related to the xmppframework and openfire server in ios - ios

I am implementing XMPP framework and trying to connect the openfire server in swift, but I don't understand following line.
"stream.myJID = XMPPJID.jidWithString("xxxxxx")"
So, which jid will provide in stream.myjid.

Yes. First you will add xmppRoster or xmppRoom in xmppStream by activating it. And then you will try to connect by giving your JID and password to authorize. Your JID can be anything that can be uniquely defined like userName#ServerUrl. Like this:
let jabberID = "\(username)#\(Constants.Url.chatBaseUrl)"
self.password = "12345"
if !xmppStream.isDisconnected() {
return true
}
if jabberID == "" && self.password == "" {
return false
}
xmppStream.myJID = XMPPJID.jidWithString(jabberID)
do {
try xmppStream.connectWithTimeout(XMPPStreamTimeoutNone)
print("Connection success")
return true
} catch {
print("Something went wrong!")
return false
}

Related

iOS - TwilioVideo - Unable to connect on call with remote participant

I am developing app with video calling functionality and I am using Twilio Video for that.
Currently using TwilioVideo SDK v4.6.2 and iOS Version 14.x and Above
I am not able to connect to the TwilioVideo room
Below is my code:
func connect() {
guard let accessToken = self.accessToken, let roomName = self.roomName else {
return
}
prepareAudio()
prepareCamera()
let connectOptions = ConnectOptions(token: accessToken) { (builder) in
builder.isDominantSpeakerEnabled = true
builder.isNetworkQualityEnabled = true
if let localAudioTrack = self.localAudioTrack {
builder.audioTracks = [localAudioTrack]
}
if let localVideoTrack = self.localVideoTrack {
builder.videoTracks = [localVideoTrack]
}
if let preferredAudioCodec = TwiloVideoSettingsManager.shared.audioCodec {
builder.preferredAudioCodecs = [preferredAudioCodec]
}
if let preferredVideoCodec = TwiloVideoSettingsManager.shared.videoCodec {
builder.preferredVideoCodecs = [preferredVideoCodec]
}
if let encodingParameters = TwiloVideoSettingsManager.shared.getEncodingParameters() {
builder.encodingParameters = encodingParameters
}
builder.region = "gll"
builder.roomName = roomName
}
self.room = TwilioVideoSDK.connect(options: connectOptions, delegate: self)
UIApplication.shared.isIdleTimerDisabled = true
}
Response in not received from Twilio in either of the methods mentioned below
func didConnect(to room: Room) {
NSLog("Room: \(room.name) SID: \(room.sid)")
if (room.remoteParticipants.count > 0) {
self.remoteParticipant = room.remoteParticipants[0]
self.remoteParticipant.delegate = self
}
self.delegate.videoServiceManagerDidConnectToRoom(name:room.name)
}
func roomDidFailToConnect(room: Room, error: Error) {
NSLog("Failed to connect to a Room: \(error).")
self.delegate.videoServiceManagerFailToConnectRoom(error: error.localizedDescription)
self.leaveRoom()
}
I am not able connect to the room every time and sometimes I get the error mentioned below :
Failed to connect to a Room: Error Domain=com.twilio.video Code=53000 "Signaling connection error" UserInfo={NSLocalizedDescription=Signaling connection error, NSLocalizedFailureReason=SIP error 408}.
When I check the Twilio logs in debug mode I am not getting any error.
Please guide me to rectify if there is any mistake in my code
Twilio employee here. Error 53000 is somewhat vague and could occur due to different things: https://www.twilio.com/docs/api/errors/53000
I'd suggest the following next steps:
try reproducing this error using the iOS Quickstart app (https://github.com/twilio/video-quickstart-ios)
try running our Networktest on the problematic device: https://www.networktest.twilio.com

How can I get started with Quickblox API and Swift?

I am trying to develop a very simple chat application using quickblox and swift.
Knowing that there are few tutorials online that try to explain the process, I started with creating a user in the application dashboard and getting its credentials to initiate the connection. (I am certain that the user credential are correct and the dashboard is correctly set as I have followed this tutorial)
Here is the Application view controller:
import UIKit
import Quickblox
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
let user = QBUUser()
user.id = 29777469
user.password = "tahrisqalli"
QBChat.instance().connect(with: user) { (error) in
if error != nil {
print("error: \(error)")
}
else {
print("login to chat succeeded")
}
}
}
}
and following is the error I get telling me that I did not connect successfully.
2017-07-11 11:33:50.837 QuickbloxTutorial[1045:24701] [ChatService] Connecting to Chat, host: chat.quickblox.com, user JID: 29777469-0#chat.quickblox.com/DCB0A1F4-3A56-49AD-9639-8C2A6BBE7B08
2017-07-11 11:33:52.042 QuickbloxTutorial[1045:24711] [ChatService] Stream isSecure: YES
2017-07-11 11:33:52.658 QuickbloxTutorial[1045:24722] [ChatService] Stream did connect, supportsStartTLS: YES
2017-07-11 11:33:52.824 QuickbloxTutorial[1045:24722] [ChatService] Did not authenticate, error: <failure xmlns="urn:ietf:params:xml:ns:xmpp-sasl"><not-authorized/></failure>
error: Optional(Error Domain=com.quickblox.chat Code=401 "<failure xmlns="urn:ietf:params:xml:ns:xmpp-sasl"><not-authorized/></failure>" UserInfo={NSLocalizedDescription=<failure xmlns="urn:ietf:params:xml:ns:xmpp-sasl"><not-authorized/></failure>})
2017-07-11 11:33:52.842 QuickbloxTutorial[1045:24722] [ChatService] Did disconnect
First of all, you have to log in with a user.
After this, You can connect with chat and it is best for you to use ServicesManager class that manage session automatically.
let loginUser = QBUUser()
loginUser.id = 29777469
loginUser.password = "tahrisqalli"
ServicesManager.instance().authService.logInWithUser(loginUser, completion: { (response, qbUser) in
if qbUser != nil {
ServicesManager.instance().chatService.connectWithCompletionBlock { (error) in
if error != nil {
print("user not connected error: ",error?.description)
} else {
//user connect successfully
}
}
print(qbUser)
} else {
print(response.error?.description)
}
})

