F# and protected access modifier [duplicate] - f#

Is there a better way of modeling data in F# to avoid needing it?

The protected modifier can be quite problematic in F#, because you often need to call members from a lambda expression. However, when you do that, you no longer access the method from within the class. This also causes confusion when using protected members declared in C# (see for example this SO question). If you could declare a protected member, the following code could be surprising:
type Base() =
protected member x.Test(a) = a > 10
type Inherited() =
inherit Base()
member x.Filter(list) =
list |> List.filter (fun a -> x.Test(a))
This code wouldn't work, because you're calling Test from a lambda function (which is a different object than the current instance of Test), so the code wouldn't work. I think this is tha main reason for not supporting the protected modifier in F#.
In F# you typically use implementation inheritance (that is, inheriting from a base class) much less frequently than in C#, so you shouldn't need protected as often. Instead, it is usually preferred to use interfaces (in the object-oriented F# code) and higher-order functions (in the functional code). However, it is difficult to say how to avoid the need for protected in general (other than by avoiding implementation inheritance). Do you have some specific example which motivated your question?

As to whether F# enables a better way of modeling data, signature files allow finer grained visibility decisions than internal does in C#, which is often very nice. See Brian's comment here for a little bit more explanation. This is independent of support (or lack thereof) for protected, though.

Related

protected virtual methods in f#

F# does not support the definition of protected methods. Here it is explained why
F# replaces virtualmethods with abstractmethods defined in abstract classes (see here).
I was wondering if there is a way to prevent access to abstract methods from outside the derived classes at all.
Like Patryk Ćwiek, I also don't think it's possible, but here's one alternative:
From Design Patterns we know that we should favour Composition over Inheritance. In my experience, everything you can do with Inheritance, you can also do with Composition. As an example, you can always replace Template Method with a Strategy.
A Template Method is a typical use of an abstract method, but if you replace it with a Strategy, you can (sort of) hide it from clients:
type Foo(strategy : IBar) =
member this.CreateStuff() =
// 1. Do something concrete here
// 2. Use strategy for something here
// 3. Do something else concrete here
// 4. Return a result
No outside client of Foo can invoke strategy, so that accomplishes the same goal as making a member protected.
You may argue that the original creator of Foo may keep a reference to strategy, and will still be able to invoke it. That's true, but protected members aren't really completely hidden either, because you can often derive from the class in question, which enables you to invoke the protected member.
Another point is that if you separate the creator of Foo from the client of Foo, the strategy will be unavailable to the client.

Pluggability in a functional paradigm

What is the proper functional way to handle pluggability in projects? I am working on a new opensource project in F# and can not seem to get the object oriented idea of plugins and interfaces out of my mind. Things I would like to be able to swap out are loggers, datastoring, and authentication.
I have been searching quite a bit for an answer to this and havent come up with much except for this:
http://flyingfrogblog.blogspot.com/2010/12/extensibility-in-functional-programming.html
The answer to this question would be different for different functional languages. F# is not purely functional - it takes the best from functional, imperative and also object-oriented worlds.
For things like logging and authentication, the most pragmatic approach would be to use interfaces (in F#, it is perfectly fine to use interfaces, but people do not generally use inheritance and prefer composition instead).
A simple interface makes sense when you have multiple different functions that you can invoke:
type IAuthentication =
abstract Authenticate : string * string -> bool
abstract ResetPassword : string * string -> void
You can use object expressions, which is a really nice way to implement interfaces in F#.
If you have just a single function (like logging a message), then you can parameterize your code by a function (which is like an interface with just a single method):
type Logger = string -> unit
For things like authentication and logging (that probably do not change while the application is running), you can use a global mutable value. Although if you want to synchronize requests from multiple threads and there is some mutable state, it might be a good idea to write an F# agent.

