Error playing video using UIWebView - ios

I am trying to play a video using UIWebView, but it's not showing any video even though the video is downloading from the server. Does anyone know what I'm doing wrong here?
Here is my code:
override func viewDidLoad() {
super.viewDidLoad()
self.pdfView.delegate = self
self.pdfView.mediaPlaybackRequiresUserAction = false
if "" != video?.videoPath {
self.loadFromUrl(path: (video?.videoPath)!)
self.activityIND.isHidden = true
self.activityIND.stopAnimating()
} else {
let documentsPath = NSSearchPathForDirectoriesInDomains(.documentDirectory, .userDomainMask, true)[0]
let strName = video?.id
let filePath = "\(documentsPath)/"+strName!+".wmv"
let fileManager = FileManager.default
self.activityIND.startAnimating()
if fileManager.fileExists(atPath: filePath) {
self.loadFromUrl(path: filePath)
return;
}
let reference = FIRStorage.storage().reference(forURL: (self.video?.videoURL)!)
reference.data(withMaxSize: 50 * 1024 * 1024) { (data, error) -> Void in
if (error != nil) {
print ("unable to download video file from Firebase Storage")
self.activityIND.isHidden = false
self.activityIND.startAnimating()
} else {
if ((try! data?.write(to: URL.init(fileURLWithPath: filePath, isDirectory: false))) != nil) {
self.loadFromUrl(path: filePath)
print ("video file is downloaded from Firebase Storage")
self.db.upDate(id: (self.video?.id)!, videoPath: filePath)
self.activityIND.isHidden = true
}
}
}
}
}
func loadFromUrl(path: String)
{
let url = NSURL(string:path)
pdfView.loadRequest(NSURLRequest(url: url! as URL) as URLRequest)
activityIND.isHidden = true
activityIND.startAnimating()
}

turns out wmv format is not supported, once i changed the format to mp4 everything worked

Related

How to download and save an audio file and then play it in swift?

I am trying to download an audio file from the internet and save it onto the phone. This is the download function:
func download() {
if let audioUrl = downloadUrl {
// then lets create your document folder url
let documentsDirectoryURL = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask).first!
// lets create your destination file url
let destinationUrl = documentsDirectoryURL.appendingPathComponent(audioUrl.lastPathComponent)
print(destinationUrl)
// to check if it exists before downloading it
if FileManager.default.fileExists(atPath: destinationUrl.path) {
print("The file already exists at path")
// if the file doesn't exist
} else {
// you can use NSURLSession.sharedSession to download the data asynchronously
URLSession.shared.downloadTask(with: audioUrl, completionHandler: { (location, response, error) -> Void in
guard let location = location, error == nil else { return }
do {
// after downloading your file you need to move it to your destination url
try FileManager.default.moveItem(at: location, to: destinationUrl)
print("File moved to documents folder")
} catch let error as NSError {
print(error.localizedDescription)
}
}).resume()
}
}
}
Then, after I close and open the app, I use the following function to retrieve the url and play it using an AVPlayer:
func getUrl2() {
if let audioUrl = downloadUrl {
// then lets create your document folder url
let documentsDirectoryURL = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask).first!
destinationUrl = documentsDirectoryURL.appendingPathComponent(audioUrl.lastPathComponent)
if let u = self.destinationUrl {
let player = AVPlayer(url: u)
print(u)
print("Bouta play")
print(CMTimeGetSeconds(player.currentItem!.duration))
player.play()
}
}
}
The duration that keeps getting printed out is "nan". Is there a way to check if the audio file is actually downloading? Or could it be a problem with retrieving the file after the download? Thanks in advance.
First of all you have to check for the URL is not empty with the below logic:
if !link.isEmpty{
checkBookFileExists(withLink: link){ [weak self] downloadedURL in
guard let self = self else{
return
}
play(url: downloadedURL)
}
}
Then checkBookFileExists function will check if the file already saved or not before download it again:
func checkBookFileExists(withLink link: String, completion: #escaping ((_ filePath: URL)->Void)){
let urlString = link.addingPercentEncoding(withAllowedCharacters: CharacterSet.urlQueryAllowed)
if let url = URL.init(string: urlString ?? ""){
let fileManager = FileManager.default
if let documentDirectory = try? fileManager.url(for: .documentDirectory, in: .userDomainMask, appropriateFor:nil, create: false){
let filePath = documentDirectory.appendingPathComponent(url.lastPathComponent, isDirectory: false)
do {
if try filePath.checkResourceIsReachable() {
print("file exist")
completion(filePath)
} else {
print("file doesnt exist")
downloadFile(withUrl: url, andFilePath: filePath, completion: completion)
}
} catch {
print("file doesnt exist")
downloadFile(withUrl: url, andFilePath: filePath, completion: completion)
}
}else{
print("file doesnt exist")
}
}else{
print("file doesnt exist")
}
}
Then if the file doesn't exists you will download it with the below function:
func downloadFile(withUrl url: URL, andFilePath filePath: URL, completion: #escaping ((_ filePath: URL)->Void)){
DispatchQueue.global(qos: .background).async {
do {
let data = try Data.init(contentsOf: url)
try data.write(to: filePath, options: .atomic)
print("saved at \(filePath.absoluteString)")
DispatchQueue.main.async {
completion(filePath)
}
} catch {
print("an error happened while downloading or saving the file")
}
}
}
That function will save it and you can play it with:
func play(url: URL) {
print("playing \(url)")
do {
audioPlayer = try AVAudioPlayer(contentsOf: url)
audioPlayer?.prepareToPlay()
audioPlayer?.delegate = self
audioPlayer?.play()
let percentage = (audioPlayer?.currentTime ?? 0)/(audioPlayer?.duration ?? 0)
DispatchQueue.main.async {
// do what ever you want with that "percentage"
}
} catch let error {
audioPlayer = nil
}
}

