Pattern Matching with DateTime.MinValue? - f#

I am writing an F# service that uses Quartz.Net to poll another service (that has been written in C#):
[<PersistJobDataAfterExecution>]
[<DisallowConcurrentExecution>]
type PollingJob() =
interface IJob with
member x.Execute(context: IJobExecutionContext) =
let uri = "http://localhost:8089/"
let storedDate = context.JobDetail.JobDataMap.GetDateTime("LastPoll")
//this works...
let effectiveFrom = (if storedDate = DateTime.MinValue then System.Nullable() else System.Nullable(storedDate))
let result = someFunction uri effectiveFrom
context.JobDetail.JobDataMap.Put("LastPoll", DateTime.UtcNow) |> ignore
The context is passed to the Execute function by Quartz for every poll and contains a dictionary. The first time the service runs the value for LastPoll will be the default DateTime value i.e. 01/01/0001 00:00:00. Then the next time the scheduler runs LastPoll will contain the time of the last poll.
I can create a Nullable<DateTime> using the if..then..else construct (above) but when I try to use pattern matching I get a compiler error with a squiggly under DateTime.MinValue:
This field is not a literal and cannot be used in a pattern
The code I am trying to use is as follows:
//this doesn't...
let effectiveFrom =
match storedDate with
| DateTime.MinValue -> System.Nullable()
| _ -> System.Nullable(storedDate)

You are using pattern matching slightly incorrectly.
The below should work:
let effectiveFrom =
match storedDate with
| d when d = DateTime.MinValue -> System.Nullable()
| _ -> System.Nullable(storedDate)
When you want to test equality as part of a pattern match, you need to use a when clause (see here - https://fsharpforfunandprofit.com/posts/match-expression/)

Related

let vs member for private functions, in F#

Let's consider this code:
type TransactionTypes =
| TransactionType1
| TransactionType2
type Test() =
let mutable lastTransactionType1 = DateTime.MinValue
let mutable lastTransactionType2 = DateTime.MinValue
let getLastTransaction transaction =
match transaction with
| TransactionType1 -> lastTransactionType1
| TransactionType2 -> lastTransactionType2
let updateLastTransaction transaction =
match transaction with
| TransactionType1 -> lastTransactionType1 <- DateTime.UtcNow
| TransactionType2 -> lastTransactionType2 <- DateTime.UtcNow
Now (with the understanding that I'm still learning F#), I would like to clarify a couple things:
Something like:
let a = DateTime.Now
does a permanent binding, so 'a' will always be the same time on subsequent uses.
But, my understanding is that if there is a parameter, like:
let a anyParameter = DateTime.Now
will be re-evaluated every time due to the presence of the parameter. Is that correct?
In the code above, the two let statements (getLastTransaction and updateLastTransaction) are private to the type (Test)
I could also have implemented them as:
member private this.getLastTransaction = ...
member private this.updateLastTransaction = ...
Is there any reason, for private functions to prefer let vs. member private this?
"let mutable" already implies the this. so the fields are accessible by both forms.
So, what is the advantage of one form vs. the other?
When you are working with members, F# inherits a lot of things from the .NET object model. A .NET object can have a couple of different things:
Fields - those are storing a value (just like fields of a record). They can be mutable or immutable.
Methods - those can be invoked with zero or more arguments (like functions)
Properties - those have no arguments (like fields); they can be read or written, but when this happens, some code is invoked. A property is basically a pair of getter and setter methods.
In F#, some of this is less visible. However, let corresponds to a field and member with arguments corresponds to a method. Your tricky case is a member without arguments. For example:
type A() =
member x.Foo = printfn "Hi"; 42
Will Hi be printed only once, or will it be printed each time you access Foo? To answer, it's useful to know that Foo is a property with a getter. The above is actually a syntactic sugar for the full version:
type A() =
member x.Foo
with get() = printfn "Hi"; 42
Now you can see that there is a method behind the Foo property! Each time you access Foo, the compiler will generate a call to the get() method, so Hi will be printed repeatedly.
In addition to Tomas' answer:
let mutable lastTransactionType1 = DateTime.MinValue
is equivalent in C# to:
internal DateTime lastTransactionType1 = DateTime.MinValue;
and
member private this.getLastTransaction ...
is the same IL as far as IL is concerned with
let getLastTransaction ...
In equivalent C#, both are
internal DateTime getLastTransactionMember(TransactionTypes transaction)
{
if (transaction.Tag != 1)
{
return lastTransactionType1;
}
return lastTransactionType2;
}
But for using F# in an idiomatic way, you would want to go with let.
There's also a difference in that member does let you use the methods in bindings before their declaration, which might be useful in some cases (read: hacks)
let getType1 = this.getLastTransactionMember TransactionType1 //this compiles
member private this.getLastTransactionMember transaction =
match transaction with
| TransactionType1 -> lastTransactionType1
| TransactionType2 -> lastTransactionType2

