Delphi class constructor for object initialization - delphi

I have developed a class and I need my object to be able to hold the "history" of what happened during the lifetime of the program.
type
TPipelineSimulator = class
private
class var history: TStringList;
class constructor Create;
class destructor Destroy;
//other code
public
class property bitHistory: TStringList read history;
//other code
end;
And the simple implementation is:
class constructor TPipelineSimulator.Create;
begin
history := TStringList.Create;
end;
class destructor TPipelineSimulator.Destroy;
begin
history.Free;
end;
The class TPipelineSimulator has a normal procedure (not class procedure) that adds strings to the history variable; in this way I can fill my stringlist and access it with this code:
for k := 0 to a.history.Count-1 do
Memo1.Lines.Add(a.history.Strings[k]);
This is very useful because even if the object is created and then released (the usual Free inside try-finally) I still can access to the stringlist. I have two questions about class constructors and destructors.
The documentation says that constructors are inserted automatically by the compiler into the initialization section. The opposite happens with destructors. Does this mean that if I called var a: TPipelineSimulator; inside a button onclick procedure the class constructor for a is called when the program starts? Or just when I call the procedure for the first time?
In case of an exception (maybe by mistake I go out of bounds in the stringlist) do I risk a memory leak?
In point 2 I mean something like this. If the StringList is filled with 1 item each time, at the beginning the code below causes an out of bounds error a few times:
showmessage(a.history.strings[10]);
Despite that I can still access the stringlist and I has really wondering if this code is dangerous.

1) Class constructors are executed with the initialization section of the unit in which the class is implemented - to be precise: immediately before the code in the initialization section. For the destructor it is the other way round. The initialization order of the units is determined by the compiler.
The difference to the initialization/finalization section code is that class constructors/destructors are executed only if the class is actually used inside the program.
2) As long as the class destructor is called, you don't get a memory leak (at least not from this stringlist).

Related

Calling child class non-virtual method or setting child class property

I have a base class TThread which has child classes like TThreadSock and TThreadPool, which override the .Terminate() method. And childs of those childs (like TThreadSockDownload or TThreadPoolCollect) inherite those .Terminate() methods (or might even override them):
type
TThreadSock= class( TThread )
procedure Terminate; // Hides TThread.Terminate
end;
TThreadSockDownload= class( TThreadSock );
TThreadSockUpload= class( TThreadSock )
procedure Terminate; // Hides TThreadSock.Terminate
end;
TThreadPool= class( TThread )
procedure Terminate; // Hides TThread.Terminate
end;
TThreadPoolCollect= class( TThreadPool );
My problem is: I have a list which can contain everything, so the most common denominator is TThread. And from that base class I need to call the most "childish" .Terminate() method. Currently my approach is this:
var
oThread: TThread;
begin
oThread:= GetNextThread();
if oThread is TThreadSockDownload then TThreadSockDownload(oThread).Terminate() else
if oThread is TThreadSockUpload then TThreadSockUpload(oThread).Terminate() else
if oThread is TThreadPoolCollect then TThreadPoolCollect(oThread).Terminate() else ...
...and you get an idea where this leads to. Not much to speak of that I have to use this code elsewhere as well. If I'd call oThread.Terminate() then the code of the base class is executed, which is not what I want. And defining the method as virtual also won't fully work, as every child level could be the "last" one. Or not.
My ultimate goal is to generalize this as much as possible, so I don't need to ask for each class as a candidate. Maybe I'm missing something fundamental here, like GetRealClass( oThread ).Call( 'Terminate' ); and GetRealClass( oThread ).Set( 'Stop', TRUE ); would be a dream.
Am I at least able to generalize this code so I only need to write it once? Something like FindMethod on an object I also have tell its class type to?
The correct way to deal with this is to use a virtual method. This mechanism is designed to allow method dispatch based on the runtime type of an object. In other words, precisely your your laboured type checking code does.
But you are grappling with the fact that you want to name your method Terminate, which is the name of an existing method that is not virtual. So, how to get past that.
Well, if you decided on the name Terminate because your methods call the TThread.Terminate, and then do other tasks, then the framework provides you with a simple way out. Let's look at the implementation of TThread.Terminate.
procedure TThread.Terminate;
begin
if FExternalThread then
raise EThread.CreateRes(#SThreadExternalTerminate);
FTerminated := True;
TerminatedSet;
end;
Note the call to TerminatedSet. That is a virtual method whose implementation is like so:
procedure TThread.TerminatedSet;
begin
end;
It does nothing. It has been provided to allow you to override it in derived classes, and have it called whenever the non-virtual method Terminate is called.
So you would do this:
type
TMyDerivedThread = class(TThread)
protected
procedure TerminatedSet; override;
end;
....
procedure TMyDerivedThread.TerminatedSet;
begin
inherited;
// do your class specific tasks here
end;
And then the code that controls the threads can call the non-virtual Terminate method, but still have this virtual method be called.
oThread := GetNextThread;
oThread.Terminate;
Now, on the other hand, it's plausible that your Terminate methods do not call TThread.Terminate. In which case the approach would be different. You still need a virtual method, but if the TThread class does not contain an appropriate virtual already, you need to introduce one. Which means deriving a new base class in order to introduce that virtual method.
type
TBaseThread = class(TThread)
public
procedure MyTerminate; virtual; abstract;
end;
I've made this abstract but you may not want to. We can't tell because we don't know what your thread implementations do. You can decide whether or not this method should be abstract.
Now you can override this virtual method like any other, which is something I believe you already understand. The other change you need to make is that instead of holding TThread references when operating on the thread instances, you hold TBaseThread references.