How do I asynchronously download and cache videos for use in my app?

I know that SDWebImage loads the image in a background thread so you're not blocking the UI/main thread when this downloading is going on. Furthermore, it will also disk-cache all the images you've downloaded and will NEVER re-download an image from the same URL.
So I wonder if there is something similar or the same for videos?
Something to note: I add Videos as Sublayer.
let videoURL = URL(string: postArray[indexPath.item].media[0].videoURLString!)//need to do error handlin here
print(videoURL as Any, "<-- video url in dispkay")
let player = AVPlayer(url: videoURL! as URL)
let playerLayer = AVPlayerLayer(player: player)
playerLayer.frame = CGRect(x: -8, y: 0, width: 138, height: 217)//cell.frame
cell.imageOrVideoView.layer.addSublayer(playerLayer)
//Other code and play()
This was recommended in the past but it seems like it does something different or at the very leased has too much extra functionality I dont need.
Update:
What I am testing:
DispatchQueue.global(qos: .default).async(execute: {
var downloadedData: Data? = nil
if let url = URL(string: videoURL) {
do {
downloadedData = try Data(contentsOf: url)
} catch {
print(error, "downloaded Data failed")
}
}
if downloadedData != nil {
// STORE IN FILESYSTEM
var cachesDirectory = NSSearchPathForDirectoriesInDomains(.cachesDirectory, .userDomainMask, true)[0]
var file = URL(fileURLWithPath: cachesDirectory).appendingPathComponent(videoURL).absoluteString
do {
try downloadedData?.write(to: URL(string: file)!)
} catch {
print(error, "error dowloading data and writing it")
}
// STORE IN MEMORY
if let downloadedData = downloadedData {
memoryCache?.setObject(downloadedData as AnyObject, forKey: videoURL as AnyObject)
}
}
// NOW YOU CAN CREATE AN AVASSET OR UIIMAGE FROM THE FILE OR DATA
})
I do not understand however if I should do something right after the last line or if I should do it after the }) or if I need to add a Update UI there.
So I was able to solve the problem with the following:
Swift 4:
import Foundation
public enum Result<T> {
case success(T)
case failure(NSError)
}
class CacheManager {
static let shared = CacheManager()
private let fileManager = FileManager.default
private lazy var mainDirectoryUrl: URL = {
let documentsUrl = self.fileManager.urls(for: .cachesDirectory, in: .userDomainMask).first!
return documentsUrl
}()
func getFileWith(stringUrl: String, completionHandler: #escaping (Result<URL>) -> Void ) {
let file = directoryFor(stringUrl: stringUrl)
//return file path if already exists in cache directory
guard !fileManager.fileExists(atPath: file.path) else {
completionHandler(Result.success(file))
return
}
DispatchQueue.global().async {
if let videoData = NSData(contentsOf: URL(string: stringUrl)!) {
videoData.write(to: file, atomically: true)
DispatchQueue.main.async {
completionHandler(Result.success(file))
}
} else {
DispatchQueue.main.async {
let error = NSError(domain: "SomeErrorDomain", code: -2001 /* some error code */, userInfo: ["description": "Can't download video"])
completionHandler(Result.failure(error))
}
}
}
}
private func directoryFor(stringUrl: String) -> URL {
let fileURL = URL(string: stringUrl)!.lastPathComponent
let file = self.mainDirectoryUrl.appendingPathComponent(fileURL)
return file
}
}
Usage:
CacheManager.shared.getFileWith(stringUrl: videoURL) { result in
switch result {
case .success(let url):
// do some magic with path to saved video
break;
case .failure(let error):
// handle errror
print(error, " failure in the Cache of video")
break;
}
}