Pattern matching casting types

I am a newbie in F# and have been following guides to try to make a piece of code work but it hasn't.
I create types of single and coop sports through inheritance.
Then I use pattern matching to know the type and, if it is a coop sport, get also the number of players. Then rank each accordingly.
However, I have been getting errors. I followed Microsoft examples on this and I don't really understand the errors. I don't have a functional programming background.
type Sport (name: string) =
member x.Name = name
type Individual(name: string) =
inherit Sport(name)
type Team(name: string, numberOfPlayers : int) =
inherit Sport(name)
member x.numberOfPlayers = numberOfPlayers
let MK = new Individual("Combate Mortal")
let SF = new Individual("Lutadores de Rua")
let Tk = new Individual("Tekken Chupa")
let MvC = new Team("Marvel Contra Capcom", 3)
let Dbz = new Team("Bolas do Dragao", 3)
let interpretSport (sport:string) (players:int) =
match sport with
| "Combate Mortal" -> printfn "Rank1"
| "Lutadores de Rua" -> printfn "Rank2"
| "Tekken Chupa" -> printfn "Rank3"
| "Bolas do Dragao" -> printfn "Rank4. No of players: %d " players
| "Marvel Contra Capcom" -> printfn "Rank5. No of players: %d" players
| _ -> printfn "not a sport in our list..."
let matchSport (sport:Sport) =
match sport with
| :? Individual -> interpretSport(sport.Name)
| :? Team as teamSport -> interpretSport(teamSport.Name,teamSport.numberOfPlayers)
| _ -> printfn "not a sport"
matchSport(MK)
matchSport(SF)
matchSport(Tk)
matchSport(MvC)
matchSport(Dbz)
1st error when calling function with more than 1 argument:
2nd error when printing:
The question has already been answered, but because the asker says he is a newby in F#, maybe it's worth to iterate a little.
To begin, you define a function with two parameters:
let interpreteSport (sport:string) (player:int) =
In F#, there is no notion of optional parameters in the same sense that they exist in C#, so if you declare a function with two parameters, and you want to invoke it, and get its return value, you must supply all the parameters you put in its definition.
So in the first branch of your match expression, when you write:
:? Individual -> interpretSport(sport.Name)
you are making an error, passing only one parameter to a function that takes two.
But wait! Why the compiler don't alert you with an error saying you are calling a function with one parameter when it expects two?
Because it turns out that what you write, even if it does not call the interpreteSport function as you believed, it's a perfect valid expression in F#.
What it returns is an expression called "partially applied function", that is, a function that has received its first parameter, and is waiting for another one.
If you assign the result of such an expression to a value, let's say:
let parzFun = interpretSport sport.Name
you can then pass this value around in your code and, when you are ready to supply the missing parameter, evaluate it like this:
let result = parzFun 1
That's what the compiler is telling you when it talks about 'int -> unit': function signatures in F# are given in this form:
a -> b -> c -> d -> retval, where a, b, c, d etc. are the types of the parameters, and retVal the return value.
Your interpreteSport function has a signature of: string -> int -> unit, where unit is the special type that means 'no value', similar to C# void, but with the big difference that unit is an expression that you can correctly assign to a value, while void is just a keyword, and you cannot assign a variable to void in C#.
OK, so, when you call your function passing only the first parameter (a string), what you obtain is an expression of type int -> unit, that is another function that expects and integer and returns unit.
Because this expression is in a branch of a match expression, and because all the branches of a match expression must return the same type, the other 2 branches are also expected to return an int -> unit function, what it's not, and that explain your second error.
More on this in a moment, but before, we must look at the first error reported by the compiler, caused by this line of code:
:? Team as teamSport -> interpretSport(teamSport.Name,teamSport.numberOfPlayers)