About different ways of calling a static class in delphi

I am creating a class with class constructor
TStaticDynSettings = class
public
class constructor create;
class destructor destroy;
class procedure Reload;
end;
Do all the other method in the class apart from create and destroy need to be a class methods?
I know for sure all the variables need to be a class var else the automatic initialization wont work.
what is the difference in calling the procedure as?..
var StDyn : TStaticDynSettings;`
StDyn.Reload;
and
TStaticDynSettings.Reload;
1 - If you are not planning to create object instances of TStaticDynSettings you can use any of 3 forms:
type
TStaticDynSettings = class
public
procedure Reload1;
class procedure Reload2;
class procedure Reload3; static;
end;
call examples:
procedure Call1;
var Instance: TStaticDynSettings;
begin
Instance.Reload1;
end;
procedure Call2;
begin
TStaticDynSettings.Reload2;
end;
procedure Call3;
begin
TStaticDynSettings.Reload3;
end;
The difference is a hidden argument passed in Reload1 and Reload2 methods and not passed in Reload3.
The hidden argument is a reference to object instance in Reload1 (and not used since you are not creating object instance), and a class reference in Reload2 (which probably also unnecessary in your case, assuming a class reference is known at compile time).
The first form (Reload1) is misleading because it assumes using an object reference and so should be avoided (though it works).
The third form (Reload3) is preferable if you are not using class references that are unknown at compile time.
2 - There is no difference (not counting an overhead of using unnecessary object variable if the first case).

Delphi Web Script: How to Expose a Class via RTTI which contains a Method returning another (exposed) Class

I have this Delphi class
type
TAnotherClass = class
end;
TMyClass = class
function Foo: TAnotherClass;
end;
function TMyClass.Foo: TAnotherClass;
begin
Result := TAnotherClass.Create;
end;
Now I'd like to expose this class via "dwsRTTIExposer.pas":
myUnit.ExposeRTTI(TypeInfo(TMyClass));
myUnit.ExposeRTTI(TypeInfo(TAnotherClass));
My Script looks like that:
var a: TMyClass = TMyClass.Create;
var b: TAnotherClass;
b := a.Foo;
Unfortunatelly Delphi Web Script doesn't recognize the return value from TMyClass.Foo as a valid Script Class. Is there a possibility to do that without falling back to manually expose each method with an OnEval-Eventhandler?
ExposeRTTI currently doesn't support parameters of class type.
This is because returning a direct Delphi class in the script can be problematic, as the life-cycle of Delphi objects is arbitrary and undetermined (the Delphi-side object can be destroyed at any time without notice f.i.).
You don't have to expose each method manually, you can use the RTTI exposer for every methods that involves basic types, and only have to deal manually with methods involving class types.
That'll then leave you with having to decide how you want the script-side objects to be exposed, and what their relationship to the Delphi-side object is, which is something the RTTI provides no clues about.
For instance with your original code, the OnEval code would just create a new script object that wraps the method Result for each call.
But the RTTI signature of Foo would still be exactly the same if its implementation was changed to something like
TMyClass = class
private
FFoo: TAnotherClass;
public
function Foo: TAnotherClass;
end;
function TMyClass.Foo: TAnotherClass;
begin
if FFoo=nil then
FFoo := TAnotherClass.Create;
Result := FFoo;
end;
However in that case, the OnEval would have to be completely different, as you would have to return the same script-side object on subsequent calls, and you would also need to hook the script-side object's destructor to properly handle the consequences on the private FFoo field.
Once Delphi has truly garbage-collected objects, the constraint could be relaxed, but currently the only thing that gets close is TInterfacedObject, which is unsafe, and you still have to deal with manual event handlers to handles things like circular references or classes that disable the reference counting (like the VCL components).