How to download mp3 file from MPMediaPickerController using swift language?

My application is download song from MPMediaPickerController and save mp3 file in Document directory
File is download successfully in .m4a formate, But i need mp3 file. i'm already change file extension .m4a to .mp3 but this file is not playing.
I have tried a lot of near by examples but didn't succeed to solve this issue.
How can I do it?
func mediaPicker(_ mediaPicker: MPMediaPickerController, didPickMediaItems mediaItemCollection: MPMediaItemCollection) {
mediaPicker.dismiss(animated: true) {
let item: MPMediaItem = mediaItemCollection.items[0]
let pathURL: URL? = item.value(forProperty: MPMediaItemPropertyAssetURL) as? URL
if pathURL == nil {
self.alert(message: "Sorry, the returned mediaItemCollection appeart to be empty")
return
}
let song_Title = item.value(forProperty: MPMediaItemPropertyTitle) as! String
let filename_song = song_Title.replacingOccurrences(of: " ", with: "_")
// get file extension andmime type
let str = pathURL!.absoluteString
let str2 = str.replacingOccurrences( of : "ipod-library://item/item", with: "")
let arr = str2.components(separatedBy: "?")
var mimeType = arr[0]
mimeType = mimeType.replacingOccurrences( of : ".", with: "")
// Export the ipod library as .m4a file to local directory for remote upload
let exportSession = AVAssetExportSession(asset: AVAsset(url: pathURL!), presetName: AVAssetExportPresetAppleM4A)
exportSession?.shouldOptimizeForNetworkUse = true
exportSession?.outputFileType = AVFileType.m4a
exportSession?.metadata = AVAsset(url: pathURL!).metadata
let documentURL = try! FileManager.default.url(for: .documentDirectory, in: .userDomainMask, appropriateFor: nil, create: true)
let outputURL = documentURL.appendingPathComponent("\(filename_song).m4a")
//Delete Existing file
do {
try FileManager.default.removeItem(at: outputURL)
} catch let error as NSError {
print(error.debugDescription)
}
exportSession?.outputURL = outputURL
exportSession?.exportAsynchronously(completionHandler: { () -> Void in
if (exportSession!.status == AVAssetExportSession.Status.completed)
{
print("AV export succeeded.")
self.alert(message: "File download successfully")
do {
let newURL = outputURL.deletingPathExtension().appendingPathExtension("mp3")
let str = try FileManager.default.moveItem(at: outputURL, to: newURL)
print(str)
} catch {
print("The file could not be loaded")
}
}
else if (exportSession!.status == AVAssetExportSession.Status.cancelled)
{
print("AV export cancelled.")
}
else
{
print("AV export failed with error:- ", exportSession!.error!.localizedDescription)
}
})
}
}