Here, you are thinking your are calling your function with 2 parameters, but your are actually not: when you put 2 values in parenthesis, separated by a comma, you are creating a tuple, that is, a single value composed of two or more values. It's like your are passing again only the first parameter, but now with the wrong type: the first parameter of you function is a string, and you are instead passing a tuple: ('a * 'b) is how F# represents tuples: that means a single value composed of a value of type 'a (generic, in your case string) and another of type 'b (generic, in your case integer).
To call your function correctly you must call it so:
:? Team as teamSport -> interpretSport teamSport.Name teamSport.numberOfPlayers
But even if you limit yourself to this correction you will have all the same the second error because, remember, the first expression of your match returns a partially applied funcion, so int -> unit (a function that expects an integer and returns a unit) while your second and your third expressions are now of type unit, because they actually call two functions that return unit (interpreteSport and printfn). To completely fix your code, as has already been said in other answers, you must supply the missing integer parameter to the first call, so:
let matchSport (sport:Sport) =
match sport with
| :? Individual -> interpretSport sport.Name 1
| :? Team as teamSport -> interpretSport teamSport.Name teamSport.numberOfPlayers
| _ -> printfn "not a sport"
If this is a F# learning exercise then it's best to avoid classes and inheritance completely. The fundamental idiomatic F# types are records and discriminated unions.
The intent of your code is not clear to me at all, but I have attempted to refactor to remove the use of classes:
type Players =
| Individual
| Team of numberOfPlayers:int
type Sport = { Name : string; Players : Players }
let MK = { Name = "Combate Mortal"; Players = Individual }
let SF = { Name = "Lutadores de Rua"; Players = Individual }
let Tk = { Name = "Tekken Chupa"; Players = Individual }
let MvC = { Name = "Marvel Contra Capcom"; Players = Team 3 }
let Dbz = { Name = "Bolas do Dragao"; Players = Team 3 }
let interpretSport (sport:Sport) =
let players =
match sport.Players with
| Individual -> ""
| Team numberOfPlayers -> sprintf ". No of players: %d" numberOfPlayers
let rank =
match sport.Name with
| "Combate Mortal" -> Some 1
| "Lutadores de Rua" -> Some 2
| "Tekken Chupa" -> Some 3
| "Bolas do Dragao" -> Some 4
| "Marvel Contra Capcom" -> Some 5
| _ -> None
match rank with
| Some r -> printfn "Rank%d%s" r players
| None -> printfn "not a sport in our list..."
Your function interpretSport has two arguments but your first call to it has only one. Try calling it like so:
| :? Individual -> interpretSport sport.Name 1
Also, the second call uses tupled parameters but the function is declared to take curried parameters. Try calling it like so:
| :? Team as teamSport -> interpretSport teamSport.Name teamSport.numberOfPlayers
There are several small problems with your code. The most obvious is in matchSport, you are calling interpretSport in an uncurried style, with an argument tuple. The call should look like:
Team as teamSport -> interpretSport teamSport.Name teamSport.numberOfPlayers
However, that's a problem, because on the first case of the pattern matching you call interpretSport with only one argument, so you partially apply it and you get a type int -> unit, but when you fully apply it on the second case you get unit, and of course all types of the pattern matching cases must match. The cheapest solution would be to add a 1 to your call on the first case like this:
Individual -> interpretSport sport.Name 1
But you probably want to use the sports you bound before (maybe in a list you give as a parameter) to do the checking. It is in general a bad idea (in functional programming and elsewhere) to hard-code that many strings, you probably want to do some kind of association List, or Map of the Sports to the Ranks, then fold over the sports List and match when found with individual or team and then print whatever the Map gives you for that case. This would be shorter and more extensible.

How can I enforce the creation of a Discriminated Union value through a dedicated function?