Calling member functions dynamically

I'm pretty sure it's possible to call a class and its member function dynamically in Delphi, but I can't quite seem to make it work. What am I missing?
// Here's a list of classes (some code removed for clarity)
moClassList : TList;
moClassList.Add( TClassA );
moClassList.Add( TClassB );
// Here is where I want to call an object's member function if the
// object's class is in the list:
for i := 0 to moClassList.Count - 1 do
if oObject is TClass(moClassList[i]) then
with oObject as TClass(moClassList[i]) do
Foo();
I get an undeclared identifier for Foo() at compile.
Clarification/Additional Information:
What I'm trying to accomplish is to create a Change Notification system between business classes. Class A registers to be notified of changes in Class B, and the system stores a mapping of Class A -> Class B. Then, when a Class B object changes, the system will call a A.Foo() to process the change. I'd like the notification system to not require any hard-coded classes if possible. There will always be a Foo() for any class that registers for notification.
Maybe this can't be done or there's a completely different and better approach to my problem.
By the way, this is not exactly an "Observer" design pattern because it's not dealing with objects in memory. Managing changes between related persistent data seems like a standard problem to be solved, but I've not found very much discussion about it.
Again, any assistance would be greatly appreciated.
Jeff
First of all you're doing something very unusual with TList: TList is a list of UNTYPED POINTERS. You can add any pointer you want to that list, and when you're doing moClassList.Add( TClassA ) you're actually adding a reference to the class TClassA to the list. Technically that's not wrong, it's just very unusual: I'd expect to see TClassList if you actually want to add a class! Or TList<TClass> if you're using a Delphi version that support it.
Then you're looping over the content of the list, and you're checking if oObject is of the type in the list. So you do want classes in that list after all. The test will work properly and test rather the object is of that type, but then when you do with oObject as TClass(moClassList[i]) do you're actually casting the object to... TObject. Not what you wanted, I'm sure!
And here you have an other problem: Using Foo() in that context will probably not work. TObject doesn't contain a Foo() method, but an other Foo() method might be available in context: That's the problem with the with keyword!
And to finally answer the question in the title bar: Delphi is not an Dynamic language. The compiler can't call a method it doesn't know about at compile time. You'll need to find a OOP way of expressing what you want (using simple inheritance or interfaces), or you may call the function using RTTI.
Edited after question clarification.
All your business classes need to implement some kind of notification request management, so your design benefits allot from a base class. Declare a base class that implements all you need, then derive all your business classes from it:
TBusinessBase = class
public
procedure RegisterNotification(...);
procedure UnregisterNotification(...);
procedure Foo;virtual;abstract;
end;
In your initial example you'd no longer need the list of supported classes. You'll simply do:
oObject.Foo;
No need for type testing since Delphi is strongly typed. No need for casting since you can declare oObject": TBusinessBase.
Alternatively, if you for some reason you can't change the inheritance for all your objects, you can use interfaces.
TClass is defined:
TClass = class of TObject;
You then write oObject as TClass which is effectively a null operation since oObject already was a TObject.
What you need is something like this:
type
TFoo = class
procedure Foo();
end;
TFooClass = class of TFoo;
TBar = class(TFoo)
procedure Bar();
end;
....
if oObject is TFooClass(moClassList[i]) then
with oObject as TFooClass(moClassList[i]) do
Foo();
This explains why your attempts to call Foo() does not compile, but I simply have no idea what you are trying to achieve. Even after your clarification I'm struggling to understand the problem.
Here's a really contrived example (using an array instead of a TList) that I think is what you're trying to do (error handling and try..finally intentionally omitted for clarity).
program Project1;
{$APPTYPE CONSOLE}
uses
SysUtils;
type
TBaseClass=class(TObject)
procedure Foo; virtual;
end;
TClassA=class(TBaseClass)
procedure Foo; override;
end;
TClassB=class(TBaseClass)
procedure Foo; override;
end;
TClassArray= array of TBaseClass;
{ TClassB }
procedure TClassB.Foo;
begin
Writeln('TClassB.Foo() called.');
end;
{ TClassA }
procedure TClassA.Foo;
begin
Writeln('TClassA.Foo() called.');
end;
var
Base: TBaseClass;
ClassArr: TClassArray;
{ TBaseClass }
procedure TBaseClass.Foo;
begin
Writeln('TBaseClass.Foo called!!!!!!!!');
end;
begin
ClassArr := TClassArray.Create(TClassA.Create, TClassB.Create);
for Base in ClassArr do
Base.Foo;
for Base in ClassArr do
Base.Free;
ReadLn;
end.

