Swift 2.3, SpriteKit
I know about AppDelegate Functions:
applicationWillResignActive and applicationDidEnterBackground
I have the following code:
func applicationWillResignActive(application: UIApplication) {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
mainScene.view?.paused = true
}
func applicationDidEnterBackground(application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
mainScene.view?.paused = true
}
With applicationDidEnterBackground it works fine. I'm able to pause the scene by tapping Home Button and resume it after.
But with applicationWillResignActive it doesn't work. When I run my game and receive Phone Call, the game doesn't pause. It keeps running in the background, so when I'm done with call and go back, I can see all my nodes in a completely mess.
before willResignActive
After
I used print statement to check if applicationWillResignActive works when I receive a phone Call and it shows me that it is executing, but the app just doesn't pause.
Also I've noticed that when I tap Home Button the app call applicationWillResignActive and then applicationDidEnterBackground functions. When I receive a phone call only applicationWillResignActive function is called.
So my question is - how can I deal with phone calls and pause my App with applicationWillResignActive function. I don't understand why I can pause it when I tap Home Button and can't when I get a Phone Call.
Related
My app is a livestreaming app that uses voice and video. I want to:
Detect when a user has brought up Notification Centre/Control centre over the app
Detect when the user receives some kind of full screen notification like battery low
Detect when the user receives a phone call
Detect when a user has pressed the home button to background the app
Detect when the app terminates.
I'm a bit confused as to which notifications I should be observing to detect these events.
My guess is:
.willResignActiveNotification
.willResignActiveNotification
.willResignActiveNotification or .didEnterBackgroundNotification?
.didEnterBackgroundNotification
.willTerminateNotification
And to detect when the app is back in its active state for 1 to 4 I need .didBecomeActiveNotification?
Is this right? Which one is number 3?
Yes, You should observer .willResignActiveNotification because your application still exists below iOS's Phone Application, which is presented by iOS when there is an incoming call. .didEnterBackgroundNotification will not be fired on incoming call, it will be fired when you press the home button.
Now, once you done with the call either by rejecting it or after finish your talk the Phone Application of iOS is removed from top and make your application active. So there you can observe for .didBecomeActiveNotification for all cases.
You can also check the commented lines in the methods provided by Xcode, when you create a new project. Checkout AppDelegate.swift to understand the difference
func applicationWillResignActive(_ application: UIApplication) {
// Sent when the application is about to move from active to inactive state.
// This can occur for certain types of temporary interruptions
// **(such as an incoming phone call or SMS message)**
// or when the user quits the application and
// it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers,
// and invalidate graphics rendering callbacks.
// Games should use this method to pause the game.
}
func applicationDidEnterBackground(_ application: UIApplication) {
// Use this method to release shared resources, save user data,
// invalidate timers, and store enough application state information to
// restore your application to its current state in case it is terminated later.
// If your application supports background execution,
// this method is called instead of applicationWillTerminate: when the user quits.
}
Summarising it with your cases:
Detect when the user receives a phone call
only .willResignActiveNotification will be fired.
Detect when a user has pressed the home button to background the app
both .willResignActiveNotification and .didEnterBackgroundNotification will be fired respectively.
Hope it helps.
AppState is not notifying in iOS when any activity comes on top of app.
inactive - This is a state that occurs when transitioning between foreground & background, and during periods of inactivity such as entering the Multitasking view or in the event of an incoming call.
How to handle app when any events comes on top of an app like the incoming call events?
Please try below method to determine application status.
func applicationWillResignActive(_ application: UIApplication) {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
}
When I tap Home Button the app calls AppDelegate function applicationDidEnterBackground, and applicationWillEnterForeground after I get back to it.
I use the following code:
func applicationDidEnterBackground(application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
mainScene.view?.paused = true
}
func applicationWillEnterForeground(application: UIApplication) {
// Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
mainScene.view?.paused = false
}
and it works fine. I'm able to pause the app and resume it when needed. But if I tap Home Button at the moment when there is a sound (like "gun Fire", or "Coin fall Down" etc.) currently playing in my app with SKAction.playSoundFileNamed and then try to resume the app, it crashes. The only way I can resume it normally it is if there aren't any active sounds when I tap Home Button.
Any workaround?
I was wondering if anyone knew how to execute a command when the user double presses the home button and/or when the just press it to go to the home screen. Snapchat does this as it blurs out the background when double tapped or dismisses a view controller if you go out and back in.
Using Xcode 7.3.1 and if possible could the code be Swift 2.2 or 2.3
Thanks
Regards,
In your Appdelegate.swift file you will find two methods that allow you to execute code when your app changes from the foreground state to the background - like pressing the home button.
func applicationWillResignActive(_ application: UIApplication) {
// Sent when the application is about to move from active to inactive state.
//This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
}
func applicationDidEnterBackground(_ application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
plz use your AppDelegate methods
func applicationWillResignActive(application: UIApplication) {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
}
func applicationDidEnterBackground(application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
I have been working on a game in swift and when the home button is tapped accidentally I would like to run a function that restarts the game. Does anyone know what code needs to be implemented to call a function when the home button is tapped and the app is closed. (by home button I mean the actual hardware button)
You can use one of the following methods in your AppDelegate
// Taken straight from the AppDelegate template
func applicationWillResignActive(application: UIApplication) {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
}
func applicationDidEnterBackground(application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
func applicationWillTerminate(application: UIApplication) {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
// Saves changes in the application's managed object context before the application terminates.
self.saveContext()
}