How can I enforce the creation of a Discriminated Union value through a dedicated function?
Intent:
I want to rely on Creational Patterns to produce structures having valid data only.
Therefore, I believe that I will need to restrict the use of a DU value by making it read-only. However, it's not obvious to me how to accomplish that.
module File1 =
type EmailAddress =
| Valid of string
| Invalid of string
let createEmailAddress (address:System.String) =
if address.Length > 0
then Valid address
else Invalid address
module File2 =
open File1
let validEmail = Valid "" // Shouldn't be allowed
let isValid = createEmailAddress ""
let result = match isValid with
| Valid x -> true
| _ -> false
I tried the following:
type EmailAddress =
private
| Valid of string
| Invalid of string
However, setting the DU type as private breaks the ability to perform pattern matching on the result of the creation function.
This is just what springs to mind immediately.
You could use an active pattern to determine the cases you want to expose as an API to the outside world and then keep the internal representation of the DU completely private.
This would force you to use the publically exposed API to create the discriminated union but still allow pattern matching against the result - something like this:
module File1 =
type EmailAddress =
private
| Valid of string
| Invalid of string
let createEmailAddress (address:System.String) =
if address.Length > 0
then Valid address
else Invalid address
// Exposed patterns go here
let (|Valid|Invalid|) (input : EmailAddress) : Choice<string, string> =
match input with
| Valid str -> Valid str
| Invalid str -> Invalid str
module File2 =
open File1
let validEmail = Valid "" // Compiler error
let isValid = createEmailAddress "" // works
let result = // also works
match isValid with
| Valid x -> true
| _ -> false
Note that if you use the same pattern names, you may have to add the rather nasty type annotations shown above - these would be required to prevent a compiler error if the File2 module were not present - this could be relevant if you are exposing an API in a library but not making use of it. If you use different pattern names, that's obviously not an issue.
As you've discovered, the DU value names (Valid and Invalid in your example), used in pattern matches, are also the constructors of those respective cases. It is not possible to do what you're asking for, to hide one and expose the other. A different approach is needed.
One approach might be to do what Anton Schwaighofer suggests, and embed all the possible operations on your email addresses inside a dedicated module:
module EmailAddress =
type EmailAddress =
private
| Valid of string
| Invalid of string
let createEmailAddress (address:System.String) =
if address.Length > 0
then Valid address
else Invalid address
let isValid emailAddress =
match emailAddress with
| Valid _ -> true
| Invalid _ -> false
// Deliberately incomplete match in this function
let extractEmailOrThrow (Valid address) = address
let tryExtractEmail emailAddress =
match emailAddress with
| Valid s -> Some s
| Invalid _ -> None
See Scott Wlaschin's "Designing with types" series, and in particular http://fsharpforfunandprofit.com/posts/designing-with-types-more-semantic-types/ (and the gist he references at the end of that). I'd really recommend reading from the beginning of the series, but I've linked the most relevant one.
BUT... I would suggest a different approach, which is to ask why you want to enforce the use of those constructor functions. Are you writing a library for general-purpose use by beginning programmers, who can't be trusted to follow the directions and use your constructor function? Are you writing just for yourself, but you don't trust yourself to follow your own directions? OR... are you writing a library for reasonably-competent programmers who will read the comment at the top of the code and actually use the constructor functions you've provided?
If so, then there's no particular need to enforce hiding the DU names. Just document the DU like so:
module EmailAddress =
/// Do not create these directly; use the `createEmailAddress` function
type EmailAddress =
| Valid of string
| Invalid of string
let createEmailAddress (address:System.String) =
if address.Length > 0
then Valid address
else Invalid address
Then go ahead and write the rest of your code. Worry about getting your model right first, then you can worry about whether other programmers will use your code wrong.
It really depends on what you want to do. One way would to expose the states as member functions and act on those. This works in your case but could become cumbersome with 3 or more value constructors.
type EmailAddress =
private
| Valid of string
| Invalid of string
with
member this.IsValid() =
match this with
| Valid _ -> true
| _ -> false
member this.IsInvalid() = not <| this.IsValid()
Or you add a special map function
member this.Map (success, error) =
match this with
| Valid x -> Valid (success x)
| Invalid x -> Invalid (error x)
Adding to what the accepted answer implies, and what its commenters try to refute, my impression is that there is normally no need for type annotations. If you really consider hiding the representations of discriminated unions for binary compatible APIs as per F# Component Design Guidelines, a minimalistic and generic but complete reproduction could look like this:
module Foo =
type 'a Foo =
private | Bar of 'a
| Fred of string
let mkBar a = Bar a
let mkFred<'a> s : 'a Foo = Fred s
let (|Bar|Fred|) = function
| Bar a -> Bar a
| Fred s -> Fred s
The Union case constructors Bar and Fred are inaccessible from outside module Foo, and replaced by functions doubling as hooks for validation. For consumers, we have the Active recognisers Bar and Fred instead.
let bar = Foo.mkBar 42
let fred = Foo.mkFred<int> "Fred"
[Foo.mkBar 42; Foo.mkFred "Fred"]
|> List.filter (function Foo.Bar _ -> true | _ -> false)