Looking for robust, general op_Dynamic implementation

I've not been able to find a robust, general op_Dynamic implementation: can anyone point me to one? So far searches have only turned up toys or specific purpose implementations, but I'd like to have one on hand which, say, compares in robustness to C#'s default static dynamic implementation (i.e. handle lots / all cases, cache reflection calls) (it's been a while since I've looked at C#'s static dynamic, so forgive me if my assertions about it's abilities are false).
Thanks!
There is a module FSharp.Interop.Dynamic, on nuget that should robustly handle the dynamic operator using the dlr.
It has several advantages over a lot of the snippets out there.
Performance it uses Dynamitey for the dlr call which implements caching and is a .NET Standard Library
Handles methods that return void, you'll get a binding exception if you don't discard results of those.
The dlr handles the case of calling a delegate return by a function automatically, this will also allow you to do the same with an FSharpFunc
Adds an !? prefix operator to handle invoking directly dynamic objects and functions you don't have the type at runtime.
It's open source, Apache license, you can look at the implementation and it includes unit test example cases.
You can never get fully general implementation of the ? operator. The operator can be implemented differently for various types where it may need to do something special depending on the type:
For Dictionary<T, R>, you'd want it to use the lookup function of the dictionary
For the SQL objects in my article you referenced, you want it to use specific SQL API
For unknown .NET objects, you want it to use .NET Reflection
If you're looking for an implementation that uses Reflection, then you can use one I implemented in F# binding for MonoDevelop (available on GitHub). It is reasonably complete and handles property access, method calls as well as static members. (The rest of the linked file uses it heavily to call internal members of F# compiler). It uses Reflection directly, so it is quite slow, but it is quite feature-complete.
Another alternative would be to implement the operator on top of .NET 4.0 Dynamic Language Runtime (so that it would use the same underlying API as dynamic in C# 4). I don't think there is an implementation of this somewhere out there, but here is a simple example how you can get it:
#r "Microsoft.CSharp.dll"
open System
open System.Runtime.CompilerServices
open Microsoft.CSharp.RuntimeBinder
let (?) (inst:obj) name (arg:'T) : 'R =
// Create site (representing dynamic operation for converting result to 'R
let convertSite =
CallSite<Func<CallSite, Object, 'R>>.Create //'
(Binder.Convert(CSharpBinderFlags.None, typeof<'R>, null)) //'
// Create site for the method call with single argument of type 'T
let callSite =
CallSite<Func<CallSite, Object, 'T, Object>>.Create //'
(Binder.InvokeMember
( CSharpBinderFlags.None, name, null, null,
[| CSharpArgumentInfo.Create(CSharpArgumentInfoFlags.None, null);
CSharpArgumentInfo.Create(CSharpArgumentInfoFlags.None, null) |]))
// Run the method and perform conversion
convertSite.Target.Invoke
(convertSite, callSite.Target.Invoke(callSite, inst, arg))
let o = box (new Random())
let a : int = o?Next(10)
This works only for instance method calls with single argument (You can find out how to do this by looking at code generated by C# compiler for dynamic invocations). I guess if you mixed the completeness (from the first one) with the approach to use DLR (in the second one), you'd get the most robust implementation you can get.
EDIT: I also posted the code to F# Snippets. Here is the version using DLR: http://fssnip.net/2U and here is the version from F# plugin (using .NET Reflection): http://fssnip.net/2V

Do Delphi generic collections override equals?