iOS/Swift: directly manipulate remote MySQL over SSH

is it possible to read, write, ... to/from a MySQL-database hosted on a remote server? I.e. can I connect to the database via SSH and directly make CRUD operations?
Is SSH possible/allowed in iOS, e.g. copying over images to a remote server etc.?
You could use a framework like NMSSH - see it here on Github.
Here is an usage example taken from a project by cagnulein:
var host = "your-host.com"
var username = "user"
var password = "pass"
var session = NMSSHSession(host: host, andUsername: username)
session.connect()
if session.connected == true {
session.authenticateByPassword(password)
if session.authorized == true {
NSLog("Authentication succeeded")
}
var error = NSErrorPointer()
var response = session.channel.execute("ls", error: error)
NSLog("List of my files %#", response)
}
session.disconnect()
Swift 4 & latest NMSSH version
do {
let host = "example.com"
let username = "user"
let password = "pass"
let session = NMSSHSession(host: host, andUsername: username)
session?.connect()
if session?.isConnected ?? false {
session?.authenticate(byPassword: password)
if session?.isAuthorized ?? false {
print("Authentication succeeded")
}
let response = try session?.channel.execute("ls")
print("List of my files:", response)
}
session?.disconnect()
} catch {
print(error)
}

Messenger cannot connect to a XMPP server from the first attempt

I wrote 2 functions:
if let stream = xmppStream {
if stream.isAuthenticated(){
println("Logged In")
} else {
println("something is wrong")
}
}
func xmppStreamDidConnect(sender: XMPPStream) {
println("xmppStreamDidConnect")
isOpen = true
var error: NSError?
if (xmppStream!.authenticateWithPassword(password.text, error: &error) ) {
println("authentification successful")
performSegueWithIdentifier("goToBuddyList", sender: nil)
}
}
And when I run my app it prints in the terminal:
something is wrong
xmppStreamDidConnect
authentification successful
Even if I putted true credentials it prints at first [something is wrong] and just later [authentification successful]. Why it happens?
I want alert users just in case of [something is wrong], not in [successful] case, but it alert it in successful case, too.
Implement xmppStreamDidAuthenticate and didNotAuthenticate methods of XMPPStreamDelegate .
After calling authenticateWithPassword client authentication will surely end up in above two function (xmppStreamDidAuthenticate and didNotAuthenticate) until then stream.isAuthenticated() will return “0”.

How to identify iCloud logged in user in airplane mode?

I try to get userRecordID in airplane mode, but I get an error, any other way?
class func asdf() {
var defaultContainer = CKContainer.defaultContainer()
var publicDatabase = defaultContainer.publicCloudDatabase
defaultContainer.fetchUserRecordIDWithCompletionHandler({ userRecordID, error in
if error == nil {
println("userRecordID.recordName : \(userRecordID.recordName)")
} else {
println("\(error.localizedDescription)")
}
})
}
Terminal: Couldn't renew our secure session
I put an accountStatusWithCompletionHandler call outside of fetchUserRecordIDWithCompletionHandler, that returned CKAccountStatus.Available.
You cannot detect internet connectivity with CloudKit. It will only give you an error when there is no connectivity. If you do want to test for internet connectivity, then you could use the famous Reachability class like this: How to check for an active Internet connection on iOS or OSX?
If you want to detect changes to the iCloud account, then you can add the following code to your AppDelegate application didFinishLaunchingWithOptions:
var localeChangeObserver = NSNotificationCenter.defaultCenter().addObserverForName(NSUbiquityIdentityDidChangeNotification, object: nil, queue: NSOperationQueue.mainQueue()) { _ in
println("The user’s iCloud login changed: should refresh all user data.")
}
If you then want to fetch the user id, you have to do a container.requestApplicationPermission to see if you are allowed to query an then a container.fetchUserRecordIDWithCompletionHandler. Bit this requires internet connection. You could cache it on the device together with the detection code above to get the correct status.
I came across to this code, comparing recently and previous logged in user's token, and if the same, use the previously downloaded userRecordID. The only problem that in some cases on my iPad ubiquityIdentityToken method returns nil even dow I am logged in, strange.
class func checkUser() {
let ubiquityIdentityToken = NSFileManager.defaultManager().ubiquityIdentityToken
let status = Utility.status()
let prevUbiquityIdentityToken = status.objectForKey("ubiquityIdentityToken")
if ubiquityIdentityToken != nil && ubiquityIdentityToken!.isEqual(prevUbiquityIdentityToken) {
} else if ubiquityIdentityToken != nil && !ubiquityIdentityToken!.isEqual(prevUbiquityIdentityToken) {
status.setObject(ubiquityIdentityToken!, forKey: "ubiquityIdentityToken")
Utility.saveStatus(status)
let defaultContainer = CKContainer.defaultContainer()
let publicDatabase = defaultContainer.publicCloudDatabase
defaultContainer.fetchUserRecordIDWithCompletionHandler({ userRecordID, error in
if error == nil {
//do some stuff
})
} else {
println("\(error.localizedDescription)")
}
})
} else {
//do some stuff
status.removeObjectForKey("ubiquityIdentityToken")
Utility.saveStatus(status)
}
}

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