I added the Firebase iOS SDK with cocoapods and after the integration I tried to run the project and got the library missing error:
ld: library not found for -lGoogleToolboxForMac
clang: error: linker command failed with exit code 1 (use -v to see invocation)
And i found one same stackoverflow question and i tried its answer and that did not work for me.
I am using Xcode 7.3.1 and my project is hybrid project.
Related
I am getting Apple Mach-O Linker (ld) Error (clang: error: linker command failed with exit code 1 (use -v to see invocation)) .
I just moved my code from swift 2.3 to swift 3.0. I am using pods.
And now i am not able to build my Project. I am using Xcode 8.3.3.
Thanks in advance for Help.
Thanks All for your comments.
There was an pod FAN library issue.
I just removed and install again to pod file.
issue solved.
I dont wanna duplikate any question but honestly i tried a tons of solution but any of them worked for me.
I have to update old application from 2013 written in ObjC (Xcode 3.* i think) but i cant even build version that should be able to build. I have xcode 8.3 should i download older one ?
Apple Mach-O Linker Error Group
clang: error: linker command failed with exit code 1 (use -v to see invocation)
ld: library not found for -lcrypto
I will appreciate everything.
I recently updated my OSX to El Capitan and, because of an issue with my previous version of Unity (v 5.0.1 I believe), I was forced to update to the latest version (5.2.1f1). Now, when I build for iOS, I get the following error during the linking process:
ld: framework not found FBSDKCoreKit for architecture armv7
clang: error: linker command failed with exit code 1 (use -v to see invocation)
I am using the Soomla library for in-app purchases and social integration, as well as Parse for the online database. I believe at least one of these libraries could be responsible for this, since they both contain Facebook-related code. In any case, I can't figure out what I need to try next. Both plugins have been updated to their latest versions.
I attempted building with the Mono2x scripting backend first, as usual. Then, I tried changing it to IL2CPP and tried compiling for armv7, arm64, and the Universal architecture options. Nothing worked.
I also tried manually adding the FBSDKCoreKit framework file downloaded from https://developers.facebook.com/docs/ios. This also didn't work, except this time I got a slightly different error:
ld: framework not found FBSDKCoreKit clang: error: linker command
failed with exit code 1 (use -v to see invocation)
I'm not sure why it would say this when I explicitly add the framework into the Xcode project. Could anyone give me any insight?
So my iOS project was working fine, then all of a sudden I am getting the following error when I try to run in simulator:
ld: framework not found AVKit for architecture i386
clang: error: linker command failed with exit code 1 (use -v to see invocation)
And when I try to archive I get this error:
ld: framework not found AVKit for architecture armv7
clang: error: linker command failed with exit code 1 (use -v to see invocation)
From what I can tell, AVKit is an OSX framework and not an iOS framework.
So why is my project suddenly confused and wanting an OSX framework, and do I convince it that it does not need it?
Well apparently AVKit is available in the iOS 8 SDK so I need to upgrade Xcode to version 6 in order to add it.
See this question: Need help: 'Wrong Architecture' causing app to crash when launching in iOS 7 but works fine in iOS 8
And it should be set as an Optional framework if you want to support iOS 7 and below as well.
I added the Estimote SDK to the project and when I try to run it in a device I have the following error:
ld: framework not found Metal for architecture armv7
clang: error: linker command failed with exit code 1 (use -v to see
invocation)
To do it I followed the manual installation from here: https://github.com/Estimote/iOS-SDK
I'm using XCODE 5.1
I hope somebody can help me,
Thanks
The only solution I found after trying a lot of different things was to update to iOS 8