Save file to temp directory, then call back the url from that temp directory

I'm using this code for user to download a video to a temporary DIrectory:
#IBAction func startDownload(_ sender: UIButton) {
let videoImageUrl = "http://www.sample-videos.com/video/mp4/720/big_buck_bunny_720p_1mb.mp4"
DispatchQueue.global(qos: .default).async {
let url = NSURL(string: videoImageUrl);
let urlData = NSData(contentsOf: url! as URL);
if(urlData != nil)
{
let documentsPath = NSSearchPathForDirectoriesInDomains(.documentDirectory, .userDomainMask, true)[0];
let filePath="\(documentsPath)/tempFile.mp4";
DispatchQueue.main.async {
urlData?.write(toFile: filePath, atomically: true);
PHPhotoLibrary.shared().performChanges({
PHAssetChangeRequest.creationRequestForAssetFromVideo(atFileURL: NSURL(fileURLWithPath: filePath) as URL)
}) { completed, error in
if completed {
print("Video is saved!")
}
}
}
}
}
}
Otherwise, when clicking on the button download, the App get frozen after sometime.
I'd like ideally the file to be save 'temporary' into the App, not to appear int he photolibrary of the Mobile.
How is this possible ?
Then, IS there a way to call back the file from that temporary directory ?
How this can be achieve in the process ?
Thanks a lot guys !
---- EDIT ---
#IBAction func startDownload(_ sender: UIButton) {
let urlString = "\(posts[selectedIndexPath].link)"
DispatchQueue.global(qos: .default).async(execute: {
//All stuff here
print("downloadVideo");
let url=NSURL(string: urlString);
let urlData=NSData(contentsOf: url! as URL);
if((urlData) != nil)
{
let documentsPath = NSSearchPathForDirectoriesInDomains(.documentDirectory, .userDomainMask, true)[0]
let fileName = urlString as NSString;
let filePath="\(documentsPath)/\(fileName.lastPathComponent)";
DispatchQueue.main.async(execute: { () -> Void in
print(filePath)
urlData?.write(toFile: filePath, atomically: true);
print("video Saved to document directory of app");
})
}
})
}
#IBAction func playDownload(_ sender: UIButton) {
let urlString = "\(posts[selectedIndexPath].link)"
let documentsPath = NSSearchPathForDirectoriesInDomains(.documentDirectory, .userDomainMask, true)[0]
let fileName = urlString as NSString;
let filePath="\(documentsPath)/\(fileName.lastPathComponent)";
let fileURL = NSURL.init(fileURLWithPath: filePath)
let request = NSURLRequest.init(url: fileURL as URL)
print(fireURL)
print("video called from document directory of app");
// creating webView to play video, you can use player as per requirement
let webView = UIWebView.init(frame: CGRect.init(x: 0, y: 0, width: 320, height: 320))
webView.loadRequest(request as URLRequest)
self.view.addSubview(webView)
}
in the console this is what I get:
/var/mobile/Containers/Data/Application/0A2D4FC0-F001-4711-916C-86C34CC5B71A/Documents/Cabin_Mono_4K_60fps.mp4?alt=media&token=32faeba5-3d9b-4090-9340-3e28986db5fa
video Saved to document directory of app
file:///var/mobile/Containers/Data/Application/0A2D4FC0-F001-4711-916C-86C34CC5B71A/DocumentsCabin_Mono_4K_60fps.mp4%3Falt=media&token=32faeba5-3d9b-4090-9340-3e28986db5fa
Below method will save video to documents directory(specific for app) :
func downloadVideo()
{
let urlString = "http://www.sample-videos.com/video/mp4/720/big_buck_bunny_720p_1mb.mp4"
DispatchQueue.global(qos: .default).async(execute: {
//All stuff here
print("downloadVideo");
let url=NSURL(string: urlString);
let urlData=NSData(contentsOf: url! as URL);
if((urlData) != nil)
{
let documentsPath = NSSearchPathForDirectoriesInDomains(.documentDirectory, .userDomainMask, true)[0]
let fileName = urlString as NSString;
let filePath="\(documentsPath)/\(fileName.lastPathComponent)";
let fileExists = FileManager().fileExists(atPath: filePath)
if(fileExists){
// File is already downloaded
}
else{
//download
DispatchQueue.main.async(execute: { () -> Void in
print(filePath)
urlData?.write(toFile: filePath, atomically: true);
print("videoSaved");
})
}
}
})
}
Wherever you want to get video, you can read it from same document directory as below:
func GetVideo() {
let urlString = "http://www.sample-videos.com/video/mp4/720/big_buck_bunny_720p_1mb.mp4"
let documentsPath = NSSearchPathForDirectoriesInDomains(.documentDirectory, .userDomainMask, true)[0]
let fileName = urlString as NSString;
let filePath="\(documentsPath)/\(fileName.lastPathComponent)";
let fileURL = NSURL.init(fileURLWithPath: filePath)
let request = NSURLRequest.init(url: fileURL as URL)
// creating webView to play video, you can use player as per requirement
let webView = UIWebView.init(frame: CGRect.init(x: 0, y: 0, width: 320, height: 320))
webView.loadRequest(request as URLRequest)
self.view.addSubview(webView)
}