This is a question for the generic collection gurus.
I'm shocked to find that TList does not override equals. Take a look at this example:
list1:=TList<String>.Create;
list2:=TList<String>.Create;
list1.Add('Test');
list2.Add('Test');
Result:=list1.Equals(list2);
"Result" is false, even though the two Lists contain the same data. It is using the default equals() (which just compares the two references for equality).
Looking at the code, it looks like the same is true for all the other generic collection types too.
Is this right, or am I missing something??
It seems like a big problem if trying to use TLists in practice. How do I get around this? Do I create my own TBetterList that extends TList and overrides equals to do something useful?
Or will I run into further complications with Delphi generics...... ?
[edit: I have one answer so far, with a lot of upvotes, but it doesn't really tell me what I want to know. I'll try to rephrase the question]
In Java, I can do this:
List<Person> list1=new ArrayList<Person>();
List<Person> list2=new ArrayList<Person>();
list1.add(person1);
list2.add(person1);
boolean result=list1.equals(list2);
result will be true. I don't have to subclass anything, it just works.
How can I do the equivalent in Delphi?
If I write the same code in Delphi, result will end up false.
If there is a solution that only works with TObjects but not Strings or Integers then that would be very useful too.
Generics aren't directly relevant to the crux of this question: The choice of what constitutes a valid base implementation of an Equals() test is entirely arbitrary. The current implementation of TList.Equals() is at least consistent will (I think) all other similar base classes in the VCL, and by similar I don't just mean collection or generic classes.
For example, TPersistent.Equals() also does a simple reference comparison - it does not compare values of any published properties, which would arguably be the semantic equivalent of the type of equality test you have in mind for TList.
You talk about extending TBetterList and doing something useful in the derived class as if it is a burdensome obligation placed on you, but that is the very essence of Object Oriented software development.
The base classes in the core framework provide things that are by definition of general utility. What you consider to be a valid implementation for Equals() may differ significantly from someone else's needs (or indeed within your own projects from one class derived from that base class to another).
So yes, it is then up to you to implement an extension to the provided base class that will in turn provide a new base class that is useful to you specifically.
But this is not a problem.
It is an opportunity.
:)
You will assuredly run into further problems with generics however, and not just in Delphi. ;)
What it boils down to is this:
In Java (and .NET languages) all types descend from Object. In Delphi integers, strings, etc. do not descend from TObject. They are native types and have no class definition.
The implications of this difference are sometimes subtle. In the case of generic collections Java has the luxury of assuming that any type will have a Equals method. So writing the default implementation of Equals is a simple matter of iterating through both lists and calling the Equals method on each object.
From AbstractList definition in Java 6 Open JDK:
public boolean equals(Object o) {
if (o == this)
return true;
if (!(o instanceof List))
return false;
ListIterator<E> e1 = listIterator();
ListIterator e2 = ((List) o).listIterator();
while(e1.hasNext() && e2.hasNext()) {
E o1 = e1.next();
Object o2 = e2.next();
if (!(o1==null ? o2==null : o1.equals(o2)))
return false;
}
return !(e1.hasNext() || e2.hasNext());
}
As you can see the default implementation isn't really all that deep a comparison after all. You would still be overriding Equals for comparison of more complex objects.
In Delphi since the type of T cannot be guaranteed to be an object this default implementation of Equals just won't work. So Delphi's developers, having no alternative left overriding TObject.Equals to the application developer.
I looked around and found a solution in DeHL (an open source Delphi library). DeHL has a Collections library, with its own alternative List implementation. After asking the developer about this, the ability to compare generic TLists was added to the current unstable version of DeHL.
So this code will now give me the results I'm looking for (in Delphi):
list1:=TList<Person>.Create([Person.Create('Test')]);
list2:=TList<Person>.Create([Person.Create('Test')]);
PersonsEqual:=list1.Equals(list2); // equals true
It works for all types, including String and Integer types
stringList1:=TList<string>.Create(['Test']);
stringList2:=TList<string>.Create(['Test']);
StringsEqual:=stringList1.Equals(stringList2); // also equals true
Sweet!
You will need to check out the latest unstable version of DeHL (r497) to get this working. The current stable release (0.8.4) has the same behaviour as the standard Delphi TList.
Be warned, this is a recent change and may not make it into the final API of DeHL (I certainly hope it does).
So perhaps I will use DeHL instead of the standard Delphi collections? Which is a shame, as I prefer using standard platform libraries whenever I can. I will look further into DeHL.

Why isn't there a protected access modifier in F#?

Is there a better way of modeling data in F# to avoid needing it?
The protected modifier can be quite problematic in F#, because you often need to call members from a lambda expression. However, when you do that, you no longer access the method from within the class. This also causes confusion when using protected members declared in C# (see for example this SO question). If you could declare a protected member, the following code could be surprising:
type Base() =
protected member x.Test(a) = a > 10
type Inherited() =
inherit Base()
member x.Filter(list) =
list |> List.filter (fun a -> x.Test(a))
This code wouldn't work, because you're calling Test from a lambda function (which is a different object than the current instance of Test), so the code wouldn't work. I think this is tha main reason for not supporting the protected modifier in F#.
In F# you typically use implementation inheritance (that is, inheriting from a base class) much less frequently than in C#, so you shouldn't need protected as often. Instead, it is usually preferred to use interfaces (in the object-oriented F# code) and higher-order functions (in the functional code). However, it is difficult to say how to avoid the need for protected in general (other than by avoiding implementation inheritance). Do you have some specific example which motivated your question?
As to whether F# enables a better way of modeling data, signature files allow finer grained visibility decisions than internal does in C#, which is often very nice. See Brian's comment here for a little bit more explanation. This is independent of support (or lack thereof) for protected, though.

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