Unzip .zip file in ios objective c - ios

How to unzip .zip file in objective-c + ios without third party tool/ software
like SSZipArchive or ZipArchive.
I already check many threads but not get any useful links.

If you don't want to use third party you have to implement mechanisms that frameworks make for you. So you have to repeat their already done job. If so you may as well use those frameworks.
If you are interested how this works you can just check their code.

Well you could do it with first party software (from Apple). I haven't tried it myself, but how about this: https://opensource.apple.com/source/gnuzip/gnuzip-28/gzip/unzip.c

Zip archives are nontrivial archives. Theres more to a zip archive than just the deflate compression. Apple supplies libz as a framework you can link to. But libz isn't enough to recreate a zip file's directory structure, for instance.
If you seriously want to avoid external dependencies, i'd suggest trying to convert to something that iOS can handle out of the gate: try gzip! heres a tutorial: http://www.clintharris.net/2009/how-to-gzip-data-in-memory-using-objective-c/
Otherwise, honestly, there are well supported 3rd party zip libraries that should work just fine.

Related

Unzip a file using Foundation

I found this article on zipping a directory using NSFileCoordinator, without any third party frameworks.
While this approach works, how can we unzip an archive without using third party libraries? I've tried searching for it, but found no solution. If this task isn't possible, is there any documentation/evidence that highlights the same?
Third-party libraries are created by people, which means you indeed can write "unzipping" code yourself, without third-party frameworks. :)
As stated by an Apple engineer on the Apple Developer Forums, there's no simple native solution (like a method somewhere in the Foundation framework or somewhere else), so you need to write your own or rely on an existing third-party library. (The answer on the forum was also marked as recommended by Apple.)

iOS native class or library for Unzip file?

I know there are many third party libraries available for unzipping a file.
But are there any native Classes or Libraries available for unzipping a file?
I tried to search but did not find anything!
As far as I know there is no native library available for that, there are plenty of third party libraries available though.
However if you think of it, third party libraries are built on top of code so there is a native way to achieve that.
If you are really keen about seeing how to achieve that natively you can dive into the third part code and extract the method you want for the unzipping. However I advice you not to re invent the wheel and use it
Hope this helps!

Extract dyld_shared_cache on iOS7.1?

I was trying to get the header files from the ToneKit framework on iOS7.1, but I found that I cannot use class-dump because there are no executable files inside the framework. From what I have found after some research, it seems as if the actual executable file is inside the dyld_shared_cache on the device. After reading this article, it seems as if there are some tools to decrypt the cache, but since iOS 3, Apple has implemented ASLR which has made the decryption tools not work. How can I extract the Frameworks from inside the dyld_shared_cache on iOS7.1?
I am very new to jailbroken ios development so please bear with me.
If you're interested in how they got those headers then the answer is very simple - iOS SDK. SDK contains ARM binaries of public and private frameworks because they are required to compile iOS applications. Class-dump them and you will get headers you need. ToneKit.framework binary is also in there.
Usually you don't need dyld_shared_cache, almost everything you need is either in iOS SDK or on a device itself like SpringBoard, other system applications etc.
Of course there are rare cases when dyld_shared_cache is the only place you can find certain binaries as they are missing from both iOS SDK and device. In that case I use IDA. It has free demo version that can open dyld_shared_cache files - you can even open individual binaries inside it rather than dump everything. You just need to copy dyld_shared_cache on your PC.
I think Elias Limneos's classdump-dyld can help you. If not, check out RuntimeBrowser. Failing that, even, weak-classdump has proven to be a very useful runtime tool for me.

Use two versions of the same library

I'm working in a iOS project that includes a static library created by another company.
The library include an old version of AFNeworking and I don't have any source files.
Now i need to use a more recent (and less bugged) version of afneworking, but i cannot include the same class twice in the project (of course) because all the "duplicate symbols".
I understand that it's impossible replacing the version included in the library, but how can i include another version along the old one?
There is a (easy) way to refactor the entire framework before include in my project?
thanks
You'll have to repackage the static library to remove the embedded AFNetworking files.
Unpack the library with:
$ ar x libwhatever.a
And re-package it, including all files except the AFNetworking object files:
$ ar cr libwhatever.a file1.o ... fileN.o
You will then have to link your executable with the new AFNetworking static library and hope that there haven't been API changes which will break the code in libwhatever.a. If there are then I doubt there is much you can do.
I'm afraid this isn't easy to do. Very few environments allow you to link against two separate versions of the same framework at the same time, and Xcode / iOS is not one of them.
As I see it, you have three options:
1) Link against their library and use the same version of AFNetworking they use.
2) Link against their library, and manually load the newer version of AFNetworking and pull symbols from it. Be warned: this will get ugly fast and future maintainers will wonder what you were smoking.
3) Get them to update their library.
On a side note, I don't know the circumstances here, but in general they should be providing you with sources. It's a very backwards practice to provide only a static (static!) library and no way to know what it's doing inside. You'll have to sign a software license agreement and whatnot to protect their interests.
The best and most proper way of handling this would be to contact the the creator of the static library and get them to resolve the situation. They could resolve it either by updating the embedded version of AFNetworking, removing their dependence on AFNetworking, or adding a prefix for their embedded copy of AFNetworking. The last one is probably a good idea anyway when a third party library embeds a different library, because otherwise it would be impossible to use two libraries simultaneously that both include the same third party library.
You could also refactor the copy of AFNetworking that you include yourself to change the names of classes to have a prefix, although this should be unnecessary, as the static library vendor should have done this themselves already.
Lastly, you could find a different library that accomplishes the same thing as your current one but that doesn't embed AFNetworking.

How to include lpsolve, a c-based linear programming library in my ios app

The library can be found here:
http://lpsolve.sourceforge.net/
The demo code on the site shows them doing a #include "lp_lib.h" and then making API calls to the library.
My question is: how do I get the various .so files that the site provides in the download of the library into a format and into xcode in a way that lets me include the .lib and make API calls to it?
Compiling lp_solve for the armv7 architecture is incredibly difficult and has gotten the better of many talented people. I say this because the above answer makes it seem like if you follow the instructions closely enough you will be able to compile, then drag and drop.
I would use GLPK which I got to work on iOS. https://github.com/wisaruthk/MyGLPK.
The gentleman that compiled this package for iOS initially attempted to do it for lp_solve, but could not get it to work. This package will allow you to do a proof of concept, but infects your app with the GPL license. If you want to put your app on iTunes, you'll have to figure out how to get your hands on a commercially friendly package.
AlgLib is the cheapest commercially available library, but it does not have mixed integer programming. Other solutions Gurobi, Frontline Solver, NAG, Rogue Wave charge in excess of $5,000 for a developer license and will cut you a deal at scale to only charge your users $350 for a run time license.
In iOS, you cannot use dynamic linking, i.e., you will have to link lp_solve statically. The docs have instructions on how to build the static library here.
When you're done compiling the static library, simply drag'n'drop the resulting .a file into the project and add it to the linking step of your target. That should be it. However, since lp_solve is LGPL-licensed, pay attention to licensing issues, see here.

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