPath = [self createRestcallDirectoryIfNotExist];
return [documentsPath stringByAppendingPathComponent:name];
}
-(NSString *)createRestcallDirectoryIfNotExist{
NSString *path;
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsPath = [paths objectAtIndex:0];
path = [documentsPath stringByAppendingPathComponent:APP_DocumentDirectory];
NSError *error;
if (![[NSFileManager defaultManager] fileExistsAtPath:path]) //Does directory already exist?
{
if (![[NSFileManager defaultManager] createDirectoryAtPath:path
withIntermediateDirectories:NO
attributes:nil
error:&error])
{
NSLog(#"Create directory error: %#", error);
}
}
return documentsPath;
}
Because app's UUID changes and not reliable 
so we should not store urls instead we should store just file names and reconstruct url at runtime , on update/reinstall iOS creates new home directory, stores app bundle in it and copies documents files so url changes


Where should I put the XML file in iPhone Simulator's filesystem. XCode 4.2

A little embarrassing question, but I can find an answer which works in my case... I need to put some xml file (settings.xml) in order to read some data from it during application runtime.
According to some answers here and not only here, I have putted it here:
~/Library/Application Support/iPhone Simulator/5.0/[AppUUID]/Documents
and I'm trying to use it as follows:
// Loading data from external XML File
NSURL *url = [[NSBundle mainBundle]
URLForResource: #"settings" withExtension:#"xml"];
NSError *err;
if ([url checkResourceIsReachableAndReturnError:&err] == NO){
NSLog(#"FILE NOT FOUND");
}
Result: "FILE NOT FOUND".
I've tried to do put the file under any possible directory in
~/Library/Application Support/iPhone Simulator/5.0/[AppUUID]/ and efect is still the same.
I'm using XCode 4.2
If you are putting the file into the .../Documents folder then you need to use the following code to access it (you are looking for it in the App Bundle, which is a different location altogether):
NSString *docFolder = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0];
NSString *filename = [docFolder stringByAppendingPathComponent:#"settings.xml"];
if ([[NSFileManager defaultManager] fileExistsAtPath:filename])
{
// Read file
}
else
{
NSLog(#"settings.xml file not found!");
}

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