How do I retrieve a value from a composite generic type?

How do I retrieve a value from a generic?
Specifically, I am attempting the following:
// Test
let result = Validate goodInput;;
// How to access record??
let request = getRequest result
Here's the code:
type Result<'TSuccess,'TFailure> =
| Success of 'TSuccess
| Failure of 'TFailure
let bind nextFunction lastFunctionResult =
match lastFunctionResult with
| Success input -> nextFunction input
| Failure f -> Failure f
type Request = {name:string; email:string}
let validate1 input =
if input.name = "" then Failure "Name must not be blank"
else Success input
let validate2 input =
if input.name.Length > 50 then Failure "Name must not be longer than 50 chars"
else Success input
let validate3 input =
if input.email = "" then Failure "Email must not be blank"
else Success input;;
let Validate =
validate1
>> bind validate2
>> bind validate3;;
// Setup
let goodInput = {name="Alice"; email="abc#abc.com"}
let badInput = {name=""; email="abc#abc.com"};;
// I have no clue how to do this...
let getRequest = function
| "Alice", "abc#abc.com" -> {name="Scott"; email="xyz#xyz.com"}
| _ -> {name="none"; email="none"}
// Test
let result = Validate goodInput;;
// How to access record??
let request = getRequest result
printfn "%A" result
You mean how do you extract the record out of your result type? Through pattern matching, that's what you're already doing in bind.
let getRequest result =
match result with
| Success input -> input
| Failure msg -> failwithf "Invalid input: %s" msg
let result = Validate goodInput
let record = getRequest result
This will return the record or throw an exception. Up to you how you handle the success and failure cases once you have your Result - that could be throwing an exception, or turning it into option, or logging the message and returning a default etc.
This seems to be a frequently asked question: How do I get the value out of a monadic value? The correct answer, I believe, is Mu.
The monadic value is the value.
It's like asking, how do I get the value out of a list of integers, like [1;3;3;7]?
You don't; the list is the value.
Perhaps, then, you'd argue that lists aren't Discriminated Unions; they have no mutually exclusive cases, like the above Result<'TSuccess,'TFailure>. Consider, instead, a tree:
type Tree<'a> = Node of Tree<'a> list | Leaf of 'a
This is another Discriminated Union. Examples include:
let t1 = Leaf 42
let t2 = Node [Node []; Node[Leaf 1; Leaf 3]; Node[Leaf 3; Leaf 7]]
How do you get the value out of a tree? You don't; the tree is the value.
Like 'a option in F#, the above Result<'TSuccess,'TFailure> type (really, it's the Either monad) is deceptive, because it seems like there should only be one value: the success. The failure we don't like to think about (just like we don't like to think about None).
The type, however, doesn't work like that. The failure case is just as important as the success case. The Either monad is often used to model error handling, and the entire point of it is to have a type-safe way to deal with errors, instead of exceptions, which are nothing more than specialised, non-deterministic GOTO blocks.
This is the reason the Result<'TSuccess,'TFailure> type comes with bind, map, and lots of other goodies.
A monadic type is what Scott Wlaschin calls an 'elevated world'. While you work with the type, you're not supposed to pull data out of that world. Rather, you're supposed to elevate data and functions up to that world.
Going back to the above code, imagine that given a valid Request value, you'd like to send an email to that address. Therefore, you write the following (impure) function:
let send { name = name; email = email } =
// Send email using name and email
This function has the type Request -> unit. Notice that it's not elevated into the Either world. Still, you want to send the email if the request was valid, so you elevate the send method up to the Either world:
let map f = bind (fun x -> Success (f x))
let run = validate1 >> bind validate2 >> bind validate3 >> map send
The run function has the type Request -> Result<unit,string>, so used with goodInput and badInput, the results are the following:
> run goodInput;;
val it : Result<unit,string> = Success unit
> run badInput;;
val it : Result<unit,string> = Failure "Name must not be blank"
And then you probably ask: and how do I get the value out of that?
The answer to that question depends entirely on what you want to do with the value, but, imagine that you want to report the result of run back to the user. Displaying something to the user often involves some text, and you can easily convert a result to a string:
let reportOnRun = function
| Success () -> "Email was sent."
| Failure msg -> msg
This function has the type Result<unit,string> -> string, so you can use it to report on any result:
> run goodInput |> reportOnRun;;
val it : string = "Email was sent."
> run badInput |> reportOnRun;;
val it : string = "Name must not be blank"
In all cases, you get back a string that you can display to the user.