Play video downloaded through CloudKit as CKAsset - iOS

I'm making an app that records video, uploads it to iCloud using CloudKit with a CKAsset, then downloads the file and plays it in an AVPlayer. This is all written in Swift 2.0
I have gotten the data downloaded, and I think I've been able to reference it but I'm not sure. Data/garbage does print when I convert the URL into an NSData object and print it to the console. The video files gets downloaded as a binary file however. I was able to go to the CloudKit dashboard and download the file and append '.mov' to it, and it opened in Quicktime no problem.
So I think my main issue is that I can't work out how to get the video file to actually play, since the file has no extension. I have tried appending '.mov' to the end with URLByAppendingPathExtension() to no avail. Let me know of any ideas!
Upload Video
func imagePickerController(picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [String : AnyObject]) {
let tempURL = info[UIImagePickerControllerMediaURL] as! NSURL
dismissViewControllerAnimated(true) { () -> Void in
self.uploadVideoToiCloud(tempURL)
print("\n Before Upload: \(tempURL)\n")
}
}
func uploadVideoToiCloud(url: NSURL) {
let videoRecord = CKRecord(recordType: "video", recordID: id)
videoRecord["title"] = "This is the title"
let videoAsset = CKAsset(fileURL: url)
videoRecord["video"] = videoAsset
CKContainer.defaultContainer().privateCloudDatabase.saveRecord(videoRecord) { (record, error) -> Void in
dispatch_async(dispatch_get_main_queue(), { () -> Void in
if error == nil {
print("upload successful")
} else {
print(error!)
}
})
}
}
Download Video
func downloadVideo(id: CKRecordID) {
privateDatabase.fetchRecordWithID(id) { (results, error) -> Void in
dispatch_async(dispatch_get_main_queue()) { () -> Void in
if error != nil {
print(" Error Fetching Record " + error!.localizedDescription)
} else {
if results != nil {
print("pulled record")
let record = results!
let videoFile = record.objectForKey("video") as! CKAsset
self.videoURL = videoFile.fileURL
print(" After Download: \(self.videoURL!)")
self.videoAsset = AVAsset(URL: self.videoURL!)
self.playVideo()
} else {
print("results Empty")
}
}
}
}
}
The root problem is that AVPlayer expects a file extension, for example .mov, but CKAsset's fileURL property points to a file that lacks an extension. The cleanest solution is to create a hard link, which avoids shuffling megabytes of data around and requires no disk space:
- (NSURL *)videoURL {
return [self createHardLinkToVideoFile];
}
- (NSURL *)createHardLinkToVideoFile {
NSError *err;
if (![self.hardURL checkResourceIsReachableAndReturnError:nil]) {
if (![[NSFileManager defaultManager] linkItemAtURL:self.asset.fileURL toURL:self.hardURL error:&err]) {
// if creating hard link failed it is still possible to create a copy of self.asset.fileURL and return the URL of the copy
}
}
return self.hardURL;
}
- (void)removeHardLinkToVideoFile {
