Currently this is the code I'm using to play my sound during the button press.
var player: AVAudioPlayer?
let url = Bundle.main.url(forResource: "Sound/yatch", withExtension: "mp3")!
do {
player = try AVAudioPlayer(contentsOf: url)
guard let player = player else { return }
player.prepareToPlay()
player.play()
} catch let error {
print(error.localizedDescription)
}
Im trying to get this audio to run over whats currently playing (etc Spotify, pandora, Music). How would I go about doing this?
Set the audio session of your application to play over the currently playing audio:
try? AVAudioSession.sharedInstance().setActive(true)
try? AVAudioSession.sharedInstance().setCategory(AVAudioSessionCategoryAmbient)
According to the AVAudioSession headers, AVAudioSessionCategoryAmbient will play audio with music, etc.
/* Use this category for background sounds such as rain, car engine noise, etc.
Mixes with other music. */
public let AVAudioSessionCategoryAmbient: String
Swift 5.3 Update
guard let url = Bundle.main.url(forResource: "INSERT_FILENAME", withExtension: "wav") else { return }
do {
try AVAudioSession.sharedInstance().setCategory(.ambient, mode: .default)
try AVAudioSession.sharedInstance().setActive(true)
audioPlayer = try AVAudioPlayer(contentsOf: url, fileTypeHint: AVFileType.wav.rawValue)
audioPlayer.volume = 1
audioPlayer.play()
} catch let error {
print(error.localizedDescription)
}
Related
I have had success playing sounds by pressing a button, by using the following code. However, I'd like to press a button and have that sound play in a loop/infinitely. How is this acheived? I'd also like to acheive pause/play functionality as well. Thanks in advance.
#IBAction func keyPressed(_ sender: UIB`utton) {
playSound(soundName: sender.currentTitle!)
}
func playSound(soundName: String) { //
let url = Bundle.main.url(forResource: soundName, withExtension: "wav")
player = try! AVAudioPlayer(contentsOf: url!)
player.play()
} // End of Play Sound
By default AVAudioPlayer plays its audio from start to finish then stops, but we can control how many times to make it loop by setting its numberOfLoops property. For example, to make your audio play three times in total, you’d write this:
player.numberOfLoops = 3
if you want the infinite loop then use
player.numberOfLoops = -1
for e.g
func playSound(soundName: String) { //
let url = Bundle.main.url(forResource: soundName, withExtension: "wav")
player = try! AVAudioPlayer(contentsOf: url!)
player.numberOfLoops = -1 // set your count here
player.play()
} // End of Play Sound
var audioPlayer: AVAudioPlayer?
func startBackgroundMusic() {
if let bundle = Bundle.main.path(forResource: "Guru_Nanak_Sahib_Ji", ofType: "mp3") {
let backgroundMusic = NSURL(fileURLWithPath: bundle)
do {
audioPlayer = try AVAudioPlayer(contentsOf:backgroundMusic as URL)
guard let audioPlayer = audioPlayer else { return }
audioPlayer.numberOfLoops = -1 // for infinite times
audioPlayer.prepareToPlay()
audioPlayer.play()
} catch {
print(error)
}
}
}
You can retain the player. Then in the player's completion delegate callback, start playing again. Or stop the player at any time, since you've retained a reference to it.
Is there any way to play audio file and vibrate iphone when audio is started and stop vibrating when audio stops playing?
currently this code is working but it plays audio and when audio stops then it vibrates the phone, I want both (audio and vibration) play together.
var alertSoundEffect: AVAudioPlayer?
let path = Bundle.main.path(forResource: "alert.mp3", ofType:nil)!
let url = URL(fileURLWithPath: path)
do {
alertSoundEffect = try AVAudioPlayer(contentsOf: url)
alertSoundEffect?.prepareToPlay()
alertSoundEffect?.play()
} catch {
return
}
let vib = SystemSoundID(1519)
AudioServicesPlayAlertSound(SystemSoundID(vib))
AudioServicesRemoveSystemSoundCompletion(vib)
You can try
DispatchQueue.global().async
{
var alertSoundEffect: AVAudioPlayer?
let path = Bundle.main.path(forResource: "alert.mp3", ofType:nil)!
let url = URL(fileURLWithPath: path)
do {
alertSoundEffect = try AVAudioPlayer(contentsOf: url)
alertSoundEffect?.prepareToPlay()
alertSoundEffect?.play()
} catch {
return
}
}
I'm using Xcode 7.3.1 with iOS 9 and having issue with playing sound by AVAudioPlayer. I've tried all possible solution out there and nothing works Here is my code
let mp3Url = NSBundle.mainBundle().URLForResource("BCA", withExtension:"mp3")!
var player = AVAudioPlayer()
do {
player = try AVAudioPlayer(contentsOfURL: mp3Url)
player.prepareToPlay()
player.play()
} catch let error as NSError {
print(error.description)
}
The sound won't play until I put a breakpoint at player.play() and using po player. Then the sound will be played.
Any idea will be helpful for me.
Try this :
var player: AVAudioPlayer?
func playSound(){
guard let url = Bundle.main.url(forResource: "alert_song", withExtension: "mp3") else {
print("MP3 resource not found.")
return
}
print("Music to play : \(String(describing: url))")
do {
try AVAudioSession.sharedInstance().setCategory(AVAudioSessionCategoryPlayback)
try AVAudioSession.sharedInstance().setActive(true)
player = try AVAudioPlayer(contentsOf: url)
guard let player = player else { return }
player.play()
} catch let error {
print(error.localizedDescription)
}
}
Try this :
var player = AVAudioPlayer() //global variables will otherwise be deadlock
let mp3Url = NSBundle.mainBundle().URLForResource("BCA", withExtension:"mp3")!
do {
player = try AVAudioPlayer(contentsOfURL: mp3Url)
player.play()
} catch let error as NSError {
print(error.description)
}
I am trying to play a sound but my current code bases the volume off of the ringtone volume. How to I change this to media volume?
var player: AVAudioPlayer?
...
func playSound(name: String) {
let url = Bundle.main.url(forResource: name, withExtension: "mp3")!
do {
player = try AVAudioPlayer(contentsOf: url)
guard let player = player else { return }
player.prepareToPlay()
player.play()
} catch let error {
print(error.localizedDescription)
}
}
...
playSound(name: "baby")
Only set that before you put some url into the player.
try? AVAudioSession.sharedInstance().setCategory(AVAudioSessionCategoryPlayback)
To play sound using media volume you should do like this:
func play(){
let path = Bundle.main.path(forResource: "Plop", ofType: "mp3")!
let url = URL(fileURLWithPath: path)
do {
let sound = try AVAudioPlayer(contentsOf: url)
bombSoundEffect = sound
sound.play()
} catch {
// couldn't load file :(
}
}
Hey guys so for some reason when you mute the phone the audio is still coming from the app. Any ideas on how to fix?
private func myFunc() {
// Set up the audio session
do {
try AVAudioSession.sharedInstance().setCategory(AVAudioSessionCategoryPlayback)
try AVAudioSession.sharedInstance().setActive(true)
} catch {
fatalError("Unable to set the audio session because: \(error)")
}
guard
let audioURL = Bundle.main.url(forResource: "lololol", withExtension: "mp3"),
let player = try? AVAudioPlayer(contentsOf: audioURL)
else { fatalError("Unable to create player") }
if let aPlayer = audioPlayer {
if audioPlayer?.isPlaying == false {
audioPlayer = player
player.play()
}
} else {
audioPlayer = player
player.play()
}
}
I solve it by changing AVAudioSessionCategoryPlayback to AVAudioSessionCategoryAmbient.