How to memoize the result of a property of a Discriminated Union in F#

I have a Discriminated Union ("DU") type and a property OR method which computes something based on the DU instance. I am trying to achieve a pattern where the instance property performs the calculation the first time it is requested and then remembers the result - akin to a Singleton Pattern in Object Oriented Terms.
I am finding this challenging without the aid of a local instance variable to store the state of things...
I have tried simple memoization of a method but I then run into the problem of not having anywhere (in the instance) to store the memoized result.
Note: there will be many instances of this DU type in my application.
Code
// Terrible mutable variable needed alongside the DU to achieve a singleton-like pattern
let mutable result: int option = None
type DU =
| Good of int
| Bad of int
with
// behaves like a Singleton
member this.GetSomething =
match result with
| None ->
printfn "Big bad side-effect to let us know it's a first time"
// big bad calculation that we only want to do once
let x = 1 + 1
// "memoize" it
result <- Some x
x
| Some y -> y
let instance = Good 1
let f1 = instance.GetSomething // first time
let f2 = instance.GetSomething // second call - no side effect1
You can't memoize inside of an immutable value, because memoization involves changing and maintaining state.
Obviously, you can do it outside of an immutable value:
let smth = getSomething "foo"
As long as you reuse smth instead of calling getSomething "foo" again, you've essentially memoized the result. This is safe if getSomething is referentially transparent; otherwise, it's not.
From the sample code posted in the OP, it looks more like you're looking for lazy initialization, which you can get from the Lazy<T> class. You'll still need an object in which to store the Lazy<T> instance, though.
open System
type MyObject() =
let result =
lazy
printfn "Big bad side-effect to let us know it's a first time"
// big bad calculation that we only want to do once
1 + 1
member this.GetSomething = result.Value
As you can see, in F# you can also use lazy expressions for this.
> let mo = MyObject ();;
val mo : MyObject
> let smth1 = mo.GetSomething;;
Big bad side-effect to let us know it's a first time
val smth1 : int = 2
> let smth2 = mo.GetSomething;;
val smth2 : int = 2
The MyObject class may look immutable, but that's only because state is being kept inside of the lazy expression.
This way it is possible to have a lazy inside a DU.
Because the type is Lazy.
type DU =
| Good of Lazy<int> // Lazy not lazy
| Bad of Lazy<int>
type MyObject() =
let result =
lazy(
printfn "Big bad side-effect to let us know it's a first time"
// big bad calculation that we only want to do once
1 + 1) |> Good
member this.GetSomething = result
let mo = MyObject()
let f() =
match mo.GetSomething with
| Good x -> x.Value
| Bad y -> y.Value
f()
f()
Output
Big bad side-effect to let us know it's a first time
val it : int = 2
>
val it : int = 2

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