Constructing an Object from a Class Reference

I have a method which constructs an object, calls an Execute method, and frees the object. The type of object is determined by a TClass descendant passed into the method.
Note this is Delphi for Win32 I am talking about, not .NET.
Edit: I should point out that this is Delphi 2006, as it has been noted in answers below that in future versions the NewInstance call may not be required. In my case, however, it is required. As such, I would imagine the answer to my question (is it safe? and does CreateForm() have a potential leak) would need to be answered on the basis that this is Delphi 2006
Edit#2: seems that the solutions given for D2007 & D2009 do in fact work for D2006. I must have picked up the "NewInstance" habit from an earlier version of Delphi...
function TPageClassFactory.TryExecute(ScrnClass: TCustomPageClass): boolean;
//TCustomPageClass = class of TCustomPage
var
ScrnObj: TCustomPage; //TCustomPage defines an abstract Execute() method
begin
Result := FALSE; //default
ScrnObj := TCustomPage(ScrnClass.NewInstance); //instantiate
try
ScrnObj.Create(Self); //NB: Create() and Execute() are *virtual* methods
ScrnObj.Execute;
finally
FreeAndNil(ScrnObj);
end;
Result := TRUE;
end;
What I want to know is whether this is safe - what will happen here if Create() raises an exception?
Looking at a similar example, from Forms.pas.TApplication.CreateForm(), a different approach has been taken to exception handling (I've cut out the irrelevant bits below):
procedure TApplication.CreateForm(InstanceClass: TComponentClass; var Reference);
var
Instance: TComponent;
begin
Instance := TComponent(InstanceClass.NewInstance);
TComponent(Reference) := Instance;
try
Instance.Create(Self);
except
TComponent(Reference) := nil;
raise;
end;
end;
In the Forms.pas method, does this mean that memory is leaked when an exception occurs in the Create() method? My understanding was that InstanceClass.NewInstance allocated memory, thus in this case the memory is not being deallocated/released/freed?
You should put the create out of the try finally block.
But a better solution is:
type
TMyClass = class ()
public
constructor Create(...); virtual;
function Execute: Boolean; virtual;
end;
TMyClassClass = class of TMyClass;
procedure CreateExecute(const AClass: TMyClassClass): Boolean;
var
theclass : TMyClass;
begin
theclass := AClass.Create;
try
Result := theclass.Execute;
finally
theclass.Free;
end;
end;
There have been a few questions raised in comments that I'd like to clarify.
First is the continued myth that the constructor needs to be virtual. It does not. Consider this example:
type
TBase = class
constructor Create(x: Integer);
end;
TDerived = class(TBase)
field: string;
end;
TMetaclass = class of TBase;
var
instance: TBase;
desiredClass: TMetaclass;
begin
desiredClass := TDerived;
instance := desiredClass.Create(23);
Assert(instance.ClassName = 'TDerived');
Assert(instance is TDerived);
Assert(instance.field = '');
end;
The created object will be a full-fledged instance of class TDerived. Enough memory will have been allocated to hold the string field, which didn't exist in the base class.
There are two conditions that must be true before you'll need a virtual constructor:
The constructor will be called virtually. That is, you'll have a variable of the base-class metaclass type, and it will hold a value of a derived class, and you will call a constructor on that variable. That's demonstrated in the code above. If all your constructor calls are directly on the class names themselves (i.e., TDerived.Create(23)), then there's nothing to be gained from virtual methods.
A subclass of the base class will need to override the constructor to provide class-specific initialization. If all descendants use the same construction, and only vary in other methods, ten there's no need to make the constructor virtual.
What's important to realize here is that those two rules are no different from the factors that determine when the make any other method virtual. Constructors aren't special in that regard.
The constructor knows which class to construct based not on the class where the constructor was defined, but on the class the constructor was called on, and that class is always passed as a hidden first parameter for every constructor call.