NSError *err;
if ([self.hardURL checkResourceIsReachableAndReturnError:nil]) {
if (![[NSFileManager defaultManager] removeItemAtURL:self.hardURL error:&err]) {
}
}
}
- (NSURL *)hardURL {
return [self.asset.fileURL URLByAppendingPathExtension:#"mov"];
}
Then in the view controller, point AVPlayer to videoURL instead of asset.fileURL.
Solution ended up being that I forgot to specify the filename before I wrote the data to it. I was using URLByAppendingPathExtension and it messed up the URL, ended up using URLByAppendingPathComponent and adding a filename there. Here's the solution that worked for me! Thanks for the comments guys.
func downloadVideo(id: CKRecordID) {
privateDatabase.fetchRecordWithID(id) { (results, error) -> Void in
dispatch_async(dispatch_get_main_queue()) { () -> Void in
if error != nil {
print(" Error Fetching Record " + error!.localizedDescription)
} else {
if results != nil {
print("pulled record")
let record = results as CKRecord!
let videoFile = record.objectForKey("video") as! CKAsset
self.videoURL = videoFile.fileURL as NSURL!
let videoData = NSData(contentsOfURL: self.videoURL!)
let documentsPath = NSSearchPathForDirectoriesInDomains(.DocumentDirectory, .UserDomainMask, true)[0]
let destinationPath = NSURL(fileURLWithPath: documentsPath).URLByAppendingPathComponent("filename.mov", isDirectory: false) //This is where I messed up.
NSFileManager.defaultManager().createFileAtPath(destinationPath.path!, contents:videoData, attributes:nil)
self.videoURL = destinationPath
self.videoAsset = AVURLAsset(URL: self.videoURL!)
self.playVideo()
} else {
print("results Empty")
}
}
}
}
}
Here's the solution for multiple video download from CloudKit. Using this you can store the video on multiple destination and get easily file path
import AVKit
import CloudKit
var assetForVideo = [CKAsset]()
var videoURLForGetVideo = NSURL()
database.perform(queryForVideo, inZoneWith: nil) { [weak self] record, Error in
guard let records = record, Error == nil else {
return
}
DispatchQueue.main.async { [self] in
self?.assetForVideo = records.compactMap({ $0.value(forKey: "video") as? CKAsset })
for (i,dt) in self!.assetForVideo.enumerated(){
self!.videoURLForGetVideo = (dt.fileURL as NSURL?)!
let videoData = NSData(contentsOf: self!.videoURLForGetVideo as URL)
let documentsPath = NSSearchPathForDirectoriesInDomains(.documentDirectory, .userDomainMask, true)[0]
let destinationPath = NSURL(fileURLWithPath: documentsPath).appendingPathComponent(self!.assetForVideo.count == i ? "filename\(self!.assetForVideo.count).mov" : "filename\(i+1).mov", isDirectory: false)! as NSURL
FileManager.default.createFile(atPath: destinationPath.path!, contents: videoData as Data?, attributes: nil)
self?.videoURLForGetVideo = destinationPath
self!.videoAssett = AVURLAsset(url: self!.videoURLForGetVideo as URL)
let abc = self!.videoAssett.url
let videoURL = URL(string: "\(abc)")
}
}
}

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