Second is the issue of whether NewInstance should be called in place of or in addition to the constructor. I think other comments have already established that it has nothing to do with compatibility with older Delphi versions. All versions have supported calling constructors on class references without the need for NewInstace. Rather, the confusion comes from looking at TApplication.CreateForm and treating it as an example of how things should be done. That's a mistake.
CreateForm calls NewInstance before calling the constructor because CreateForm's primary reason for existence is to ensure that the global form variable that the IDE declares is valid during the form's own event handlers, including OnCreate, which runs as part of the constructor. If the CreateForm method had done the usual construction pattern, then the global form variable would not yet have had a valid value. Here's what you might have expected to see:
TComponent(Reference) := InstanceClass.Create(Application);
Simple and obvious, but that won't work. Reference won't get assigned a value until after the constructor returns, which is long after the form has triggered some events. If you follow good programming practice and never refer to that variable from within the form class itself, then you'll never notice. But if you follow the documentation's instructions, which are written for an inexperienced audience, then you will refer to the global form variable from within the form's own methods, so the CreateForm method does what it can to make sure it's assigned in time.
To do that, it uses a two-step construction technique. First, allocate memory and assign the reference to the global variable:
Instance := TComponent(InstanceClass.NewInstance);
TComponent(Reference) := Instance;
Next, call the constructor on the instance, passing the TApplication object as the owner:
Instance.Create(Self);
It's my opinion that CreateForm should be called exactly once in any program. I'd prefer zero times, but it has the side effect of defining Application.MainForm, which is important for other aspects of a Delphi program.
Third is the notion that it's unusual for an object to call a constructor on itself.
In fact, this happens all the time. Every time you call an inherited constructor, you're calling a constructor on an object that already exists. The inherited constructor is not allocating a new object. Likewise, the VCL has some examples of non-inherited calls of constructors. TCustomForm.Create delegates much of its construction tasks to its CreateNew constructor.
Re your question about memory being leaked when Create() raises an exception: You should try it out for yourself. I just did on Delphi 2007, and with your code FastMM4 shows an error dialog about the attempt to call a virtual method on an already freed object, namely Destroy(). So the exception in Create will already lead to the destructor being called and the memory being freed, so your code is actually wrong. Stick to the idiom used in the answer by Gamecat, and everything should work.
Edit:
I just tried on Delphi 4, and the behaviour is the same. Test code:
type
TCrashComp = class(TComponent)
public
constructor Create(AOwner: TComponent); override;
destructor Destroy; override;
end;
constructor TCrashComp.Create(AOwner: TComponent);
begin
inherited Create(AOwner);
raise Exception.Create('foo');
end;
destructor TCrashComp.Destroy;
begin
Beep;
inherited Destroy;
end;
procedure TForm1.Button1Click(Sender: TObject);
var
C: TComponent;
begin
C := TComponent(TCrashComp.NewInstance);
try
C.Create(nil);
C.Tag := 42;
finally
C.Free;
end;
end;
With FastMM4 the Free in the finally block gives the same error, because C has been freed already. On application shutdown the exception and the exception string are reported as memory leaks, though. This is however not a problem with the code, but with the runtime.
Edit:
Didn't fully remember how it was in old delphi versions but apparently this should work in all based on other replies.
Note, Create has been calling Destroy on fail for as long as I can remember. It shouldn't be after I think.
Code would be:
procedure TPageClassFactory.TryExecute(ScrnClass: TCustomPageClass);
var
ScrnObj: TCustomPage;
begin
ScrnObj := ScrnClass.Create(Self); // Exception here calls the destructor
try
ScrnObj.Execute; // Exception here means you need to free manually
finally
FreeAndNil(ScrnObj); // Be free!
end;
end;
I removed the result returned by the original function as it can never be false, only "unassigned" (exception) or true. You could after all get an exception before you assign result to false. ;)

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